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標題: Titlebook: Beginning Android Tablet Games Programming; Jeremy Kerfs Book 2011 Jeremy Kerfs 2011 [打印本頁]

作者: Definite    時間: 2025-3-21 16:24
書目名稱Beginning Android Tablet Games Programming影響因子(影響力)




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書目名稱Beginning Android Tablet Games Programming網(wǎng)絡公開度學科排名




書目名稱Beginning Android Tablet Games Programming被引頻次




書目名稱Beginning Android Tablet Games Programming被引頻次學科排名




書目名稱Beginning Android Tablet Games Programming年度引用




書目名稱Beginning Android Tablet Games Programming年度引用學科排名




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書目名稱Beginning Android Tablet Games Programming讀者反饋學科排名





作者: misanthrope    時間: 2025-3-21 23:06

作者: 離開    時間: 2025-3-22 03:31
Book 2011your Android games using the new tablet interface and the additional screen estate. You‘ll learn how to bring your?programming skills?up to date and into?a world where touch screens, games physics, and?artificial intelligence?come together in new and surprising ways.. . .Beginning Android Tablet Gam
作者: eczema    時間: 2025-3-22 05:41
Perspectives in Neural Computings book is to teach you how to create games that you can program by yourself. This way, you won’t have to share your profits with anyone, nor will you have to argue with fellow developers about your design and implementation decisions!
作者: 展覽    時間: 2025-3-22 09:17
A One-Player Strategy Game,s book is to teach you how to create games that you can program by yourself. This way, you won’t have to share your profits with anyone, nor will you have to argue with fellow developers about your design and implementation decisions!
作者: 使隔離    時間: 2025-3-22 16:23

作者: 匯總    時間: 2025-3-22 18:07

作者: catagen    時間: 2025-3-22 22:32

作者: 壁畫    時間: 2025-3-23 04:20
Gathering User Input,o where you get to unlock some of the amazing features of tablet game programming in Android 3.0. Previously, most of such work was applicable to older Android phones, but now programmers heavily rely on large touchscreens to gather touch input.
作者: 表臉    時間: 2025-3-23 08:02
Setting Up Android 3.0 Java Development,ames. If you’ve done some game development in the past, you may be pleasantly surprised to learn how simple the Android system makes this process when compared to traditional PC and console game development.
作者: Traumatic-Grief    時間: 2025-3-23 11:16
Setting Up Android 3.0 Java Development,r the sensors, touchscreen, network capabilities, and processing power of the many new tablet computers. Does that sound daunting? It isn’t. Instead of going through the drudgery of developing stodgy corporate apps that locate a store or present a coupon, you’ll know how to make fun and intriguing g
作者: 頌揚本人    時間: 2025-3-23 16:45

作者: laxative    時間: 2025-3-23 20:22
Gathering User Input,s. In this chapter, you unlock several forms of input that you eventually use to control the look and actions that take place in the game. This is also where you get to unlock some of the amazing features of tablet game programming in Android 3.0. Previously, most of such work was applicable to olde
作者: flavonoids    時間: 2025-3-23 23:44

作者: Magnitude    時間: 2025-3-24 03:33
A One-Player Strategy Game,er chapters. Most of the content is stuff that we have already learned. You make use of what you already know. Some game-development books like to end with a flashy 3D game. I chose not to take this route because there isn’t enough time to teach you all the nuances of adding a third dimension. Writi
作者: 下船    時間: 2025-3-24 09:41

作者: Cabg318    時間: 2025-3-24 11:18

作者: 皺痕    時間: 2025-3-24 17:03
http://image.papertrans.cn/b/image/182222.jpg
作者: 不可救藥    時間: 2025-3-24 21:47

作者: 空洞    時間: 2025-3-25 02:48

作者: vasculitis    時間: 2025-3-25 03:38

作者: palpitate    時間: 2025-3-25 09:45
https://doi.org/10.1007/978-3-540-78697-9When you think of your favorite game, you can immediately conjure up what the appearance of it was, whether it included monsters running toward you or cars racing around a track. In this chapter, you breathe life into your tablet screen. With tons of games on the market, the way your game looks and feels can determine how successful it is.
作者: Mets552    時間: 2025-3-25 14:19

作者: 委屈    時間: 2025-3-25 18:31
Fran?oise Fogelman Soulié,Didier Girardto the code that you can use to polish your work. Then this chapter goes over the steps involved in selling your game or giving it away. Finally, you look at ways to ensure success in the competitive market for mobile apps.
作者: lipids    時間: 2025-3-25 21:30

作者: 輪流    時間: 2025-3-26 00:38

作者: 領導權    時間: 2025-3-26 04:26

作者: FLAX    時間: 2025-3-26 11:34
Adding Sound Effects, Music, and Video,With a basic understanding of how to work with sprites and handle user interaction, you’re much closer to a full, playable game. Now you add some elements essential to an immersive playing experience: sound effects, music, and video.
作者: Introduction    時間: 2025-3-26 13:19

作者: fulcrum    時間: 2025-3-26 20:00

作者: 帶傷害    時間: 2025-3-26 23:43
P.-E. Lippens,J.-C. Jumas,J.-M. R. Géninr the sensors, touchscreen, network capabilities, and processing power of the many new tablet computers. Does that sound daunting? It isn’t. Instead of going through the drudgery of developing stodgy corporate apps that locate a store or present a coupon, you’ll know how to make fun and intriguing g
作者: Benzodiazepines    時間: 2025-3-27 04:35

作者: formula    時間: 2025-3-27 07:05

作者: 文藝    時間: 2025-3-27 12:54

作者: Suppository    時間: 2025-3-27 16:40
Perspectives in Neural Computinger chapters. Most of the content is stuff that we have already learned. You make use of what you already know. Some game-development books like to end with a flashy 3D game. I chose not to take this route because there isn’t enough time to teach you all the nuances of adding a third dimension. Writi
作者: 作繭自縛    時間: 2025-3-27 18:34

作者: 不可思議    時間: 2025-3-28 01:04
Role of Pions and Isobars in Nuclei,dy system, a quark and gluon model appears prohibitively difficult. One may be able to gain some insight from non-relativistic quark models and the use of symmetry properties to relate some relevant quantities like coupling constants and masses of various particles.
作者: 歡笑    時間: 2025-3-28 05:54
ert, primarily of the Tethys region but also of the Pacific. Much of the information presented here was gathered recently in coordinated international research projects and is made available in English for the first time.978-1-4612-8125-2978-1-4612-3494-4
作者: 單調女    時間: 2025-3-28 09:53

作者: Expertise    時間: 2025-3-28 13:35

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作者: 憤怒事實    時間: 2025-3-28 19:01

作者: 背帶    時間: 2025-3-29 02:06
Tamás Sándor Biró,Antal Jakovácical laws relating to it, as well as the radiative characteristics of the different bodies, and how heat is transferred between space and bodies. This knowledge is essential to establishing a logical hypothesis, using the camera rigorously, and interpreting the thermal data correctly. The aim of thi
作者: fetter    時間: 2025-3-29 06:41

作者: 松馳    時間: 2025-3-29 09:36





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