派博傳思國際中心

標(biāo)題: Titlebook: Beginning Android Games; Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario Zechner 2012 [打印本頁]

作者: Diverticulum    時(shí)間: 2025-3-21 16:41
書目名稱Beginning Android Games影響因子(影響力)




書目名稱Beginning Android Games影響因子(影響力)學(xué)科排名




書目名稱Beginning Android Games網(wǎng)絡(luò)公開度




書目名稱Beginning Android Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Android Games被引頻次




書目名稱Beginning Android Games被引頻次學(xué)科排名




書目名稱Beginning Android Games年度引用




書目名稱Beginning Android Games年度引用學(xué)科排名




書目名稱Beginning Android Games讀者反饋




書目名稱Beginning Android Games讀者反饋學(xué)科排名





作者: Bravura    時(shí)間: 2025-3-21 22:35

作者: 門窗的側(cè)柱    時(shí)間: 2025-3-22 01:16
OpenGL ES: Going 3D, we defined our view frustum and the vertices of our sprites. In the latter case, the z coordinate of each vertex was simply set to 0 by default. The difference from 2D rendering really isn’t all that big:
作者: 悶熱    時(shí)間: 2025-3-22 08:09
978-1-4302-4677-0Robert Green and Mario Zechner 2012
作者: 晚間    時(shí)間: 2025-3-22 10:02

作者: PTCA635    時(shí)間: 2025-3-22 16:41
Die Betriebssysteme des Personal System/2,Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.
作者: 不吉祥的女人    時(shí)間: 2025-3-22 18:28

作者: eulogize    時(shí)間: 2025-3-22 23:08
https://doi.org/10.1007/978-94-009-5347-53D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement to write a simple 3D game:
作者: Incommensurate    時(shí)間: 2025-3-23 04:04
https://doi.org/10.1007/b101921We are finally ready to create the last game for this book. This time we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look, using the techniques discussed in the previous two chapters.
作者: braggadocio    時(shí)間: 2025-3-23 08:22

作者: meritorious    時(shí)間: 2025-3-23 13:39

作者: MULTI    時(shí)間: 2025-3-23 17:52
First Steps with the Android SDK,The Android SDK provides a set of tools that enables you to create applications in a short amount of time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:
作者: heckle    時(shí)間: 2025-3-23 18:09

作者: START    時(shí)間: 2025-3-23 23:41
2D Game Programming Tricks,Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas .
作者: fertilizer    時(shí)間: 2025-3-24 04:22

作者: insurrection    時(shí)間: 2025-3-24 06:57

作者: LEVER    時(shí)間: 2025-3-24 11:36
Publishing Your Game,The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:
作者: poliosis    時(shí)間: 2025-3-24 15:55
,What’s Next?,We talked about a ton of stuff in this book, but there’s still so much more to learn about developing Android games. If you feel comfortable with all of the material you’ve read in this book, you’ll probably want to dig deeper. This brief chapter provides some ideas and directions for your journey.
作者: Immunization    時(shí)間: 2025-3-24 21:53
Mario Zechner,Robert GreenThis book updates a successful strong selling book, Beginning Android Games..This book was first Android game tutorial books for developers.Android and gaming are key tech and book markets.
作者: aggrieve    時(shí)間: 2025-3-25 02:34
http://image.papertrans.cn/b/image/182220.jpg
作者: Essential    時(shí)間: 2025-3-25 07:18
?Das ist wie Urlaub, man vergi?t die Zeit“rio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra
作者: Tremor    時(shí)間: 2025-3-25 11:21
Sprünge nach vorn, Blicke zurücktart writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), user input handling, audio and graphics programming, and networking code. And those are only the basics! On top of that, you will want to build your actual game mech
作者: 鎮(zhèn)壓    時(shí)間: 2025-3-25 11:54
https://doi.org/10.1007/978-3-663-15924-7, you have to learn the APIs first. Luckily, we game developers only need an extremely limited set of these APIs. All we want is a window with a single UI component that we can draw to, and from which we can receive input, as well as the ability to play back audio. This covers all of our needs for i
作者: 鎮(zhèn)壓    時(shí)間: 2025-3-25 19:20
https://doi.org/10.1007/978-3-663-15924-7ing theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on
作者: uncertain    時(shí)間: 2025-3-25 23:07
https://doi.org/10.1007/978-3-322-85725-5d definitions for all the screens based on some paper cutouts. In Chapter 5 , we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
作者: Prosaic    時(shí)間: 2025-3-26 00:30
IBM Software Systems Integration to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to .. As with Mr. Nom, we’ll start by defining our game mechanics.
作者: Conflagration    時(shí)間: 2025-3-26 06:30

作者: 技術(shù)    時(shí)間: 2025-3-26 09:09

作者: SEMI    時(shí)間: 2025-3-26 16:34
Higher-Order RC(L) Delay Metrics,build it and get rich?” Certainly not! Making money by marketing and monetizing your game is a skill in itself, and there is a lot you need to learn to become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from
作者: cavity    時(shí)間: 2025-3-26 17:38
https://doi.org/10.1007/978-3-322-85725-5d definitions for all the screens based on some paper cutouts. In Chapter 5 , we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
作者: Allure    時(shí)間: 2025-3-26 22:31
IBM Software Systems Integration to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to .. As with Mr. Nom, we’ll start by defining our game mechanics.
作者: MAOIS    時(shí)間: 2025-3-27 02:46

作者: CLOUT    時(shí)間: 2025-3-27 06:01

作者: overshadow    時(shí)間: 2025-3-27 11:03

作者: 單調(diào)女    時(shí)間: 2025-3-27 13:41

作者: 分發(fā)    時(shí)間: 2025-3-27 20:35
An Android in Every Home,mming on the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke…
作者: alliance    時(shí)間: 2025-3-28 00:22
Book 2012Latest edition game app development considerations.? You‘ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything
作者: 殺菌劑    時(shí)間: 2025-3-28 05:11
Android and gaming are key tech and book markets..Beginning Android Games, Second Edition .offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.? You‘ll start with game design fundamentals and programming bas
作者: 巡回    時(shí)間: 2025-3-28 08:42
https://doi.org/10.1007/978-3-663-15924-7e UI component that we can draw to, and from which we can receive input, as well as the ability to play back audio. This covers all of our needs for implementing the game framework that we designed in Chapter 3 , and in a rather platform-agnostic way.
作者: anthesis    時(shí)間: 2025-3-28 13:54

作者: Dappled    時(shí)間: 2025-3-28 16:35

作者: 樂意    時(shí)間: 2025-3-28 19:48
Higher-Order RC(L) Delay Metrics,o become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from the planning stage to become popular and to make money, on top of being well made.
作者: Bernstein-test    時(shí)間: 2025-3-28 23:55

作者: 厚顏    時(shí)間: 2025-3-29 06:39
An Android Game Development Framework,py and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs will provide the functionality you need to implement your ideas.
作者: 名字    時(shí)間: 2025-3-29 08:35
Going Native with the NDK, for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages like C/C++ or even assembly language. The Android native development kit (NDK) lets us do exactly that.
作者: 主動(dòng)    時(shí)間: 2025-3-29 15:06
Marketing and Monetizing,o become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from the planning stage to become popular and to make money, on top of being well made.
作者: crutch    時(shí)間: 2025-3-29 16:43
Book 2012Latest editionin new Android SDK and earlier SDK releases?for Android smartphones and tablets:. . .The fundamentals of game development and design suitable for Android smartphones and tablets . .The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager sys
作者: heart-murmur    時(shí)間: 2025-3-29 23:24

作者: Contend    時(shí)間: 2025-3-30 01:07
An Android in Every Home,rio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra
作者: Lumbar-Spine    時(shí)間: 2025-3-30 05:49
Game Development 101,tart writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), user input handling, audio and graphics programming, and networking code. And those are only the basics! On top of that, you will want to build your actual game mech
作者: 行業(yè)    時(shí)間: 2025-3-30 08:55
Android for Game Developers,, you have to learn the APIs first. Luckily, we game developers only need an extremely limited set of these APIs. All we want is a window with a single UI component that we can draw to, and from which we can receive input, as well as the ability to play back audio. This covers all of our needs for i
作者: 音樂戲劇    時(shí)間: 2025-3-30 12:53
An Android Game Development Framework,ing theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on
作者: Arable    時(shí)間: 2025-3-30 17:16
Mr. Nom Invades Android,d definitions for all the screens based on some paper cutouts. In Chapter 5 , we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
作者: 不法行為    時(shí)間: 2025-3-30 20:57

作者: 愉快么    時(shí)間: 2025-3-31 03:04

作者: intelligible    時(shí)間: 2025-3-31 07:19
Going Native with the NDK,Dalvik VM are sufficient for a lot of game genres in terms of execution speed, there are times when you need a bit more power. This is especially true for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages lik




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
淅川县| 孟津县| 前郭尔| 修水县| 蒙山县| 淮安市| 米脂县| 义乌市| 吉首市| 嘉荫县| 甘德县| 弋阳县| 廉江市| 江北区| 府谷县| 邛崃市| 江口县| 拜城县| 峨山| 衡水市| 维西| 宾川县| 东兴市| 宁波市| 收藏| 仁寿县| 云安县| 四平市| 沧源| 姜堰市| 台安县| 巍山| 永泰县| 吐鲁番市| 锦屏县| 英吉沙县| 宁国市| 鄢陵县| 申扎县| 高雄市| 上饶县|