標(biāo)題: Titlebook: Beginning Android Games; Mario Zechner,J. F. DiMarzio,Robert Green Book 20163rd edition Mario Zechner, J.F. DiMarzio and Robert Green 2016 [打印本頁] 作者: Interjection 時間: 2025-3-21 17:13
書目名稱Beginning Android Games影響因子(影響力)
作者: 退出可食用 時間: 2025-3-21 23:29 作者: amnesia 時間: 2025-3-22 03:23 作者: creatine-kinase 時間: 2025-3-22 05:38
Android for Game Developers,mming on the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke . . .作者: 翅膀拍動 時間: 2025-3-22 12:33
Zentrale Grunds?tze der Rechnungslegungecide how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?作者: semiskilled 時間: 2025-3-22 16:35
Game Development 101,ecide how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?作者: 單獨 時間: 2025-3-22 19:21
rs will create a complete 3D game over the course of the boo.Learn all of the basics needed to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable ga作者: resuscitation 時間: 2025-3-23 00:30
Kategorisierung von Finanzinstrumentenpy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs will provide the functionality you need in order to implement your ideas.作者: ablate 時間: 2025-3-23 01:51
https://doi.org/10.1007/978-3-8350-9526-7 for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages like C/C++ or even assembly language. The Android native development kit (NDK) lets us do exactly that.作者: 隨意 時間: 2025-3-23 06:48
Kategorisierung von Finanzinstrumenteno become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from the planning stage to become popular and to make money, on top of being well made.作者: LEERY 時間: 2025-3-23 10:11 作者: Bother 時間: 2025-3-23 14:05 作者: profligate 時間: 2025-3-23 20:32 作者: SAGE 時間: 2025-3-23 22:22 作者: BURSA 時間: 2025-3-24 03:52 作者: 難聽的聲音 時間: 2025-3-24 08:19 作者: 寬度 時間: 2025-3-24 12:50
An Android in Every Home,rio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra作者: 出沒 時間: 2025-3-24 16:50 作者: condone 時間: 2025-3-24 21:41
Android for Game Developers,rio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra作者: Multiple 時間: 2025-3-25 02:00
An Android Game Development Framework,ing theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on作者: 后退 時間: 2025-3-25 05:18
2D Game Programming Tricks, including time-based state updates and image atlases. A lot of what’s to come is also very intuitive, and chances are high that you’d have come up with the same solution sooner or later. However, it doesn’t hurt to learn about these things explicitly.作者: 英寸 時間: 2025-3-25 11:06 作者: 缺陷 時間: 2025-3-25 14:19 作者: explicit 時間: 2025-3-25 18:04 作者: Demonstrate 時間: 2025-3-25 23:56
https://doi.org/10.1007/978-3-8350-9526-7The Android Studio and the Android SDK provide a set of tools that enable you to create applications in a short amount of time. This chapter will guide you through the process of building a simple Android application with the SDK tools.作者: 伙伴 時間: 2025-3-26 03:06 作者: 郊外 時間: 2025-3-26 08:21
Zielsetzung der RechnungslegungMr. Nom was a great success. Because o its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.作者: 歡笑 時間: 2025-3-26 10:39 作者: outset 時間: 2025-3-26 12:36 作者: 環(huán)形 時間: 2025-3-26 19:11 作者: 王得到 時間: 2025-3-26 22:14
https://doi.org/10.1007/978-3-8350-9526-7The last step in becoming an Android game developer is getting your game to your players. There are two possible routes.作者: 吹牛大王 時間: 2025-3-27 01:24
First Steps with Android Studio,The Android Studio and the Android SDK provide a set of tools that enable you to create applications in a short amount of time. This chapter will guide you through the process of building a simple Android application with the SDK tools.作者: Pathogen 時間: 2025-3-27 07:38
Mr. Nom Invades Android,Earlier, we mentioned that we’d want to reuse those paper cutouts from the design phase as our real game graphics. To do this, we first have to make them fit with our target resolution.作者: cardiopulmonary 時間: 2025-3-27 09:56 作者: 亞麻制品 時間: 2025-3-27 15:27
Super Jumper: A 2D OpenGL ES Game,We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.作者: GAVEL 時間: 2025-3-27 19:55
3D Programming Tricks,3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game.作者: Ibd810 時間: 2025-3-28 01:01 作者: Infiltrate 時間: 2025-3-28 02:32 作者: 伙伴 時間: 2025-3-28 09:52
Mario Zechner,J. F. DiMarzio,Robert GreenOne of the first Android N / 7.0 Games development books to market.Learn the fundamentals of game programming for the Android platform.Readers will create a complete 3D game over the course of the boo作者: anesthesia 時間: 2025-3-28 10:56 作者: SOW 時間: 2025-3-28 15:30 作者: 起草 時間: 2025-3-28 20:50
Mario Zechner, J.F. DiMarzio and Robert Green 2016作者: Intentional 時間: 2025-3-29 00:27
Forschungsreihe Rechnungslegung und Steuern including time-based state updates and image atlases. A lot of what’s to come is also very intuitive, and chances are high that you’d have come up with the same solution sooner or later. However, it doesn’t hurt to learn about these things explicitly.作者: 6Applepolish 時間: 2025-3-29 03:42 作者: osteopath 時間: 2025-3-29 09:54
Personelle Zurechnung von Finanzinstrumentenrio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra作者: 露天歷史劇 時間: 2025-3-29 14:31
Zentrale Grunds?tze der Rechnungslegungstart writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), user input handling, audio and graphics programming, and networking code. And those are only the basics! On top of that, you will want to build your actual game mec作者: HEAVY 時間: 2025-3-29 17:12
https://doi.org/10.1007/978-3-8350-9526-7rio rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could. Our passion for games made us want to create our own worlds and share them with our friends. We started progra作者: 鄙視讀作 時間: 2025-3-29 23:37
Kategorisierung von Finanzinstrumentening theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on作者: Flirtatious 時間: 2025-3-30 00:59
Forschungsreihe Rechnungslegung und Steuern including time-based state updates and image atlases. A lot of what’s to come is also very intuitive, and chances are high that you’d have come up with the same solution sooner or later. However, it doesn’t hurt to learn about these things explicitly.作者: DOLT 時間: 2025-3-30 06:04
Forschungsreihe Rechnungslegung und Steuernn we defined our view frustum and the vertices of our sprites. In the latter case, the z coordinate of each vertex was simply set to 0 by default. The difference from 2D rendering really isn’t all that big.作者: 解開 時間: 2025-3-30 10:57 作者: Focus-Words 時間: 2025-3-30 16:02 作者: cyanosis 時間: 2025-3-30 17:30