標(biāo)題: Titlebook: Beginning Android 4 Games Development; Mario Zechner,Robert Green Book 2011 Mario Zechner and Robert Green 2011 [打印本頁(yè)] 作者: DART 時(shí)間: 2025-3-21 17:43
書(shū)目名稱Beginning Android 4 Games Development影響因子(影響力)
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書(shū)目名稱Beginning Android 4 Games Development網(wǎng)絡(luò)公開(kāi)度
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書(shū)目名稱Beginning Android 4 Games Development讀者反饋
書(shū)目名稱Beginning Android 4 Games Development讀者反饋學(xué)科排名
作者: optional 時(shí)間: 2025-3-21 20:56 作者: omnibus 時(shí)間: 2025-3-22 02:43 作者: collateral 時(shí)間: 2025-3-22 08:07
An Android Game Development Framework,ing theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on作者: cogitate 時(shí)間: 2025-3-22 11:52
Mr. Nom Invades Android, definitions for all the screens based on some paper cutouts. In the last chapter, we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!作者: 愚蠢人 時(shí)間: 2025-3-22 15:50 作者: JOG 時(shí)間: 2025-3-22 18:33
world‘s leading mobile platform, according to Gartner.Beginning Android 4 Games Development .offers everything you need to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game en作者: Choreography 時(shí)間: 2025-3-22 23:04 作者: eczema 時(shí)間: 2025-3-23 02:36 作者: STYX 時(shí)間: 2025-3-23 06:43 作者: Asperity 時(shí)間: 2025-3-23 11:45 作者: 胰島素 時(shí)間: 2025-3-23 17:32 作者: Perennial長(zhǎng)期的 時(shí)間: 2025-3-23 21:05
Game Development 101,e how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?作者: Ingratiate 時(shí)間: 2025-3-23 22:10 作者: 低位的人或事 時(shí)間: 2025-3-24 03:50 作者: 詳細(xì)目錄 時(shí)間: 2025-3-24 09:02
I. J. Schoenberg Selected Papersn the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke...作者: Allodynia 時(shí)間: 2025-3-24 11:20
978-1-4302-3987-1Mario Zechner and Robert Green 2011作者: 圓柱 時(shí)間: 2025-3-24 17:08 作者: Exterior 時(shí)間: 2025-3-24 22:48
https://doi.org/10.1007/978-3-0348-5483-2an choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.作者: IST 時(shí)間: 2025-3-25 02:35 作者: 煤渣 時(shí)間: 2025-3-25 05:02
Super Jumper: A 2D OpenGL ES Game,an choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.作者: Implicit 時(shí)間: 2025-3-25 11:27 作者: Hallowed 時(shí)間: 2025-3-25 12:05
http://image.papertrans.cn/b/image/182215.jpg作者: ELUC 時(shí)間: 2025-3-25 17:19 作者: innate 時(shí)間: 2025-3-25 22:58
I. J. Schoenberg Selected Papers start writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), input handling, audio and graphics programming, and networking code. And those are only the basics! On top of that, you will want to build your actual game mechani作者: 宏偉 時(shí)間: 2025-3-26 01:23 作者: 使出神 時(shí)間: 2025-3-26 07:13 作者: ovation 時(shí)間: 2025-3-26 09:30
I. Philosophische Weltorientierung definitions for all the screens based on some paper cutouts. In the last chapter, we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!作者: 忍受 時(shí)間: 2025-3-26 13:36
https://doi.org/10.1007/978-3-0348-5483-2an choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.作者: 貨物 時(shí)間: 2025-3-26 20:30
I. J. Schoenberg Selected PapersThe Android SDK provides a set of tools that allows you to create applications in no time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:作者: Synovial-Fluid 時(shí)間: 2025-3-26 21:49
I. Philosophische WeltorientierungMr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.作者: 狼群 時(shí)間: 2025-3-27 01:21 作者: 能量守恒 時(shí)間: 2025-3-27 06:51 作者: GEST 時(shí)間: 2025-3-27 10:44
https://doi.org/10.1007/978-3-663-05116-9The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:作者: 逢迎白雪 時(shí)間: 2025-3-27 14:45 作者: WAG 時(shí)間: 2025-3-27 18:09
First Steps with the Android SDK,The Android SDK provides a set of tools that allows you to create applications in no time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:作者: flutter 時(shí)間: 2025-3-28 00:06
OpenGL ES: A Gentle Introduction,Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.作者: 腐蝕 時(shí)間: 2025-3-28 04:40
2D Game Programming Tricks,Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas.作者: 通便 時(shí)間: 2025-3-28 06:26 作者: BATE 時(shí)間: 2025-3-28 11:49
Publishing Your Game,The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:作者: FOLD 時(shí)間: 2025-3-28 17:21 作者: crutch 時(shí)間: 2025-3-28 19:12
Book 2011ing Android 1.5-4.0+ devices . .The Android platform basics to apply those fundamentals in the context of making a game . .The design of 2D and 3D games and their successful implementation on the Android platform ..作者: 威脅你 時(shí)間: 2025-3-29 01:27 作者: MAOIS 時(shí)間: 2025-3-29 05:21
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