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標(biāo)題: Titlebook: Beginning ARKit for iPhone and iPad; Augmented Reality Ap Wallace Wang Book 2018 Wallace Wang 2018 ARKit.Apple.iOS.iPad.iPhone.Augmented Re [打印本頁(yè)]

作者: ISSUE    時(shí)間: 2025-3-21 19:25
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作者: 弄污    時(shí)間: 2025-3-21 20:22

作者: animated    時(shí)間: 2025-3-22 01:33
Wallace WangAR is one of the most popular styles of app in the App Store.Covers all the basics for those new to AR programming or to Apple ARKit.Focuses directly on Apple‘s ARKit rather than generically on AR dev
作者: 大火    時(shí)間: 2025-3-22 08:27

作者: thalamus    時(shí)間: 2025-3-22 12:19

作者: Antecedent    時(shí)間: 2025-3-22 14:39
https://doi.org/10.1007/978-3-319-73201-5 augmented reality can then accurately place virtual objects on the scene that create the illusion of actually being there. Even if the virtual object is nothing more than a cartoon Pokémon character, augmented reality must overlay that virtual object so the virtual object feels like it’s part of the real world seen through a camera.
作者: Myofibrils    時(shí)間: 2025-3-22 19:48

作者: bromide    時(shí)間: 2025-3-23 00:22
Standard Representation Theory,gmented reality interacts with the real world is through detecting horizontal or vertical planes. When ARKit can detect a flat surface, it can later place a virtual object so that it appears to be resting on that real flat surface, such as a table or floor.
作者: 偽證    時(shí)間: 2025-3-23 03:45

作者: 銀版照相    時(shí)間: 2025-3-23 05:59

作者: LAY    時(shí)間: 2025-3-23 09:59

作者: Delectable    時(shí)間: 2025-3-23 16:15

作者: –吃    時(shí)間: 2025-3-23 19:29

作者: 珠寶    時(shí)間: 2025-3-24 02:09
Edge of the wedge theorem and hyperfunction device camera recognizes that image in the real world. Image detection works with two-dimensional items such as pictures and photographs, but ARKit 2.0 and iOS 12 offer two additional features that expand on image detection: image tracking and object detection.
作者: 夜晚    時(shí)間: 2025-3-24 04:19

作者: 微枝末節(jié)    時(shí)間: 2025-3-24 08:55

作者: DECRY    時(shí)間: 2025-3-24 12:02
Working with Lights,virtual objects is to change the lighting source. Think of a typical studio that lets a photographer place one or more lights in different positions around a subject. These lights can be bright or dim, and shine at different intensities and colors to highlight an object in different ways.
作者: Exclude    時(shí)間: 2025-3-24 18:50
Plane Detection,gmented reality interacts with the real world is through detecting horizontal or vertical planes. When ARKit can detect a flat surface, it can later place a virtual object so that it appears to be resting on that real flat surface, such as a table or floor.
作者: Expertise    時(shí)間: 2025-3-24 20:28
Image Tracking and Object Detection, device camera recognizes that image in the real world. Image detection works with two-dimensional items such as pictures and photographs, but ARKit 2.0 and iOS 12 offer two additional features that expand on image detection: image tracking and object detection.
作者: Ostrich    時(shí)間: 2025-3-25 02:20
,Graph-theoretic aspects of HRL’s,You may have heard of virtual reality (VR), but there’s a similar innovation that’s appearing on mobile devices like the iPhone and iPad that’s called augmented reality (AR). Although they may rely on similar technology, virtual reality and augmented reality offer vastly different uses in everyday life.
作者: explicit    時(shí)間: 2025-3-25 03:35

作者: 匯總    時(shí)間: 2025-3-25 08:41

作者: 兇猛    時(shí)間: 2025-3-25 13:08
Hyperfine Interactions of Radioactive NucleiWhen you place a virtual object in an augmented reality view, it always appears in its default orientation such as a cylinder or pyramid appearing vertically. However, sometimes you may want a virtual object to appear in a different orientation. To achieve this, you may need to rotate the virtual object around its x-, y-, and z-axes.
作者: UTTER    時(shí)間: 2025-3-25 16:58

作者: PALL    時(shí)間: 2025-3-25 21:29
Springer Tracts in Modern PhysicsUp until now, we’ve created augmented reality apps that display virtual objects on the screen. What gives augmented reality a greater sense of existing in front of your eyes is when you can interact with virtual objects.
作者: Monotonous    時(shí)間: 2025-3-26 04:11
Springer Tracts in Modern PhysicsTouch gestures let the user control an augmented reality app through finger gestures alone such as taps, swipes, rotations, and pinches. Once you’ve added touch gestures to an augmented reality app, the next step is to use those touch gestures to manipulate virtual objects displayed in the augmented reality view.
作者: Keshan-disease    時(shí)間: 2025-3-26 06:04

作者: 打折    時(shí)間: 2025-3-26 11:02
https://doi.org/10.1007/978-1-4612-5298-6When we’ve placed virtual objects in an augmented reality view, those virtual objects can interact with each other in different ways. The simplest way two virtual objects can interact is by placing one in front of another. Then the closest virtual object blocks your view of the second virtual object.
作者: Atmosphere    時(shí)間: 2025-3-26 13:15
https://doi.org/10.1007/978-1-4612-5298-6Another way ARKit can interact with the real world is through image detection. Image detection involves storing images and then using the camera to recognize those exact same images when viewed through an augmented reality view.
作者: 材料等    時(shí)間: 2025-3-26 19:24

作者: 持久    時(shí)間: 2025-3-26 22:33

作者: ADORN    時(shí)間: 2025-3-27 05:03
Understanding Augmented Reality and ARKit,You may have heard of virtual reality (VR), but there’s a similar innovation that’s appearing on mobile devices like the iPhone and iPad that’s called augmented reality (AR). Although they may rely on similar technology, virtual reality and augmented reality offer vastly different uses in everyday life.
作者: esoteric    時(shí)間: 2025-3-27 08:59
Working with Shapes,In the previous chapter, we used a debugging option that allowed our augmented reality app to display the world origin, which showed the x-, y-, and z-axes based on the iOS device’s current location. Based on this world origin, we can place virtual objects in the augmented reality view by defining its x, y, and z coordinates.
作者: GENUS    時(shí)間: 2025-3-27 11:20
Positioning Objects,Virtual objects appear in an augmented reality view when you specify their x, y, and z coordinates. Such virtual objects remain fixed in place unless the user resets the world origin so they appear based on the new world origin’s location.
作者: Default    時(shí)間: 2025-3-27 15:37

作者: 揮舞    時(shí)間: 2025-3-27 17:54
Drawing on the Screen,You’ve already seen how you can draw common geometric shapes in augmented reality such as cylinders, boxes, pyramids, and spheres. You’ve also seen how you can draw custom geometric shapes by defining starting and end points. Creating and displaying virtual objects on the screen typically occurs in code.
作者: SPALL    時(shí)間: 2025-3-28 00:38
Adding Touch Gestures to Augmented Reality,Up until now, we’ve created augmented reality apps that display virtual objects on the screen. What gives augmented reality a greater sense of existing in front of your eyes is when you can interact with virtual objects.
作者: compassion    時(shí)間: 2025-3-28 02:39

作者: ethnology    時(shí)間: 2025-3-28 06:33
Physics on Virtual Objects,So far when we’ve added virtual objects to an augmented reality view, those virtual objects simply float in mid-air. While this might be suitable in some cases, in other cases you might want the virtual objects to behave more like real objects that can fall, bounce, and collide with one another.
作者: ALLAY    時(shí)間: 2025-3-28 11:43

作者: 拱形大橋    時(shí)間: 2025-3-28 17:46
Image Detection,Another way ARKit can interact with the real world is through image detection. Image detection involves storing images and then using the camera to recognize those exact same images when viewed through an augmented reality view.
作者: Pulmonary-Veins    時(shí)間: 2025-3-28 19:40

作者: orthopedist    時(shí)間: 2025-3-28 23:46
Persistence,Up until now, every augmented reality view project we’ve created has had one problem. While you might be able to add virtual objects to an augmented reality view, the moment you close the app and start it again, any virtual objects you added would now be gone.
作者: 畫(huà)布    時(shí)間: 2025-3-29 04:01
https://doi.org/10.1007/978-1-4842-4102-8ARKit; Apple; iOS; iPad; iPhone; Augmented Reality
作者: Decline    時(shí)間: 2025-3-29 11:12

作者: 雪上輕舟飛過(guò)    時(shí)間: 2025-3-29 13:35

作者: 使堅(jiān)硬    時(shí)間: 2025-3-29 15:47

作者: 注意到    時(shí)間: 2025-3-29 23:09
Plane Detection,gmented reality interacts with the real world is through detecting horizontal or vertical planes. When ARKit can detect a flat surface, it can later place a virtual object so that it appears to be resting on that real flat surface, such as a table or floor.
作者: Immunization    時(shí)間: 2025-3-30 02:13

作者: Progesterone    時(shí)間: 2025-3-30 04:24

作者: 矛盾心理    時(shí)間: 2025-3-30 10:05
Book 2018ty apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camer
作者: Neolithic    時(shí)間: 2025-3-30 13:52
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