標(biāo)題: Titlebook: Beginning .NET Game Programming in VB .NET; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob? [打印本頁(yè)] 作者: 我沒(méi)有辱罵 時(shí)間: 2025-3-21 18:10
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作者: 金哥占卜者 時(shí)間: 2025-3-22 00:11 作者: SKIFF 時(shí)間: 2025-3-22 03:18 作者: Inoperable 時(shí)間: 2025-3-22 05:27 作者: CAJ 時(shí)間: 2025-3-22 11:13
https://doi.org/10.1007/978-3-540-72187-1of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the 作者: Aromatic 時(shí)間: 2025-3-22 16:31
https://doi.org/10.1007/978-3-0348-8150-0 programmers to access the graphics hardware without requiring the developer to switch out of Windows and into DOS mode. Starting in 2002, Microsoft released a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C作者: ARY 時(shí)間: 2025-3-22 18:30 作者: Creatinine-Test 時(shí)間: 2025-3-22 21:41 作者: 委屈 時(shí)間: 2025-3-23 03:25
Fundamental Concepts and Exampleslatland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.作者: regale 時(shí)間: 2025-3-23 06:52 作者: choroid 時(shí)間: 2025-3-23 11:32 作者: Bother 時(shí)間: 2025-3-23 17:01
https://doi.org/10.1007/978-1-4302-0724-5; NET; ; NET Compact Framework; ADO; NET; Animation; C programming language; DirectX; Multithreading; VB; NET; V作者: 圓桶 時(shí)間: 2025-3-23 20:38 作者: 巨大沒(méi)有 時(shí)間: 2025-3-24 02:03
David Weller,Alexandre Santos Lob?o,Ellen HattonAdapted to VB .NET by key Microsoft insiders – Lead author is the .NET Game evangelist at Microsoft!.An easy-to-read, soup-to-nuts guide that helps you start programming games fast.Packed with code ex作者: Largess 時(shí)間: 2025-3-24 05:37
http://image.papertrans.cn/b/image/182180.jpg作者: 貞潔 時(shí)間: 2025-3-24 06:45 作者: 媒介 時(shí)間: 2025-3-24 12:36
https://doi.org/10.1007/978-90-481-8637-2. to our first sample game, .Nettrix, and update it to make it run on a Pocket PC (see Figure 1). There’ll be no new features, except for a few adjustments to the interface to make it playable on a Pocket PC and an update on the score counting.作者: Repatriate 時(shí)間: 2025-3-24 15:08
.Netterpillars: Artificial Intelligence and Sprites,. to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called . (see Figure 2-1).作者: 不可知論 時(shí)間: 2025-3-24 22:36 作者: 歌劇等 時(shí)間: 2025-3-25 02:12
Continuous Dependence of Solutions000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.作者: conquer 時(shí)間: 2025-3-25 05:18
Continuous Dependence of Solutions 2002, he uploaded the code to help launch the .NET community Web site, GotDotNet (http://www.gotdotnet.cor). Eric is a Microsoft Visual C. .NET program manager and author of the Apress book .. Eric also writes a C. column for MSDN Online called “Working with C..”作者: 毛細(xì)血管 時(shí)間: 2025-3-25 08:37
Fundamental Concepts and Exampleslatland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.作者: 絕食 時(shí)間: 2025-3-25 12:12
https://doi.org/10.1007/978-3-319-02273-4p isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).作者: Overstate 時(shí)間: 2025-3-25 18:18
Book 2004ead guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds...Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iN作者: Ethics 時(shí)間: 2025-3-25 20:32 作者: 果核 時(shí)間: 2025-3-26 04:04 作者: 名詞 時(shí)間: 2025-3-26 06:36
Taking Your Next Steps, such things, even without shelling out lots of money for other books, thanks to the Internet. You could argue that you can find all the material in this book on the Internet, but we like to think our material is quite unique. Besides, where else can you learn about 3-D graphics along with cool trivia like twinkling star fields?作者: Organization 時(shí)間: 2025-3-26 10:12
Book 2004like animation and sounds...Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars..作者: Gorilla 時(shí)間: 2025-3-26 13:28
t helps you start programming games fast.Packed with code ex.This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduc作者: 新手 時(shí)間: 2025-3-26 17:33 作者: Annotate 時(shí)間: 2025-3-26 21:22 作者: BABY 時(shí)間: 2025-3-27 02:25 作者: sulcus 時(shí)間: 2025-3-27 07:22
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+,eleased a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C++), which is commonly referred to as . (Microsoft and developers often use the acronym MDX).作者: 凌辱 時(shí)間: 2025-3-27 10:35
.Nettrix: GDI+ and Collision Detection,of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the 作者: 熱烈的歡迎 時(shí)間: 2025-3-27 16:18
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+, programmers to access the graphics hardware without requiring the developer to switch out of Windows and into DOS mode. Starting in 2002, Microsoft released a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C作者: oncologist 時(shí)間: 2025-3-27 18:35
Space Donuts: Sprites Revisited,000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.作者: 心胸開(kāi)闊 時(shí)間: 2025-3-28 01:11 作者: 輕觸 時(shí)間: 2025-3-28 03:51 作者: ATRIA 時(shí)間: 2025-3-28 06:14
Adding Visual Effects to Spacewar3D,p isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).作者: inferno 時(shí)間: 2025-3-28 13:25 作者: 不可接觸 時(shí)間: 2025-3-28 14:39 作者: Palate 時(shí)間: 2025-3-28 21:33
Sanjay R. Dhakate,Bhanu P. Singh,Bipin Kumar Gupta,Kiran M. Subhedar,Vijaykumar Toutam,Sanjay K. SriPartei ?Die Republikaner“ -, da? er ohne Bezug auf den ?Nationalsozialismus“. auskommt? Gibt es eine steigende Akzeptanz für rechtsextremes Denken und Handeln, so da? von Deutschland wieder eine Gef?hrdung für die Welt ausgehen k?nnte? Warum wird der aktuelle Rechtsextremismus in Deutschland als bed作者: 征兵 時(shí)間: 2025-3-29 02:26 作者: accordance 時(shí)間: 2025-3-29 04:37 作者: asthma 時(shí)間: 2025-3-29 09:20 作者: miracle 時(shí)間: 2025-3-29 14:10 作者: 自作多情 時(shí)間: 2025-3-29 16:24
resources needed to keep a company alive during restructuring and how to use bankruptcy offensively and defensively. Corporate Restructuring emphasizes execution. All the restructuring theories in the world weigh less than a simple plan, well executed. ..978-3-642-44483-8978-3-642-01786-5