標(biāo)題: Titlebook: Authentic Virtual World Education; Facilitating Cultura Sue Gregory,Denise Wood Book 2018 Springer Nature Singapore Pte Ltd. 2018 Virtual w [打印本頁] 作者: Johnson 時(shí)間: 2025-3-21 17:50
書目名稱Authentic Virtual World Education影響因子(影響力)
書目名稱Authentic Virtual World Education影響因子(影響力)學(xué)科排名
書目名稱Authentic Virtual World Education網(wǎng)絡(luò)公開度
書目名稱Authentic Virtual World Education網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Authentic Virtual World Education被引頻次
書目名稱Authentic Virtual World Education被引頻次學(xué)科排名
書目名稱Authentic Virtual World Education年度引用
書目名稱Authentic Virtual World Education年度引用學(xué)科排名
書目名稱Authentic Virtual World Education讀者反饋
書目名稱Authentic Virtual World Education讀者反饋學(xué)科排名
作者: Coronation 時(shí)間: 2025-3-22 00:06
978-981-13-4868-6Springer Nature Singapore Pte Ltd. 2018作者: 財(cái)產(chǎn) 時(shí)間: 2025-3-22 01:03
José‘García-Alonso,César Fonsecaed learning approach utilising a virtual world called Second Life was utilised in . a second year core subject at James Cook University in Cairns Australia. The aim was to provide a rich contextual landscape to stimulate learner engagement with sustainability curricula. Data from student assessment 作者: groggy 時(shí)間: 2025-3-22 07:01 作者: Aesthete 時(shí)間: 2025-3-22 09:19 作者: 同義聯(lián)想法 時(shí)間: 2025-3-22 14:32 作者: Metastasis 時(shí)間: 2025-3-22 17:44 作者: vibrant 時(shí)間: 2025-3-22 23:52 作者: Melodrama 時(shí)間: 2025-3-23 04:15
Enrique Moguel,José García-Alonsohis research is in Higher Education second language acquisition. The methodology and implications are useful for others wanting to identify thinking processes students utilise during virtual world lessons. The stimulated recall methodology, centred within Information Processing Theory and a Mediatin作者: chisel 時(shí)間: 2025-3-23 08:02 作者: Suggestions 時(shí)間: 2025-3-23 11:25 作者: 拾落穗 時(shí)間: 2025-3-23 14:44
https://doi.org/10.1007/978-3-030-72567-9me manner as explicit knowledge. The ability to share tacit knowledge offers great value to an organisation. The growing level of global business activities leads to an increasingly competitive environment with a greater demand for communication of tacit knowledge over distance. This chapter present作者: 葡萄糖 時(shí)間: 2025-3-23 20:55 作者: 有毛就脫毛 時(shí)間: 2025-3-24 00:30
Sue Gregory,Denise WoodIntroduces a new assessment methodology focusing on goal-oriented performed actions of learners.Provides insights into the affordances of virtual worlds as a safe and effective intercultural learning 作者: growth-factor 時(shí)間: 2025-3-24 02:28
http://image.papertrans.cn/b/image/165985.jpg作者: Cardioplegia 時(shí)間: 2025-3-24 08:58
José‘García-Alonso,César FonsecaThe history of the application of technologies to support learning and teaching long predates the emergence of virtual worlds as immersive platforms for engaging students in authentic, culturally diverse experiential learning activities.作者: 謙虛的人 時(shí)間: 2025-3-24 14:06 作者: 油膏 時(shí)間: 2025-3-24 18:01 作者: 保全 時(shí)間: 2025-3-24 21:25
Intercultural Competence and Virtual Worlds,fluid behavioural boundaries can prove destabilising and result in resistance or non-participation. Conversely, the environment provides rich authentic learning experiences to develop intercultural competence to deal with cultural difference. However, putting a student into a rich environment, real 作者: 亞當(dāng)心理陰影 時(shí)間: 2025-3-24 23:49 作者: GEON 時(shí)間: 2025-3-25 04:20
Self-guided Exploration of Virtual Learning Spaces,hnology to increase the interaction and perception with the learning space. Instead of creating mock-ups in classrooms, educators are able to recreate a controlled replica of the real world, i.e. scenarios and situations can be created that are difficult or impossible to achieve otherwise. However, 作者: 凹處 時(shí)間: 2025-3-25 08:00
Action-Based Learning Assessment in Virtual Training Environments,cial and human expert resources. A major research area is dedicated to the development and implementation of systems to perform an automated or at least support formative assessment of human actions in action-based learning. That is, recognising and comparing the performed actions of the learner wit作者: Conscientious 時(shí)間: 2025-3-25 14:58 作者: pancreas 時(shí)間: 2025-3-25 17:28
Cognitive Engagement in Virtual Worlds Language Learning,his research is in Higher Education second language acquisition. The methodology and implications are useful for others wanting to identify thinking processes students utilise during virtual world lessons. The stimulated recall methodology, centred within Information Processing Theory and a Mediatin作者: GLUE 時(shí)間: 2025-3-25 23:34 作者: 逗它小傻瓜 時(shí)間: 2025-3-26 02:58 作者: BRINK 時(shí)間: 2025-3-26 05:08 作者: 情愛 時(shí)間: 2025-3-26 11:27
Conclusion,in interest as educators came to the realisation that much of the hype was based on over-inflated expectations. Yet far from languishing in the “trough of disillusionment”, as the authors of this collection show, virtual worlds have now come of age as educators continue to explore the pedagogical af作者: inferno 時(shí)間: 2025-3-26 14:11
rtual worlds as a safe and effective intercultural learning The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It inclu作者: 遣返回國(guó) 時(shí)間: 2025-3-26 16:52
Lecture Notes in Bioengineeringh of disillusionment”, as the authors of this collection show, virtual worlds have now come of age as educators continue to explore the pedagogical affordances of these technologies for engaging students in authentic activities designed to improve their technical and employability skills.作者: 音樂等 時(shí)間: 2025-3-26 21:29
Conclusion,h of disillusionment”, as the authors of this collection show, virtual worlds have now come of age as educators continue to explore the pedagogical affordances of these technologies for engaging students in authentic activities designed to improve their technical and employability skills.作者: 不感興趣 時(shí)間: 2025-3-27 04:57
Book 2018rning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sust作者: cumulative 時(shí)間: 2025-3-27 06:56 作者: 沒有希望 時(shí)間: 2025-3-27 12:44 作者: 漫步 時(shí)間: 2025-3-27 15:37
José‘García-Alonso,César Fonsecaiversity, this chapter evaluates the apparent symbiotic synergies between the affordances of virtual worlds for intercultural competence development and the need for intercultural competence for effective engagement in virtual worlds, for learning to take place.作者: 伴隨而來 時(shí)間: 2025-3-27 20:40
José García-Alonso,César Fonsecanteraction may be correlated with levels of foreign language anxiety and motivation. This chapter explores verbal interaction in the same environment with native speakers to propose a framework of foreign language anxiety and authenticity.作者: Slit-Lamp 時(shí)間: 2025-3-27 22:55
Enrique Moguel,José García-Alonsoising, and justifying. This chapter explains this pattern, thereby beginning to unravel the complex relationship between learner cognition, instructional design and other triggers. A series of conclusions are made relating to instructional design to support learners’ cognitive engagement.作者: 免除責(zé)任 時(shí)間: 2025-3-28 05:43 作者: 尖酸一點(diǎn) 時(shí)間: 2025-3-28 09:25 作者: 名字的誤用 時(shí)間: 2025-3-28 13:02
Engagement in Second Life: Language Anxiety and Motivation,nteraction may be correlated with levels of foreign language anxiety and motivation. This chapter explores verbal interaction in the same environment with native speakers to propose a framework of foreign language anxiety and authenticity.作者: backdrop 時(shí)間: 2025-3-28 16:11 作者: 移植 時(shí)間: 2025-3-28 22:22 作者: harangue 時(shí)間: 2025-3-29 00:47
Book 2018tives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field..作者: 漸強(qiáng) 時(shí)間: 2025-3-29 05:53
José‘García-Alonso,César Fonsecance and interpersonal understanding, and using tools and technologies. This blended learning activity in a virtual world scaffold augmented undergraduate critical thinking and problem solving for real-world sustainability learning.作者: 嫌惡 時(shí)間: 2025-3-29 08:17 作者: 消息靈通 時(shí)間: 2025-3-29 11:37
Enrique Moguel,José García-Alonson this chapter, we demonstrate the prototype of the nDiVE framework, which combines authentic education, gamification, emerging technology and design principles used in the game industry to create an engaging learning space for students and workers.作者: A保存的 時(shí)間: 2025-3-29 15:55 作者: 厚顏 時(shí)間: 2025-3-29 20:53