派博傳思國際中心

標(biāo)題: Titlebook: Auralization; Fundamentals of Acou Michael Vorl?nder Book 2020Latest edition Springer Nature Switzerland AG 2020 Acoustics.Auralization.Aco [打印本頁]

作者: 櫥柜    時間: 2025-3-21 18:53
書目名稱Auralization影響因子(影響力)




書目名稱Auralization影響因子(影響力)學(xué)科排名




書目名稱Auralization網(wǎng)絡(luò)公開度




書目名稱Auralization網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Auralization被引頻次




書目名稱Auralization被引頻次學(xué)科排名




書目名稱Auralization年度引用




書目名稱Auralization年度引用學(xué)科排名




書目名稱Auralization讀者反饋




書目名稱Auralization讀者反饋學(xué)科排名





作者: 弄污    時間: 2025-3-21 20:14
Marie-Lisa Eich,George J. Nettoeal force sources and inner impedances, similar to electric models of voltage sources acting on electric networks. The power output then not only depends on the source itself but also on the kind of attached structure and the impedance coupling between source and structure.
作者: 600    時間: 2025-3-22 03:19
Role of Bioinformatics in Molecular Medicineorward physically based descriptors, which as a set form the “character” of sound. Finally, with inclusion of neural top-down processes, based on our memory, previous experiences and expectations, the “quality” of sound can be judged, and its contribution to comfort or annoyance can be evaluated. To
作者: BOOR    時間: 2025-3-22 08:10

作者: 火海    時間: 2025-3-22 08:48
Sound Fields in Cavities and in Rooms,hysical details of wave fields are relevant for hearing in rooms. Approximations and considering energy models are also very useful to describe room acoustic effects and for room acoustic modelling. In this chapter, therefore, we extend the theoretical descrption by alternative models of statistical
作者: 四牛在彎曲    時間: 2025-3-22 14:47

作者: chlorosis    時間: 2025-3-22 20:16

作者: 兩棲動物    時間: 2025-3-22 21:20
Simulation Methods,ality applications. The computation time involved in the methods is to be discussed separately. In the future, however, more and more simulation methods will be applicable. The focus, therefore, is put on the physical background of the simulation methods and not on computational constraints. In Chap
作者: glowing    時間: 2025-3-23 05:27

作者: Homocystinuria    時間: 2025-3-23 08:05

作者: 健忘癥    時間: 2025-3-23 11:45

作者: 食道    時間: 2025-3-23 17:20

作者: 品牌    時間: 2025-3-23 18:11

作者: PURG    時間: 2025-3-23 22:38
Structure-Borne Sound,sponding elastic reactions. In contrast to fluids, solids can react with elastic forces to pure deformation. The number of possible waveforms is therefore higher. And these waveforms can interact and exchange energy, depending on the geometric and elastic coupling in the specific shape of the solid
作者: 周年紀(jì)念日    時間: 2025-3-24 05:31
Psychoacoustics,re concerned, however, human beings as the final recipient of sound are the final authorities on sound quality, comfort or annoyance. Basic knowledge about the human hearing system, its anatomy and neurophysiology, thus, provides us with a deeper understanding of how auralization must be organized a
作者: grudging    時間: 2025-3-24 10:09

作者: 開頭    時間: 2025-3-24 12:09
Characterization of Sources,vity. And the sound signal, the temporal function of the generated sound, is the main input signal for auralization technology. Physical modelling, recording, and sound synthesis can be used for obtaining signals. Databases of frequency-dependent directivities, possibly more aspects with regard to t
作者: Terrace    時間: 2025-3-24 18:07
Convolution and Binaural Sound Synthesis,uter simulation. By adding the effects of the environment to the dry sound, we imprint the specific sound character the specific environment into the source. The classical mathematical tool to achieve this is convolution. It can be implemented in brute-force algorithms or in block processing based o
作者: 熱情贊揚    時間: 2025-3-24 20:28
Simulation Methods,ynthesis or other spatial audio formats, and after having characterized the sources, we will now focus on the second key component of auralization. We consider the excitation signal as known and ready for convolution. Now, the propagation functions for sound and vibration must be measured or modelle
作者: 傳授知識    時間: 2025-3-25 02:33
Simulation of Sound in Rooms,cy. It will be shown that pure specular models (image models) are not capable of simulating room sound fields sufficiently accurate. But combinations of models of image sources and statistical models such as Ray Tracing and radiosity will allow a simulation with acceptable plausibility. Hybrid model
作者: phlegm    時間: 2025-3-25 04:32
Simulation and Auralization of Outdoor Sound Propagation,actly following the wave equation. Therefore, diffraction and refraction require approximations which are adequate in terms of accuracy but still acceptable as concern computation times. Outdoor scenarios and additionally moving sound sources such as vehicles pose challenges which require special at
作者: 消極詞匯    時間: 2025-3-25 10:10

作者: 使饑餓    時間: 2025-3-25 13:12

作者: 消瘦    時間: 2025-3-25 19:17
Transfer Path Analysis and Synthesis,applications in acoustics and noise control engineering, particularly to vehicle acoustics. It was shown that the resulting sound pressure signal at the listener’s ears can be constructed by using binaural filters. Sound transmitting elements are accounted for by their transfer function in order to
作者: 現(xiàn)實    時間: 2025-3-25 22:26
Filter Construction for Real-Time Processing,t of several sensory inputs in real time and the interaction with the person who is embedded in the virtual environment. In order to achieve a real-time performance, specific runtime conditions must be taken into account in order to stay within acceptable limits for latency and update rates. For the
作者: Incise    時間: 2025-3-26 00:12

作者: Palpitation    時間: 2025-3-26 05:03
Acoustic Virtual Reality Systems,omputer interface. Most VR systems were initially developed for 3D vision. In order to achieve the presence and immersion of the user, VR is not complete without the acoustic and haptic dimensions (and more). The driving forces for establishing VR applications are task-specific interaction scenarios
作者: MAPLE    時間: 2025-3-26 11:41
https://doi.org/10.1007/978-3-030-51202-6Acoustics; Auralization; Acoustic simulation; Spatial audio technology; Acoustic design; Human-computer i
作者: 樂章    時間: 2025-3-26 15:53

作者: 衍生    時間: 2025-3-26 18:40
Auralization978-3-030-51202-6Series ISSN 1865-0899 Series E-ISSN 1865-0902
作者: 母豬    時間: 2025-3-27 00:39
Michael Vorl?nderCovers all aspects of auralization techniques from source modelling, sound propagation simulation to spatial audio reproduction.Includes special chapters on real-time acoustic simulation as part of Vi
作者: 煩躁的女人    時間: 2025-3-27 03:10
RWTHeditionhttp://image.papertrans.cn/b/image/165580.jpg
作者: 衍生    時間: 2025-3-27 08:16

作者: Texture    時間: 2025-3-27 10:46

作者: BOOR    時間: 2025-3-27 17:13
Michael J. McEachern,Elizabeth H. Blackburn walls, floors, ceilings, and furniture. In outdoor environments, sound is scattered at trees, reflected at building fa?ades or at the ground, or it may be diffracted around a noise barrier. Furthermore, properties of the medium like inhomogenity of sound velocity and viscous effects can cause influ
作者: CORE    時間: 2025-3-27 18:05

作者: sacrum    時間: 2025-3-28 01:55
Marie-Lisa Eich,George J. Nettosponding elastic reactions. In contrast to fluids, solids can react with elastic forces to pure deformation. The number of possible waveforms is therefore higher. And these waveforms can interact and exchange energy, depending on the geometric and elastic coupling in the specific shape of the solid
作者: 禁止,切斷    時間: 2025-3-28 05:21

作者: 輕浮思想    時間: 2025-3-28 06:55
Vignesh Shanmugam,Annette S. Kimgap between computer data and audible sound, which can be played through the soundcard of a PC, for example. Such tools are the classical digital audio processing components of sampling, analogue-digital conversion and transforming, filtering and analysing sound signals, and they are introduced in t
作者: 確保    時間: 2025-3-28 11:47
Maria E. Arcila,Jason C. Chang,Laura J. Tafevity. And the sound signal, the temporal function of the generated sound, is the main input signal for auralization technology. Physical modelling, recording, and sound synthesis can be used for obtaining signals. Databases of frequency-dependent directivities, possibly more aspects with regard to t
作者: cortisol    時間: 2025-3-28 15:46
https://doi.org/10.1007/978-1-4939-7280-7uter simulation. By adding the effects of the environment to the dry sound, we imprint the specific sound character the specific environment into the source. The classical mathematical tool to achieve this is convolution. It can be implemented in brute-force algorithms or in block processing based o
作者: mucous-membrane    時間: 2025-3-28 22:28
https://doi.org/10.1007/978-1-4939-7280-7ynthesis or other spatial audio formats, and after having characterized the sources, we will now focus on the second key component of auralization. We consider the excitation signal as known and ready for convolution. Now, the propagation functions for sound and vibration must be measured or modelle
作者: Peak-Bone-Mass    時間: 2025-3-29 01:26
Grasiella A. Andriani,Cristina Montagnacy. It will be shown that pure specular models (image models) are not capable of simulating room sound fields sufficiently accurate. But combinations of models of image sources and statistical models such as Ray Tracing and radiosity will allow a simulation with acceptable plausibility. Hybrid model
作者: fiction    時間: 2025-3-29 05:58

作者: glucagon    時間: 2025-3-29 10:05
Grasiella A. Andriani,Cristina Montagnaalls and complete buildings will be discussed in this chapter. This concerns the field of classical building acoustics as part of architectural acoustics. A typical example dealt with by building acoustics is the problem of sound transmitted into a so-called receiving room from the room next door (s
作者: glucagon    時間: 2025-3-29 15:16
Gwendolyn E. Kaeser,Jerold Chunforces. The source, therefore, has to be characterized by its force output or by its velocity injected into the medium. With the velocity in the structure being known, transmission and radiation of sound to a receiver can be considered a solved problem. The first example to illustrate this kind of m
作者: Expostulate    時間: 2025-3-29 19:23

作者: 易改變    時間: 2025-3-29 22:36
https://doi.org/10.1007/978-3-319-63170-7t of several sensory inputs in real time and the interaction with the person who is embedded in the virtual environment. In order to achieve a real-time performance, specific runtime conditions must be taken into account in order to stay within acceptable limits for latency and update rates. For the
作者: FILTH    時間: 2025-3-30 01:32

作者: 與野獸博斗者    時間: 2025-3-30 05:47
Lisenka E. L. M. Vissers,Pawe? Stankiewiczomputer interface. Most VR systems were initially developed for 3D vision. In order to achieve the presence and immersion of the user, VR is not complete without the acoustic and haptic dimensions (and more). The driving forces for establishing VR applications are task-specific interaction scenarios
作者: separate    時間: 2025-3-30 11:51
Book 2020Latest editioncter of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling,
作者: Assignment    時間: 2025-3-30 15:21

作者: 廢除    時間: 2025-3-30 17:50

作者: 耐寒    時間: 2025-3-30 23:30

作者: interference    時間: 2025-3-31 03:00
Simulation and Auralization of Airborne Sound Insulation,of a structure-borne source, which will be treated in Chap. .. Furthermore, sound generated by building service equipment like heating or air condition systems is of interest. Noise from outside the building, like traffic noise or industrial noise, concerns the sound insulation of fa?ades.
作者: 陶器    時間: 2025-3-31 07:26

作者: Magisterial    時間: 2025-3-31 12:34
Maria E. Arcila,Jason C. Chang,Laura J. Tafehe source mechanisms, their excitation levels and their near-field effects, may be relevant in practical cases, too. In this chapter we consider how sound generation and sound sources can be recorded, modelled and processed and how the main features of sound sources can be implemented in virtual acoustics.




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
临夏县| 靖江市| 西平县| 柳州市| 上虞市| 建宁县| 北海市| 策勒县| 马尔康县| 太原市| 安化县| 墨竹工卡县| 黄大仙区| 措美县| 长子县| 大庆市| 黎城县| 华坪县| 靖远县| 临洮县| 重庆市| 东莞市| 陆丰市| 乌拉特后旗| 维西| 巧家县| 长春市| 措美县| 大足县| 黔西| 华宁县| 山阴县| 洛阳市| 新源县| 宜春市| 建平县| 邵阳县| 温泉县| 建昌县| 乌拉特前旗| 梁山县|