標(biāo)題: Titlebook: Auralization; Fundamentals of Acou Michael Vorl?nder Book 2020Latest edition Springer Nature Switzerland AG 2020 Acoustics.Auralization.Aco [打印本頁] 作者: 櫥柜 時間: 2025-3-21 18:53
書目名稱Auralization影響因子(影響力)
書目名稱Auralization影響因子(影響力)學(xué)科排名
書目名稱Auralization網(wǎng)絡(luò)公開度
書目名稱Auralization網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Auralization被引頻次
書目名稱Auralization被引頻次學(xué)科排名
書目名稱Auralization年度引用
書目名稱Auralization年度引用學(xué)科排名
書目名稱Auralization讀者反饋
書目名稱Auralization讀者反饋學(xué)科排名
作者: 弄污 時間: 2025-3-21 20:14
Marie-Lisa Eich,George J. Nettoeal force sources and inner impedances, similar to electric models of voltage sources acting on electric networks. The power output then not only depends on the source itself but also on the kind of attached structure and the impedance coupling between source and structure.作者: 600 時間: 2025-3-22 03:19
Role of Bioinformatics in Molecular Medicineorward physically based descriptors, which as a set form the “character” of sound. Finally, with inclusion of neural top-down processes, based on our memory, previous experiences and expectations, the “quality” of sound can be judged, and its contribution to comfort or annoyance can be evaluated. To作者: BOOR 時間: 2025-3-22 08:10 作者: 火海 時間: 2025-3-22 08:48
Sound Fields in Cavities and in Rooms,hysical details of wave fields are relevant for hearing in rooms. Approximations and considering energy models are also very useful to describe room acoustic effects and for room acoustic modelling. In this chapter, therefore, we extend the theoretical descrption by alternative models of statistical作者: 四牛在彎曲 時間: 2025-3-22 14:47 作者: chlorosis 時間: 2025-3-22 20:16 作者: 兩棲動物 時間: 2025-3-22 21:20
Simulation Methods,ality applications. The computation time involved in the methods is to be discussed separately. In the future, however, more and more simulation methods will be applicable. The focus, therefore, is put on the physical background of the simulation methods and not on computational constraints. In Chap作者: glowing 時間: 2025-3-23 05:27 作者: Homocystinuria 時間: 2025-3-23 08:05 作者: 健忘癥 時間: 2025-3-23 11:45 作者: 食道 時間: 2025-3-23 17:20 作者: 品牌 時間: 2025-3-23 18:11 作者: PURG 時間: 2025-3-23 22:38
Structure-Borne Sound,sponding elastic reactions. In contrast to fluids, solids can react with elastic forces to pure deformation. The number of possible waveforms is therefore higher. And these waveforms can interact and exchange energy, depending on the geometric and elastic coupling in the specific shape of the solid 作者: 周年紀(jì)念日 時間: 2025-3-24 05:31
Psychoacoustics,re concerned, however, human beings as the final recipient of sound are the final authorities on sound quality, comfort or annoyance. Basic knowledge about the human hearing system, its anatomy and neurophysiology, thus, provides us with a deeper understanding of how auralization must be organized a作者: grudging 時間: 2025-3-24 10:09 作者: 開頭 時間: 2025-3-24 12:09
Characterization of Sources,vity. And the sound signal, the temporal function of the generated sound, is the main input signal for auralization technology. Physical modelling, recording, and sound synthesis can be used for obtaining signals. Databases of frequency-dependent directivities, possibly more aspects with regard to t作者: Terrace 時間: 2025-3-24 18:07
Convolution and Binaural Sound Synthesis,uter simulation. By adding the effects of the environment to the dry sound, we imprint the specific sound character the specific environment into the source. The classical mathematical tool to achieve this is convolution. It can be implemented in brute-force algorithms or in block processing based o作者: 熱情贊揚 時間: 2025-3-24 20:28
Simulation Methods,ynthesis or other spatial audio formats, and after having characterized the sources, we will now focus on the second key component of auralization. We consider the excitation signal as known and ready for convolution. Now, the propagation functions for sound and vibration must be measured or modelle作者: 傳授知識 時間: 2025-3-25 02:33
Simulation of Sound in Rooms,cy. It will be shown that pure specular models (image models) are not capable of simulating room sound fields sufficiently accurate. But combinations of models of image sources and statistical models such as Ray Tracing and radiosity will allow a simulation with acceptable plausibility. Hybrid model作者: phlegm 時間: 2025-3-25 04:32
Simulation and Auralization of Outdoor Sound Propagation,actly following the wave equation. Therefore, diffraction and refraction require approximations which are adequate in terms of accuracy but still acceptable as concern computation times. Outdoor scenarios and additionally moving sound sources such as vehicles pose challenges which require special at作者: 消極詞匯 時間: 2025-3-25 10:10 作者: 使饑餓 時間: 2025-3-25 13:12 作者: 消瘦 時間: 2025-3-25 19:17
Transfer Path Analysis and Synthesis,applications in acoustics and noise control engineering, particularly to vehicle acoustics. It was shown that the resulting sound pressure signal at the listener’s ears can be constructed by using binaural filters. Sound transmitting elements are accounted for by their transfer function in order to 作者: 現(xiàn)實 時間: 2025-3-25 22:26
Filter Construction for Real-Time Processing,t of several sensory inputs in real time and the interaction with the person who is embedded in the virtual environment. In order to achieve a real-time performance, specific runtime conditions must be taken into account in order to stay within acceptable limits for latency and update rates. For the作者: Incise 時間: 2025-3-26 00:12 作者: Palpitation 時間: 2025-3-26 05:03
Acoustic Virtual Reality Systems,omputer interface. Most VR systems were initially developed for 3D vision. In order to achieve the presence and immersion of the user, VR is not complete without the acoustic and haptic dimensions (and more). The driving forces for establishing VR applications are task-specific interaction scenarios作者: MAPLE 時間: 2025-3-26 11:41
https://doi.org/10.1007/978-3-030-51202-6Acoustics; Auralization; Acoustic simulation; Spatial audio technology; Acoustic design; Human-computer i作者: 樂章 時間: 2025-3-26 15:53 作者: 衍生 時間: 2025-3-26 18:40
Auralization978-3-030-51202-6Series ISSN 1865-0899 Series E-ISSN 1865-0902 作者: 母豬 時間: 2025-3-27 00:39
Michael Vorl?nderCovers all aspects of auralization techniques from source modelling, sound propagation simulation to spatial audio reproduction.Includes special chapters on real-time acoustic simulation as part of Vi作者: 煩躁的女人 時間: 2025-3-27 03:10
RWTHeditionhttp://image.papertrans.cn/b/image/165580.jpg作者: 衍生 時間: 2025-3-27 08:16 作者: Texture 時間: 2025-3-27 10:46 作者: BOOR 時間: 2025-3-27 17:13
Michael J. McEachern,Elizabeth H. Blackburn walls, floors, ceilings, and furniture. In outdoor environments, sound is scattered at trees, reflected at building fa?ades or at the ground, or it may be diffracted around a noise barrier. Furthermore, properties of the medium like inhomogenity of sound velocity and viscous effects can cause influ作者: CORE 時間: 2025-3-27 18:05 作者: sacrum 時間: 2025-3-28 01:55
Marie-Lisa Eich,George J. Nettosponding elastic reactions. In contrast to fluids, solids can react with elastic forces to pure deformation. The number of possible waveforms is therefore higher. And these waveforms can interact and exchange energy, depending on the geometric and elastic coupling in the specific shape of the solid 作者: 禁止,切斷 時間: 2025-3-28 05:21 作者: 輕浮思想 時間: 2025-3-28 06:55
Vignesh Shanmugam,Annette S. Kimgap between computer data and audible sound, which can be played through the soundcard of a PC, for example. Such tools are the classical digital audio processing components of sampling, analogue-digital conversion and transforming, filtering and analysing sound signals, and they are introduced in t作者: 確保 時間: 2025-3-28 11:47
Maria E. Arcila,Jason C. Chang,Laura J. Tafevity. And the sound signal, the temporal function of the generated sound, is the main input signal for auralization technology. Physical modelling, recording, and sound synthesis can be used for obtaining signals. Databases of frequency-dependent directivities, possibly more aspects with regard to t作者: cortisol 時間: 2025-3-28 15:46
https://doi.org/10.1007/978-1-4939-7280-7uter simulation. By adding the effects of the environment to the dry sound, we imprint the specific sound character the specific environment into the source. The classical mathematical tool to achieve this is convolution. It can be implemented in brute-force algorithms or in block processing based o作者: mucous-membrane 時間: 2025-3-28 22:28
https://doi.org/10.1007/978-1-4939-7280-7ynthesis or other spatial audio formats, and after having characterized the sources, we will now focus on the second key component of auralization. We consider the excitation signal as known and ready for convolution. Now, the propagation functions for sound and vibration must be measured or modelle作者: Peak-Bone-Mass 時間: 2025-3-29 01:26
Grasiella A. Andriani,Cristina Montagnacy. It will be shown that pure specular models (image models) are not capable of simulating room sound fields sufficiently accurate. But combinations of models of image sources and statistical models such as Ray Tracing and radiosity will allow a simulation with acceptable plausibility. Hybrid model作者: fiction 時間: 2025-3-29 05:58 作者: glucagon 時間: 2025-3-29 10:05
Grasiella A. Andriani,Cristina Montagnaalls and complete buildings will be discussed in this chapter. This concerns the field of classical building acoustics as part of architectural acoustics. A typical example dealt with by building acoustics is the problem of sound transmitted into a so-called receiving room from the room next door (s作者: glucagon 時間: 2025-3-29 15:16
Gwendolyn E. Kaeser,Jerold Chunforces. The source, therefore, has to be characterized by its force output or by its velocity injected into the medium. With the velocity in the structure being known, transmission and radiation of sound to a receiver can be considered a solved problem. The first example to illustrate this kind of m作者: Expostulate 時間: 2025-3-29 19:23 作者: 易改變 時間: 2025-3-29 22:36
https://doi.org/10.1007/978-3-319-63170-7t of several sensory inputs in real time and the interaction with the person who is embedded in the virtual environment. In order to achieve a real-time performance, specific runtime conditions must be taken into account in order to stay within acceptable limits for latency and update rates. For the作者: FILTH 時間: 2025-3-30 01:32 作者: 與野獸博斗者 時間: 2025-3-30 05:47
Lisenka E. L. M. Vissers,Pawe? Stankiewiczomputer interface. Most VR systems were initially developed for 3D vision. In order to achieve the presence and immersion of the user, VR is not complete without the acoustic and haptic dimensions (and more). The driving forces for establishing VR applications are task-specific interaction scenarios作者: separate 時間: 2025-3-30 11:51
Book 2020Latest editioncter of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling,作者: Assignment 時間: 2025-3-30 15:21 作者: 廢除 時間: 2025-3-30 17:50 作者: 耐寒 時間: 2025-3-30 23:30 作者: interference 時間: 2025-3-31 03:00
Simulation and Auralization of Airborne Sound Insulation,of a structure-borne source, which will be treated in Chap. .. Furthermore, sound generated by building service equipment like heating or air condition systems is of interest. Noise from outside the building, like traffic noise or industrial noise, concerns the sound insulation of fa?ades.作者: 陶器 時間: 2025-3-31 07:26 作者: Magisterial 時間: 2025-3-31 12:34
Maria E. Arcila,Jason C. Chang,Laura J. Tafehe source mechanisms, their excitation levels and their near-field effects, may be relevant in practical cases, too. In this chapter we consider how sound generation and sound sources can be recorded, modelled and processed and how the main features of sound sources can be implemented in virtual acoustics.