標(biāo)題: Titlebook: Augmented and Virtual Reality in the Metaverse; Vladimir Geroimenko Book 2024 The Editor(s) (if applicable) and The Author(s), under exclu [打印本頁(yè)] 作者: HARDY 時(shí)間: 2025-3-21 17:45
書目名稱Augmented and Virtual Reality in the Metaverse影響因子(影響力)
書目名稱Augmented and Virtual Reality in the Metaverse影響因子(影響力)學(xué)科排名
書目名稱Augmented and Virtual Reality in the Metaverse網(wǎng)絡(luò)公開度
書目名稱Augmented and Virtual Reality in the Metaverse網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented and Virtual Reality in the Metaverse被引頻次
書目名稱Augmented and Virtual Reality in the Metaverse被引頻次學(xué)科排名
書目名稱Augmented and Virtual Reality in the Metaverse年度引用
書目名稱Augmented and Virtual Reality in the Metaverse年度引用學(xué)科排名
書目名稱Augmented and Virtual Reality in the Metaverse讀者反饋
書目名稱Augmented and Virtual Reality in the Metaverse讀者反饋學(xué)科排名
作者: 碌碌之人 時(shí)間: 2025-3-21 21:39 作者: 種屬關(guān)系 時(shí)間: 2025-3-22 01:07 作者: 要素 時(shí)間: 2025-3-22 04:41 作者: 貧困 時(shí)間: 2025-3-22 10:32
2195-9056 e-based mixed realities on education, culture, art, heritage.This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals h作者: gait-cycle 時(shí)間: 2025-3-22 14:03
Book 2024e of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other a作者: FLIRT 時(shí)間: 2025-3-22 19:32
https://doi.org/10.1007/978-3-031-57746-8Virtual Reality; Augmented Reality; Metaverse; Artificial Intelligence; Immersive Teaching作者: Debate 時(shí)間: 2025-3-23 00:42 作者: Arbitrary 時(shí)間: 2025-3-23 04:56
https://doi.org/10.1007/978-3-658-05346-8 interaction within the context of the metaverse. It begins with examining how AR and VR revolutionized the way we work, enabling remote collaboration and virtual offices, and enhanced training experiences across a wide range of industries. It delves into the potential of these technologies in impro作者: Nebulizer 時(shí)間: 2025-3-23 06:53
https://doi.org/10.1007/978-3-658-05346-8icular, in the light of the crisis it is currently going through. The practical difficulties of implementation, linked to its complexity as an immersive virtual environment, and the concomitance of the AI explosion have slowed down the adoption of the Metaverse, diverting the investments of large te作者: 旅行路線 時(shí)間: 2025-3-23 12:00
,Genetische Beratung als Interaktionsproze?, used to create immersive and meaningful educational experiences. Using specific projects, including virtual and augmented reality in pharmacy education, layered augmented reality for participant learning and bespoke environments for simulation, we demonstrate the potential of XR to enhance learning作者: obsolete 時(shí)間: 2025-3-23 17:42
https://doi.org/10.1007/978-3-642-71505-1earning experiences. The metaverse promises the merge of physical reality with virtuality and provokes reconceptualization of teaching and learning for education and training. Spatial computing affordances enable experiential, immersive learning in cyber-physical and digital 3D environments. Prior r作者: sebaceous-gland 時(shí)間: 2025-3-23 22:05 作者: 龍卷風(fēng) 時(shí)間: 2025-3-23 23:54
Gholamali Tariverdian,Marion Paulthe metaverse in enabling immersive collaborative learning. Due to their immersive and interactive nature, extended reality technologies and the metaverse could transform traditional collaborative learning in an attempt to achieve better learning outcomes. Immersive collaborative learning is an educ作者: 不怕任性 時(shí)間: 2025-3-24 06:03
Walter Fuhrmann,Friedrich Vogelstation, .. Employing a qualitative methodology, the research relies on digital anthropology, specifically virtual ethnography, to examine the metaverse’s impact on physical reality. The metaverse, designed as a responsive website since 2020, features a virtual flower offering, a 3D space replicatin作者: Venules 時(shí)間: 2025-3-24 08:12
Walter Fuhrmann,Friedrich Vogel emerged new digital age phenomenon. The concept of the metaverse is approached from a technological innovation perspective. The chapter investigates the possibilities of using the phenomenon of CVR, which facilitates the desired immersion while requiring the least prior knowledge and skills from th作者: admission 時(shí)間: 2025-3-24 11:19
Psychologische und soziale Aspekte,n the metaverse space developed for the Ionian Film Office. It will highlight the perspectives of various stakeholders, such as users, designers, employees, visitors, and technicians, who engage with these systems, addressing both the opportunities and limitations that arise. In addition, the chapte作者: 抱狗不敢前 時(shí)間: 2025-3-24 18:48 作者: 大氣層 時(shí)間: 2025-3-24 22:12
,Einführung in die Fragestellung,leading to addictive behaviours, encasement within digital echo chambers, and detrimental social implications. The Metaverse’s capacity to fulfil desires could foster an illusion of gratification, risking further addiction. Additionally, the study emphasizes the portrayal of virtual reality as a “ge作者: 小官 時(shí)間: 2025-3-25 00:42
https://doi.org/10.1007/978-3-642-94653-0the complexity, persistence, and interactivity of nature: a metaverse and AI. There are dystopias and utopias colorfully portrayed in science fiction which speak to our fears and desires for the future. But, has the metaverse already arrived? There are now convincing AI metaverses of text, virtual c作者: carotid-bruit 時(shí)間: 2025-3-25 04:51 作者: HALL 時(shí)間: 2025-3-25 07:31 作者: 褲子 時(shí)間: 2025-3-25 13:00
Natürliche und Ph?nomenologische Einstellungl object as if it is behind or encapsulated in a real-world object. For example, a user may look at a wall in the real world to see what is inside or behind the wall with the use of augmented reality. Seamlessly merging virtual objects with the real world is challenging as virtual objects in augment作者: 貞潔 時(shí)間: 2025-3-25 17:52
Natürliche und Ph?nomenologische Einstellung-based visualisation for digital on-site support in planning processes of wastewater infrastructure is investigated. Based on a framework incorporating organisational and technical requirements, a market analysis of location-based apps that are able to visualise location-based data using AR technolo作者: Assault 時(shí)間: 2025-3-25 21:08
Vladimir GeroimenkoExplores augmented and virtual reality in the conceptual and technological context of the emerging metaverse.Examines the impact of metaverse-based mixed realities on education, culture, art, heritage作者: 脆弱吧 時(shí)間: 2025-3-26 02:13 作者: 泛濫 時(shí)間: 2025-3-26 06:12 作者: DRAFT 時(shí)間: 2025-3-26 11:26
Augmented and Virtual Reality in the Metaverse Context: The Impact on the Future of Work, Education, interaction within the context of the metaverse. It begins with examining how AR and VR revolutionized the way we work, enabling remote collaboration and virtual offices, and enhanced training experiences across a wide range of industries. It delves into the potential of these technologies in impro作者: Incorporate 時(shí)間: 2025-3-26 15:50
Beyond the Hype and the Crisis: A Possible Metaverse for Educationicular, in the light of the crisis it is currently going through. The practical difficulties of implementation, linked to its complexity as an immersive virtual environment, and the concomitance of the AI explosion have slowed down the adoption of the Metaverse, diverting the investments of large te作者: Communal 時(shí)間: 2025-3-26 16:49 作者: 無(wú)辜 時(shí)間: 2025-3-27 01:00
Designing Simulations in the Metaverse: A Blueprint for Experiential Immersive Learning Experiencesearning experiences. The metaverse promises the merge of physical reality with virtuality and provokes reconceptualization of teaching and learning for education and training. Spatial computing affordances enable experiential, immersive learning in cyber-physical and digital 3D environments. Prior r作者: Intuitive 時(shí)間: 2025-3-27 02:04 作者: interlude 時(shí)間: 2025-3-27 09:19 作者: ACME 時(shí)間: 2025-3-27 13:16 作者: 群島 時(shí)間: 2025-3-27 13:39 作者: –LOUS 時(shí)間: 2025-3-27 19:33
The Sensory Enrichment and Interactivity of Immersive User Experiences in the Public Sector: The Ionn the metaverse space developed for the Ionian Film Office. It will highlight the perspectives of various stakeholders, such as users, designers, employees, visitors, and technicians, who engage with these systems, addressing both the opportunities and limitations that arise. In addition, the chapte作者: 多產(chǎn)子 時(shí)間: 2025-3-27 22:39 作者: AMPLE 時(shí)間: 2025-3-28 04:40
The Immersion in the Metaverse: Cognitive Load and Addictionleading to addictive behaviours, encasement within digital echo chambers, and detrimental social implications. The Metaverse’s capacity to fulfil desires could foster an illusion of gratification, risking further addiction. Additionally, the study emphasizes the portrayal of virtual reality as a “ge作者: subacute 時(shí)間: 2025-3-28 06:19
Augmented and Virtual Reality in the World of GPT Text and Image Creations: AI, Metaverse, and Artthe complexity, persistence, and interactivity of nature: a metaverse and AI. There are dystopias and utopias colorfully portrayed in science fiction which speak to our fears and desires for the future. But, has the metaverse already arrived? There are now convincing AI metaverses of text, virtual c作者: aggrieve 時(shí)間: 2025-3-28 11:50
Integrating Artificial Intelligence with Mixed Reality to Optimize Health Care in the Metaverse have been increasing rapidly. mHealth applications with AR have shown potential for pill reminders. VR applications using computer and telehealth has been used to talk with clinicians from patient homes. More importantly, mental health counseling has increased by utilizing AR and VR applications in作者: NEX 時(shí)間: 2025-3-28 15:27 作者: 跳脫衣舞的人 時(shí)間: 2025-3-28 20:47 作者: 顯微鏡 時(shí)間: 2025-3-29 02:33
Metaverse-Based Approach in Urban Planning: Enhancing Wastewater Infrastructure Planning Using Augme-based visualisation for digital on-site support in planning processes of wastewater infrastructure is investigated. Based on a framework incorporating organisational and technical requirements, a market analysis of location-based apps that are able to visualise location-based data using AR technolo作者: 酷熱 時(shí)間: 2025-3-29 03:50 作者: Deadpan 時(shí)間: 2025-3-29 09:15 作者: JAUNT 時(shí)間: 2025-3-29 12:19 作者: 昏暗 時(shí)間: 2025-3-29 16:13 作者: fledged 時(shí)間: 2025-3-29 21:18 作者: Intact 時(shí)間: 2025-3-30 00:57 作者: 難取悅 時(shí)間: 2025-3-30 04:07
Walter Fuhrmann,Friedrich Vogelended way of consuming it, without dissimilarity in technology. While the prevailing perspective among practitioners and theorists is that CVR typically involves a 360° field of view (FOV), this chapter explores an alternative perspective on the FOV in CVR.作者: 放牧 時(shí)間: 2025-3-30 09:09
Psychologische und soziale Aspekte,ng into account issues like accessibility, privacy, and safety. Through the lens of the Ionian Film Office metaverse, we will showcase both the current state and future possibilities of virtual and augmented reality technologies. By offering insights into the evolution of sensory enhancement, this c作者: capsaicin 時(shí)間: 2025-3-30 12:25
Beispiel einer Schriftentwicklung, cognitive augmentation through the sensory qualities of the constructed virtual space. The metaverse reconstruction will allow access to both specialists and the public, as the metaverse is implemented on a free VR platform (Mozilla Hubs).作者: MULTI 時(shí)間: 2025-3-30 18:56 作者: 謙虛的人 時(shí)間: 2025-3-30 23:56
https://doi.org/10.1007/978-3-642-94653-0pter, the authors seek to interrogate the terms: ‘AR’, ‘VR’, and ‘metaverse’ in light of the fast-moving AI phenomenon. A survey of popular science fiction draws out the hopes and anxieties of these media, and a journey through the progress of virtual and metaverse art in China over the last decade 作者: 初學(xué)者 時(shí)間: 2025-3-31 03:48