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標題: Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; Third International Lucio Tommaso De Paolis,Antonio Mongelli Conference proceed [打印本頁]

作者: 筆記    時間: 2025-3-21 17:01
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)學科排名




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開度




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開度學科排名




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics被引頻次




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics被引頻次學科排名




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics年度引用




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics年度引用學科排名




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics讀者反饋




書目名稱Augmented Reality, Virtual Reality, and Computer Graphics讀者反饋學科排名





作者: graphy    時間: 2025-3-21 22:34
The PI3K-AKT Pathway in Melanomaual reality. In this short paper we report on efforts to date in developing the platform, integration with an existing visualization framework, SAGE2, some short application case studies, one in an industry-sponsored research context in industrial automation, and some ideas for future work.
作者: Mawkish    時間: 2025-3-22 02:40
Carlos A. Torres-Cabala,Jonathan L. Currymposed of Virtual Reality technologies, tools and systems used in manufacturing industries with a focus on the aerospace sector. The proposed scenarios are based on projects and initiatives carried out for applying the VR to industries in order to optimize internal processes and the overall supply chain.
作者: 連累    時間: 2025-3-22 06:33
https://doi.org/10.1007/978-1-4615-7093-6man would feel if he were in the remote site, for which is considered the senses of sight, touch and hearing. These senses help the human operator to “transmit” their ability and experience to the robot to perform a task. Finally, experimental results are reported to verify the performance of the proposed system.
作者: 地名詞典    時間: 2025-3-22 10:04
Methodology for Efficiency Analysis of VR Environments for Industrial Applications-friendly analysis allows the decision-maker to access a deeper understanding of VR and it results in a customised VR solution. The proposed economic assessment methodology is being validated by two companies in the mechanical engineering sector and it is proved to be a very useful tool to enable the decision for VR integration.
作者: Ancestor    時間: 2025-3-22 15:00
The Virtual Experiences Portals — A Reconfigurable Platform for Immersive Visualizationual reality. In this short paper we report on efforts to date in developing the platform, integration with an existing visualization framework, SAGE2, some short application case studies, one in an industry-sponsored research context in industrial automation, and some ideas for future work.
作者: Bombast    時間: 2025-3-22 17:58
Virtual Reality for Product Development in Manufacturing Industriesmposed of Virtual Reality technologies, tools and systems used in manufacturing industries with a focus on the aerospace sector. The proposed scenarios are based on projects and initiatives carried out for applying the VR to industries in order to optimize internal processes and the overall supply chain.
作者: gustation    時間: 2025-3-22 22:13
Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robotman would feel if he were in the remote site, for which is considered the senses of sight, touch and hearing. These senses help the human operator to “transmit” their ability and experience to the robot to perform a task. Finally, experimental results are reported to verify the performance of the proposed system.
作者: 改變立場    時間: 2025-3-23 03:12

作者: arcane    時間: 2025-3-23 07:26

作者: WATER    時間: 2025-3-23 12:57

作者: ERUPT    時間: 2025-3-23 17:14
https://doi.org/10.1007/978-3-030-37972-8l OpenGL context with high capabilities. The system can be configured to work with a wide range of complex visualization setups, like CAVEs, automatically handling stereoscopy, performing perspective corrections and managing projection-related common problems. Any number of displays can be simultaneously managed by the cluster.
作者: 規(guī)范就好    時間: 2025-3-23 21:17

作者: 配置    時間: 2025-3-23 23:45
Simulation of Tsunami Impact upon Coastlineation of access time. Simulation data is exported to VTK files, allowing interactive processing and visualization. Experimental results demonstrate the benefits of impulse recording at potential hazard estimation and evaluation of defense strategies.
作者: 革新    時間: 2025-3-24 04:43

作者: 跳動    時間: 2025-3-24 09:47
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environmentsl OpenGL context with high capabilities. The system can be configured to work with a wide range of complex visualization setups, like CAVEs, automatically handling stereoscopy, performing perspective corrections and managing projection-related common problems. Any number of displays can be simultaneously managed by the cluster.
作者: STERN    時間: 2025-3-24 12:42
Audio-Visual Perception - The Perception of Object Material in a Virtual Environmentominant within unisensory conditions. No dominance was found within a multimodal environment when there was object incongruency, however when the visual stimuli was obscure, the auditory modality confirmed the final perception.
作者: nurture    時間: 2025-3-24 16:03

作者: 谷物    時間: 2025-3-24 19:57
Tamra C. Mendelson,Kerry L. Shawough a modeling of taxonomy, the data and the portal layout on Excel. A framework is proposed in which we implement an application that can build the exploratory portal from this Excel model. We have validated the portal population process, first “in vitro”, then “in vivo”.
作者: chapel    時間: 2025-3-25 02:59
https://doi.org/10.1007/978-1-4615-7093-6 in the field of green energy are considered, a comparative analysis of geographic information systems and data sources in the field of green energy is performed. Possible software architecture of the system based on 3M paradigm of geographic information system (multilayer views, multilayer architecture and multi-agent interaction) is considered.
作者: 繼而發(fā)生    時間: 2025-3-25 03:55

作者: dilute    時間: 2025-3-25 09:04

作者: constitutional    時間: 2025-3-25 15:16

作者: 我不死扛    時間: 2025-3-25 18:02
Multi-Resolution Visualisation of Geographic Network Trafficde-link diagram. While flow visualization emphasizes on general trends, node-link diagram visualization concentrates on the detailed analysis of the data. A usability study with multiple experiments is performed to evaluate the success of our approach.
作者: GRUEL    時間: 2025-3-25 21:05
Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanisms of the original design are showed, for which it is considered the various types of motions that the robot can perform depending on the design. Finally, shows the results obtained from the simulation of motion of a robot hexapod 18DOF and Theo Jansen mechanism.
作者: 嫌惡    時間: 2025-3-26 04:11

作者: HARD    時間: 2025-3-26 07:08

作者: Dysarthria    時間: 2025-3-26 10:20
Kartagener and Immotile Cilia Syndromes of the original design are showed, for which it is considered the various types of motions that the robot can perform depending on the design. Finally, shows the results obtained from the simulation of motion of a robot hexapod 18DOF and Theo Jansen mechanism.
作者: 陪審團    時間: 2025-3-26 16:41
Augmented Reality, Virtual Reality, and Computer Graphics978-3-319-40621-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: paragon    時間: 2025-3-26 18:05

作者: 枯萎將要    時間: 2025-3-26 20:58
978-3-319-40620-6Springer International Publishing Switzerland 2016
作者: Lethargic    時間: 2025-3-27 01:30
The PI3K-AKT Pathway in MelanomaIn this paper we describe our experiences with skeletal tracking using Unreal Engine 4 with Oculus Rift and Xbox 360 Kinect while building a tool for rehabilitation of patients with impaired motor skills. We give an overview of the implemented solution, describe the problems encountered and how they were solved.
作者: Agility    時間: 2025-3-27 07:39

作者: floodgate    時間: 2025-3-27 11:26
Lucio Tommaso De Paolis,Antonio MongelliIncludes supplementary material:
作者: languor    時間: 2025-3-27 16:46

作者: Melatonin    時間: 2025-3-27 19:13

作者: 巨頭    時間: 2025-3-27 23:10
Molecular Epidemiology of Influenza Virus,laboratory-based experimental work in decision making in rugby, using a virtual reality headset [.] is adapted for use in a public visitor centre, with consideration given to usability, costs, practicality and health and safety. Movement of professional rugby players was captured and animated within
作者: 江湖郎中    時間: 2025-3-28 03:55
Jerry M. Wells,Annick Mercenier. In service robotics, where robots operate to assist human beings in their daily life, natural interaction paradigms capable to foster an ever more intuitive and effective collaboration between involved actors are needed. The aim of this paper is to discuss activities that have been carried out to
作者: Gudgeon    時間: 2025-3-28 06:48
Genetics of Lactic Acid Bacteriacal visualization and aerodynamics. In this paper, we employ flow visualization techniques in conjunction with conventional network visualization methods to represent geographic network traffic data. The proposed visualization system integrates two visualization techniques, flow visualization and no
作者: mosque    時間: 2025-3-28 14:30

作者: white-matter    時間: 2025-3-28 15:03
Kartagener and Immotile Cilia Syndromen mechanical principles-; and uncoupled mechanisms, ., the degrees of freedom are controlled independently via a control unit. Additionally, the present phases to transfer the design of a robot developed in a CAD tool to a virtual simulation environment without being lost the physical characteristic
作者: jealousy    時間: 2025-3-28 21:06

作者: 后來    時間: 2025-3-29 02:44
Mitochondrial Function and Male Infertilitymotions in humans has been widely studied in experimental psychology by using exposure to photographs or real situations. These researches do not reproduce the vividness of events in ordinary life and do not permit to control the situations that happen within. By reproducing a realistic scenario sim
作者: Expressly    時間: 2025-3-29 05:54
Tamra C. Mendelson,Kerry L. Shawto come up with a concept of such game, in which the user will not have to deal with setting the opponent’s difficultness – the application will automatically optimize itself. In order to that it will use a shot acquired by the front camera and suitable algorithms of a computer vision. On the smartp
作者: Truculent    時間: 2025-3-29 07:48

作者: 多余    時間: 2025-3-29 11:38

作者: indices    時間: 2025-3-29 18:29
Carlos A. Torres-Cabala,Jonathan L. Curryfectly suited to the purpose, as their position on visage shape allows to build up a map of each human being’s appearance. This turns to be extremely useful for a large variety of fields and related applications. In particular, the forensic context is taken into consideration in this study. This wor
作者: 小樣他閑聊    時間: 2025-3-29 22:04

作者: 即席    時間: 2025-3-30 02:00

作者: irreparable    時間: 2025-3-30 06:09
Carlos A. Torres-Cabala,Jonathan L. Currynything within VR, using just code. VR will also pave the way for better understanding of the micro world, cosmos world, underground world and lot of world environments, which pupil is not able in real world visit, because by zooming we are able to see cells function, we can fly by virtual space shi
作者: catagen    時間: 2025-3-30 09:09

作者: 埋葬    時間: 2025-3-30 12:21

作者: Hormones    時間: 2025-3-30 18:31
Simulation of Tsunami Impact upon Coastlinein space and time is the main factor of the wave’s effects on the coastline. Due to this, a hybrid simulation method was adopted, based on the Smoothed Particle Hydrodynamics (SPH) method, enriched with geometric constraints and rigid body interactions. The implementation is the result of cooperatio
作者: 抱狗不敢前    時間: 2025-3-31 00:44
Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactivelaboratory-based experimental work in decision making in rugby, using a virtual reality headset [.] is adapted for use in a public visitor centre, with consideration given to usability, costs, practicality and health and safety. Movement of professional rugby players was captured and animated within
作者: Accolade    時間: 2025-3-31 02:59
Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces f. In service robotics, where robots operate to assist human beings in their daily life, natural interaction paradigms capable to foster an ever more intuitive and effective collaboration between involved actors are needed. The aim of this paper is to discuss activities that have been carried out to
作者: 小木槌    時間: 2025-3-31 08:16
Multi-Resolution Visualisation of Geographic Network Trafficcal visualization and aerodynamics. In this paper, we employ flow visualization techniques in conjunction with conventional network visualization methods to represent geographic network traffic data. The proposed visualization system integrates two visualization techniques, flow visualization and no
作者: Ganglion    時間: 2025-3-31 09:19
Methodology for Efficiency Analysis of VR Environments for Industrial Applicationshe integration of such technologies in a company is difficult to quantify. Especially small and medium enterprises encounter difficulties when trying to quantify the benefits of instruments like VR. During the decision process, companies need extensive support and expensive consulting. In this paper
作者: micronized    時間: 2025-3-31 16:36

作者: 正式演說    時間: 2025-3-31 20:57
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments can exploit multiple displays fostering the needing of computational power. We hereby present a system, called ., allowing rendering load to be distributed throughout a cluster of workstations operating concurrently. The proposed solution consists in a set of software modules structured as a single
作者: Inflammation    時間: 2025-4-1 00:35
The Effect of Emotional Narrative Virtual Environments on User Experiencemotions in humans has been widely studied in experimental psychology by using exposure to photographs or real situations. These researches do not reproduce the vividness of events in ordinary life and do not permit to control the situations that happen within. By reproducing a realistic scenario sim
作者: 施加    時間: 2025-4-1 03:56

作者: EXALT    時間: 2025-4-1 08:46

作者: 釋放    時間: 2025-4-1 12:40
Audio-Visual Perception - The Perception of Object Material in a Virtual Environmentd regarding the perception of physical object material, however little has been accomplished relating to virtual perceptions of object material. This study evaluates the effects of manipulating specific stimuli when inducing cross modal augmentation, intersensory biases and cross modal transfers. Th




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