標(biāo)題: Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 8th International Co Lucio Tommaso De Paolis,Pasquale Arpaia,Patrick Bo Conferen [打印本頁(yè)] 作者: 粗野的整個(gè) 時(shí)間: 2025-3-21 16:49
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)學(xué)科排名
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開度
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics被引頻次
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics被引頻次學(xué)科排名
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics年度引用
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics年度引用學(xué)科排名
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics讀者反饋
書目名稱Augmented Reality, Virtual Reality, and Computer Graphics讀者反饋學(xué)科排名
作者: 詢問 時(shí)間: 2025-3-21 22:28
Lucio Tommaso De Paolis,Pasquale Arpaia,Patrick Bo作者: 蒙太奇 時(shí)間: 2025-3-22 03:35
Replacing EEG Sensors by AI Based Emulationtifically significant data through their collection within a corresponding VR application and set-up. The evaluation of these collected sensor data, which is described in five consecutive steps, is to cluster the data of one sensor and to classify the data from other sensors into these clusters. Aft作者: 中和 時(shí)間: 2025-3-22 05:01 作者: 支架 時(shí)間: 2025-3-22 10:59
Immersive Insights: Virtual Tour Analytics System for Understanding Visitor Behaviorn this context, this paper aims at proposing a standard data layer as a baseline to develop serialized virtual tours. Moreover, it presents an analytic tool able to evaluate the performance of a specific virtual tour. The case study taken into exam is the Open Days in a University located in the Mar作者: Chronological 時(shí)間: 2025-3-22 14:50
AR Scribble: Evaluating Design Patterns for Augmented Reality User InterfacesWe found promising indications that the pattern model implementation is related to a positive usability. The individual pattern analysis showed that AR users particularly desire a consistent and structured UI. A consistent appealing design and multimodal interaction concepts were also found to posit作者: mitral-valve 時(shí)間: 2025-3-22 19:09
Interdisciplinary Collaboration in Augmented Reality Development - A Process Modelodel, since no specialized prior knowledge was needed to correctly interpret process artifacts, which thus serves the cross-role understanding of the desired application as a basis for interdisciplinary collaboration.作者: 休戰(zhàn) 時(shí)間: 2025-3-23 01:15
Gabriela Fuentes,Jorge M. Santamaríatifically significant data through their collection within a corresponding VR application and set-up. The evaluation of these collected sensor data, which is described in five consecutive steps, is to cluster the data of one sensor and to classify the data from other sensors into these clusters. Aft作者: apropos 時(shí)間: 2025-3-23 05:15
The History of Pineapple Improvement,ting from a work present in the literature, the limitations were analyzed and solutions were proposed that made it possible to improve the visual rendering of the Carry and Sit operations. The results obtained are positive and did not require any intervention on the neural network. New items and cha作者: Dysarthria 時(shí)間: 2025-3-23 07:36
Xuehui Huang Ph.D.,Bin Han Ph.D.n this context, this paper aims at proposing a standard data layer as a baseline to develop serialized virtual tours. Moreover, it presents an analytic tool able to evaluate the performance of a specific virtual tour. The case study taken into exam is the Open Days in a University located in the Mar作者: 鋸齒狀 時(shí)間: 2025-3-23 09:46 作者: 用手捏 時(shí)間: 2025-3-23 13:51 作者: NIL 時(shí)間: 2025-3-23 19:49
Prader-Willi and Angelman Syndromes of visualized information and at the same time improve comfort for the user. Firstly, perception of space, movement and interaction are identified as key aspects of virtual reality in visualization. To fulfill these three aspects, the components of the virtual scene, such as the floor, the horizon,作者: HOWL 時(shí)間: 2025-3-23 22:41
Contemporary Clinical Neurosciencereality itself, there is also a need for the creation of new interaction ways. The specific feature of the VR requires special methods and tools that will provide users with comfort, efficiency, fast response. Also, it is important to make these tools native and understandable to answer the needs of作者: POWER 時(shí)間: 2025-3-24 04:33 作者: 叫喊 時(shí)間: 2025-3-24 07:46
History and Future of the Solo Papaya many projects, especially in the academic field, are usually lacking. This paper discusses the results of a test performed on EscapeTower, a pre-existing customer-ready research game where hand-crafted levels have been replaced by procedural ones to speed up the development process. A custom room g作者: Default 時(shí)間: 2025-3-24 11:48 作者: 就職 時(shí)間: 2025-3-24 15:29 作者: cylinder 時(shí)間: 2025-3-24 21:48 作者: 身體萌芽 時(shí)間: 2025-3-25 01:19
History and Future of the Solo Papayaeasy and should not disturb the feeling of presence in the virtual world. As many virtual reality glasses come with an integrated eye tracker, it suggests itself to use gaze for making the decisions. We created an interactive story and implemented three different gaze interaction methods, which we e作者: Offstage 時(shí)間: 2025-3-25 05:52 作者: 有危險(xiǎn) 時(shí)間: 2025-3-25 10:32
The History of Pineapple Improvement,e development. Both in the commercial and academic fields there is a strong interest in developing new synthesis techniques. The attention of researchers in this field has recently turned to artificial intelligence techniques with the use of neural networks, in particular recurrent neural networks (作者: Osteons 時(shí)間: 2025-3-25 13:33
Xuehui Huang Ph.D.,Bin Han Ph.D.the COVID-19 pandemic, in which people where obliged to stay at home or, however, with strong limitations. To increase visibility and attraction of the users towards many kinds of services, virtual tours are used in different contexts: mainly tourism, but also universities and schools, real estate a作者: 反對(duì) 時(shí)間: 2025-3-25 15:59 作者: 命令變成大炮 時(shí)間: 2025-3-25 23:43 作者: 西瓜 時(shí)間: 2025-3-26 02:28
Genetics and Genomics of Rosaceae interaction concepts comprising physical and virtual objects, the collaboration of different actors within the development process is particularly demanding. In AR development, authoring tools facilitate the modeling of User Interfaces (UI) and special frameworks simplify the implementation of AR-s作者: 津貼 時(shí)間: 2025-3-26 05:45
Kevin M. Folta,Susan E. Gardiner reality browsers using the ontology of our research. The contribution aims to fill the gap in current semantic augmented reality browsers to allow users to interact dynamically with virtual content through the performance of procedures or sequence of steps in the real environment. These capabilitie作者: Osteoporosis 時(shí)間: 2025-3-26 12:02 作者: preeclampsia 時(shí)間: 2025-3-26 12:58
https://doi.org/10.1007/978-3-319-45105-3PU-invasive Augmented Reality (AR) applications. The paper will discuss how to exploit both the available hardware and software resources. Many boards on the market are equipped with CPUs with low computing power together with GPUs for 2D/3D graphics and multimedia. The paper analyses the strengths 作者: Neutral-Spine 時(shí)間: 2025-3-26 20:10
Augmented Reality, Virtual Reality, and Computer Graphics978-3-030-87595-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: MOAT 時(shí)間: 2025-3-26 22:07 作者: 弓箭 時(shí)間: 2025-3-27 01:17 作者: 休戰(zhàn) 時(shí)間: 2025-3-27 07:15
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/b/image/165546.jpg作者: 全等 時(shí)間: 2025-3-27 12:50
A Preliminary Study on Virtual Reality Tools in Human-Robot Interactionows to prove the effectiveness and robustness of a certain approach in a simulated environment, thus permitting to converge more easily to the best solution, also avoiding to experiment potentially harmful actions in a real scenario. In this paper, we aim at reviewing existing VR based approaches targeting or embodying HRI.作者: slow-wave-sleep 時(shí)間: 2025-3-27 17:06 作者: APEX 時(shí)間: 2025-3-27 20:24 作者: 圖表證明 時(shí)間: 2025-3-27 23:49 作者: conference 時(shí)間: 2025-3-28 02:53 作者: adhesive 時(shí)間: 2025-3-28 06:26
Elisabeth M. Dykens,Suzanne B. Cassidyreal experience, including high detail architecture and furniture, photographs, videos, and music. The virtual environment has been prepared using AutoCAD, SketchUp, 3ds Max and Unity, and exported to WebGL. In the paper, we describe the design of the environment and evaluate its performance on different hardware and software platforms.作者: CANE 時(shí)間: 2025-3-28 13:47 作者: MEN 時(shí)間: 2025-3-28 17:12
Genomics of Papaya Sex Chromosomese hand to pinch and grab the 3D objects. This paper proposes a multimodal approach, mixing the Leap Motion and 6-DOF controller to navigate and interact with the 3D scene to reduce the locomotion gesture stress based on the hand tracking and increase the immersion and interaction feeling using freehand to interact with the 3D scene objects.作者: 詞根詞綴法 時(shí)間: 2025-3-28 20:16
Schuyler S. Korban,Stefano Tartariniing a closer match to the story events, and more believable in terms of the story events playing out there than the AR locations, but with the AR sites potentially beneficial in encouraging a greater focus on the story.作者: 惹人反感 時(shí)間: 2025-3-28 23:51
Developing a Gesture Library for Working in a Virtual Environmentsides, the self-developed product and the process of a gesture library creation are reflected in the paper. It is assumed that the approach will improve the perception of information, shorten the training time for the user, which together will increase the efficiency of the application in which the product will be implemented.作者: Popcorn 時(shí)間: 2025-3-29 05:53 作者: choleretic 時(shí)間: 2025-3-29 09:50 作者: Microaneurysm 時(shí)間: 2025-3-29 14:43
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reae hand to pinch and grab the 3D objects. This paper proposes a multimodal approach, mixing the Leap Motion and 6-DOF controller to navigate and interact with the 3D scene to reduce the locomotion gesture stress based on the hand tracking and increase the immersion and interaction feeling using freehand to interact with the 3D scene objects.作者: ARCH 時(shí)間: 2025-3-29 18:42
Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARing a closer match to the story events, and more believable in terms of the story events playing out there than the AR locations, but with the AR sites potentially beneficial in encouraging a greater focus on the story.作者: 拍下盜公款 時(shí)間: 2025-3-29 21:03 作者: EXCEL 時(shí)間: 2025-3-30 03:38
Kevin M. Folta,Susan E. Gardinerligent operator in a Smart factory or in the increase of tasks to be done with an IoT device/equipment in the plant, as well as its potential use in massive contexts such as the growth of IOT devices in augmented home contexts.作者: 仇恨 時(shí)間: 2025-3-30 07:35
Gaze-Based Interaction for Interactive Storytelling in VRhange of the object looked at, and one method without any feedback. The texture change was the favorite of the users, however, the choice of the interaction method may also depend on the intended dramaturgy and aesthetic aspects of the story.作者: 貨物 時(shí)間: 2025-3-30 10:43
Interoperable Dynamic Procedure Interactions on Semantic Augmented Reality Browsersligent operator in a Smart factory or in the increase of tasks to be done with an IoT device/equipment in the plant, as well as its potential use in massive contexts such as the growth of IOT devices in augmented home contexts.作者: 失誤 時(shí)間: 2025-3-30 12:54 作者: Clumsy 時(shí)間: 2025-3-30 19:07 作者: 邊緣帶來(lái)墨水 時(shí)間: 2025-3-31 00:40 作者: 制造 時(shí)間: 2025-3-31 02:59
The History of Pineapple Improvement,e.g., for fast prototyping purposes. This paper proposes an alternative methodology able to extract information about the objects and the layout of the scene to be created from a single 2D image. Compared to previous works, experimental results reported in this work show improvements in terms of similarity between the 2D and 3D scenes.作者: 推測(cè) 時(shí)間: 2025-3-31 05:03 作者: LUCY 時(shí)間: 2025-3-31 10:04
An Automatic 3D Scene Generation Pipeline Based on a Single 2D Imagee.g., for fast prototyping purposes. This paper proposes an alternative methodology able to extract information about the objects and the layout of the scene to be created from a single 2D image. Compared to previous works, experimental results reported in this work show improvements in terms of similarity between the 2D and 3D scenes.作者: 前奏曲 時(shí)間: 2025-3-31 14:01 作者: 課程 時(shí)間: 2025-3-31 18:49
Phenotypic and Genetic Diversity of Papayaows to prove the effectiveness and robustness of a certain approach in a simulated environment, thus permitting to converge more easily to the best solution, also avoiding to experiment potentially harmful actions in a real scenario. In this paper, we aim at reviewing existing VR based approaches targeting or embodying HRI.作者: Arb853 時(shí)間: 2025-4-1 00:32 作者: 看法等 時(shí)間: 2025-4-1 04:08 作者: 發(fā)誓放棄 時(shí)間: 2025-4-1 06:24
Virtual Scene Components for Data Visualization of visualized information and at the same time improve comfort for the user. Firstly, perception of space, movement and interaction are identified as key aspects of virtual reality in visualization. To fulfill these three aspects, the components of the virtual scene, such as the floor, the horizon,作者: Unsaturated-Fat 時(shí)間: 2025-4-1 11:50
Developing a Gesture Library for Working in a Virtual Environmentreality itself, there is also a need for the creation of new interaction ways. The specific feature of the VR requires special methods and tools that will provide users with comfort, efficiency, fast response. Also, it is important to make these tools native and understandable to answer the needs of作者: Enervate 時(shí)間: 2025-4-1 16:27