標(biāo)題: Titlebook: Augmented Reality and Virtual Reality; The Power of AR and M. Claudia tom Dieck,Timothy Jung Book 2019 Springer Nature Switzerland AG 2019 [打印本頁(yè)] 作者: 珍珠無(wú) 時(shí)間: 2025-3-21 17:01
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)學(xué)科排名
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開(kāi)度
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書目名稱Augmented Reality and Virtual Reality被引頻次
書目名稱Augmented Reality and Virtual Reality被引頻次學(xué)科排名
書目名稱Augmented Reality and Virtual Reality年度引用
書目名稱Augmented Reality and Virtual Reality年度引用學(xué)科排名
書目名稱Augmented Reality and Virtual Reality讀者反饋
書目名稱Augmented Reality and Virtual Reality讀者反饋學(xué)科排名
作者: 褲子 時(shí)間: 2025-3-21 21:48 作者: 蔓藤圖飾 時(shí)間: 2025-3-22 02:21
2196-8705 s by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.978-3-030-06246-0Series ISSN 2196-8705 Series E-ISSN 2196-8713 作者: maroon 時(shí)間: 2025-3-22 07:03 作者: canvass 時(shí)間: 2025-3-22 08:42
https://doi.org/10.1007/978-3-319-10503-1ing together can accelerate the process for a standardised approach to sharing 3D images. This could extend the concept of universal digital library viewers to incorporate and integrate 3D and AR images as well.作者: Oscillate 時(shí)間: 2025-3-22 13:23 作者: 油氈 時(shí)間: 2025-3-22 17:32 作者: Hemiplegia 時(shí)間: 2025-3-23 00:33 作者: 總 時(shí)間: 2025-3-23 03:46
https://doi.org/10.1007/978-3-030-43699-5g to, and as an abbreviation of, virtual commerce—for which a unified definition will be proposed. Taking a business-to-consumer approach, the current implementations of virtual commerce in the retail sector, as well as the potential and future research implications will be discussed.作者: reject 時(shí)間: 2025-3-23 08:06
https://doi.org/10.1007/978-1-4684-5850-3iews reveal that digital immigrants have better engagement with the augmented reality application of Augusta Raurica than digital natives do. The findings are supporting the debate on assisting tourism destinations to develop more engaging augmented reality content targeting both user groups.作者: 吞沒(méi) 時(shí)間: 2025-3-23 11:22
https://doi.org/10.1007/978-3-030-43699-5I aspects in v-Commerce that influence shopping behaviours. The impact of this review is establishing the current challenges and future directions for academia in order to make v-Commerce a viable reality. Specifically, future research should mainly focus on develop human factor theory in VR shop design (i.e. social dimension, eye-tracking etc.).作者: 承認(rèn) 時(shí)間: 2025-3-23 14:06
The In Vitro and In Vivo Comet Assays, thematic analysis and findings revealed impacts of VR onto elderly visitors’ experience as well as requirements with regards to VR applications within cultural heritage sites. There has been an overall positive attitude towards the use of VR among elderly visitors and strong intentions to return as a result of experiencing VR.作者: neurologist 時(shí)間: 2025-3-23 20:30
Transformation of ,: Spheroplast Methodated in the InovEduc project to improve the education at secondary schools on subjects like history, geography, religion, regional education, civics and languages. We also focus on creating content so that it can be used in other areas such as tourism, museums and other cultural institutions.作者: 彩色的蠟筆 時(shí)間: 2025-3-24 01:11
A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future DirecI aspects in v-Commerce that influence shopping behaviours. The impact of this review is establishing the current challenges and future directions for academia in order to make v-Commerce a viable reality. Specifically, future research should mainly focus on develop human factor theory in VR shop design (i.e. social dimension, eye-tracking etc.).作者: 易改變 時(shí)間: 2025-3-24 02:24
Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users thematic analysis and findings revealed impacts of VR onto elderly visitors’ experience as well as requirements with regards to VR applications within cultural heritage sites. There has been an overall positive attitude towards the use of VR among elderly visitors and strong intentions to return as a result of experiencing VR.作者: Aphorism 時(shí)間: 2025-3-24 09:47 作者: GRATE 時(shí)間: 2025-3-24 12:23
2196-8705 R in various industries.Approaches AR and VR from a business.This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virt作者: Enteropathic 時(shí)間: 2025-3-24 15:23 作者: FACET 時(shí)間: 2025-3-24 20:46 作者: 移動(dòng) 時(shí)間: 2025-3-25 01:15
Adapting Jake Knapp’s Design Sprint Approach for AR/VR Applications in Digital Heritageproduct which few will want, or be able, to use. Identifying user experience priorities and problems at an early stage is therefore extremely important. This chapter describes work in progress on a shortened version of Jake Knapp’s Design Sprint approach, and its application to designing VR/AR solutions for a specific heritage case study.作者: incarcerate 時(shí)間: 2025-3-25 04:20
Creating Virtual Reality in a Business and Technology Educational Context uses for virtual reality in a business context, and then create their own VR scenes for a selected business or industry. In doing so, students follow a virtual mobility learning scenario in which they explore the capabilities of virtual reality in both business and technology educational contexts.作者: Fulminate 時(shí)間: 2025-3-25 08:15
Book 2019ts, fashion, entertainment, retail, education and gaming..The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.作者: Compassionate 時(shí)間: 2025-3-25 12:09 作者: 脊椎動(dòng)物 時(shí)間: 2025-3-25 19:13 作者: Exaggerate 時(shí)間: 2025-3-25 21:37
https://doi.org/10.1007/978-3-319-10142-2ntributions in the area of cultural tourism and consumer psychology, discussing tourist sites mediated by engaging technologies to enhance the visitor experience. Further research is highlighted in the area of VR and AR development through purpose-driven design.作者: immunity 時(shí)間: 2025-3-26 03:56
Transformation of , Protoplastsronment factors: .. Further, the perceived challenges included three organisation factors: ., ., and ., and two environment factors: . and .. Theoretical contributions, practical implications, and recommendations for further research and action are presented.作者: filicide 時(shí)間: 2025-3-26 07:39
Shigeyuki Kawai Ph.D.,Kousaku Murata Ph.D.al boundaries in both clinical cases simulating a hospital ward and natural countryside landmarks. With VR and IVR embedded in the classroom, students expressed greater learning satisfaction while experiencing more opportunities to rehearse professional skills and explore historical artefacts with deeper cultural understanding.作者: CHOP 時(shí)間: 2025-3-26 10:08
Augmented Reality in Real Stores: Empirical Evidence from Consumers’ Interaction with AR in a Retail They find interaction with the augmented store to be ‘realistic’, and hedonic motivations for interacting with the immersive store frequently prevail. The AR enhanced store appears to stimulate brand engagement, increasing consumers’ desire to shop at the retailer, which provides managerial opportunities to reinforce brand positioning.作者: BATE 時(shí)間: 2025-3-26 15:28
Designing Valuable Augmented Reality Tourism Application Experiencestakeholder groups, revealing four AR design categories; visitor value, organisational value, stakeholder value, economic value. Findings identified these categories should be considered for the effective design and implementation of enhanced tourist experiences, bridging a gap in current research.作者: 可行 時(shí)間: 2025-3-26 18:12 作者: miniature 時(shí)間: 2025-3-27 00:54
Tourism Marketers Perspectives on Enriching Visitors City Experience with Augmented Reality: An Explronment factors: .. Further, the perceived challenges included three organisation factors: ., ., and ., and two environment factors: . and .. Theoretical contributions, practical implications, and recommendations for further research and action are presented.作者: 有助于 時(shí)間: 2025-3-27 04:32
Immersive Virtual Reality (IVR) in Higher Education: Development and Implementational boundaries in both clinical cases simulating a hospital ward and natural countryside landmarks. With VR and IVR embedded in the classroom, students expressed greater learning satisfaction while experiencing more opportunities to rehearse professional skills and explore historical artefacts with deeper cultural understanding.作者: 感染 時(shí)間: 2025-3-27 08:20 作者: acheon 時(shí)間: 2025-3-27 12:56
V-Commerce in Retail: Nature and Potential Impactent related to retail practices. However, interpretations and explanations as to what exactly v-commerce refers to and comprises are inconsistent. This paper addresses the fluid conceptualisation of the v-commerce terminology and advocates the usage of v-commerce terminology exclusively for referrin作者: 煩躁的女人 時(shí)間: 2025-3-27 16:25 作者: eardrum 時(shí)間: 2025-3-27 20:23
What We Don’t Know. The Effect of Realism in Virtual Reality on Experience and Behaviourviour. Creating high realistic worlds is time consuming and expensive and it is unclear whether it is always needed. With the aim of gaining insights about questions related to presence and realism, an experiment involving 72 participants was set up upon a Virtual Reality cycling apparatus in which 作者: DUCE 時(shí)間: 2025-3-28 01:46 作者: constitutional 時(shí)間: 2025-3-28 06:09
Designing Valuable Augmented Reality Tourism Application Experiencesth the proliferation of technologies has increased pressure for tourism organisations design and add value to tourist experiences. Whilst much research attention has focused on the potential of AR, exploring areas such as adoption, acceptance and usability, there is a lack of research outlining guid作者: humectant 時(shí)間: 2025-3-28 08:24
Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Usersw studies have qualitatively explored the experience from elderly tourists perspective. Latest technology needs to be relevant and easy to use for elderly users in order to be accepted. Therefore, this study aims to examine the impact of VR on elderly tourists’ experience. In order to achieve the ai作者: Enrage 時(shí)間: 2025-3-28 10:41
A Case Study: Assessing Effectiveness of the Augmented Reality Application in Augusta Rauricair museum in Switzerland. The user groups differentiated within the scope of this study digital natives and digital immigrants. The paper applies the experience economy framework for assessing the differences between the user groups. The data gathered from the surveys and analysis of selected interv作者: CRUE 時(shí)間: 2025-3-28 15:34
Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourismfor cultural awareness, meaning-creation and learning. An increasing body of research explores the application of VR and AR in this context. While previous studies outline VR and AR as promising technologies to positively influence the visitor experience, these typically do not focus on how such tec作者: 慷慨援助 時(shí)間: 2025-3-28 19:22
Tourism Marketers Perspectives on Enriching Visitors City Experience with Augmented Reality: An Expl(AR) to enhance the visitor experience in urban tourism destinations. Interviews were conducted with seven participants from four Destination Marketing Organisations (DMOs) in three urban tourism destinations in the UK. Using thematic analysis, the results were mapped to the Technology, Organisation作者: drusen 時(shí)間: 2025-3-29 01:07
Creating Virtual Reality in a Business and Technology Educational Context. This paper shares the results of a collaborative project in which students from universities in the United States and Romania work together to study uses for virtual reality in a business context, and then create their own VR scenes for a selected business or industry. In doing so, students follow作者: 打算 時(shí)間: 2025-3-29 04:31 作者: 無(wú)禮回復(fù) 時(shí)間: 2025-3-29 10:58 作者: 教唆 時(shí)間: 2025-3-29 14:50
To Have and Vehold: Marrying Museum Objects and Virtual Collections via ARcal with relevant 3D virtual objects widens impact of interrelated collections. Objects brought together, from display or storage, provide blended environments for visitors and researchers. Veholder (Virtual Beholder, or Virtual Environment for Holdings and Online Digital Educational Repositories) i作者: fastness 時(shí)間: 2025-3-29 16:30
Augmented Reality and Virtual Reality978-3-030-06246-0Series ISSN 2196-8705 Series E-ISSN 2196-8713 作者: 思鄉(xiāng)病 時(shí)間: 2025-3-29 21:27
M. Claudia tom Dieck,Timothy JungPresents the state of the art in augmented reality (AR) and virtual reality (VR) research.Especially focuses on the applications of AR and VR in various industries.Approaches AR and VR from a business作者: 現(xiàn)任者 時(shí)間: 2025-3-30 00:07 作者: 牛馬之尿 時(shí)間: 2025-3-30 05:24 作者: covert 時(shí)間: 2025-3-30 12:14 作者: Locale 時(shí)間: 2025-3-30 13:02 作者: 厭惡 時(shí)間: 2025-3-30 18:10
https://doi.org/10.1007/978-3-030-43699-5ent related to retail practices. However, interpretations and explanations as to what exactly v-commerce refers to and comprises are inconsistent. This paper addresses the fluid conceptualisation of the v-commerce terminology and advocates the usage of v-commerce terminology exclusively for referrin作者: 制定法律 時(shí)間: 2025-3-30 23:37
https://doi.org/10.1007/978-3-030-43699-5urnal articles from the 22?years are thematically analysed in order to non-obvious reveal interconnections and themes, including research focus over time and underlying themes by research discipline. Over half of all papers focus on the need to understand the VR shopping consumer, yet no consensus e作者: 山羊 時(shí)間: 2025-3-31 01:01 作者: FAZE 時(shí)間: 2025-3-31 05:49