標(biāo)題: Titlebook: Augmented Cognition; 18th International C Dylan D. Schmorrow,Cali M. Fidopiastis Conference proceedings 2024 The Editor(s) (if applicable) [打印本頁] 作者: Dangle 時(shí)間: 2025-3-21 18:57
書目名稱Augmented Cognition影響因子(影響力)
書目名稱Augmented Cognition影響因子(影響力)學(xué)科排名
書目名稱Augmented Cognition網(wǎng)絡(luò)公開度
書目名稱Augmented Cognition網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Cognition被引頻次
書目名稱Augmented Cognition被引頻次學(xué)科排名
書目名稱Augmented Cognition年度引用
書目名稱Augmented Cognition年度引用學(xué)科排名
書目名稱Augmented Cognition讀者反饋
書目名稱Augmented Cognition讀者反饋學(xué)科排名
作者: 聯(lián)想記憶 時(shí)間: 2025-3-21 21:30
0302-9743 th HCI International Conference, HCII 2024, which took place in Washington, DC, USA, during June 29–July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The AC 2024 proceedings were organized in the 作者: 用手捏 時(shí)間: 2025-3-22 03:43 作者: 壯麗的去 時(shí)間: 2025-3-22 07:16 作者: expunge 時(shí)間: 2025-3-22 09:18 作者: ovation 時(shí)間: 2025-3-22 13:30 作者: 拱形面包 時(shí)間: 2025-3-22 18:22
https://doi.org/10.1007/978-3-658-08471-4g and technology has transitioned, empowering both instructors and learners to create content with learning driven strongly by them. We show how historically gaming in online learning has help foster the flow of ideas, connection, and relevance for students.作者: 作嘔 時(shí)間: 2025-3-22 23:12
Breaking the Paradigm: The Pattern of Life this paper, we argue for a Safety-II approach to cybersecurity, and outline various topics of interest along an incident timeline. Furthermore, we discuss a research agenda: Which avenues should be explored further to improve cybersecurity in organisations using a Safety-II approach?作者: demote 時(shí)間: 2025-3-23 01:59 作者: Intruder 時(shí)間: 2025-3-23 07:12 作者: 裝入膠囊 時(shí)間: 2025-3-23 11:19 作者: Mammal 時(shí)間: 2025-3-23 17:21
Collaborative Game: Using Explicit Biofeedback to Enhance Empathy Loop collaborative environment. Employing a design science research methodology and analyzing reactions from 10 participants, the study confirms the correlation between EEG information and emotional experience, offering new perspectives on multi-person emotional communication.作者: Mercantile 時(shí)間: 2025-3-23 21:48 作者: CUR 時(shí)間: 2025-3-24 00:53
https://doi.org/10.1007/978-3-658-08471-4 collaborative environment. Employing a design science research methodology and analyzing reactions from 10 participants, the study confirms the correlation between EEG information and emotional experience, offering new perspectives on multi-person emotional communication.作者: 合唱團(tuán) 時(shí)間: 2025-3-24 02:37 作者: Communal 時(shí)間: 2025-3-24 10:08 作者: 下邊深陷 時(shí)間: 2025-3-24 11:31 作者: 厚顏 時(shí)間: 2025-3-24 15:46 作者: 遺棄 時(shí)間: 2025-3-24 19:35
Richard M. Elledge,William L. McGuirets, aiming to understand their experiences, perceptions, and concerns regarding the use of language models..By investigating the use of language models in a low-resource language, this thesis aims to contribute to the advancement of natural language processing research in an underrepresented linguis作者: 狼群 時(shí)間: 2025-3-25 00:21
,übersetzung, Indikatoren und Gerechtigkeit,gical reactions due to bodily characteristics. Therefore, to address this challenge, it is desirable to normalize or standardize all values before mapping them onto the coordinates. However, it is not thoroughly discussed which of these methods is most suitable for evaluation in the Emotion Map. Hen作者: myelography 時(shí)間: 2025-3-25 04:57 作者: 憤慨點(diǎn)吧 時(shí)間: 2025-3-25 11:01
https://doi.org/10.1007/978-3-658-19331-7a brief exploration of habit theory and habit creation. Subsequently, the level of engagement needed for specific cybersecurity behaviours is analysed. In addition, practical approaches to training design, as well as areas for future research are highlighted.作者: Congruous 時(shí)間: 2025-3-25 14:54
https://doi.org/10.1007/978-3-658-19331-7actor analysis revealed that trait mindfulness dimensions support a dual-factor framework: (a) Proactive factor comprised of Awareness, Describing and Non-Judging loaded; (b) Reactive factor comprised of Observing and Non-Reactivity. Structural modeling was applied to the highest loaded FFMQ dimensi作者: reserve 時(shí)間: 2025-3-25 17:40 作者: 思鄉(xiāng)病 時(shí)間: 2025-3-25 20:31 作者: 不能逃避 時(shí)間: 2025-3-26 02:37
A Novel Loss Function Utilizing Wasserstein Distance to?Reduce Subject-Dependent Noise for?Generalizce is assigned to patterns in data that are common across all participants while decreasing the importance of patterns that result from subject-dependent noise. The performance of the proposed cost function is demonstrated through an autoencoder with a multi-class classifier attached to the latent s作者: 羞辱 時(shí)間: 2025-3-26 08:17
Enhancing Eye-Tracking Performance Through Multi-task Learning Transformerts that this reconstruction sub-module is capable of enhancing the feature extraction ability of the encoder. Due to the sub-module being mounted as a sub-task under the main task and maintained through a multi-task learning framework, our model preserves the end-to-end training process of the origi作者: 性學(xué)院 時(shí)間: 2025-3-26 11:24 作者: 易怒 時(shí)間: 2025-3-26 15:37 作者: ALLAY 時(shí)間: 2025-3-26 19:34
Small Languages and?Big Models: Using ML to?Generate Norwegian Language Social Media Content for?Trats, aiming to understand their experiences, perceptions, and concerns regarding the use of language models..By investigating the use of language models in a low-resource language, this thesis aims to contribute to the advancement of natural language processing research in an underrepresented linguis作者: aristocracy 時(shí)間: 2025-3-26 21:05 作者: CRACY 時(shí)間: 2025-3-27 01:57
Tabletop Exercise for?Ransomware Negotiationsiate with an opponent who will react to their actions in a spontaneous and unpredictable manner. A basic model for designing a Tabletop Exercise in this format is provided, supplemented by an exemplary scenario for a Ransomware Negotiation Tabletop Exercise.作者: 懶鬼才會(huì)衰弱 時(shí)間: 2025-3-27 07:51 作者: Prologue 時(shí)間: 2025-3-27 12:48 作者: 赤字 時(shí)間: 2025-3-27 14:10 作者: syring 時(shí)間: 2025-3-27 21:42 作者: 花費(fèi) 時(shí)間: 2025-3-27 21:59
Advancing EEG-Based Gaze Prediction Using Depthwise Separable Convolution and?Enhanced Pre-processinevaluates the effectiveness of pre-processing techniques and the effect of additional depthwise separable convolution on EEG vision transformers (ViTs) in a pretrained model architecture. We introduce a novel method, the EEG Deeper Clustered Vision Transformer (EEG-DCViT), which combines depthwise s作者: Fibrillation 時(shí)間: 2025-3-28 04:34
A Novel Loss Function Utilizing Wasserstein Distance to?Reduce Subject-Dependent Noise for?Generalizmonitor and identify emotions can be useful in many human-centered applications such as behavioral training, tracking emotional well-being, and the development of human-computer interfaces. The correlation between patterns in physiological data and affective states has allowed for the utilization of作者: 辯論的終結(jié) 時(shí)間: 2025-3-28 06:36
Enhancing Eye-Tracking Performance Through Multi-task Learning Transformertracking tasks. This sub-module can integrate with all Encoder-Classifier-based deep learning models and achieve end-to-end training within a multi-task learning framework. Additionally, as the module operates under unsupervised learning, it is versatile and applicable to various tasks. We demonstra作者: 疏忽 時(shí)間: 2025-3-28 11:55 作者: 討好美人 時(shí)間: 2025-3-28 15:52
Effect of?Kernel Size on?CNN-Vision-Transformer-Based Gaze Prediction Using Electroencephalography Dat can serve as an alternative to traditional video-based eye-tracking. Compared to the existing state-of-the-art (SOTA) method, we improved the root mean-squared-error of EEG-based gaze prediction to 53.06?mm, while reducing the training time to less than 33% of its original duration. Our source co作者: penance 時(shí)間: 2025-3-28 21:04
Better Results Through Ambiguity Resolution: Large Language Models that Ask Clarifying Questionsuestions to the user after receiving their initial prompt. Study participants wrote a prompt requesting the AI to generate a short document such as an email, letter, or other short document. The AI then generated follow-up questions and engaged in a short question-and-answer dialog before creating t作者: amputation 時(shí)間: 2025-3-28 23:42 作者: MAZE 時(shí)間: 2025-3-29 03:09
Small Languages and?Big Models: Using ML to?Generate Norwegian Language Social Media Content for?Trarch have been concentrated on high-resource languages, leaving much to be desired in low-resource languages. This article focuses on exploring the use of language models in Norwegian, a low-resource language. Addressing the threats these models pose in the context of influence operations in social m作者: 創(chuàng)造性 時(shí)間: 2025-3-29 07:17
Early Use of Augmented Cognition for Online Learning Games in Hawai‘i technological innovation and research in Hawai‘i. The paper also addresses transitions in technology uses and instructors’ opportunities for adopting new technologies for online learning, specifically gaming and its potential contribution to augmented cognition’s goal of increasing task performance作者: Mendicant 時(shí)間: 2025-3-29 12:16
Collaborative Game: Using Explicit Biofeedback to Enhance Empathy LoopThe study collected data using the Muse device and utilized Mind Monitor software for transmission and recording of EEG data, along with Python-based programming software for crafting the interactive device. It explores whether explicit biofeedback can enhance empathy in a multi-user system within a作者: 機(jī)械 時(shí)間: 2025-3-29 16:56 作者: Ablation 時(shí)間: 2025-3-29 20:49 作者: neologism 時(shí)間: 2025-3-30 02:24 作者: BARGE 時(shí)間: 2025-3-30 06:17
Health Informatics Associations Between Mindfulness Traits and Health Outcomes in Veterans with Chroement for Veterans. We aimed to test the broad-spectrum benefits of trait mindfulness and identify facets of mindfulness with the most profound effect on Veteran’s overall health and neuropsychological performance, and to identify neural markers of mindfulness facets. Veteran participants (n?=?145, 作者: Meander 時(shí)間: 2025-3-30 08:52
The AugCog of Workt such work more efficiently than humans: the latter are then empowered and opened up to fulfill endeavors [.] (e.g., creative). Furthermore, automation can itself inspire innovations and the creation of work, such as in the creation of driverless vehicles (including software and hardware, as well a作者: 牽連 時(shí)間: 2025-3-30 15:13 作者: Ibd810 時(shí)間: 2025-3-30 18:02 作者: 評(píng)論者 時(shí)間: 2025-3-31 00:09
https://doi.org/10.1007/978-3-031-61572-6user interfaces; Human-Computer Interaction (HCI); human engineering; signal processintg; brain computer作者: 美色花錢 時(shí)間: 2025-3-31 01:03 作者: optional 時(shí)間: 2025-3-31 08:44
https://doi.org/10.1007/978-1-4419-5671-2evaluates the effectiveness of pre-processing techniques and the effect of additional depthwise separable convolution on EEG vision transformers (ViTs) in a pretrained model architecture. We introduce a novel method, the EEG Deeper Clustered Vision Transformer (EEG-DCViT), which combines depthwise s作者: 有角 時(shí)間: 2025-3-31 09:52
https://doi.org/10.1007/978-1-4419-5671-2monitor and identify emotions can be useful in many human-centered applications such as behavioral training, tracking emotional well-being, and the development of human-computer interfaces. The correlation between patterns in physiological data and affective states has allowed for the utilization of作者: 正式通知 時(shí)間: 2025-3-31 17:11 作者: Esophagitis 時(shí)間: 2025-3-31 21:27 作者: Aura231 時(shí)間: 2025-3-31 22:41
Fiona J. Lofts,William J. Gullickat can serve as an alternative to traditional video-based eye-tracking. Compared to the existing state-of-the-art (SOTA) method, we improved the root mean-squared-error of EEG-based gaze prediction to 53.06?mm, while reducing the training time to less than 33% of its original duration. Our source co