標(biāo)題: Titlebook: Augmented Cognition; 13th International C Dylan D. Schmorrow,Cali M. Fidopiastis Conference proceedings 2019 Springer Nature Switzerland AG [打印本頁] 作者: 可怖 時間: 2025-3-21 18:52
書目名稱Augmented Cognition影響因子(影響力)
書目名稱Augmented Cognition影響因子(影響力)學(xué)科排名
書目名稱Augmented Cognition網(wǎng)絡(luò)公開度
書目名稱Augmented Cognition網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Cognition被引頻次
書目名稱Augmented Cognition被引頻次學(xué)科排名
書目名稱Augmented Cognition年度引用
書目名稱Augmented Cognition年度引用學(xué)科排名
書目名稱Augmented Cognition讀者反饋
書目名稱Augmented Cognition讀者反饋學(xué)科排名
作者: Blemish 時間: 2025-3-21 22:05
FUN,: The Physio-Behavioural Adaptive Video GameTo do so, a Physiological and Behavioural Model of Fun (PBMF), previously trained on 218 players, was used to model players’ preferences based n gameplay events. As a proof-of-concept, we leverged the PBMF to generate a simple player’s preference profile tailored to our test-bench game: ., an open-w作者: 舞蹈編排 時間: 2025-3-22 02:12 作者: coagulate 時間: 2025-3-22 08:37 作者: GAVEL 時間: 2025-3-22 11:24 作者: Herbivorous 時間: 2025-3-22 13:18
A Study on the Development of the Psychological Assessment a Using Eye-Tracking: Focused on Eye Gaze therapy. In this study, we used an eye-tracker measuring eye-position and eye-movement to read subjects’ reactions to the critical region in a context. With this technology, we focused on the fixation and saccade to see what vocabulary subjects focused and how their gaze was shifted. We also explor作者: AIL 時間: 2025-3-22 17:12 作者: 知識 時間: 2025-3-23 00:35 作者: 頭盔 時間: 2025-3-23 03:17
The Artificial Facilitator: Guiding Participants in Developing Causal Maps Using Voice-Activated Tec views or ‘mental models’ of how a problem is shaped by many interacting causes. Participatory modeling allows to externalize mental models in forms such as causal maps. Participants can be guided by a trained facilitator (with limitations of costs and availability) or use a free software (with limi作者: Carminative 時間: 2025-3-23 08:39 作者: ADJ 時間: 2025-3-23 12:28 作者: Functional 時間: 2025-3-23 14:17
Considerations for Human-Machine Teaming in Cybersecuritye stakes are high for performance during these tasks: failures to reason about the environment and make decisions can let attacks go unnoticed or worsen the effects of attacks. Opportunities exist to address these challenges by more tightly integrating computer agents with human operators. In this p作者: 老巫婆 時間: 2025-3-23 18:24
Do We Need “Teaming” to Team with a Machine? human-machine interaction? In this paper, we consider behaviors that would allow next-generation machine analytic assistants (MAAs) to provide context-sensitive, proactive support for human analytic work – e.g., awareness and understanding of a user’s current goals and activities, the ability to ge作者: Self-Help-Group 時間: 2025-3-24 00:50
Automating Crime Informatics to Inform Public Policysuccess. However, there are only a certain number and type of factors that can be addressed by government action; which are most important?.In this paper we address this question by “reverse engineering” the crime prediction problem. Intuition suggests that the collection of factors most informative作者: 發(fā)酵劑 時間: 2025-3-24 02:51
Visualizing Parameter Spaces of Deep-Learning Machinesn (MLPs). MLPs are the archetypal “deep-learning” machines, digital imitations of biological brains. MLP parameter spaces are data structures holding the neuron interconnect-weights “l(fā)earned” by these machines during training. These structures are abstractions of biological systems and are not gener作者: 半身雕像 時間: 2025-3-24 07:52
Geometrically Intuitive Rendering of High-Dimensional Data intuitive data visualization has been become increasingly difficult. In particular, when the data being analyzed have many dimensions (e.g., feature vectors having many attributes), conventional methods, when they can be used at all, often make representational compromises that produce non-intuitiv作者: progestin 時間: 2025-3-24 12:31
Enacting Virtual Reality: The Philosophy and Cognitive Science of Optimal Virtual Experiences. This article deems the object-centric approach both philosophically and theoretically problematic and builds up to an alternative, “action-predicated” approach, whose aim is to simulate virtual experiences with a primary emphasis on pragmatic functionality instead. Section?. lays out the rational作者: 變化無常 時間: 2025-3-24 15:01 作者: 荒唐 時間: 2025-3-24 21:52
FUN,: The Physio-Behavioural Adaptive Video Gamelts point to the creation of an accurate player’s preference profiles during a baseline mission, with profile matching both a “ground truth” Fun Trace – a continuous, subjective rating of a player’s fun – and a self-reported profile with an accuracy of . and . respectively. This, however, did not tr作者: 解決 時間: 2025-3-24 23:28 作者: 比賽用背帶 時間: 2025-3-25 06:05 作者: 產(chǎn)生 時間: 2025-3-25 10:45 作者: 飛行員 時間: 2025-3-25 13:58 作者: abnegate 時間: 2025-3-25 18:08
Automating Crime Informatics to Inform Public Policyrmation of a many-feature dataset. Further, all features in the set can be rank ordered by their K-metric values, providing an automated means of identifying and objectively quantifying potentially causal factors for intervention services.作者: colostrum 時間: 2025-3-25 22:06
Visualizing Parameter Spaces of Deep-Learning Machinesground for those not familiar with deep-learning machines, we present a methodology for visualizing their parameter spaces, and describe how visual analysis of these spaces can inform developers..Methods are shown for creating visual representations of performance manifolds, and how these representa作者: Noisome 時間: 2025-3-26 04:06 作者: Digest 時間: 2025-3-26 04:29
Enacting Virtual Reality: The Philosophy and Cognitive Science of Optimal Virtual Experienceredicated approach and argues, in particular, for a flow-based conception of immersive VR experience. Section?. systematically discusses the methodological implications of the theoretical merits of this article by examining a design probe, ., conducted on participants (.=.) in a mixed reality (MR) s作者: elucidate 時間: 2025-3-26 11:53
Paul Michael Pechan,Gert E. Vriese words. We show that, when cues provided by the objects correspond to a ‘logical’ task sequence (i.e., familiar and/or easily interpretable), they aid performance and when these cues relate to ‘illogical’ task sequences, performance is impaired. We explain these results in terms of forms of engagem作者: AMBI 時間: 2025-3-26 16:24
https://doi.org/10.1007/b138664lts point to the creation of an accurate player’s preference profiles during a baseline mission, with profile matching both a “ground truth” Fun Trace – a continuous, subjective rating of a player’s fun – and a self-reported profile with an accuracy of . and . respectively. This, however, did not tr作者: 使聲音降低 時間: 2025-3-26 19:33 作者: 做作 時間: 2025-3-27 00:43
Some Aspects of Position Pseudoallelismced here, since percepts arising from this assemblage constitute the entirety of material available for structured cognition [.]..This formalizes a structured context for the analysis of cognition and the knowledge artifacts it uses. The U.S. Intelligence Community and the Department of Defense use 作者: sulcus 時間: 2025-3-27 03:44
Some Aspects of Position Pseudoallelism of adverse incidents—owing to high human emotional responsiveness to the environment. Further, psychophysiological signals are hard to manipulate and so they are likely to provide a truer reflection of events. This is not only promising for investigations but as a potential feedback channel for mon作者: 600 時間: 2025-3-27 09:17
Genetic Effects Over One Century,ation behavior throughout the entire decision making process. Our results showed that one of our navigation designs reduced the feeling of “l(fā)ostness” and improved the overall perception of the usability of the tool. The same navigation design improved the information processing behavior by increasin作者: 可轉(zhuǎn)變 時間: 2025-3-27 12:06 作者: 瑪瑙 時間: 2025-3-27 14:38 作者: 大方不好 時間: 2025-3-27 19:43 作者: Exposure 時間: 2025-3-28 00:53 作者: 賠償 時間: 2025-3-28 03:34 作者: LUCY 時間: 2025-3-28 10:13
A Gene Complex Controlling Segmentation in also in externalities such as the environment (situated cognition) and the body (embodied and morphological computing). This article explores two propositions and their implications for “augmented cognition” resulting from these expanded, systemic views of cognition.作者: LOPE 時間: 2025-3-28 13:14 作者: 精確 時間: 2025-3-28 16:46 作者: Radiculopathy 時間: 2025-3-28 22:03
https://doi.org/10.1007/b138664To do so, a Physiological and Behavioural Model of Fun (PBMF), previously trained on 218 players, was used to model players’ preferences based n gameplay events. As a proof-of-concept, we leverged the PBMF to generate a simple player’s preference profile tailored to our test-bench game: ., an open-w作者: Silent-Ischemia 時間: 2025-3-29 00:28 作者: 生存環(huán)境 時間: 2025-3-29 03:09 作者: Lime石灰 時間: 2025-3-29 09:13 作者: Flawless 時間: 2025-3-29 13:24 作者: 違抗 時間: 2025-3-29 17:58
Another Case of Unequal Crossing-Over in ,e transfer of information from working memory to long-term memory, intrinsic and extraneous complexities present impedances to cognitive load. This study applies human cognition to the use of passphrases characterized as assembled words that are secure and easy to recall [.]. “Passwords and passphra作者: 吞吞吐吐 時間: 2025-3-29 21:42 作者: badinage 時間: 2025-3-30 01:45 作者: 軍械庫 時間: 2025-3-30 04:16
A Gene Complex Controlling Segmentation in also in externalities such as the environment (situated cognition) and the body (embodied and morphological computing). This article explores two propositions and their implications for “augmented cognition” resulting from these expanded, systemic views of cognition.作者: 草本植物 時間: 2025-3-30 08:21 作者: 巧思 時間: 2025-3-30 13:45
Addendum: An Acid Test for NOIA,e stakes are high for performance during these tasks: failures to reason about the environment and make decisions can let attacks go unnoticed or worsen the effects of attacks. Opportunities exist to address these challenges by more tightly integrating computer agents with human operators. In this p作者: Conspiracy 時間: 2025-3-30 20:05 作者: OMIT 時間: 2025-3-30 21:09 作者: 善變 時間: 2025-3-31 02:19
Factors Affecting Flowering of Coffeen (MLPs). MLPs are the archetypal “deep-learning” machines, digital imitations of biological brains. MLP parameter spaces are data structures holding the neuron interconnect-weights “l(fā)earned” by these machines during training. These structures are abstractions of biological systems and are not gener作者: Aggregate 時間: 2025-3-31 08:37
Igor V. Sarkissian,H. K. Srivastava intuitive data visualization has been become increasingly difficult. In particular, when the data being analyzed have many dimensions (e.g., feature vectors having many attributes), conventional methods, when they can be used at all, often make representational compromises that produce non-intuitiv作者: 相容 時間: 2025-3-31 09:48
Factors Affecting Flowering of Coffees. This article deems the object-centric approach both philosophically and theoretically problematic and builds up to an alternative, “action-predicated” approach, whose aim is to simulate virtual experiences with a primary emphasis on pragmatic functionality instead. Section?. lays out the rational作者: 博識 時間: 2025-3-31 13:26 作者: Immunoglobulin 時間: 2025-3-31 18:13
https://doi.org/10.1007/978-3-030-22419-6artificial intelligence; brain computer interface; computer architecture; data security; e-learning; huma