標題: Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci [打印本頁] 作者: ANNOY 時間: 2025-3-21 17:30
書目名稱ArtsIT, Interactivity and Game Creation影響因子(影響力)
書目名稱ArtsIT, Interactivity and Game Creation影響因子(影響力)學(xué)科排名
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書目名稱ArtsIT, Interactivity and Game Creation網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱ArtsIT, Interactivity and Game Creation被引頻次
書目名稱ArtsIT, Interactivity and Game Creation被引頻次學(xué)科排名
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書目名稱ArtsIT, Interactivity and Game Creation年度引用學(xué)科排名
書目名稱ArtsIT, Interactivity and Game Creation讀者反饋
書目名稱ArtsIT, Interactivity and Game Creation讀者反饋學(xué)科排名
作者: 等級的上升 時間: 2025-3-21 23:24
Cambridge Imperial and Post-Colonial Studiesral heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understan作者: 比目魚 時間: 2025-3-22 01:04
Finance, Politics, and Imperialismging points with distinct appearances within a unified form of expression. We propose an approach that facilitates the creation of non-uniform, art-directed representations for point-based geometry, allowing for interactive rendering in 3D space. Rather than replacing all points with a set of static作者: HUMP 時間: 2025-3-22 07:32 作者: FRET 時間: 2025-3-22 11:36
Luigi Paganetto,Pasquale Lucio Scandizzo researchers. Digital science libraries interfaces offer inadequate support for effective navigation and exploration, and fail to assist researchers in accurately articulating their queries with their specific interests, by typically offering a massive list of results as visual output. This problem 作者: fatty-streak 時間: 2025-3-22 14:18 作者: 條街道往前推 時間: 2025-3-22 21:01
Finance, Research, Education and Growthorld of mycelium networks through an artistic virtual reality (VR) experience, as a medium to communicate the awe-inspiring natural phenomenon. The VR application was conceptualised and designed through various creative activities and participatory design workshops with external participants. The fi作者: MILK 時間: 2025-3-23 00:05
Luigi Paganetto,Edmund S. Phelpsrough three-dimensional outcrop models. Photogrammetry and laser scanning techniques allow the creation of a three-dimensional digital outcrop model (DOM) for out-of-field analysis. Virtual reality technology is a human-computer interface that allows direct user interaction with a virtual environmen作者: 北京人起源 時間: 2025-3-23 04:05
https://doi.org/10.1057/978-1-137-56061-2eaning and immersion. Using . (2014) as a case study, I analyze its sound image through Smalley’s concept of space-form (2007) to find these points. Even though all sound is spatialized in the sound-image, not all sounds are located in the 3D navigation space. Positioned and non-positioned sounds (i作者: Congregate 時間: 2025-3-23 08:16 作者: reptile 時間: 2025-3-23 09:54
The Foundations of Finance-Led Capitalism,rd. This paper introduces the notion of temporal constraints, a component that researchers and designers can use to quantify and assess the way videogame systems regulate the advancement of players within the game, utilizing empirical observation and a review of the relevant literature. Techno-aesth作者: detach 時間: 2025-3-23 15:26
Selden Peter Schr?der,Kathrin Krügerhip with the gaming industry. Highlighting the importance of games for humanity in its cognitive aspect, power of socialization and the representation of society itself, this article discusses the possible artistic potential of video games, as well as the hypothesis that these potentialities may be 作者: 充足 時間: 2025-3-23 21:20
https://doi.org/10.1007/978-3-658-42840-2ity in STEAM fields by integrating coding and art for girls aged 10–15, using the Strudel tool that combines real-time coding and music composition. Through working with female teachers and mentors from the Computer Science and Engineering Department as relatable role models, the Creative Coding pro作者: 精致 時間: 2025-3-23 22:26 作者: Instinctive 時間: 2025-3-24 03:32
Optionen: Grundlagen und Bewertungibited in public places, media art plays a crucial role in stimulating thoughts, raising social issues, and designing various experiential spaces. Therefore, understanding how each element within media art affects human psychology is indispensable..We took the abstract and diverse characteristics of作者: flavonoids 時間: 2025-3-24 08:01 作者: Feckless 時間: 2025-3-24 11:33 作者: 使尷尬 時間: 2025-3-24 17:40 作者: outset 時間: 2025-3-24 21:11 作者: Gesture 時間: 2025-3-24 23:41
978-3-031-55311-0ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024作者: 細胞學(xué) 時間: 2025-3-25 03:22 作者: 音樂會 時間: 2025-3-25 10:51
Finance, Politics, and Imperialismological processes. The immersiveness of virtual reality aligned with the rhythmite DOM demonstrated to be an engaging solution for Geosciences communication, by supporting virtual fieldworks and accessibility.作者: Simulate 時間: 2025-3-25 15:27
Luigi Paganetto,Pasquale Lucio Scandizzoapping and supporting through a temporal perspective a curatorial behavior that already happens in social networks but without a visual communication logic. This article describes the design and implementation process of a temporal visualization structure in D3.js, and which combines a timeline, a n作者: commensurate 時間: 2025-3-25 16:15
Luigi Paganetto,Edmund S. Phelpst an excessive density for processing when collected on large scales by airborne platforms. Although some areas of science such as engineering have techniques for optimizing 3D models, geosciences do not yet have an optimization protocol that allows integration between DOM and VR without loss of rel作者: 拋媚眼 時間: 2025-3-25 23:16
From Subprimes to Global Meltdown,econd contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.作者: 信徒 時間: 2025-3-26 02:03
https://doi.org/10.1007/978-3-658-42840-2rehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire an作者: Celiac-Plexus 時間: 2025-3-26 08:07 作者: Antecedent 時間: 2025-3-26 10:48 作者: Exonerate 時間: 2025-3-26 16:08
Point-Based Stylization: An Interactive Rendering Approach for?Non-Uniform Artistic Representationrokes after placement. To aid the creative process, we introduce a sketch-based authoring tool that allows artists to compose various styles by sketching a few curves in 3D space. We provide examples generated by our prototype in an oil pastel painting style to demonstrate its ability to create non-作者: HUSH 時間: 2025-3-26 17:42
Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Moological processes. The immersiveness of virtual reality aligned with the rhythmite DOM demonstrated to be an engaging solution for Geosciences communication, by supporting virtual fieldworks and accessibility.作者: LAST 時間: 2025-3-26 21:40
Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualizationapping and supporting through a temporal perspective a curatorial behavior that already happens in social networks but without a visual communication logic. This article describes the design and implementation process of a temporal visualization structure in D3.js, and which combines a timeline, a n作者: 解脫 時間: 2025-3-27 03:48 作者: SUGAR 時間: 2025-3-27 08:17
A Review of?Game Design Techniques for?Evoking and?Managing Curiosityecond contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.作者: 磨碎 時間: 2025-3-27 10:19
Singing Coderehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire an作者: geriatrician 時間: 2025-3-27 13:44 作者: fluffy 時間: 2025-3-27 20:05
Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Modelt would otherwise not be highlighted. As such, it provides a context for analysing and discussing strategies for co-located interaction and points to opportunities for research and creation in this field.作者: Externalize 時間: 2025-3-28 00:19 作者: patriarch 時間: 2025-3-28 04:07 作者: 同謀 時間: 2025-3-28 10:06
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Designetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.作者: 祖?zhèn)?nbsp; 時間: 2025-3-28 13:56
Conference proceedings 2024e and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..作者: infarct 時間: 2025-3-28 15:57
1867-8211 : alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..978-3-031-55311-0978-3-031-55312-7Series ISSN 1867-8211 Series E-ISSN 1867-822X 作者: 無法治愈 時間: 2025-3-28 19:36 作者: 保守黨 時間: 2025-3-29 01:45
Finance, Research, Education and Growthn awe-eliciting medium, and highlights the benefits of collective spaces for reflection and dialogue when presenting such self-contained and emotional experience inherent to virtual reality. Finally, the paper encourages VR artists to consider the holistic experience, rather than focusing solely on the VR aspect.作者: 透明 時間: 2025-3-29 04:13
Selden Peter Schr?der,Kathrin Krüger also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.作者: Spinal-Tap 時間: 2025-3-29 08:50
Effiziente risikobehaftete Portfoliosd by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.作者: 不可知論 時間: 2025-3-29 14:43
Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in by analysing exemplary projects and the potential of MR technology for virtual reconstruction of cultural heritage sites. With the presentation of an MR prototype and the key development steps involved, the paper contributes to the understanding and utilisation of MR in preserving and presenting our shared cultural heritage.作者: Abnormal 時間: 2025-3-29 19:19 作者: Arctic 時間: 2025-3-29 20:48
Preliminary Study of the Artistic Potential of Video Games also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.作者: Keshan-disease 時間: 2025-3-30 03:23
Touching the?Untouchable: Playing the?Virtual Glass Harmonicad by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.作者: 停止償付 時間: 2025-3-30 06:46
Conference proceedings 2024tsIT 2023 which was held in S?o Paulo, Brazil, in November 27-29, 2023..The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:?.Part I: exploring new frontiers in music therapy; network danc作者: medieval 時間: 2025-3-30 10:24
Intergenerational Transfers and Growth ranging from sharing recent findings to influencing public opinions. Through science communication and visualization, this article contributes to the evolving landscape of effective scientific discourse and knowledge dissemination.作者: 反感 時間: 2025-3-30 16:01 作者: 駁船 時間: 2025-3-30 20:07
Kirsten Hermann,Angela Bittner-Fesselerart images are generated in real-time. We have confirmed that our method can generate glitches with regularity assuming the filtering of PNGs. This research proposes a method of art expression across sound and image and is an attempt to explore the performance of glitch art.作者: 避開 時間: 2025-3-30 22:22
Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Pl ranging from sharing recent findings to influencing public opinions. Through science communication and visualization, this article contributes to the evolving landscape of effective scientific discourse and knowledge dissemination.作者: CAND 時間: 2025-3-31 02:47 作者: 易于出錯 時間: 2025-3-31 07:57 作者: Pelago 時間: 2025-3-31 12:11
Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in ral heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understan