派博傳思國際中心

標(biāo)題: Titlebook: Arts and Technology; Third International Giorgio Michelis,Francesco Tisato,Diego Bernini Conference proceedings 2013 ICST Institute for Co [打印本頁]

作者: invoke    時(shí)間: 2025-3-21 16:59
書目名稱Arts and Technology影響因子(影響力)




書目名稱Arts and Technology影響因子(影響力)學(xué)科排名




書目名稱Arts and Technology網(wǎng)絡(luò)公開度




書目名稱Arts and Technology網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Arts and Technology被引頻次




書目名稱Arts and Technology被引頻次學(xué)科排名




書目名稱Arts and Technology年度引用




書目名稱Arts and Technology年度引用學(xué)科排名




書目名稱Arts and Technology讀者反饋




書目名稱Arts and Technology讀者反饋學(xué)科排名





作者: MITE    時(shí)間: 2025-3-21 21:51
Exhibiting Poetry in Public Places Using a Network of Scattered QR Codesunaccustomed to. We thus came up with codepoetry, a poetry game in the city. A large number of QR barcodes, spray painted on walls around central Athens using a large metallic stencil, tempt passers-by into scanning them using a smartphone in order to reveal a random poem from a curated online colle
作者: Emg827    時(shí)間: 2025-3-22 04:03

作者: 同位素    時(shí)間: 2025-3-22 08:06
How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit Appn be connected and attracted by a given institution. Hence, a successful communication strategy includes outreach activities, which very often involve the use of digital technologies. In fact, digital literacy is progressively increasing and, hence, providing a universal language that can be utilize
作者: 代替    時(shí)間: 2025-3-22 12:28

作者: 帶傷害    時(shí)間: 2025-3-22 16:53

作者: savage    時(shí)間: 2025-3-22 19:55
Assistive Synchronised Music Improvisationory workshops with a group of adult learners with mobility issues, a pattern based musical-model is defined. Employing a synchronised pattern-based approach to music generation a prototype ‘instrument’ has been realised that brings together key assistive and musical features that were identified as
作者: 繁榮地區(qū)    時(shí)間: 2025-3-23 00:41
Neuroaesthetic Resonanceia movement alone is catalyst of the work where motivated fun through ludic engagement is core. Innovation of apparatus and methods in non-formal rehabilitation via matching digital media plasticity to human performance plasticity are foci. System adaptions according to abilities offer a generic sol
作者: Agronomy    時(shí)間: 2025-3-23 02:45
Digital-Foley and Live Performancepulation and physical computing. A variety of approaches to electronic sound-production and control are described along with first-hand reflections on the expressivity and control that are offered by each within a context of live drama. In redefining digital-Foley, design considerations are outlined
作者: Nibble    時(shí)間: 2025-3-23 09:27

作者: Cumulus    時(shí)間: 2025-3-23 11:17

作者: judicial    時(shí)間: 2025-3-23 16:32

作者: amenity    時(shí)間: 2025-3-23 19:01
Aesthetics of ‘We’ Human-and-Technologynology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat
作者: SHRIK    時(shí)間: 2025-3-24 00:51

作者: COKE    時(shí)間: 2025-3-24 04:58
Studying the Effect of Creative Joint Action on Musicians’ Behaviorcal test bed to investigate non-verbal social behavior, to compare the expressive movement of violinists when playing solo or in a string quartet ensemble. In the presented study, by measuring its Sample Entropy, we observe that the movement of a musician’s head in creative joint action is more regu
作者: 索賠    時(shí)間: 2025-3-24 06:46

作者: 語言學(xué)    時(shí)間: 2025-3-24 14:22
Modeling Interaction in Rehearsalss were to rehearse a jazz piece, and their progress was documented on video and in self-reports. The visible interaction between the musicians was then modeled in sequence diagrams using Unified Modeling Language (UML). The diagrams show a progress from verbal communication between the musicians tow
作者: Coronary    時(shí)間: 2025-3-24 18:51
The Choreographer in Action: Hints for Augmented Choreographys, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp
作者: 勛章    時(shí)間: 2025-3-24 20:50
Social Exploration of 1D Gamesnd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D
作者: RENIN    時(shí)間: 2025-3-25 00:46
https://doi.org/10.1057/9780230535770ge frames; creating a photo app in Android to re-use these frames as guides for a frame-by-frame reenactment; and finally reassembling the collected images into a new video. Through the affordances of digital and mobile media, it allowed participants in New York and Teheran to create a shared dance
作者: 裁決    時(shí)間: 2025-3-25 04:04

作者: calamity    時(shí)間: 2025-3-25 10:20

作者: 一大群    時(shí)間: 2025-3-25 14:19

作者: Slit-Lamp    時(shí)間: 2025-3-25 19:12

作者: 柔美流暢    時(shí)間: 2025-3-25 23:23

作者: 悅耳    時(shí)間: 2025-3-26 04:09

作者: 不知疲倦    時(shí)間: 2025-3-26 07:10
https://doi.org/10.1007/978-3-476-03976-7ia movement alone is catalyst of the work where motivated fun through ludic engagement is core. Innovation of apparatus and methods in non-formal rehabilitation via matching digital media plasticity to human performance plasticity are foci. System adaptions according to abilities offer a generic sol
作者: 消滅    時(shí)間: 2025-3-26 08:39

作者: figure    時(shí)間: 2025-3-26 15:54

作者: 職業(yè)拳擊手    時(shí)間: 2025-3-26 19:37

作者: 連鎖,連串    時(shí)間: 2025-3-26 21:11
https://doi.org/10.1007/978-3-476-02752-8analysis already studied and applied to the processes of artistic expression using conventional means and techniques, this study crosses over to the new field of code art. The development of a visual discourse for self expression using traditional art methods is approached as a bridge for the unders
作者: 連系    時(shí)間: 2025-3-27 04:59
https://doi.org/10.1007/978-3-476-03975-0nology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat
作者: 消耗    時(shí)間: 2025-3-27 06:09
https://doi.org/10.1007/978-3-476-03975-0ns became authentic open-ended games. This article explores the aesthetic experience with an interactive art installation called .. An empirical study was conducted using an Interpretative Phenomenological Analysis approach with the purpose to understand the influence of playfulness in the construct
作者: 精確    時(shí)間: 2025-3-27 11:51

作者: 獨(dú)特性    時(shí)間: 2025-3-27 17:20

作者: 取回    時(shí)間: 2025-3-27 18:24

作者: arthroplasty    時(shí)間: 2025-3-27 22:43
Versicherung im Rahmen der Filmproduktion,s, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp
作者: altruism    時(shí)間: 2025-3-28 05:14
https://doi.org/10.1007/978-3-476-00212-9nd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D
作者: Expiration    時(shí)間: 2025-3-28 09:31

作者: Ige326    時(shí)間: 2025-3-28 14:02

作者: ULCER    時(shí)間: 2025-3-28 17:33

作者: 砍伐    時(shí)間: 2025-3-28 20:52
The Sense Making Process in ,ns became authentic open-ended games. This article explores the aesthetic experience with an interactive art installation called .. An empirical study was conducted using an Interpretative Phenomenological Analysis approach with the purpose to understand the influence of playfulness in the construction of meaning in ..
作者: Graduated    時(shí)間: 2025-3-28 23:42

作者: 同步左右    時(shí)間: 2025-3-29 04:12
The Choreographer in Action: Hints for Augmented Choreographys, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreography.
作者: 碳水化合物    時(shí)間: 2025-3-29 09:39

作者: 細(xì)胞學(xué)    時(shí)間: 2025-3-29 14:38

作者: 陳腐的人    時(shí)間: 2025-3-29 16:58

作者: irritation    時(shí)間: 2025-3-29 19:43

作者: nonradioactive    時(shí)間: 2025-3-30 02:12
https://doi.org/10.1057/9780230535770ge frames; creating a photo app in Android to re-use these frames as guides for a frame-by-frame reenactment; and finally reassembling the collected images into a new video. Through the affordances of digital and mobile media, it allowed participants in New York and Teheran to create a shared dance performance as digital activist art.
作者: BATE    時(shí)間: 2025-3-30 05:12
https://doi.org/10.1007/978-3-476-03975-0ns became authentic open-ended games. This article explores the aesthetic experience with an interactive art installation called .. An empirical study was conducted using an Interpretative Phenomenological Analysis approach with the purpose to understand the influence of playfulness in the construction of meaning in ..
作者: conduct    時(shí)間: 2025-3-30 09:06
https://doi.org/10.1007/978-3-322-97489-1cal test bed to investigate non-verbal social behavior, to compare the expressive movement of violinists when playing solo or in a string quartet ensemble. In the presented study, by measuring its Sample Entropy, we observe that the movement of a musician’s head in creative joint action is more regular with respect to the solo condition.
作者: glacial    時(shí)間: 2025-3-30 12:39

作者: 刀鋒    時(shí)間: 2025-3-30 18:23

作者: frivolous    時(shí)間: 2025-3-30 21:16

作者: 他很靈活    時(shí)間: 2025-3-31 02:51

作者: Tartar    時(shí)間: 2025-3-31 08:18

作者: frenzy    時(shí)間: 2025-3-31 12:40

作者: 復(fù)習(xí)    時(shí)間: 2025-3-31 15:37

作者: fabricate    時(shí)間: 2025-3-31 17:48
Exploiting Latest Technologies for RF Sounding’s Evolutionm a spectrum analyser, thus taking into account also the whole uplink, and position data acquired from a Microsoft Kinect in order to realize localization inside the equipped area, without the need for the users to wear an active device.
作者: 尖牙    時(shí)間: 2025-3-31 21:52
1867-8211 efully selected and reviewed from 31 submissions and are organized in topical sections on: art and technology in action, music and technology in action, reflecting on art and technology, understanding the artistic practice, and at the boundaries.978-3-642-37981-9978-3-642-37982-6Series ISSN 1867-8211 Series E-ISSN 1867-822X
作者: Accessible    時(shí)間: 2025-4-1 04:50
https://doi.org/10.1007/978-1-4614-7175-2e robots. Furthermore, data from control computers are utilized for the musical sound modulation. As the sequence of movements is not deterministic the resulting musical structure is unique in each performance.
作者: 運(yùn)動(dòng)吧    時(shí)間: 2025-4-1 08:14

作者: Forage飼料    時(shí)間: 2025-4-1 13:28
Werk, Genre, Gattung; Format und Programm, technology-independent and conceptual point of view. By comparing our take on AR with common manifestations of AR, we identify possible directions for future research and AR (art) works, such as the use of non-visual modalities and the design of novel interactions between the virtual and the real.
作者: 裝入膠囊    時(shí)間: 2025-4-1 14:51

作者: BROW    時(shí)間: 2025-4-1 21:34





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