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標(biāo)題: Titlebook: Artificial Intelligence in Education; 20th International C Seiji Isotani,Eva Millán,Rose Luckin Conference proceedings 2019 Springer Nature [打印本頁]

作者: Exaltation    時間: 2025-3-21 18:22
書目名稱Artificial Intelligence in Education影響因子(影響力)




書目名稱Artificial Intelligence in Education影響因子(影響力)學(xué)科排名




書目名稱Artificial Intelligence in Education網(wǎng)絡(luò)公開度




書目名稱Artificial Intelligence in Education網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Artificial Intelligence in Education被引頻次




書目名稱Artificial Intelligence in Education被引頻次學(xué)科排名




書目名稱Artificial Intelligence in Education年度引用




書目名稱Artificial Intelligence in Education年度引用學(xué)科排名




書目名稱Artificial Intelligence in Education讀者反饋




書目名稱Artificial Intelligence in Education讀者反饋學(xué)科排名





作者: 短程旅游    時間: 2025-3-21 22:17

作者: 埋葬    時間: 2025-3-22 04:15

作者: FID    時間: 2025-3-22 05:44

作者: 錯誤    時間: 2025-3-22 10:13

作者: negligence    時間: 2025-3-22 15:16

作者: 生存環(huán)境    時間: 2025-3-22 20:26
Claudio G. Müller,Fernando Sandoval-Arzagahese results will be employed in the US Army’s Generalized Intelligent Framework for Tutoring system (GIFT) to develop a pedagogical template that adapts on relevant traits for instruction, interventions, and feedback to support accelerated learning.
作者: CLAIM    時間: 2025-3-23 00:54

作者: 兩種語言    時間: 2025-3-23 04:22

作者: 懶惰民族    時間: 2025-3-23 07:37
https://doi.org/10.1057/9780230116009ources to the students’ learning rate. So as to address this research question, we designed an experiment where students were asked to learn a short lesson about Esperanto. Our results show that some gaze characteristics are correlated with recall in memory.
作者: 有機體    時間: 2025-3-23 11:54
Ergebnisse der empirischen Untersuchung,. In this work, we compare two different types of neural networks for this application: autoencoders (AE) and variational autoencoders (VAE). Not only can these neural networks be used as similar predictive models, but they can recover and interpret parameters in the same way as in the IRT approaches.
作者: 共同給與    時間: 2025-3-23 16:59
Methodik der empirischen Untersuchung,pare the accuracy of models with unimodal and multimodal data, and show that multimodal data leads to more accurate classifications of the candidates. We argue that when evaluating the social and emotional aspects of tutoring, multimodal data might be more preferrable.
作者: extract    時間: 2025-3-23 18:31
Managing the Insider-Outsider Dilemmas,d for a non-subjective, data-driven approach. However, such approaches are known to suffer from a potential overload of factors, which may not all be relevant to the prediction task. As a result, we reached a very promising 80% of accuracy, and performed explicit extraction of the main factors leading to student dropout.
作者: 同步信息    時間: 2025-3-24 01:21
https://doi.org/10.1007/978-1-137-51208-6de students with a game experience. The aim of our research is to compare and evaluate a list of components. Our results can serve as guidance for choosing components in educational environments and, furthermore, they can be a great support for teachers to design gamified courses.
作者: Keratin    時間: 2025-3-24 06:06

作者: aristocracy    時間: 2025-3-24 10:03

作者: 柔軟    時間: 2025-3-24 13:25

作者: compel    時間: 2025-3-24 17:29
Early Dropout Prediction for Programming Courses Supported by Online Judgesd for a non-subjective, data-driven approach. However, such approaches are known to suffer from a potential overload of factors, which may not all be relevant to the prediction task. As a result, we reached a very promising 80% of accuracy, and performed explicit extraction of the main factors leading to student dropout.
作者: FOLLY    時間: 2025-3-24 21:48

作者: 使堅硬    時間: 2025-3-25 02:16

作者: propose    時間: 2025-3-25 07:07
Conscientiousness, Honesty-Humility, and Analogical/Creative Reasoning: Implications for Instructionhese results will be employed in the US Army’s Generalized Intelligent Framework for Tutoring system (GIFT) to develop a pedagogical template that adapts on relevant traits for instruction, interventions, and feedback to support accelerated learning.
作者: Countermand    時間: 2025-3-25 09:40

作者: WITH    時間: 2025-3-25 13:53

作者: EVADE    時間: 2025-3-25 19:27

作者: 轉(zhuǎn)向    時間: 2025-3-25 23:37
0302-9743 ion; Models of teaching and learning; Learning contexts and informal learning; Evaluation; Innovative applications; Intelligent techniques to support disadvantaged schools and students, inequity and inequality in education.?.978-3-030-23206-1978-3-030-23207-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 離開就切除    時間: 2025-3-26 03:34
https://doi.org/10.1057/9780230116009ents embedding their preferred strategies. In sum, these results can be viewed as preliminary evidence of the meaningfulness to account for second language learners’ preferences towards balancing adaptively the type of strategies employed by dialogue agents to motivate learners towards communication in the target second language.
作者: 可卡    時間: 2025-3-26 07:28

作者: prostatitis    時間: 2025-3-26 10:03

作者: Uncultured    時間: 2025-3-26 13:42

作者: 弄臟    時間: 2025-3-26 20:41

作者: excrete    時間: 2025-3-26 21:24

作者: 含水層    時間: 2025-3-27 01:44

作者: 使苦惱    時間: 2025-3-27 07:04

作者: NATAL    時間: 2025-3-27 11:14
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning from 58 students while problem solving in a game-based learning environment. Results suggest students with different goal orientations use metacognitive processes differently but found no differences in learning. Findings have implications for measuring motivation using multiple data channels to de
作者: 恭維    時間: 2025-3-27 17:26

作者: palette    時間: 2025-3-27 19:18
The Value of Multimodal Data in Classification of Social and Emotional Aspects of Tutoringns of skills, abilities and knowledge. Here, we present the results of our investigation on the particular personal, emotional, and experience traits of tutors who are likely to be successful at social and emotional aspects of tutoring. In particular, we present our approach to measure the social an
作者: 漂亮才會豪華    時間: 2025-3-28 01:06

作者: 不能仁慈    時間: 2025-3-28 06:02
Learners’ Gaze Behaviors and Metacognitive Judgments with an Agent-Based Multimedia Environmentelf-regulated learning (SRL) strategy use (e.g., metacognition) while presenting information on several human body systems. Participants completed a self-paced task to study the influence of relevant content and an agents’ expressed emotions on metacognitive judgments, gaze behaviors, and science le
作者: nutrients    時間: 2025-3-28 07:50
Online Assessment of Belief Biases and Their Impact on the Acceptance of Fallacious Reasoningmined the impact of belief bias on the user’s ability to identify logical fallacies in political arguments. We found that participants had more difficulty identifying logical fallacies in arguments that aligned with their own political beliefs. Interestingly, this effect diminishes with practice. Th
作者: 難解    時間: 2025-3-28 14:21
Early Dropout Prediction for Programming Courses Supported by Online Judgesuce the teacher’s workload. There is some evidence that online judges also help in reducing dropout. Nevertheless, there is still a high level of dropout noticeable in introductory programming classes. In this sense, the objective of this work is to develop and validate a method for predicting stude
作者: 不整齊    時間: 2025-3-28 15:48
Developing a Deep Learning-Based Affect Recognition System for Young Childrennt of various systems to capture learners’ emotional states. Young children are one of the biggest learner groups in digital learning environments, but these studies have rarely targeted them. Our current study leverages computer vision and deep learning to analyze young childrens’ learning-related
作者: pulmonary-edema    時間: 2025-3-28 20:58

作者: 跳動    時間: 2025-3-29 02:51
Bayesian Diagnosis Tracing: Application of Procedural Misconceptions in Knowledge Tracingprocedure misconceptions. Using a novel dataset with actual student responses, this paper shows the BDT model has better interpretability of the latent factor and minor improvement in out-sample predictability in some specification than the BKT model.
作者: CODE    時間: 2025-3-29 05:11
Analysis of Gamification Elements. A Case Study in a Computer Science Courses. This technique can be used in different sectors like health, marketing, politics or education. In this paper we have focused on education. There are many papers related to the impact that this methodology has on the student’s learning, but only a few of them delve into the gamified elements. They
作者: engrossed    時間: 2025-3-29 09:31
Towards Adaptive Worked-Out Examples in an Intelligent Tutoring Systemthree versions of our Intelligent Tutoring System for Computer Science, one that does not include WOEs, and two that differ as concerns WOE length and content. We found that shorter WOEs are more effective for advanced students, whereas novice students learned the same, no matter the presence or len
作者: Confidential    時間: 2025-3-29 14:57

作者: Missile    時間: 2025-3-29 18:18
https://doi.org/10.1057/9780230116016 from 58 students while problem solving in a game-based learning environment. Results suggest students with different goal orientations use metacognitive processes differently but found no differences in learning. Findings have implications for measuring motivation using multiple data channels to design adaptive game-based learning environments.
作者: cumulative    時間: 2025-3-29 21:40
Kelly LeCouvie,Jennifer Pendergastprocedure misconceptions. Using a novel dataset with actual student responses, this paper shows the BDT model has better interpretability of the latent factor and minor improvement in out-sample predictability in some specification than the BKT model.
作者: 除草劑    時間: 2025-3-30 00:26

作者: PANEL    時間: 2025-3-30 07:27

作者: 感染    時間: 2025-3-30 09:04

作者: 極少    時間: 2025-3-30 14:04
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning from 58 students while problem solving in a game-based learning environment. Results suggest students with different goal orientations use metacognitive processes differently but found no differences in learning. Findings have implications for measuring motivation using multiple data channels to design adaptive game-based learning environments.
作者: jaunty    時間: 2025-3-30 17:55
Bayesian Diagnosis Tracing: Application of Procedural Misconceptions in Knowledge Tracingprocedure misconceptions. Using a novel dataset with actual student responses, this paper shows the BDT model has better interpretability of the latent factor and minor improvement in out-sample predictability in some specification than the BKT model.
作者: 臥虎藏龍    時間: 2025-3-30 22:44
Towards Adaptive Worked-Out Examples in an Intelligent Tutoring Systemthree versions of our Intelligent Tutoring System for Computer Science, one that does not include WOEs, and two that differ as concerns WOE length and content. We found that shorter WOEs are more effective for advanced students, whereas novice students learned the same, no matter the presence or length of the WOE.
作者: Ebct207    時間: 2025-3-31 03:51

作者: FLAG    時間: 2025-3-31 07:46

作者: IVORY    時間: 2025-3-31 10:53
Denise Kenyon-Rouvinez,John L. Wardg a topic modeling algorithm to identify a set of editor roles from a vocabulary capturing three aspects of student revision behaviors: operation, purpose, and position. We validate the identified roles by showing that modeling the editor roles that students take when revising a paper not only accou
作者: Retrieval    時間: 2025-3-31 17:08
Aysha Nadheer,Fatima S. Alawani,Ramo Palali?ose a way to model degrees and majors and define a contraction that takes the curriculum of a degree program and defines a smaller set of courses to approximate it. For example, a computer science degree curriculum could be generated that takes three years to complete instead of four (a 75% contract
作者: LARK    時間: 2025-3-31 20:37
https://doi.org/10.1057/9780230116009ncing their willingness to communicate (WTC) in a second language. We found that the combination of both strategies is, in general, the most preferred by learners. However, perception, as well as effects of the support provided by these strategies seem to vary according to learners’ level of willing
作者: FIN    時間: 2025-4-1 00:30
https://doi.org/10.1057/9780230116009cational methods and in a personalized way. However, evaluating precisely what they recall at the end of the learning process remains a complex task. In this paper, we study if there are correlations between memory and gaze data in the context of e-education. Our long-term goal is to model the memor
作者: 后來    時間: 2025-4-1 03:31
https://doi.org/10.1057/9780230116016. However, students typically fail to construct complete models. In order to identify ways to support learners without restricting them, we look at the literature of Productive Failure and Invention activities (often termed PS-I, Problem Solving before Instruction). PS-I activities are designed to f
作者: 粗俗人    時間: 2025-4-1 09:44
https://doi.org/10.1057/9780230116016 from 58 students while problem solving in a game-based learning environment. Results suggest students with different goal orientations use metacognitive processes differently but found no differences in learning. Findings have implications for measuring motivation using multiple data channels to de
作者: 震驚    時間: 2025-4-1 12:35
Ergebnisse der empirischen Untersuchung,ented by continuous variables which influence the individual’s performance on a test. Item response theory (IRT) models structure this relation, defining specific functions between the knowledge of the individual, and the probability of answering an item correctly. Previous research implies that neu




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