派博傳思國際中心

標題: Titlebook: Artificial Intelligence in Education; 18th International C Elisabeth André,Ryan Baker,Benedict du Boulay Conference proceedings 2017 Spring [打印本頁]

作者: CRUST    時間: 2025-3-21 18:04
書目名稱Artificial Intelligence in Education影響因子(影響力)




書目名稱Artificial Intelligence in Education影響因子(影響力)學科排名




書目名稱Artificial Intelligence in Education網絡公開度




書目名稱Artificial Intelligence in Education網絡公開度學科排名




書目名稱Artificial Intelligence in Education被引頻次




書目名稱Artificial Intelligence in Education被引頻次學科排名




書目名稱Artificial Intelligence in Education年度引用




書目名稱Artificial Intelligence in Education年度引用學科排名




書目名稱Artificial Intelligence in Education讀者反饋




書目名稱Artificial Intelligence in Education讀者反饋學科排名





作者: Hyaluronic-Acid    時間: 2025-3-21 21:46
978-3-319-61424-3Springer International Publishing AG 2017
作者: glowing    時間: 2025-3-22 03:54

作者: Ornament    時間: 2025-3-22 07:54
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/b/image/162442.jpg
作者: Ambulatory    時間: 2025-3-22 12:34
Delinquency Prevention and Labelingt have been demonstrated. Our work focuses on Invention activities, inquiry activities in which students generate representations that explain data presented as contrasting cases. To help teachers implement these activities in their classrooms, we have created and pilot-tested a dedicated adaptive c
作者: MELON    時間: 2025-3-22 13:06

作者: 撫慰    時間: 2025-3-22 18:41

作者: accordance    時間: 2025-3-23 00:48

作者: entrance    時間: 2025-3-23 02:25

作者: sorbitol    時間: 2025-3-23 09:02
https://doi.org/10.1007/978-1-4615-7029-5he group. In this paper we combine data-mining and visualization tools to support teachers’ understanding of learners’ activities in an inquiry based learning environment. We use supervised learning to recognize salient states of activity in the group’s work, such as reaching a solution to a problem
作者: Archipelago    時間: 2025-3-23 12:14
Multiproblem Families and the Communityting tasks. Many task domains have problem-solving procedures that express how tasks can be solved by applying steps or rules in a controlled way. In this paper we collect established ITS design principles, and use the principles to compare and evaluate existing ITS paradigms with respect to the way
作者: 字謎游戲    時間: 2025-3-23 15:00

作者: Cerumen    時間: 2025-3-23 21:58

作者: 解開    時間: 2025-3-24 00:21

作者: 預防注射    時間: 2025-3-24 04:03
https://doi.org/10.1007/978-3-642-72788-7e to address distinct instructional needs of this population. This paper reports on development and testing of a version of Interactive Strategy Training for Active Reading and Thinking (iSTART) for Adult Literacy Learners (iSTART-ALL) We describe modifications of iSTART to accommodate adult literac
作者: ELATE    時間: 2025-3-24 08:10

作者: 高貴領導    時間: 2025-3-24 12:35
,Représentabilité du foncteur c x p,ng learning with MetaTutor, a hypermedia-based intelligent tutoring systems. We used eye tracking to capture visual attention to the PAs, and our results reveal specific visual attention-related metrics (e.g., fixation rate, longest fixations) that are significantly influenced by learning depending
作者: WITH    時間: 2025-3-24 17:59
Spousal and Elderly Sexual Abuse,omatically learn a bug library of erroneous patterns from students’ programs. We propose abstract-syntax-tree (AST) patterns as features for learning rules to distinguish between correct and incorrect programs. We use these rules to debug student programs: rules for incorrect programs (buggy rules)
作者: Cleave    時間: 2025-3-24 21:39
Personal Solutions to Family Abuse,ionship between students’ ., i.e. . and . i.e. . during inquiry. Inquiry practices include generating hypotheses, collecting data, interpreting data, warranting claims, and communicating findings [.]. The first four practices involve “doing” science, whereas the last involves writing scientific expl
作者: innate    時間: 2025-3-25 01:44

作者: Customary    時間: 2025-3-25 06:19
Theodore Jacob,Daniel L. Tennenbaumchallenging text. This study examined the effects of extended game-based practice within the system as well as the effects of two metacognitive supports implemented within this practice. High school students (n?=?234) were either assigned to an iSTART treatment condition or a control condition. With
作者: 前兆    時間: 2025-3-25 08:24
https://doi.org/10.1057/9780230590083learning behaviors captured in these data provide a wealth of information on student learning, which stealth assessment can utilize to unobtrusively draw inferences about student knowledge to provide tailored problem-solving support. In this paper, we present a long short-term memory network (LSTM)-
作者: Incise    時間: 2025-3-25 12:51

作者: 模仿    時間: 2025-3-25 18:49
An Adaptive Coach for Invention Activitiest have been demonstrated. Our work focuses on Invention activities, inquiry activities in which students generate representations that explain data presented as contrasting cases. To help teachers implement these activities in their classrooms, we have created and pilot-tested a dedicated adaptive c
作者: Facet-Joints    時間: 2025-3-25 21:32
Evaluating the Effect of Uncertainty Visualisation in Open Learner Models on Students’ Metacognitiverch has investigated the impact of the visualisation when the OLM shows the conflict (i.e., uncertainty) between the system’s beliefs about student knowledge and students’ confidence in the correctness of their answers. We deployed such an OLM and studied its use. The impact of the uncertainty visua
作者: Meager    時間: 2025-3-26 02:11

作者: 犬儒主義者    時間: 2025-3-26 04:45

作者: Fraudulent    時間: 2025-3-26 09:32

作者: 共和國    時間: 2025-3-26 15:32
Keeping the Teacher in the Loop: Technologies for Monitoring Group Learning in Real-Timehe group. In this paper we combine data-mining and visualization tools to support teachers’ understanding of learners’ activities in an inquiry based learning environment. We use supervised learning to recognize salient states of activity in the group’s work, such as reaching a solution to a problem
作者: 我要威脅    時間: 2025-3-26 17:03
An Extensible Domain-Specific Language for Describing Problem-Solving Proceduresting tasks. Many task domains have problem-solving procedures that express how tasks can be solved by applying steps or rules in a controlled way. In this paper we collect established ITS design principles, and use the principles to compare and evaluate existing ITS paradigms with respect to the way
作者: Blanch    時間: 2025-3-26 23:49

作者: figurine    時間: 2025-3-27 02:06
Algorithm for Uniform Test Assembly Using a Maximum Clique Problem and Integer Programminguivalent test specifications (i.e., qualities indicated by test information functions based on item response theory). For uniform test assembly, one of most important issues is to increase the number of assembled tests. This study proposes a new algorithm, RIPMCP, to improve the number of assembled
作者: 規(guī)范要多    時間: 2025-3-27 08:40
Personalized Tag-Based Knowledge Diagnosis to Predict the Quality of Answers in a Community of Learnstions, in short to meet their knowledge needs. Such professionals are essentially engaged in lifelong learning, and the platform that helps them interact with each other essentially supports a community of professional learners. In our research we have been studying one such community, the communit
作者: 尊敬    時間: 2025-3-27 11:01

作者: 平淡而無味    時間: 2025-3-27 14:36

作者: 朝圣者    時間: 2025-3-27 17:51

作者: 可卡    時間: 2025-3-28 01:55

作者: pantomime    時間: 2025-3-28 05:13
Dusting Off the Messy Middle: Assessing Students’ Inquiry Skills Through Doing and Writingionship between students’ ., i.e. . and . i.e. . during inquiry. Inquiry practices include generating hypotheses, collecting data, interpreting data, warranting claims, and communicating findings [.]. The first four practices involve “doing” science, whereas the last involves writing scientific expl
作者: OUTRE    時間: 2025-3-28 06:18

作者: receptors    時間: 2025-3-28 14:26

作者: 挑剔小責    時間: 2025-3-28 18:36
Inducing Stealth Assessors from Game Interaction Datalearning behaviors captured in these data provide a wealth of information on student learning, which stealth assessment can utilize to unobtrusively draw inferences about student knowledge to provide tailored problem-solving support. In this paper, we present a long short-term memory network (LSTM)-
作者: 變態(tài)    時間: 2025-3-28 19:55
Delinquency Prevention and Labeling present evidence from our pilot tests that illustrate the tutor’s versatility and provide preliminary evidence of its effectiveness. The contributions of the work are: identifying an adaptive coaching strategy for Invention tasks that balances structuring and problematizing, and an automated coach
作者: 向前變橢圓    時間: 2025-3-29 01:52

作者: 種屬關系    時間: 2025-3-29 05:42
https://doi.org/10.1007/978-1-4615-7029-5T are compatible with that of a human domain expert. Teachers were able to use the system successfully to make intervention decisions in groups when deemed necessary, without overwhelming them with information. Our results demonstrate how AI can be used to augment existing educational environments t
作者: electrolyte    時間: 2025-3-29 08:17
https://doi.org/10.1057/978-1-137-58073-3 They last worked on post-test of the previous plus four new problems (called ‘transfer task’). As a result, in both schools, the numbers of MIF-answers (the erroneous answers supposed due to MIF misconception) in learning task decreased significantly between pre-test and post-test. Effect sizes of
作者: Mitigate    時間: 2025-3-29 12:21
https://doi.org/10.1007/978-3-642-72788-7ased knowledge model and a Naive Bayes model in making predictions. We measured the success of our predictions using 10-fold cross validation, root mean square deviation, and mean absolute error. Over different sample sizes and different numbers of tags, we achieved prediction accuracy ranging betwe
作者: Osteoporosis    時間: 2025-3-29 16:26
https://doi.org/10.1007/978-3-642-72788-7y positive reactions to the narrative. Results also revealed that task performance was strongly related to individual difference scores on reading comprehension assessments, and more so with higher-level comprehension skills than basic word-level skills, providing concurrent validity for the interac
作者: PALSY    時間: 2025-3-29 19:43

作者: ablate    時間: 2025-3-30 02:15
https://doi.org/10.1057/9780230590083udent game-based learning interaction data outperform comparable models that required labor-intensive hand-engineering of input features. The findings suggest that the LSTM-based approach holds significant promise for evidence modeling in stealth assessment.
作者: Consensus    時間: 2025-3-30 05:58

作者: mediocrity    時間: 2025-3-30 09:24
Improving Sensor-Free Affect Detection Using Deep Learning, such as recurrent neural networks (RNNs), have been applied to a range of other domains including pattern recognition and natural language processing with success, but have only recently been attempted in educational contexts. In this work, we construct new “deep” sensor-free affect detectors and
作者: 無所不知    時間: 2025-3-30 12:30

作者: contrast-medium    時間: 2025-3-30 16:54

作者: concentrate    時間: 2025-3-30 20:54

作者: FADE    時間: 2025-3-31 01:03

作者: ethereal    時間: 2025-3-31 05:48
Automatic Extraction of AST Patterns for Debugging Student Programsy classify over 85% of programs based only on their structural features. For approximately 73% of incorrect submissions, we are able to generate hints that were implemented by the student in some subsequent submission.
作者: motivate    時間: 2025-3-31 09:17
Inducing Stealth Assessors from Game Interaction Dataudent game-based learning interaction data outperform comparable models that required labor-intensive hand-engineering of input features. The findings suggest that the LSTM-based approach holds significant promise for evidence modeling in stealth assessment.
作者: 疲勞    時間: 2025-3-31 15:49

作者: 競選運動    時間: 2025-3-31 20:54
The Federal Government and the Familycal structure on which textual complexity indices were subsequently applied. The stepwise regression model explained 30.5% of the variance in students’ scores, while a Discriminant Function Analysis predicted with substantial accuracy (75.1%) whether they are high or low performance students.
作者: arthroplasty    時間: 2025-3-31 23:07

作者: 無目標    時間: 2025-4-1 02:37

作者: 刺耳的聲音    時間: 2025-4-1 10:04

作者: ostrish    時間: 2025-4-1 12:00
https://doi.org/10.1007/978-1-4899-0801-8he agents’ informal discourse yielded higher performance, but elicited higher report of text difficulty and mind wandering. This discourse also caused longer response time and lower arousal. The implications are discussed.
作者: 正式演說    時間: 2025-4-1 18:14

作者: 織布機    時間: 2025-4-1 18:49





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
贺兰县| 儋州市| 揭西县| 胶南市| 勐海县| 大化| 兴文县| 千阳县| 乌鲁木齐县| 乐至县| 商南县| 阿克苏市| 枣强县| 青浦区| 永仁县| 师宗县| 长沙市| 平舆县| 崇文区| 贵州省| 扬州市| 顺平县| 绵竹市| 北宁市| 靖西县| 丰镇市| 长沙县| 昌宁县| 乌苏市| 闽清县| 甘肃省| 连山| 南开区| 新建县| 天峨县| 乳山市| 阳东县| 拉萨市| 措美县| 宁陕县| 景泰县|