標(biāo)題: Titlebook: Artificial Intelligence in Education; 17th International C Cristina Conati,Neil Heffernan,M. Felisa Verdejo Conference proceedings 2015 Spr [打印本頁] 作者: 我沒有辱罵 時間: 2025-3-21 19:07
書目名稱Artificial Intelligence in Education影響因子(影響力)
書目名稱Artificial Intelligence in Education影響因子(影響力)學(xué)科排名
書目名稱Artificial Intelligence in Education網(wǎng)絡(luò)公開度
書目名稱Artificial Intelligence in Education網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Artificial Intelligence in Education被引頻次
書目名稱Artificial Intelligence in Education被引頻次學(xué)科排名
書目名稱Artificial Intelligence in Education年度引用
書目名稱Artificial Intelligence in Education年度引用學(xué)科排名
書目名稱Artificial Intelligence in Education讀者反饋
書目名稱Artificial Intelligence in Education讀者反饋學(xué)科排名
作者: opportune 時間: 2025-3-21 23:13 作者: Hypomania 時間: 2025-3-22 03:22 作者: Indurate 時間: 2025-3-22 07:18 作者: investigate 時間: 2025-3-22 09:39
Family Patterns — Convergence or Divergencelogical-based affect detection. Videos of students playing an educational physics game were collected in a noisy computer-enabled classroom environment where students conversed with each other, moved around, and gestured. Trained observers provided real-time annotations of learning-centered affectiv作者: Foreknowledge 時間: 2025-3-22 16:38 作者: 我們的面粉 時間: 2025-3-22 19:12
The European Family — Made in the OECD? gaming experience. This paper examines game-based learning for a population of middle school learners in the US, where female students tend to have less gaming experience than male students. In a pilot study with an early version of E., a game-based learning environment for middle school computer s作者: MORT 時間: 2025-3-23 01:06
https://doi.org/10.1057/9780230583146specially the case for complex simulations such as the DC Circuit Construction Kit used in this work. To deal with this complexity, we evaluate alternative representations that capture different levels of detail in student interactions. Our results show that these representations can be effectively 作者: 混合 時間: 2025-3-23 03:13 作者: 鳥籠 時間: 2025-3-23 06:00
Jeremy Staff,Nayan Ramirez,Mike Vuoloey learn to coherently link information, while organically constructing a solid knowledge base, is crucial to students’ development, but requires regular assessment and progress tracking. To this end, our aim is to provide an automated solution for analyzing and predicting students’ comprehension le作者: 減震 時間: 2025-3-23 12:45
Kathryn Edin,Laura Tach,Timothy J. Nelsonlogue act classification hold great promise, and among these, unsupervised dialogue act classifiers have the great benefit of eliminating the human dialogue act annotation effort required to label corpora. In contrast to traditional evaluation approaches which judge unsupervised dialogue act classif作者: Constrain 時間: 2025-3-23 16:09 作者: 排出 時間: 2025-3-23 19:04 作者: entice 時間: 2025-3-24 01:53 作者: 離開就切除 時間: 2025-3-24 05:01 作者: blister 時間: 2025-3-24 08:52 作者: 填料 時間: 2025-3-24 11:15 作者: 執(zhí) 時間: 2025-3-24 16:56
Automorphic forms for the modular groupthe mechanisms by which they occur are difficult to isolate in clinical settings. Computer-based learning environments (CBLE) offer the opportunity to train medical students to avoid cognitive errors by tracking the onset of these errors. The purpose of this study is to explore cognitive errors in a作者: 使出神 時間: 2025-3-24 19:40 作者: resistant 時間: 2025-3-25 01:28
https://doi.org/10.1007/978-3-319-19773-9Affective computing; Artificial neural network; Authoring tools; Cognitive modeling; Collaborative learn作者: 姑姑在炫耀 時間: 2025-3-25 04:43 作者: HEAVY 時間: 2025-3-25 09:51 作者: Gene408 時間: 2025-3-25 13:48 作者: 仇恨 時間: 2025-3-25 18:52
Educational Question Answering Motivated by Question-Specific Concept Mapsed within the educational context to facilitate learning, however the majority of works have focused on text-based answering. As an alternative, this paper proposes an approach to return answers as a concept map, which further encourages meaningful learning and knowledge organisation. Additionally, 作者: 準(zhǔn)則 時間: 2025-3-25 22:51 作者: Obstreperous 時間: 2025-3-26 03:50
Teachable Agents with Intrinsic Motivational part throughout the teaching and learning processes. Existing TA design mainly focuses on the functions and features to ensure the TA to be taught by students rather than bi-directional interaction. However, according to reciprocity theory in social psychology, if the TA can offer friendly action作者: 防銹 時間: 2025-3-26 06:05 作者: 飾帶 時間: 2025-3-26 09:45 作者: OASIS 時間: 2025-3-26 13:18 作者: 江湖騙子 時間: 2025-3-26 20:02
Comparing Representations for Learner Models in Interactive Simulationsspecially the case for complex simulations such as the DC Circuit Construction Kit used in this work. To deal with this complexity, we evaluate alternative representations that capture different levels of detail in student interactions. Our results show that these representations can be effectively 作者: 四海為家的人 時間: 2025-3-26 23:34 作者: 創(chuàng)作 時間: 2025-3-27 04:34
Predicting Comprehension from Students’ Summariesey learn to coherently link information, while organically constructing a solid knowledge base, is crucial to students’ development, but requires regular assessment and progress tracking. To this end, our aim is to provide an automated solution for analyzing and predicting students’ comprehension le作者: Cabinet 時間: 2025-3-27 05:53
A Tutorial Dialogue System for Real-Time Evaluation of Unsupervised Dialogue Act Classifiers: Explorlogue act classification hold great promise, and among these, unsupervised dialogue act classifiers have the great benefit of eliminating the human dialogue act annotation effort required to label corpora. In contrast to traditional evaluation approaches which judge unsupervised dialogue act classif作者: constitutional 時間: 2025-3-27 13:24
Positive Impact of Collaborative Chat Participation in an edX MOOCion and learning in MOOCs both point to the importance of social engagement for motivational support and overcoming difficulties with material and course procedures.?In this paper we evaluate an intervention that makes synchronous collaboration opportunities available to students in an edX MOOC. We 作者: 個阿姨勾引你 時間: 2025-3-27 16:08 作者: 異端 時間: 2025-3-27 18:41 作者: 不確定 時間: 2025-3-28 00:00
Examining the Predictive Relationship Between Personality and Emotion Traits and Learners’ Agent-Dirait studying emotions), and the emotions they reported experiencing as a result of interacting with two Pedagogical Agents (PAs - agent-directed emotions) in MetaTutor, an advanced multi-agent learning environment. Overall, significant relationships between a subset of trait emotions (trait anger, t作者: GAVEL 時間: 2025-3-28 06:05
Evaluating Human and Automated Generation of Distractors for Diagnostic Multiple-Choice Cloze Questink) questions to assess children’s reading comprehension processes. Ungrammatical distractors test syntax, nonsensical distractors test semantics, and locally plausible distractors test inter-sentential processing. 27 knowledgeable humans rated candidate answers as correct, plausible, nonsensical, o作者: placebo 時間: 2025-3-28 09:07 作者: Immunization 時間: 2025-3-28 14:05
Learning to Diagnose a Virtual Patient: an Investigation of Cognitive Errors in Medical Problem Solvthe mechanisms by which they occur are difficult to isolate in clinical settings. Computer-based learning environments (CBLE) offer the opportunity to train medical students to avoid cognitive errors by tracking the onset of these errors. The purpose of this study is to explore cognitive errors in a作者: 赦免 時間: 2025-3-28 16:55
https://doi.org/10.1057/9780230583146nts were highly attracted by the TA with dynamic needs. They statistically completed more tasks. Also, better results were obtained on students’ learning efficiency and attitude towards TA’s informational usefulness and affective interactions.作者: 矛盾 時間: 2025-3-28 20:19 作者: Simulate 時間: 2025-3-29 00:39 作者: 防御 時間: 2025-3-29 03:10
Bree Andrews,Nilu Rahman,Neethi Pintortain characteristics) experience of positive emotions (e.g., enjoyment) and minimize their experience of negative emotions (e.g., boredom). Such an approach presents a scalable and easily implemented method for creating emotionally-adaptive, agent-based learning environments, and improving learner-作者: certain 時間: 2025-3-29 11:06
Teachable Agents with Intrinsic Motivationnts were highly attracted by the TA with dynamic needs. They statistically completed more tasks. Also, better results were obtained on students’ learning efficiency and attitude towards TA’s informational usefulness and affective interactions.作者: Classify 時間: 2025-3-29 15:15 作者: conjunctiva 時間: 2025-3-29 18:44 作者: 陳舊 時間: 2025-3-29 22:07
Examining the Predictive Relationship Between Personality and Emotion Traits and Learners’ Agent-Dirrtain characteristics) experience of positive emotions (e.g., enjoyment) and minimize their experience of negative emotions (e.g., boredom). Such an approach presents a scalable and easily implemented method for creating emotionally-adaptive, agent-based learning environments, and improving learner-作者: 不適 時間: 2025-3-30 03:15 作者: 誹謗 時間: 2025-3-30 05:48 作者: 制造 時間: 2025-3-30 09:56 作者: 高深莫測 時間: 2025-3-30 12:41
Moody Agents: Affect and Discourse During Learning in a Serious Gamehe discourse of the artificial pedagogical agents was manipulated to evoke student affective states. Student emotion was measured via affect grids and discourse features were measured with computational linguistics techniques. Results indicated that learner’s arousal levels impacted learning and that language use is correlated with learning.作者: Engaged 時間: 2025-3-30 20:32 作者: BOGUS 時間: 2025-3-30 21:19 作者: 小母馬 時間: 2025-3-31 01:08 作者: expunge 時間: 2025-3-31 06:29 作者: grovel 時間: 2025-3-31 12:09
Is a Dialogue-Based Tutoring System that Emulates Helpful Co-constructed Relations During Human Tuto students learned from both versions of the system, the experimental group outperformed the control group. A particularly interesting finding is that the experimental version was especially beneficial for female students.作者: 微枝末節(jié) 時間: 2025-3-31 13:58
Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventione days, during which we compared the technology-enhanced training with a traditional learning method usually practised in schools, i.e. reading a job interview guide. The results are promising as professional career counsellors rated the pupils who trained with the system significantly better than those who learned with the traditional method.作者: 業(yè)余愛好者 時間: 2025-3-31 19:19
0302-9743 e and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas..978-3-319-19772-2978-3-319-19773-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: modifier 時間: 2025-3-31 23:16
Play as a Context for Early Learning,udy, and a method of improving Bing results is presented. Results provide a useful understanding of the capabilities of contemporary ASR engines in noisy classroom environments. Results also highlight a list of issues to be aware of when selecting an ASR engine for difficult speech recognition tasks.作者: superfluous 時間: 2025-4-1 02:29
Family Patterns — Convergence or Divergencechance level) of .658, which was similar to within-day (training and testing on data collected on the same day) AUC of .667. This work demonstrates the feasibility of generalizing face-based affect detectors across time in an ecologically valid computer-enabled classroom environment.作者: inventory 時間: 2025-4-1 09:20
The European Family — Made in the OECD? responded especially positively to the learning companion, eliminating the gender gap in reported frustration. The results suggest that introducing learning companions can directly contribute to making the benefits of game-based learning equitable for all learners.