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標(biāo)題: Titlebook: Artificial Intelligence in Education; 17th International C Cristina Conati,Neil Heffernan,M. Felisa Verdejo Conference proceedings 2015 Spr [打印本頁]

作者: 我沒有辱罵    時間: 2025-3-21 19:07
書目名稱Artificial Intelligence in Education影響因子(影響力)




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書目名稱Artificial Intelligence in Education被引頻次




書目名稱Artificial Intelligence in Education被引頻次學(xué)科排名




書目名稱Artificial Intelligence in Education年度引用




書目名稱Artificial Intelligence in Education年度引用學(xué)科排名




書目名稱Artificial Intelligence in Education讀者反饋




書目名稱Artificial Intelligence in Education讀者反饋學(xué)科排名





作者: opportune    時間: 2025-3-21 23:13

作者: Hypomania    時間: 2025-3-22 03:22

作者: Indurate    時間: 2025-3-22 07:18

作者: investigate    時間: 2025-3-22 09:39
Family Patterns — Convergence or Divergencelogical-based affect detection. Videos of students playing an educational physics game were collected in a noisy computer-enabled classroom environment where students conversed with each other, moved around, and gestured. Trained observers provided real-time annotations of learning-centered affectiv
作者: Foreknowledge    時間: 2025-3-22 16:38

作者: 我們的面粉    時間: 2025-3-22 19:12
The European Family — Made in the OECD? gaming experience. This paper examines game-based learning for a population of middle school learners in the US, where female students tend to have less gaming experience than male students. In a pilot study with an early version of E., a game-based learning environment for middle school computer s
作者: MORT    時間: 2025-3-23 01:06
https://doi.org/10.1057/9780230583146specially the case for complex simulations such as the DC Circuit Construction Kit used in this work. To deal with this complexity, we evaluate alternative representations that capture different levels of detail in student interactions. Our results show that these representations can be effectively
作者: 混合    時間: 2025-3-23 03:13

作者: 鳥籠    時間: 2025-3-23 06:00
Jeremy Staff,Nayan Ramirez,Mike Vuoloey learn to coherently link information, while organically constructing a solid knowledge base, is crucial to students’ development, but requires regular assessment and progress tracking. To this end, our aim is to provide an automated solution for analyzing and predicting students’ comprehension le
作者: 減震    時間: 2025-3-23 12:45
Kathryn Edin,Laura Tach,Timothy J. Nelsonlogue act classification hold great promise, and among these, unsupervised dialogue act classifiers have the great benefit of eliminating the human dialogue act annotation effort required to label corpora. In contrast to traditional evaluation approaches which judge unsupervised dialogue act classif
作者: Constrain    時間: 2025-3-23 16:09

作者: 排出    時間: 2025-3-23 19:04

作者: entice    時間: 2025-3-24 01:53

作者: 離開就切除    時間: 2025-3-24 05:01

作者: blister    時間: 2025-3-24 08:52

作者: 填料    時間: 2025-3-24 11:15

作者: 執(zhí)    時間: 2025-3-24 16:56
Automorphic forms for the modular groupthe mechanisms by which they occur are difficult to isolate in clinical settings. Computer-based learning environments (CBLE) offer the opportunity to train medical students to avoid cognitive errors by tracking the onset of these errors. The purpose of this study is to explore cognitive errors in a
作者: 使出神    時間: 2025-3-24 19:40

作者: resistant    時間: 2025-3-25 01:28
https://doi.org/10.1007/978-3-319-19773-9Affective computing; Artificial neural network; Authoring tools; Cognitive modeling; Collaborative learn
作者: 姑姑在炫耀    時間: 2025-3-25 04:43

作者: HEAVY    時間: 2025-3-25 09:51

作者: Gene408    時間: 2025-3-25 13:48

作者: 仇恨    時間: 2025-3-25 18:52
Educational Question Answering Motivated by Question-Specific Concept Mapsed within the educational context to facilitate learning, however the majority of works have focused on text-based answering. As an alternative, this paper proposes an approach to return answers as a concept map, which further encourages meaningful learning and knowledge organisation. Additionally,
作者: 準(zhǔn)則    時間: 2025-3-25 22:51

作者: Obstreperous    時間: 2025-3-26 03:50
Teachable Agents with Intrinsic Motivational part throughout the teaching and learning processes. Existing TA design mainly focuses on the functions and features to ensure the TA to be taught by students rather than bi-directional interaction. However, according to reciprocity theory in social psychology, if the TA can offer friendly action
作者: 防銹    時間: 2025-3-26 06:05

作者: 飾帶    時間: 2025-3-26 09:45

作者: OASIS    時間: 2025-3-26 13:18

作者: 江湖騙子    時間: 2025-3-26 20:02
Comparing Representations for Learner Models in Interactive Simulationsspecially the case for complex simulations such as the DC Circuit Construction Kit used in this work. To deal with this complexity, we evaluate alternative representations that capture different levels of detail in student interactions. Our results show that these representations can be effectively
作者: 四海為家的人    時間: 2025-3-26 23:34

作者: 創(chuàng)作    時間: 2025-3-27 04:34
Predicting Comprehension from Students’ Summariesey learn to coherently link information, while organically constructing a solid knowledge base, is crucial to students’ development, but requires regular assessment and progress tracking. To this end, our aim is to provide an automated solution for analyzing and predicting students’ comprehension le
作者: Cabinet    時間: 2025-3-27 05:53
A Tutorial Dialogue System for Real-Time Evaluation of Unsupervised Dialogue Act Classifiers: Explorlogue act classification hold great promise, and among these, unsupervised dialogue act classifiers have the great benefit of eliminating the human dialogue act annotation effort required to label corpora. In contrast to traditional evaluation approaches which judge unsupervised dialogue act classif
作者: constitutional    時間: 2025-3-27 13:24
Positive Impact of Collaborative Chat Participation in an edX MOOCion and learning in MOOCs both point to the importance of social engagement for motivational support and overcoming difficulties with material and course procedures.?In this paper we evaluate an intervention that makes synchronous collaboration opportunities available to students in an edX MOOC. We
作者: 個阿姨勾引你    時間: 2025-3-27 16:08

作者: 異端    時間: 2025-3-27 18:41

作者: 不確定    時間: 2025-3-28 00:00
Examining the Predictive Relationship Between Personality and Emotion Traits and Learners’ Agent-Dirait studying emotions), and the emotions they reported experiencing as a result of interacting with two Pedagogical Agents (PAs - agent-directed emotions) in MetaTutor, an advanced multi-agent learning environment. Overall, significant relationships between a subset of trait emotions (trait anger, t
作者: GAVEL    時間: 2025-3-28 06:05
Evaluating Human and Automated Generation of Distractors for Diagnostic Multiple-Choice Cloze Questink) questions to assess children’s reading comprehension processes. Ungrammatical distractors test syntax, nonsensical distractors test semantics, and locally plausible distractors test inter-sentential processing. 27 knowledgeable humans rated candidate answers as correct, plausible, nonsensical, o
作者: placebo    時間: 2025-3-28 09:07

作者: Immunization    時間: 2025-3-28 14:05
Learning to Diagnose a Virtual Patient: an Investigation of Cognitive Errors in Medical Problem Solvthe mechanisms by which they occur are difficult to isolate in clinical settings. Computer-based learning environments (CBLE) offer the opportunity to train medical students to avoid cognitive errors by tracking the onset of these errors. The purpose of this study is to explore cognitive errors in a
作者: 赦免    時間: 2025-3-28 16:55
https://doi.org/10.1057/9780230583146nts were highly attracted by the TA with dynamic needs. They statistically completed more tasks. Also, better results were obtained on students’ learning efficiency and attitude towards TA’s informational usefulness and affective interactions.
作者: 矛盾    時間: 2025-3-28 20:19

作者: Simulate    時間: 2025-3-29 00:39

作者: 防御    時間: 2025-3-29 03:10
Bree Andrews,Nilu Rahman,Neethi Pintortain characteristics) experience of positive emotions (e.g., enjoyment) and minimize their experience of negative emotions (e.g., boredom). Such an approach presents a scalable and easily implemented method for creating emotionally-adaptive, agent-based learning environments, and improving learner-
作者: certain    時間: 2025-3-29 11:06
Teachable Agents with Intrinsic Motivationnts were highly attracted by the TA with dynamic needs. They statistically completed more tasks. Also, better results were obtained on students’ learning efficiency and attitude towards TA’s informational usefulness and affective interactions.
作者: Classify    時間: 2025-3-29 15:15

作者: conjunctiva    時間: 2025-3-29 18:44

作者: 陳舊    時間: 2025-3-29 22:07
Examining the Predictive Relationship Between Personality and Emotion Traits and Learners’ Agent-Dirrtain characteristics) experience of positive emotions (e.g., enjoyment) and minimize their experience of negative emotions (e.g., boredom). Such an approach presents a scalable and easily implemented method for creating emotionally-adaptive, agent-based learning environments, and improving learner-
作者: 不適    時間: 2025-3-30 03:15

作者: 誹謗    時間: 2025-3-30 05:48

作者: 制造    時間: 2025-3-30 09:56

作者: 高深莫測    時間: 2025-3-30 12:41
Moody Agents: Affect and Discourse During Learning in a Serious Gamehe discourse of the artificial pedagogical agents was manipulated to evoke student affective states. Student emotion was measured via affect grids and discourse features were measured with computational linguistics techniques. Results indicated that learner’s arousal levels impacted learning and that language use is correlated with learning.
作者: Engaged    時間: 2025-3-30 20:32

作者: BOGUS    時間: 2025-3-30 21:19

作者: 小母馬    時間: 2025-3-31 01:08

作者: expunge    時間: 2025-3-31 06:29

作者: grovel    時間: 2025-3-31 12:09
Is a Dialogue-Based Tutoring System that Emulates Helpful Co-constructed Relations During Human Tuto students learned from both versions of the system, the experimental group outperformed the control group. A particularly interesting finding is that the experimental version was especially beneficial for female students.
作者: 微枝末節(jié)    時間: 2025-3-31 13:58
Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventione days, during which we compared the technology-enhanced training with a traditional learning method usually practised in schools, i.e. reading a job interview guide. The results are promising as professional career counsellors rated the pupils who trained with the system significantly better than those who learned with the traditional method.
作者: 業(yè)余愛好者    時間: 2025-3-31 19:19
0302-9743 e and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas..978-3-319-19772-2978-3-319-19773-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: modifier    時間: 2025-3-31 23:16
Play as a Context for Early Learning,udy, and a method of improving Bing results is presented. Results provide a useful understanding of the capabilities of contemporary ASR engines in noisy classroom environments. Results also highlight a list of issues to be aware of when selecting an ASR engine for difficult speech recognition tasks.
作者: superfluous    時間: 2025-4-1 02:29
Family Patterns — Convergence or Divergencechance level) of .658, which was similar to within-day (training and testing on data collected on the same day) AUC of .667. This work demonstrates the feasibility of generalizing face-based affect detectors across time in an ecologically valid computer-enabled classroom environment.
作者: inventory    時間: 2025-4-1 09:20
The European Family — Made in the OECD? responded especially positively to the learning companion, eliminating the gender gap in reported frustration. The results suggest that introducing learning companions can directly contribute to making the benefits of game-based learning equitable for all learners.




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