派博傳思國際中心

標題: Titlebook: Artificial Intelligence in Education; 21st International C Ig Ibert Bittencourt,Mutlu Cukurova,Eva Millán Conference proceedings 2020 Sprin [打印本頁]

作者: 水平    時間: 2025-3-21 20:04
書目名稱Artificial Intelligence in Education影響因子(影響力)




書目名稱Artificial Intelligence in Education影響因子(影響力)學科排名




書目名稱Artificial Intelligence in Education網絡公開度




書目名稱Artificial Intelligence in Education網絡公開度學科排名




書目名稱Artificial Intelligence in Education被引頻次




書目名稱Artificial Intelligence in Education被引頻次學科排名




書目名稱Artificial Intelligence in Education年度引用




書目名稱Artificial Intelligence in Education年度引用學科排名




書目名稱Artificial Intelligence in Education讀者反饋




書目名稱Artificial Intelligence in Education讀者反饋學科排名





作者: 大酒杯    時間: 2025-3-21 20:14

作者: Restenosis    時間: 2025-3-22 01:21

作者: minaret    時間: 2025-3-22 05:09

作者: Mediocre    時間: 2025-3-22 10:55
Die Familie als Gegenstand der Ethnologieared objective and provide them with a means to communicate, which allows them to share information, ask questions, construct explanations, and work together toward their shared goal. A key challenge in collaborative learning is that students may engage in unproductive discourse, which may affect le
作者: Rodent    時間: 2025-3-22 14:16
Zur Geschichte der Familienwissenschaft-based learning by encouraging students to think critically about their knowledge and experiences in order to foster deeper learning processes. Free-response reflection prompts can be embedded in game-based learning environments to encourage students to engage in reflection and externalize their ref
作者: 施加    時間: 2025-3-22 18:04
Familienzentren in Nordrhein-Westfalenteractions among the students and so improve the learning outcomes. Nevertheless, the use of scripts may cause motivational problems over time. To deal with this issue, we propose the gamification of scripted CL sessions through an ontology that encodes knowledge from game design practices and theor
作者: 慌張    時間: 2025-3-22 23:47

作者: 職業(yè)拳擊手    時間: 2025-3-23 05:01
Kapitel 10: Die deutsche Rechtslageogrammers who find compiler error messages cryptic and unhelpful. Existing works frequently involve black-box application of generative models, e.g. sequence-to-sequence prediction (.) or reinforcement learning (.). Although convenient, this approach is inefficient at targeting specific error types
作者: Dysplasia    時間: 2025-3-23 06:21

作者: chisel    時間: 2025-3-23 11:51

作者: 小故事    時間: 2025-3-23 17:17

作者: PRO    時間: 2025-3-23 18:33

作者: 觀點    時間: 2025-3-23 23:58

作者: comely    時間: 2025-3-24 04:44
Studies in Contemporary Economicsr this purpose, we pose the following research question: . In particular, we investigate the robustness of the state of the art automatic short answer grading system proposed by Sung et al. towards cheating in the form of . employment. These are short token sequences that can be prepended to student
作者: agenda    時間: 2025-3-24 09:30
Problemstellung und methodisches Vorgehen systems. The approach was evaluated on data collected using a dialogue based intelligent tutoring system (ITS). Particularly, we have experimented with different assessment models that were trained using features generated from knowledge graph embeddings derived with NTN. Our experiments showed tha
作者: 負擔    時間: 2025-3-24 11:54
https://doi.org/10.1007/978-3-642-82629-0hey are speaking. Previous work investigating the influence of speech on attention, however, has not yet been extended to instructor speech in live classroom lectures. In the current study, we automatically extracted acoustic features from live lectures to determine their association with rates of c
作者: Encoding    時間: 2025-3-24 14:52
https://doi.org/10.1007/978-3-642-82629-0enerally accepted that in order to be effective, gamification should be tailored to users. Currently, most systems adapt by assigning different game elements based on a single learner profile (e.g. dominant player type, personality or gender). However, there is no study yet that analyse the effect o
作者: 來自于    時間: 2025-3-24 19:42

作者: quiet-sleep    時間: 2025-3-25 02:18

作者: 摘要    時間: 2025-3-25 04:21

作者: FLORA    時間: 2025-3-25 07:49

作者: 賄賂    時間: 2025-3-25 12:31

作者: 一夫一妻制    時間: 2025-3-25 19:35
Strategies for Deploying Unreliable AI Graders in High-Transparency High-Stakes Examse. We characterize this deployment as both high stakes (the questions were on an mid-term exam worth 10% of students’ final grade) and high transparency (the question was graded interactively during the computer-based exam and correct solutions were shown to students that could be compared to their
作者: Ophthalmoscope    時間: 2025-3-25 21:01
AI Enabled Tutor for Accessible Trainingchnical field such computer science, large scale fulfillment centers such as Amazon. Moreover, making such jobs accessible to the disabled population requires even more pre-requisite training such as knowledge of sign language. An artificial intelligent (AI) agent can potentially act as a tutor for
作者: 生氣的邊緣    時間: 2025-3-26 01:54

作者: Ingrained    時間: 2025-3-26 05:48

作者: jagged    時間: 2025-3-26 12:07

作者: 進入    時間: 2025-3-26 14:53
Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?teractions among the students and so improve the learning outcomes. Nevertheless, the use of scripts may cause motivational problems over time. To deal with this issue, we propose the gamification of scripted CL sessions through an ontology that encodes knowledge from game design practices and theor
作者: Ballerina    時間: 2025-3-26 20:49

作者: GRAIN    時間: 2025-3-26 23:54

作者: Obloquy    時間: 2025-3-27 04:58
Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labsn to work on their projects, facilitators have to strike a difficult balance between micromanaging them and letting the community support itself. In this paper, we explore how Kinect sensors can continuously monitor students’ collaborative interactions so that instructors can gain a more comprehensi
作者: 肉體    時間: 2025-3-27 08:59
Student Dropout Predictioninstitutions, and being able to predict it could help to alleviate its social and economic costs. To address this problem we developed a tool that, by exploiting machine learning techniques, allows to predict the dropout of a first-year undergraduate student. The proposed tool allows to estimate the
作者: 初次登臺    時間: 2025-3-27 13:06

作者: Amendment    時間: 2025-3-27 17:17
Impact of Methodological Choices on the Evaluation of Student Modelssetting. Such issues may seem like technical details, and they do not get much attention in published research. Nevertheless, their impact on experiments can be significant. We report experiments with six models for predicting problem-solving times in four introductory programming exercises. Our foc
作者: irradicable    時間: 2025-3-27 18:24

作者: TAIN    時間: 2025-3-28 00:17

作者: Psa617    時間: 2025-3-28 04:34
Using Neural Tensor Networks for Open Ended Short Answer Assessment systems. The approach was evaluated on data collected using a dialogue based intelligent tutoring system (ITS). Particularly, we have experimented with different assessment models that were trained using features generated from knowledge graph embeddings derived with NTN. Our experiments showed tha
作者: Digitalis    時間: 2025-3-28 09:45

作者: incarcerate    時間: 2025-3-28 10:30
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learenerally accepted that in order to be effective, gamification should be tailored to users. Currently, most systems adapt by assigning different game elements based on a single learner profile (e.g. dominant player type, personality or gender). However, there is no study yet that analyse the effect o
作者: 加入    時間: 2025-3-28 15:29
Making Sense of Student Success and Risk Through Unsupervised Machine Learning and Interactive Storye have developed a high fidelity prototype of FIRST using 10 years of student data in our College. As part of our iterative design process, we performed a focus group study with six advisors following a demonstration of the prototype. Our focus group evaluation highlights the sensemaking value in th
作者: 排名真古怪    時間: 2025-3-28 21:35

作者: 他去就結束    時間: 2025-3-29 01:15

作者: interior    時間: 2025-3-29 03:18

作者: BLUSH    時間: 2025-3-29 08:40

作者: 非秘密    時間: 2025-3-29 12:56

作者: 功多汁水    時間: 2025-3-29 19:30
MACER: A Modular Framework for Accelerated Compilation Error Repairsuperior error correction, but also much faster training and prediction. On a benchmark dataset of 4K buggy programs collected from actual student submissions, . outperforms existing methods by 20% at suggesting fixes for popular errors while being competitive or better at other errors. . offers a t
作者: 走調    時間: 2025-3-29 19:52
Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labsn that successful projects in makerspaces necessitate both individual and group efforts. Furthermore, such aggregation and display of information can aid instructors in uncovering the state of student learning in makerspaces. Identifying the instances and diversity of collaborative interactions affo
作者: Substitution    時間: 2025-3-30 03:26

作者: Homocystinuria    時間: 2025-3-30 06:38
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Leararn mathematics can improve intrinsic motivation. Finally, we show that tailoring to both player type and motivation profiles can improve intrinsic motivation, and decrease amotivation, compared to a single adaptation only based on learner motivation. We discuss the implications of our findings rega
作者: MODE    時間: 2025-3-30 11:29
Die Nachfolge im Familienunternehmene have developed a high fidelity prototype of FIRST using 10 years of student data in our College. As part of our iterative design process, we performed a focus group study with six advisors following a demonstration of the prototype. Our focus group evaluation highlights the sensemaking value in th
作者: 軍械庫    時間: 2025-3-30 12:52

作者: Traumatic-Grief    時間: 2025-3-30 19:26
Die Familie als Gegenstand der Ethnologiewe trained off-task dialogue models for text messages from a group chat feature integrated into C. I.: E.J., a collaborative game-based learning environment for middle school ecosystem science. We evaluate the effectiveness of the off-task dialogue models, which use different word embeddings (i.e.,
作者: 并入    時間: 2025-3-30 23:38
Zur Geschichte der Familienwissenschafts of students’ natural language responses to reflection prompts—GloVe, ELMo, tf-idf, unigrams—across several machine learning-based regression techniques (i.e., random forest, support vector machine, multi-layer perceptron) to assess the depth of student reflection responses. Results demonstrate tha
作者: 放肆的我    時間: 2025-3-31 02:37
Familienzentren in Nordrhein-Westfalents were significantly better when our ontology was used to support the gamification. The learning outcomes were significantly better in scripted CL sessions gamified through our approach, with positive correlations to the intrinsic motivation and perceived choice. Based on these results, we can stat
作者: 水槽    時間: 2025-3-31 08:55

作者: constitute    時間: 2025-3-31 12:31
Kapitel 10: Die deutsche Rechtslagesuperior error correction, but also much faster training and prediction. On a benchmark dataset of 4K buggy programs collected from actual student submissions, . outperforms existing methods by 20% at suggesting fixes for popular errors while being competitive or better at other errors. . offers a t
作者: 沙漠    時間: 2025-3-31 16:57
Kapitel 9: Das Recht der Europ?ischen Unionn that successful projects in makerspaces necessitate both individual and group efforts. Furthermore, such aggregation and display of information can aid instructors in uncovering the state of student learning in makerspaces. Identifying the instances and diversity of collaborative interactions affo
作者: 共棲    時間: 2025-3-31 18:20
https://doi.org/10.1007/978-3-642-82629-0time with the exhibit in a science museum. We demonstrate that the proposed Bayesian hierarchical modeling approach outperforms competitive baseline techniques. These findings point toward significant opportunities for enriching our understanding of visitor engagement in science museums with multimo
作者: kidney    時間: 2025-3-31 22:07
https://doi.org/10.1007/978-3-642-82629-0arn mathematics can improve intrinsic motivation. Finally, we show that tailoring to both player type and motivation profiles can improve intrinsic motivation, and decrease amotivation, compared to a single adaptation only based on learner motivation. We discuss the implications of our findings rega
作者: 有花    時間: 2025-4-1 02:16

作者: debouch    時間: 2025-4-1 07:35
Kapitel 12: Einwanderung und Familiennachzugor personal data, academic records from secondary school and also first year course credits. Our experiments have been performed by considering real data of students from eleven schools of a major University.




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