派博傳思國際中心

標(biāo)題: Titlebook: Artificial Intelligence in Design ’02; John S. Gero Book 2002 Springer Science+Business Media Dordrecht 2002 Embodied Cognition.agents.arc [打印本頁]

作者: 五個(gè)    時(shí)間: 2025-3-21 19:58
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書目名稱Artificial Intelligence in Design ’02讀者反饋




書目名稱Artificial Intelligence in Design ’02讀者反饋學(xué)科排名





作者: Grandstand    時(shí)間: 2025-3-21 21:22

作者: 軍械庫    時(shí)間: 2025-3-22 01:24
Using Protocol Analysis to Investigate Collective Learning in Designphenomena of collective learning in team working are investigated using protocol analysis. Through such an investigation, a model of collective learning in design has been extended from an existing model of learning in design.
作者: 出處    時(shí)間: 2025-3-22 08:36
Hans Bertram,Hiltrud Bayer,Renate Bauerei?hesis has usually been presumed to be concerned with the generation of design solutions. Little or no design research has questions this assumption, or seriously proposed anything else. Here a Knowledge Level theory of designing . is used to support a theoretical investigation of synthesis in design
作者: 混沌    時(shí)間: 2025-3-22 10:24
https://doi.org/10.1007/978-3-658-35599-9ingle query or utterance with one or more results defining the transaction. A neat conceptual separation exists between user tasks and system tasks, rendering the modelling of joint responsibility for generation difficult. To address this problem, a robust basis for combining design interaction with
作者: Insatiable    時(shí)間: 2025-3-22 13:01

作者: 群居男女    時(shí)間: 2025-3-22 20:13
https://doi.org/10.1007/978-3-642-57360-6ury, a paradigm shift has been taking place in the sciences and humanities. This had an impact on design, as well as on AI, albeit an indirect and implicit one. In design, a more human oriented postmodern style started gaining territory, and the focus of the design process shifted from technology mo
作者: kindred    時(shí)間: 2025-3-22 22:28

作者: 嘲笑    時(shí)間: 2025-3-23 01:51

作者: Bureaucracy    時(shí)間: 2025-3-23 08:29
https://doi.org/10.1007/978-3-658-18571-8cularly on discovering the patterns in the spatial composition process in the framework of design analysis called Architectural Space Montage Technique. Spatial composition data used in this paper are complexly structured data, which are collections of architectural objects with geometric relationsh
作者: MURAL    時(shí)間: 2025-3-23 12:35
https://doi.org/10.1007/978-3-658-18571-8support for the early phases of the design process. One reason is that the level of abstraction is too low: the user can define walls and such in great precision, but no support is offered to define global or structural characteristics of the design. In previous research, structuring representations
作者: 消耗    時(shí)間: 2025-3-23 17:26
Gudrun Cyprian,Marianne Heimbach-Steinsy someone is strongly related to the capability of the subject to build and use multiple representations of the thing under consideration and to explicitly consider their characteristics and their reciprocal dependencies in explanation and problem solving. A cognitive tool called MMforTED has been d
作者: BLOT    時(shí)間: 2025-3-23 19:17

作者: ABASH    時(shí)間: 2025-3-24 01:57

作者: NEEDY    時(shí)間: 2025-3-24 06:10

作者: Epithelium    時(shí)間: 2025-3-24 06:56
https://doi.org/10.1007/978-3-531-19004-4is use actually takes place, i.e. at what point in the design process, for what purpose, in what range, etc. In order to study these questions, three architects were asked to design the interior of a sailing yacht while being exposed to material on small spaces, whether or not related to boats. Anal
作者: Cleave    時(shí)間: 2025-3-24 13:32
Familienbilder als ForschungsthemaDigital Sandbox is a computational tool for landscape architecture design that provides design and analysis capabilities in the same environment. It uses image processing of hand gestures to infer the landform sculpting actions and simulates storm water accumulation over the digital terrain.
作者: 催眠    時(shí)間: 2025-3-24 17:37
Digital SandboxDigital Sandbox is a computational tool for landscape architecture design that provides design and analysis capabilities in the same environment. It uses image processing of hand gestures to infer the landform sculpting actions and simulates storm water accumulation over the digital terrain.
作者: 火花    時(shí)間: 2025-3-24 22:33

作者: 圓錐    時(shí)間: 2025-3-24 23:43

作者: chalice    時(shí)間: 2025-3-25 06:34

作者: 混亂生活    時(shí)間: 2025-3-25 10:42

作者: 協(xié)定    時(shí)間: 2025-3-25 14:00

作者: 樣式    時(shí)間: 2025-3-25 19:09
Constructing Design Worldsury, a paradigm shift has been taking place in the sciences and humanities. This had an impact on design, as well as on AI, albeit an indirect and implicit one. In design, a more human oriented postmodern style started gaining territory, and the focus of the design process shifted from technology mo
作者: PTCA635    時(shí)間: 2025-3-25 20:32
The Situated Function — Behaviour — Structure Frameworkdid not explicitly account for the dynamic character of the context in which designing takes place, described by the notion of situatedness. This paper describes this concept as a recursive interrelationship between different environments, which, together with a model of constructive memory, provide
作者: aneurysm    時(shí)間: 2025-3-26 02:38
Representational Flexibility for DesignWe apply this approach to representational schema defined as compositions of primitive data types, and explore a comparison of representational structures with respect to scope and coverage. We consider a behavioral specification for . in order to empower these representational structures to support
作者: 血統(tǒng)    時(shí)間: 2025-3-26 07:44

作者: CREST    時(shí)間: 2025-3-26 08:38
Towards an Architectural Design System Based on Generic Representationssupport for the early phases of the design process. One reason is that the level of abstraction is too low: the user can define walls and such in great precision, but no support is offered to define global or structural characteristics of the design. In previous research, structuring representations
作者: ANTI    時(shí)間: 2025-3-26 12:52
MM,TED: A Cognitive Tool Fostering the Acquisition of Conceptual Knowledge about Design Productsy someone is strongly related to the capability of the subject to build and use multiple representations of the thing under consideration and to explicitly consider their characteristics and their reciprocal dependencies in explanation and problem solving. A cognitive tool called MMforTED has been d
作者: FILTH    時(shí)間: 2025-3-26 19:13
From Concept to Embodiment: Challenge and Strategy, axiom based conceptual modeling scheme. Default logic reasoning is exploited for recognition and reconstitution of conceptual product geometric and topological information. The proposed product modeling system and reasoning approach testify a methodology of “structural variation design”, which is
作者: deforestation    時(shí)間: 2025-3-27 00:19

作者: Externalize    時(shí)間: 2025-3-27 01:31
Using Protocol Analysis to Investigate Collective Learning in Designphenomena of collective learning in team working are investigated using protocol analysis. Through such an investigation, a model of collective learning in design has been extended from an existing model of learning in design.
作者: 珊瑚    時(shí)間: 2025-3-27 08:02

作者: DEMN    時(shí)間: 2025-3-27 13:10
Synthesis in Designingnd generated by the different synthesis activities in designing is one way of understanding the nature and role of synthesis in designing, and how it might be supported effectively using knowledge based systems.
作者: flammable    時(shí)間: 2025-3-27 15:28
A Graphical Notation for Mixed-Initiative Dialogue with Generative Design SystemsIn this paper, we report on the development of a shared graphical notation to support mixed-initiative dialogue situations in generative design systems. We demonstrate the use of this notation in design space exploration and discuss its implications for interaction with generative design systems bas
作者: 網(wǎng)絡(luò)添麻煩    時(shí)間: 2025-3-27 21:47

作者: Mettle    時(shí)間: 2025-3-28 00:27
Constructing Design Worldsicit and systematic philosophical foundations to provide a general program and directions in design. It is even more so in design-related AI for classical and neo-classical AI still dominate this field. The purpose of this paper is to outline such foundations. First we give a historical background o
作者: 步兵    時(shí)間: 2025-3-28 04:59

作者: 嚴(yán)厲譴責(zé)    時(shí)間: 2025-3-28 08:21
MM,TED: A Cognitive Tool Fostering the Acquisition of Conceptual Knowledge about Design Productsr organisation of domain knowledge we have adopted, this amounts to exercising a well defined knowledge transmutation (e.g. conceptual abstraction, generalisation, reduction, approximation and aggregation or their inverses). The ability to explore a situation from different conceptual perspectives i
作者: 殘暴    時(shí)間: 2025-3-28 13:37
Hans Bertram,Hiltrud Bayer,Renate Bauerei?nd generated by the different synthesis activities in designing is one way of understanding the nature and role of synthesis in designing, and how it might be supported effectively using knowledge based systems.
作者: 商談    時(shí)間: 2025-3-28 15:16
https://doi.org/10.1007/978-3-658-35599-9In this paper, we report on the development of a shared graphical notation to support mixed-initiative dialogue situations in generative design systems. We demonstrate the use of this notation in design space exploration and discuss its implications for interaction with generative design systems bas
作者: 發(fā)牢騷    時(shí)間: 2025-3-28 19:08
Forschungsfragen und Forschungsziel,tological commitments on representation concepts for the configuration domain, the suppliers can advertise their products and services, whereby the distributed problem solving process involves locating and executing the supplier’s configuration service using an open XML-based protocol. We present th
作者: 手術(shù)刀    時(shí)間: 2025-3-29 02:10
https://doi.org/10.1007/978-3-642-57360-6icit and systematic philosophical foundations to provide a general program and directions in design. It is even more so in design-related AI for classical and neo-classical AI still dominate this field. The purpose of this paper is to outline such foundations. First we give a historical background o
作者: Intend    時(shí)間: 2025-3-29 03:37

作者: 鳴叫    時(shí)間: 2025-3-29 09:25
Gudrun Cyprian,Marianne Heimbach-Steinsr organisation of domain knowledge we have adopted, this amounts to exercising a well defined knowledge transmutation (e.g. conceptual abstraction, generalisation, reduction, approximation and aggregation or their inverses). The ability to explore a situation from different conceptual perspectives i
作者: 帶來    時(shí)間: 2025-3-29 14:09

作者: 討好美人    時(shí)間: 2025-3-29 18:31
out in variety of ways. It can be viewed as largely an empirical endeavour in which experiments are designed and executed in order to test some hypothesis about some design phenomenon or design behaviour. This is the approach adopted in cognitive science. It often manifests itself through the use of protocol 978-90-481-6059-4978-94-017-0795-4
作者: 分離    時(shí)間: 2025-3-29 21:48
Representational Flexibility for Design design activities effectively. We provide an example of the use of . to represent alternative views to a design problem. We conclude with a comparison with other approaches for flexibility of design representations.
作者: 馬具    時(shí)間: 2025-3-30 00:17
5. 8 Analogies per Hourysis of these design sessions unmasks analogical reasoning as a concrete, often spontaneous, and generally profitable design strategy that is used frequently, if not constantly throughout the design process.
作者: chondromalacia    時(shí)間: 2025-3-30 06:52

作者: 磨坊    時(shí)間: 2025-3-30 11:32
https://doi.org/10.1007/978-3-658-18571-8 design activities effectively. We provide an example of the use of . to represent alternative views to a design problem. We conclude with a comparison with other approaches for flexibility of design representations.
作者: pulmonary-edema    時(shí)間: 2025-3-30 14:10
https://doi.org/10.1007/978-3-531-19004-4ysis of these design sessions unmasks analogical reasoning as a concrete, often spontaneous, and generally profitable design strategy that is used frequently, if not constantly throughout the design process.
作者: 健壯    時(shí)間: 2025-3-30 17:36

作者: CYT    時(shí)間: 2025-3-30 21:39





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