作者: 繼承人 時(shí)間: 2025-3-21 22:34
Friedrich Auerbach,Werner Plüddemannment suggest there might be an effect on the subjective experience of the participants and the loudness of their speech. Statistical analysis, however, shows no significant effect but due to the relatively small sample size it is advisable to further look into these aspects.作者: accrete 時(shí)間: 2025-3-22 03:02 作者: breadth 時(shí)間: 2025-3-22 04:38 作者: bromide 時(shí)間: 2025-3-22 11:19
,Get Your Virtual Hands Off Me! – Developing Threatening IVAs Using Haptic Feedback,ment suggest there might be an effect on the subjective experience of the participants and the loudness of their speech. Statistical analysis, however, shows no significant effect but due to the relatively small sample size it is advisable to further look into these aspects.作者: 量被毀壞 時(shí)間: 2025-3-22 14:59
Learning to Play Donkey Kong Using Neural Networks and Reinforcement Learning,performance. Applying actor-critic methods, however, does usually not improve performance, in many cases even decreases it. Possible reasons include the game not fully being Markovian and other issues.作者: handle 時(shí)間: 2025-3-22 19:44 作者: 吝嗇性 時(shí)間: 2025-3-23 00:36 作者: Engulf 時(shí)間: 2025-3-23 03:03
,Beitr?ge zur Kenntnis des Fleischextraktes, consultation with the domain expert. As the knowledge elicitation involved is known to be time-consuming, it is of value to (partly) automate this step. We propose a refinement of the heuristic to this end, which specifies the directions in which arcs are to be set given specific conditions on structured arguments.作者: Astigmatism 時(shí)間: 2025-3-23 07:38
1865-0929 The Netherlands, in November 2017.?.The 11 full papers presented in this volume were carefully reviewed and selected from 30 submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, hum作者: 得意牛 時(shí)間: 2025-3-23 12:27
Conference proceedings 2018lands, in November 2017.?.The 11 full papers presented in this volume were carefully reviewed and selected from 30 submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent i作者: 骯臟 時(shí)間: 2025-3-23 15:23
Learning-Based Diagnosis and Repair,it does not depend on collaboration with other agents. The proposed learning based diagnosis approach may therefore provide an incentive to collaborate in the execution of tasks, and in diagnosis if tasks are executed in a suboptimal way.作者: 善于 時(shí)間: 2025-3-23 21:58
Refining a Heuristic for Constructing Bayesian Networks from Structured Arguments, consultation with the domain expert. As the knowledge elicitation involved is known to be time-consuming, it is of value to (partly) automate this step. We propose a refinement of the heuristic to this end, which specifies the directions in which arcs are to be set given specific conditions on structured arguments.作者: legitimate 時(shí)間: 2025-3-23 22:41
,Beitr?ge zur Kenntnis des Fleischextraktes,he need to react requires more than the agents can contribute to acting, rendering the reciprocation imperfect. We prove that even then, each interaction converges and the corresponding game has an equilibrium.作者: Resection 時(shí)間: 2025-3-24 05:31
,über den Wassergehalt im Schweineschmalz,ely on slightly different brain areas. While the accuracy of decision decoding can still be improved, these initial studies demonstrate the power of decoding analyses for testing computational models of cognition.作者: 暗指 時(shí)間: 2025-3-24 10:00 作者: Fibrillation 時(shí)間: 2025-3-24 12:30
Tracking Perceptual and Memory Decisions by Decoding Brain Activity,ely on slightly different brain areas. While the accuracy of decision decoding can still be improved, these initial studies demonstrate the power of decoding analyses for testing computational models of cognition.作者: 農(nóng)學(xué) 時(shí)間: 2025-3-24 16:52 作者: 翻動(dòng) 時(shí)間: 2025-3-24 20:46
ynamically establishing the size of an ensemble and for weighting the individual models. The performance is evaluated using three base-learners and 16 datasets. We show that our algorithms consistently outperform single optimized models and can outperform or match the performance of state of the art ensemble generation techniques.作者: 伸展 時(shí)間: 2025-3-24 23:58
work (LSTM) that can find time-dependent relationships. By combining a CNN with an LSTM we observe a strong performance improvement. The technique that performs best is a multi-layer perceptron, with as input the bag-of-words model.作者: 騎師 時(shí)間: 2025-3-25 06:39 作者: 造反,叛亂 時(shí)間: 2025-3-25 10:57 作者: 幾何學(xué)家 時(shí)間: 2025-3-25 15:34 作者: cogitate 時(shí)間: 2025-3-25 18:40 作者: 相反放置 時(shí)間: 2025-3-25 20:23
Zur Kenntnis der Seychellenzimtrinde, funded. Papers and proposals are examples of cooperative projects that compete with each other and require effort from the involved agents, while often these agents need to divide their efforts across several such projects. We aim to provide advice how an agent can act optimally and how the designe作者: 巨頭 時(shí)間: 2025-3-26 01:53
,Beitr?ge zur Kenntnis des Fleischextraktes,ustomed to argumentation to transform their reasoning into a BN and subsequently weigh their case evidence in a probabilistic manner. While the underlying undirected graph of the BN is automatically constructed by following the heuristic, the arc directions are to be set manually by a BN engineer in作者: 誘使 時(shí)間: 2025-3-26 07:33
,Beitr?ge zur Kenntnis des Fleischextraktes,gents from these interactions. To advise on efficient effort division, we determine the existence and efficiency of the Nash equilibria of the game of allocating effort to such projects. When no minimum effort is required to receive reciprocation, an equilibrium always exists, and if acting is eithe作者: WAX 時(shí)間: 2025-3-26 09:26
Friedrich Auerbach,Werner Plüddemann several of such applications, it is useful if IVAs have the ability to take a negative stance towards the user, for instance for anti-bullying or conflict management training. However, the believability of such ‘virtual bad guys’ is often limited, since they are non-consequential, i.e., are unable 作者: 迅速飛過 時(shí)間: 2025-3-26 13:00
,über den Wassergehalt im Schweineschmalz,hat all single-stage decisions involve a similar evidence accumulation process. In this paper we use decoding by machine learning classifiers on intracranially recorded EEG (iEEG) to examine whether different kinds of decisions (perceptual vs. memory) exhibit dynamics consistent with such drift diff作者: Analogy 時(shí)間: 2025-3-26 17:24 作者: 披肩 時(shí)間: 2025-3-27 00:19
,Sprayanalyse – Stand der Technik,in bioinformatics and network inference problems. The proposed approach handles both . and . datasets. We further provide an open source implementation based on Hadoop/Spark, and illustrate its scalability on datasets involving millions of observations or features.作者: 原來 時(shí)間: 2025-3-27 01:11 作者: Infinitesimal 時(shí)間: 2025-3-27 08:19 作者: GULF 時(shí)間: 2025-3-27 09:35
,Vergleich der Transformatorens?tze,ns and a class of reinforcement learning algorithms known as actor-critic to learn to play the arcade classic Donkey Kong. Two neural networks are used in this study: the actor and the critic. The actor learns to select the best action given the game state; the critic tries to learn the value of bei作者: 羊齒 時(shí)間: 2025-3-27 14:51 作者: 捏造 時(shí)間: 2025-3-27 20:45 作者: squander 時(shí)間: 2025-3-28 01:52
Feature Selection in High-Dimensional Dataset Using MapReduce,in bioinformatics and network inference problems. The proposed approach handles both . and . datasets. We further provide an open source implementation based on Hadoop/Spark, and illustrate its scalability on datasets involving millions of observations or features.作者: Lime石灰 時(shí)間: 2025-3-28 03:14
Conference proceedings 2018lands, in November 2017.?.The 11 full papers presented in this volume were carefully reviewed and selected from 30 submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI and education, and data analysis.作者: farewell 時(shí)間: 2025-3-28 06:28 作者: 任命 時(shí)間: 2025-3-28 14:06
978-3-319-76891-5Springer International Publishing AG, part of Springer Nature 2018作者: pancreas 時(shí)間: 2025-3-28 16:19 作者: 無能力之人 時(shí)間: 2025-3-28 22:37
Learning-Based Diagnosis and Repair,a low quality of service for a task. The correctness of learned assessments of other agents is proved under conditions on exploration versus exploitation of the learned assessments..Compared to collaborative multi-agent diagnosis, the proposed learning-based approach is not very efficient. However, 作者: 易受刺激 時(shí)間: 2025-3-28 23:35 作者: Detoxification 時(shí)間: 2025-3-29 06:52 作者: Concomitant 時(shí)間: 2025-3-29 07:16
Reciprocation Effort Games,gents from these interactions. To advise on efficient effort division, we determine the existence and efficiency of the Nash equilibria of the game of allocating effort to such projects. When no minimum effort is required to receive reciprocation, an equilibrium always exists, and if acting is eithe作者: 笨重 時(shí)間: 2025-3-29 12:32 作者: 最有利 時(shí)間: 2025-3-29 16:47
Tracking Perceptual and Memory Decisions by Decoding Brain Activity,hat all single-stage decisions involve a similar evidence accumulation process. In this paper we use decoding by machine learning classifiers on intracranially recorded EEG (iEEG) to examine whether different kinds of decisions (perceptual vs. memory) exhibit dynamics consistent with such drift diff作者: 抗原 時(shí)間: 2025-3-29 20:55
The Origin of Mimicry,odel). Several reasons for the origin of mimicry have been proposed, but no definitive conclusion has been found yet. In this paper, we test several of these hypotheses through an agent based co-evolutionary model. In particular, we consider two possible alternatives: (1) Deception, in which mimics 作者: audiologist 時(shí)間: 2025-3-30 02:01