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標(biāo)題: Titlebook: Articulated Motion and Deformable Objects; 5th International Co Francisco J. Perales,Robert B. Fisher Conference proceedings 2008 Springer- [打印本頁]

作者: ossicles    時間: 2025-3-21 18:01
書目名稱Articulated Motion and Deformable Objects影響因子(影響力)




書目名稱Articulated Motion and Deformable Objects影響因子(影響力)學(xué)科排名




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書目名稱Articulated Motion and Deformable Objects被引頻次




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作者: 爆炸    時間: 2025-3-21 22:11

作者: 愛哭    時間: 2025-3-22 03:44

作者: boisterous    時間: 2025-3-22 04:50

作者: 是他笨    時間: 2025-3-22 10:22
An Audiovisual Talking Head for Augmented Speech Generation: Models and Animations Based on a Real ticulography. The augmented speech produced points the way to promising applications in the domain of speech therapy for speech retarded children, perception and production rehabilitation of hearing impaired children, and pronunciation training for second language learners.
作者: ATRIA    時間: 2025-3-22 14:28
Towards Efficiency in Cloth Simulation,pendent way.While the use of DLOD effectively allows the formation of folds and wrinkles, the final appearance can still be far from smooth. To further increase the realism we can use a GPU post processing algorithm to smooth the final rendered surface.
作者: conjunctiva    時間: 2025-3-22 21:00
Applying Space State Models in Human Action Recognition: A Comparative Study,bject and extracting features from each tile. We run our experiments on two well-know databases, KTH′s database and Weizmann′s. The results show that both type of models reach similar score, being the generative model better when used with optical flow features and being the discriminative one better when uses with shape-context features.
作者: 狗舍    時間: 2025-3-22 22:57
Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture,e SHBM leading to a . process. This scheme is applied to perform human motion capture in a multi-camera environment. Finally, the effectiveness of the proposed system is addressed by comparing its performance with the standard and annealed particle filtering approaches over an annotated database.
作者: Magisterial    時間: 2025-3-23 04:23
Dealing with Self-occlusion in Region Based Motion Capture by Means of Internal Regions,paring the appearance of the different parts with the Jensen-Shannon divergence. Tracking is then achieved by maximizing the appearance differences of all involved parts and the background simultaneously via gradient descent. We demonstrate the improvements with tracking results from simulated and real world scenes.
作者: MINT    時間: 2025-3-23 06:06
Model-Based Analysis and Synthesis of Time-Varying Mesh,del is extracted from each frame and motion tracking and analysis are conducted using the skeleton models. Then, a representative frame is deformed based on the extracted motion information. As a result, 3D scene representation with much smaller data size is made possible.
作者: MOCK    時間: 2025-3-23 10:20
Mesh Vertex Pose and Position Interpolation Using Geometric Algebra,re rotations. While this paper presents the theory behind the interpolation and its description as a tool, we also outline the possible advantages of using this technique for vision and graphics applications.
作者: 芳香一點    時間: 2025-3-23 14:05
2D Articulated Body Tracking with Self-occultations Handling,s of each limb, a dynamic programming algorithm is used to find the best configuration according to the links between limbs. The self-occultations between the limbs are directly taken into account by the tracking algorithm and results show the interest of the proposed approach.
作者: FRONT    時間: 2025-3-23 21:46
0302-9743 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.978-3-540-70516-1978-3-540-70517-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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作者: 朦朧    時間: 2025-3-24 04:19

作者: 過時    時間: 2025-3-24 07:25
The Hierarchy of Naval Capability discuss bone heat and provide examples where it performs poorly. We then develop a refinement of bone heat, termed bone glow, which, in our validation, performed as well as bone heat in simple cases while not suffering from bone heat’s observed weaknesses.
作者: 不能平靜    時間: 2025-3-24 10:58
Die Hierarchie der kosmischen Strukturen,ampling can be exploited for motion compression, segmentation, or re-synthesis. It has been applied on arm end-point motion for 3D or 6D trajectories. The analysis method is then evaluated, using an approximation of the curvature and the tangential velocity, which turns out to be robust to noise and can be calculated on multidimensional data.
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作者: 細(xì)胞    時間: 2025-3-24 22:52

作者: 我正派    時間: 2025-3-24 23:53
,Analysis of Human Motion, Based on the Reduction of Multidimensional Captured Data – Application toampling can be exploited for motion compression, segmentation, or re-synthesis. It has been applied on arm end-point motion for 3D or 6D trajectories. The analysis method is then evaluated, using an approximation of the curvature and the tangential velocity, which turns out to be robust to noise and can be calculated on multidimensional data.
作者: Bureaucracy    時間: 2025-3-25 06:16

作者: opalescence    時間: 2025-3-25 08:42
Ocean Zone Characteristics and Conflictsonsiderable improvement over previous such methods. Our system works in real-time and is robust to temporary errors in image acquisition or tracking. The system serves as part of a multi-modal user-input device for interactive simulation.
作者: enmesh    時間: 2025-3-25 12:46

作者: THE    時間: 2025-3-25 19:10
Research Design and Methodology,sentation allows 3D metamorphosis, direct manipulation of free-form deformation, and level of detail control (real time multi-resolution rendering). The demonstrated results are reconstructed directly from the dense point clouds collected from our 3D scanner (based on stereo photogrammetry technique) and example datasets provided by Cyberware.
作者: Lamina    時間: 2025-3-25 22:12
Continuous Hand Gesture Recognition in the Learned Hierarchical Latent Variable Space,ic class dynamics and learn the relationship between motions of hand parts and class labels, to model the hand motions. Approving recognition performance is obtained on our user-defined hand gesture dataset.
作者: 調(diào)色板    時間: 2025-3-26 02:19
Real-Time 3D Body Pose Tracking from Multiple 2D Images,onsiderable improvement over previous such methods. Our system works in real-time and is robust to temporary errors in image acquisition or tracking. The system serves as part of a multi-modal user-input device for interactive simulation.
作者: Arb853    時間: 2025-3-26 05:00
A Two-Step Approach for Detecting Individuals within Dense Crowds,ps are presented as Receiver Operating Characteristics (ROC) curves, in comparison with recent related work. Our proposed two-step approach is able to attain a high detection rate of 90.0%, while maintaining false alarm rate below 40.0%, as compared to other work which attains a high 70.0% false alarm rate when detection rate is still below 90.0%.
作者: CUMB    時間: 2025-3-26 11:26
3D Modeling for Deformable Objects,sentation allows 3D metamorphosis, direct manipulation of free-form deformation, and level of detail control (real time multi-resolution rendering). The demonstrated results are reconstructed directly from the dense point clouds collected from our 3D scanner (based on stereo photogrammetry technique) and example datasets provided by Cyberware.
作者: Watemelon    時間: 2025-3-26 15:41
Conference proceedings 2008missions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.
作者: 精致    時間: 2025-3-26 17:09
The Sources of Naval Capabilitybject and extracting features from each tile. We run our experiments on two well-know databases, KTH′s database and Weizmann′s. The results show that both type of models reach similar score, being the generative model better when used with optical flow features and being the discriminative one better when uses with shape-context features.
作者: 集聚成團(tuán)    時間: 2025-3-26 21:18

作者: FLAG    時間: 2025-3-27 02:08
paring the appearance of the different parts with the Jensen-Shannon divergence. Tracking is then achieved by maximizing the appearance differences of all involved parts and the background simultaneously via gradient descent. We demonstrate the improvements with tracking results from simulated and real world scenes.
作者: 商店街    時間: 2025-3-27 07:50
Olaf Groh-Samberg,Henning Lohmanndel is extracted from each frame and motion tracking and analysis are conducted using the skeleton models. Then, a representative frame is deformed based on the extracted motion information. As a result, 3D scene representation with much smaller data size is made possible.
作者: CLEFT    時間: 2025-3-27 09:28
,Arbeit, Bildung und menschliche Würde,re rotations. While this paper presents the theory behind the interpolation and its description as a tool, we also outline the possible advantages of using this technique for vision and graphics applications.
作者: 神化怪物    時間: 2025-3-27 16:47
Nita Abrashi-Smajli,Matthias Baums of each limb, a dynamic programming algorithm is used to find the best configuration according to the links between limbs. The self-occultations between the limbs are directly taken into account by the tracking algorithm and results show the interest of the proposed approach.
作者: nutrients    時間: 2025-3-27 21:06

作者: NUDGE    時間: 2025-3-28 00:25
Inverse Kinematics Using Sequential Monte Carlo Methods,s the advantage to avoid the classical pitfalls of numerical inversion methods since only direct calculations are required. The resulting algorithm accepts arbitrary constraints and exhibits linear complexity with respect to the number of degrees of freedom. Hence, the proposed system is far more ef
作者: HALL    時間: 2025-3-28 03:49

作者: 極深    時間: 2025-3-28 09:36
Continuous Hand Gesture Recognition in the Learned Hierarchical Latent Variable Space,ture extraction and Hierarchical Conditional Random Field (Hierarchical CRF) based motion modeling. Articulated hands can be decomposed into several hand parts and we explore the underlying structures of articulated action spaces for both the hand and hand parts using Hierarchical Gaussian Process L
作者: 隱藏    時間: 2025-3-28 12:13
Real-Time 3D Body Pose Tracking from Multiple 2D Images,nation and near-IR cameras to overcome limitations of a dimly lit environment. Features, such as silhouettes and medial axis of blobs are extracted from the images which lack much internal texture. We use a combination of a 2D ICP and particle filtering method to estimate the articulated body config
作者: 解決    時間: 2025-3-28 18:37

作者: 可行    時間: 2025-3-28 20:07
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation,h vertex. There are few unguided algorithms for the assignment of these weights with a recent proposed solution being . [1]. In this paper, we briefly discuss bone heat and provide examples where it performs poorly. We then develop a refinement of bone heat, termed bone glow, which, in our validatio
作者: Scintigraphy    時間: 2025-3-28 23:39

作者: 不怕任性    時間: 2025-3-29 03:43
Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture,se estimation and tracking. The Scalable Human Body Model (SHBM) is presented as a set of human body models ordered following a hierarchy criteria. The concept of annealing is applied to derive a generic particle filtering scheme able to perform a sequential filtering over the models contained in th
作者: Apraxia    時間: 2025-3-29 07:46

作者: Gleason-score    時間: 2025-3-29 12:00
Dealing with Self-occlusion in Region Based Motion Capture by Means of Internal Regions,pensated by a priori knowledge about the motion or the scene, or by the use of multiple cameras. Here we suggest to overcome this problem by splitting the surface model of the object and tracking the silhouette of each part rather than the whole object. The splitting can be done automatically by com
作者: 不要嚴(yán)酷    時間: 2025-3-29 16:09
Model-Based Analysis and Synthesis of Time-Varying Mesh,human behavior and natural movements precisely, such as the expression of the face or small changes in cloths. But on the other hand, TVM requires large storage space and computational cost. To solve this problem, we propose a framework of motion editing and synthesis. In our approach, a skeleton mo
作者: ARENA    時間: 2025-3-29 20:17
Mesh Vertex Pose and Position Interpolation Using Geometric Algebra, smooth and possesses a number of desirable properties. It differs from existing algorithms which require factorising the pose into separate rotation and translation components and is derived from an intuitively appealing framework–i.e. a natural extension of the standard interpolation scheme for pu
作者: confederacy    時間: 2025-3-30 03:52
An Audiovisual Talking Head for Augmented Speech Generation: Models and Animations Based on a Real n one speaker. Linear component analysis is used to model these highly deformable articulators as the weighted sum of a small number of basic shapes corresponding to the articulators’ degrees of freedom for speech. These models are assembled into an audiovisual talking head that can produce augmente
作者: GREG    時間: 2025-3-30 05:36
Towards Efficiency in Cloth Simulation,an spend. Although implicit integration schemes allow us to use large time steps, the exponential time complexity limits the number of particles that are reasonable to use in any simulation. In this paper, we present a technique that simulates cloth surfaces with adaptive level of detail without deg
作者: 閑逛    時間: 2025-3-30 10:12

作者: Intellectual    時間: 2025-3-30 16:05
A Two-Step Approach for Detecting Individuals within Dense Crowds,still color images of dense crowds in a cluttered background. In the second step, which aims to reduce false alarm rates at same detection rates, color bin images are constructed from normalized . color histograms of the detected windows in the first step. Haar-like features extracted from these col
作者: DAMP    時間: 2025-3-30 19:44
3D Modeling for Deformable Objects,us BSpline fitting approaches are: 1) the reconstructed BSpline patch does not need to be square shaped. This significantly reduces the required number of BSpline patches for reconstruction; 2) the dataset to be reconstructed does not have to be grid data. This is important, especially for 3D scan d
作者: 結(jié)合    時間: 2025-3-30 23:56
Active-Vision System Reconfiguration for Form Recognition in the Presence of Dynamic Obstacles,(.). A multi-camera active-vision system is used to improve form-recognition performance by selecting near-optimal viewpoints along a prediction horizon. The proposed method seeks to maximize the visibility of such a time-varying geometry in a cluttered, dynamic environment. Simulated experiments cl
作者: 一加就噴出    時間: 2025-3-31 04:41

作者: 逢迎春日    時間: 2025-3-31 06:20

作者: 過剩    時間: 2025-3-31 12:33

作者: otic-capsule    時間: 2025-3-31 13:42
https://doi.org/10.1007/978-3-540-70517-83D graphics; 3D recovery; affective computing; animation; articulated models; articulated motion; augmente
作者: 信徒    時間: 2025-3-31 19:03
978-3-540-70516-1Springer-Verlag Berlin Heidelberg 2008
作者: 善辯    時間: 2025-4-1 00:39
US-Latin American Naval RelationsWe present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algorithms for tracking and extend clustering techniques by a self-tuning heuristic. Application to video sequences of humans shows good segmentation into limbs.
作者: 使長胖    時間: 2025-4-1 04:45

作者: stress-response    時間: 2025-4-1 07:45

作者: Lyme-disease    時間: 2025-4-1 13:43
Articulated Motion and Deformable Objects978-3-540-70517-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 獨(dú)輪車    時間: 2025-4-1 14:49

作者: osteoclasts    時間: 2025-4-1 22:09





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