派博傳思國(guó)際中心

標(biāo)題: Titlebook: Articulated Motion and Deformable Objects; Third International Francisco J. Perales,Bruce A. Draper Conference proceedings 2004 Springer-V [打印本頁(yè)]

作者: Daidzein    時(shí)間: 2025-3-21 16:20
書(shū)目名稱Articulated Motion and Deformable Objects影響因子(影響力)




書(shū)目名稱Articulated Motion and Deformable Objects影響因子(影響力)學(xué)科排名




書(shū)目名稱Articulated Motion and Deformable Objects網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Articulated Motion and Deformable Objects網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Articulated Motion and Deformable Objects被引頻次




書(shū)目名稱Articulated Motion and Deformable Objects被引頻次學(xué)科排名




書(shū)目名稱Articulated Motion and Deformable Objects年度引用




書(shū)目名稱Articulated Motion and Deformable Objects年度引用學(xué)科排名




書(shū)目名稱Articulated Motion and Deformable Objects讀者反饋




書(shū)目名稱Articulated Motion and Deformable Objects讀者反饋學(xué)科排名





作者: exceed    時(shí)間: 2025-3-21 23:19

作者: Systemic    時(shí)間: 2025-3-22 03:27
A Haptic Sculpting Technique Based on Volumetric Representation,ce is used to simulate a?feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a?geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-base
作者: 惰性氣體    時(shí)間: 2025-3-22 06:34

作者: 草率男    時(shí)間: 2025-3-22 11:38
https://doi.org/10.1007/978-3-642-30087-5 it will be shown how these components are combined in a?novel two-stage classifier architecture that provides a?flexible monocular vision system capable of recognising sign lexicons far in excess of previous approaches. The approach boasts classification rates as high as 92 training instance per wo
作者: 帶來(lái)的感覺(jué)    時(shí)間: 2025-3-22 16:17
https://doi.org/10.1007/978-3-642-30087-5ce is used to simulate a?feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a?geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-base
作者: 使隔離    時(shí)間: 2025-3-22 20:00
,Using a Generalized Linear Mixed Model to Study the Configuration Space of a?PCA+LDA Human Face Recnce metric, image size, PCA space dimensionality, supplemental training, and the inclusion of test subjects in the training data. Random effects for replicated training sets and for repeated measures on people were included in the model. Results indicate that variation among subjects was a?dominant
作者: Banister    時(shí)間: 2025-3-22 21:23
Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality,ow cost and affordable VR systems are becoming essential in application areas like Industrial Design, Medical Applications and Cultural Heritage. The specific requirements in these areas will be discussed, together with the advantages of using VR devices and immersive inspection techniques..Discrete
作者: 同謀    時(shí)間: 2025-3-23 02:20

作者: 燦爛    時(shí)間: 2025-3-23 08:51

作者: 星球的光亮度    時(shí)間: 2025-3-23 10:57

作者: 下級(jí)    時(shí)間: 2025-3-23 15:30

作者: Veneer    時(shí)間: 2025-3-23 19:23

作者: 施魔法    時(shí)間: 2025-3-23 23:34
A Probabilistic Framework for Articulated Shape Recognition,l and a?symbolic primitives, that are encapsulated in a?two layer hierarchical architecture. Each primitive is modelled so as to allow a?degree of articulated freedom using a?polar point distribution model that captures how the primitive movement varies over a?training set. Each segment is assigned
作者: 媒介    時(shí)間: 2025-3-24 04:36
Neuroanatomy Registration: An Algebraic-Topology Based Approach, other methods that solve a differential or an energetic formulation of the physical laws involved, we encode the basic laws using computational algebraic topology. Conservative laws are translated into exact global values and constitutive laws are judiciously approximated. In order to illustrate th
作者: 抗生素    時(shí)間: 2025-3-24 08:10
,Recognition and Tracking of the Members of a?Moving Human Body,?linear prediction technique for initializing major points search, geometry anthropometric constraints for determining the search area and color measures for matching human body parts. In addition, we propose a?method to solve the problem of human members recognition and 18 major human points detect
作者: 神秘    時(shí)間: 2025-3-24 10:54

作者: 無(wú)意    時(shí)間: 2025-3-24 15:20
3D Human Walking Modeling,roach has been used to compute feature points’ trajectories. Peaks and valleys of these trajectories are used to detect key frames-frames where both legs are in contact with the floor. These frames, together with prior knowledge of body kinematics and a motion model, are the basis for the 3D reconst
作者: 馬賽克    時(shí)間: 2025-3-24 21:23
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts,e product models. We have developed a Virtual-Reality (VR) system for variant design that supports the real-time scaling and subsequent simulated assembly of hierarchical, CSG-like parts. An XML-based format, VPML, serves as description for the scalable CSG parts. VPML part descriptions determine ho
作者: evanescent    時(shí)間: 2025-3-25 00:53

作者: 讓空氣進(jìn)入    時(shí)間: 2025-3-25 03:37

作者: 輕打    時(shí)間: 2025-3-25 09:06
Deformable Object Matching Based on Multi-scale Local Histograms,cale local histograms of the images. We shall show that this technique is robust enough for viewpoint changes, lighting changes, large motions of the matched object and small changes in rotation and scale. Unlike other well-known color-based techniques, this technique only uses the gray level values
作者: 自傳    時(shí)間: 2025-3-25 11:48
Detecting Human Heads and Face Orientations Under Dynamic Environment,mploys an ellipse as the contour model of human-head appearances to deal with wide variety of appearances. Our method then evaluates the ellipse to detect possible human heads. In the second step, on the other hand, our method focuses on features, such as eyes, the mouth or cheeks, inside the ellips
作者: arrhythmic    時(shí)間: 2025-3-25 19:24
Analysis of Human Walking Based on , , define a?proper human body model which maximizes the differences between human postures and, moreover, reflects the anatomical structure of the human beings. Subsequently, a?human action space, called ., is built in order to represent a?performance, i.e., a?predefined sequence of postures, as a?par
作者: Jingoism    時(shí)間: 2025-3-25 22:58
Complex Articulated Object Tracking, a-priori model of the object including a?general mechanical link description. A?new kinematic-set formulation takes into account that articulated degrees of freedom are directly observable from the camera and therefore their estimation does not need to pass via a?kinematic-chain back to the root. B
作者: enchant    時(shí)間: 2025-3-26 00:57

作者: Urea508    時(shí)間: 2025-3-26 07:42
https://doi.org/10.1007/b1002173D recovery; Animation; Simulation; articulated motion; biometrics; cognition; computer vision; deformable
作者: monopoly    時(shí)間: 2025-3-26 12:02

作者: convulsion    時(shí)間: 2025-3-26 13:36
Linear Theory of Electroelasticity,nce metric, image size, PCA space dimensionality, supplemental training, and the inclusion of test subjects in the training data. Random effects for replicated training sets and for repeated measures on people were included in the model. Results indicate that variation among subjects was a?dominant
作者: 飛鏢    時(shí)間: 2025-3-26 18:17
Basic Concepts of Fracture Mechanics,ow cost and affordable VR systems are becoming essential in application areas like Industrial Design, Medical Applications and Cultural Heritage. The specific requirements in these areas will be discussed, together with the advantages of using VR devices and immersive inspection techniques..Discrete
作者: DEAF    時(shí)間: 2025-3-27 00:06
https://doi.org/10.1007/978-3-642-30087-5n a?letter by letter basis, 2) Word level sign vocabulary – used for the majority of communication, 3) Non manual features – Facial expressions, tongue/mouth position and body posture used to modify sign meaning. Todate no system exists which has sufficient reliability and vocabulary to convert sign
作者: encomiast    時(shí)間: 2025-3-27 02:49
https://doi.org/10.1007/978-3-642-30087-5rtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an
作者: bile648    時(shí)間: 2025-3-27 06:28
Crack front perturbations revisited,ion engines for avatars have been developed using morphing techniques. Unfortunately, these techniques cannot be directly utilized to generate animation through the Internet. The information needed to make them work is over the capacities of the connections of most Internet users. This article prese
作者: brassy    時(shí)間: 2025-3-27 10:27

作者: 我要威脅    時(shí)間: 2025-3-27 14:07
Fracture Reduction and Fixation Techniquesct, only biometrics methods truly identify humans, not keys and cards they posses or passwords they should remember. The future of biometrics leads to passive physiological methods based on images of such parts of human body as face and ear. The article introduces to ear biometrics and presents its
作者: Project    時(shí)間: 2025-3-27 18:46

作者: 反復(fù)無(wú)常    時(shí)間: 2025-3-28 00:54

作者: 平躺    時(shí)間: 2025-3-28 04:49

作者: Oratory    時(shí)間: 2025-3-28 07:43

作者: 頌揚(yáng)國(guó)家    時(shí)間: 2025-3-28 14:20

作者: Alpha-Cells    時(shí)間: 2025-3-28 15:07

作者: electrolyte    時(shí)間: 2025-3-28 19:17

作者: LATER    時(shí)間: 2025-3-29 01:19

作者: 玷污    時(shí)間: 2025-3-29 06:14

作者: 解脫    時(shí)間: 2025-3-29 08:39

作者: REP    時(shí)間: 2025-3-29 13:39

作者: reflection    時(shí)間: 2025-3-29 17:59

作者: 顧客    時(shí)間: 2025-3-29 22:31

作者: BUOY    時(shí)間: 2025-3-29 23:56

作者: CT-angiography    時(shí)間: 2025-3-30 06:42

作者: 不再流行    時(shí)間: 2025-3-30 09:23

作者: Indict    時(shí)間: 2025-3-30 14:47

作者: COM    時(shí)間: 2025-3-30 18:45

作者: 背叛者    時(shí)間: 2025-3-30 22:28
Stress Concentration at the Notch Root upon an accurate modeling of a?distance criteria. A?general method is given for defining any type of mechanical link and experimental results show prismatic, rotational and helical type links. A?statistical M-estimation technique is applied to improve robustness. A?monocular camera system was used as a?real-time sensor to verify the theory.
作者: WAIL    時(shí)間: 2025-3-31 00:54
Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality,f detail. The interest of these techniques and their potential in present and future VR applications will be discussed. The talk will also address the present limitations and future perspectives of VR techniques in medicine, industrial design and cultural applications.
作者: Musket    時(shí)間: 2025-3-31 05:27

作者: 鋼筆尖    時(shí)間: 2025-3-31 12:22
3D Human Walking Modeling,pproaches, this tuning process is not performed at every frame, reducing CPU time. In addition, the movement’s frequency is defined by the elapsed time between two consecutive key frames, which allows handling walking displacement at different speed. Experimental results with different video sequences are presented.
作者: Lasting    時(shí)間: 2025-3-31 16:10

作者: Agility    時(shí)間: 2025-3-31 21:07

作者: adjacent    時(shí)間: 2025-4-1 00:31
Crack front perturbations revisited,nts a?solution to this problem. We have elaborated the adaptation of a?very performing multilingual face animation engine to fit it into the Internet. We also evaluate the pros and the cons of such an adaptation from the animation quality perspective.
作者: HALO    時(shí)間: 2025-4-1 03:07
Peter A. Cole,Michael A. Milshteynvercome some disadvantages that the usual matching ”one to one” in various applications can have. The proposed approach allows the determination of correspondences between 2D or 3D objects and will be here considered in dynamic pedobarography images.




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