派博傳思國際中心

標(biāo)題: Titlebook: Art and Technology of Entertainment Computing and Communication; Adrian David Cheok Book 2010 Springer-Verlag London Limited 2010 3D graph [打印本頁]

作者: 偏差    時(shí)間: 2025-3-21 16:08
書目名稱Art and Technology of Entertainment Computing and Communication影響因子(影響力)




書目名稱Art and Technology of Entertainment Computing and Communication影響因子(影響力)學(xué)科排名




書目名稱Art and Technology of Entertainment Computing and Communication網(wǎng)絡(luò)公開度




書目名稱Art and Technology of Entertainment Computing and Communication網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Art and Technology of Entertainment Computing and Communication被引頻次




書目名稱Art and Technology of Entertainment Computing and Communication被引頻次學(xué)科排名




書目名稱Art and Technology of Entertainment Computing and Communication年度引用




書目名稱Art and Technology of Entertainment Computing and Communication年度引用學(xué)科排名




書目名稱Art and Technology of Entertainment Computing and Communication讀者反饋




書目名稱Art and Technology of Entertainment Computing and Communication讀者反饋學(xué)科排名





作者: 杠桿    時(shí)間: 2025-3-21 21:05
TROPICAL FORESTS AND EXTREME CONFLICT,t to the human users as a interactive gaming system with their pets/friends (hamsters) was examined based on Csikszentmihalyi’s (Beyond boredom and anxiety, .) Flow theory. The results of both studies inform of positive remote interaction between human users and their pet friends using our research
作者: Hippocampus    時(shí)間: 2025-3-22 03:32

作者: EWE    時(shí)間: 2025-3-22 05:15

作者: Aspirin    時(shí)間: 2025-3-22 09:58

作者: 消極詞匯    時(shí)間: 2025-3-22 16:36

作者: 脆弱么    時(shí)間: 2025-3-22 19:46

作者: Dna262    時(shí)間: 2025-3-22 22:24
,Age Invaders: Entertainment for Elderly and?Young,applications. This study provides insights into user issues including how users interact in a complex mixed reality experience. At the end of this chapter, we presented the design of a toolkit that enables easy access and programming of the Age Invaders system. This toolkit could be used as a genera
作者: Aviary    時(shí)間: 2025-3-23 03:41
,Huggy Pajama: A Remote Interactive Touch and?Hugging System,. We also show results from quantitative and qualitative user studies which show the effectiveness of the system simulating an actual human touch. Results also indicate an increased sense of presence between parents and children when used as an added component to instant messaging and video chat com
作者: 鍍金    時(shí)間: 2025-3-23 09:15
Kawaii/Cute Interactive Media,puts. The development of cute social computing and entertainment projects are discussed as well, providing an insight into the next generation of interactive systems which bring happiness and comfort to users of all ages and cultures through the soft power of cute.
作者: Fulminate    時(shí)間: 2025-3-23 12:41
Tabletop Games: Platforms, Experimental Games and Design Recommendations,s, as well as input techniques and devices that are available and chosen. This chapter is divided into three major sections. In the first section, we describe the most recent tabletop hardware technologies that have been used by tabletop researchers and practitioners. In the second section, we discu
作者: 土坯    時(shí)間: 2025-3-23 16:03

作者: clarify    時(shí)間: 2025-3-23 20:45

作者: Scintillations    時(shí)間: 2025-3-23 23:58
Book 2010Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, res
作者: SOBER    時(shí)間: 2025-3-24 05:23

作者: 粘連    時(shí)間: 2025-3-24 10:11
TROPICAL FORESTS AND EXTREME CONFLICT,cribe a novel cybernetics system to use mobile and Internet technology to improve human–pet interaction. It can also be used for people who are allergic to touching animals and thus cannot stroke them directly. This interaction encompasses both visualization and tactile sensation of real objects.
作者: 吞噬    時(shí)間: 2025-3-24 12:18

作者: 衣服    時(shí)間: 2025-3-24 17:26

作者: 一致性    時(shí)間: 2025-3-24 19:32
Sergey Kislyakov,Natan Kruglyak distances. One of the consequences of this revolution is an explosion in Interactive Media technologies. Interactive Media is one of the main developments that emerged as a product of the technological, intellectual, and cultural innovations of the late twentieth century.
作者: 糾纏,纏繞    時(shí)間: 2025-3-25 02:42

作者: tic-douloureux    時(shí)間: 2025-3-25 06:25
Bioelectrometallurgy of Copper on Chitin,gible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between the real and virtual worlds. This is an example of a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.
作者: AROMA    時(shí)間: 2025-3-25 08:05
Bioelectrometallurgy of Copper on Chitin,ecial sound effects such as controlling the sound direction that only allows people in a certain direction to heard it. All these features combined together bring a totally new theater experience to both actors/dancers and audiences, and extend the grammar of the traditional theater.
作者: 樹膠    時(shí)間: 2025-3-25 13:54

作者: 時(shí)間等    時(shí)間: 2025-3-25 16:54

作者: milligram    時(shí)間: 2025-3-25 22:03

作者: 壓迫    時(shí)間: 2025-3-26 02:24
,Culture Computing: Interactive Technology to?Explore Culture,ng systems, Media Me, BlogWall and Confucius Computer, are presented in this chapter. Studies showed that users gave positive feedback to their experience of interacting with cultural computing systems.
作者: generic    時(shí)間: 2025-3-26 04:31

作者: FUME    時(shí)間: 2025-3-26 08:54

作者: 航海太平洋    時(shí)間: 2025-3-26 15:33

作者: Congeal    時(shí)間: 2025-3-26 17:48

作者: hangdog    時(shí)間: 2025-3-26 23:47

作者: 山崩    時(shí)間: 2025-3-27 02:12
Sergey Kislyakov,Natan Kruglyakp, the lap and palm, and into clothing itself. Stand-alone systems are now networked with each other and a wide range of different devices across vast distances. One of the consequences of this revolution is an explosion in Interactive Media technologies. Interactive Media is one of the main develop
作者: 泥沼    時(shí)間: 2025-3-27 05:29

作者: 議程    時(shí)間: 2025-3-27 12:18

作者: FAR    時(shí)間: 2025-3-27 14:46

作者: Nomogram    時(shí)間: 2025-3-27 20:06

作者: Concrete    時(shí)間: 2025-3-28 01:29
I. I. Hirschman,Daniel E. Hughesctions using a mixed reality floor system. The main design goals include facilitating interactions between users with varied levels of skill in utilizing technology, utilizing the familiar physical motions from other activities to make an intuitive physical interface, and encouraging social interact
作者: 就職    時(shí)間: 2025-3-28 03:44
https://doi.org/10.1007/BFb0068398parents and children to hug one another through a hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hug input device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of pressure along t
作者: 阻塞    時(shí)間: 2025-3-28 10:11
Schriften zum europ?ischen Managements the new fundamental literacy. Therefore, to reach the modern generation on issues such as an appreciation of cultures, we have to find common grounds based on digital media technology. In an increasingly hybrid cultural environment, interaction and fusion of cultural factors with the computer tech
作者: 遭受    時(shí)間: 2025-3-28 12:01

作者: jocular    時(shí)間: 2025-3-28 16:01

作者: cancer    時(shí)間: 2025-3-28 18:45
Andreas Hense,Petra Friederichsames, these improvements have not necessarily led to a greater population of video game players. In addition to continuing these improvements, the video game industry is also constantly searching for new ways to convert non-players into dedicated gamers. Despite the growing popularity of computer-ba
作者: 珠寶    時(shí)間: 2025-3-29 01:12

作者: GRIEF    時(shí)間: 2025-3-29 03:57

作者: BARB    時(shí)間: 2025-3-29 10:39
Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquia fantasy virtual playground by capitalizing on infrastructure provided by mobile computing, wireless LAN, and ubiquitous computing. With Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition
作者: Champion    時(shí)間: 2025-3-29 14:00

作者: Alveolar-Bone    時(shí)間: 2025-3-29 16:22

作者: 出處    時(shí)間: 2025-3-29 23:38
Poultry Internet,d as a result there has been a recent trend of promoting poultry welfare. There is also a tradition of keeping poultry as pets in some parts of the world. However, in modern cities and societies, it is often difficult to maintain contact with pets, particularly for office workers. We propose and des
作者: 來自于    時(shí)間: 2025-3-30 01:45

作者: 宣傳    時(shí)間: 2025-3-30 07:32





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
汉阴县| 剑阁县| 库伦旗| 天等县| 新兴县| 宜君县| 平定县| 庆云县| 合山市| 怀化市| 城固县| 淄博市| 湖南省| 阳东县| 昌图县| 平安县| 邯郸市| 长宁县| 镇江市| 图们市| 固安县| 红原县| 即墨市| 丽江市| 宁德市| 博乐市| 平果县| 潞城市| 保靖县| 镇沅| 乐安县| 霸州市| 五台县| 徐闻县| 元朗区| 清河县| 邢台市| 白水县| 崇州市| 怀化市| 江阴市|