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標(biāo)題: Titlebook: Animated Program Design; Intermediate Program Marco T. Morazán Textbook 2022 The Editor(s) (if applicable) and The Author(s), under exclusi [打印本頁(yè)]

作者: 非決定性    時(shí)間: 2025-3-21 19:47
書目名稱Animated Program Design影響因子(影響力)




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書目名稱Animated Program Design網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Animated Program Design被引頻次




書目名稱Animated Program Design被引頻次學(xué)科排名




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書目名稱Animated Program Design年度引用學(xué)科排名




書目名稱Animated Program Design讀者反饋




書目名稱Animated Program Design讀者反饋學(xué)科排名





作者: 尾隨    時(shí)間: 2025-3-21 22:27
1868-0941 ration, mutation, loops, program correctness, and vectors.Ev.This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed
作者: Barrister    時(shí)間: 2025-3-22 03:43
1868-0941 ncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first se978-3-031-04319-2978-3-031-04317-8Series ISSN 1868-0941 Series E-ISSN 1868-095X
作者: Indecisive    時(shí)間: 2025-3-22 07:37
Textbook 2022lem–and introduces the reader to randomness. Next, Part II explores a new type of recursioncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first se
作者: 諂媚于性    時(shí)間: 2025-3-22 11:18

作者: Constrain    時(shí)間: 2025-3-22 16:51
Marco T. MorazánPresents a systematic methodology for program development by using design recipes.Details advanced recursion concepts, heuristic search, iteration, mutation, loops, program correctness, and vectors.Ev
作者: CRUE    時(shí)間: 2025-3-22 20:19

作者: Psychogenic    時(shí)間: 2025-3-22 22:17

作者: 暖昧關(guān)系    時(shí)間: 2025-3-23 01:56

作者: fender    時(shí)間: 2025-3-23 06:18

作者: Subjugate    時(shí)間: 2025-3-23 09:52

作者: 過(guò)剩    時(shí)間: 2025-3-23 15:52
From Entropy to Economy: A Thorny Path,This chapter introduces the use of randomness in problem solving and programming.
作者: Bronchial-Tubes    時(shí)間: 2025-3-23 21:30
A Survey of Thermodynamical Ideas,This chapter introduces program design and implementation using generative recursion.
作者: Flavouring    時(shí)間: 2025-3-23 22:20
A Survey of Thermodynamical Ideas,This chapter presents sorting algorithms based on generative recursion. These include merge and quick sorting.
作者: Ige326    時(shí)間: 2025-3-24 02:27
In defense of institutionalism,This chapter presents searching algorithms based on generative recursion. These include binary search, depth-first search, and breadth-first search.
作者: 卡死偷電    時(shí)間: 2025-3-24 06:39

作者: Palpitation    時(shí)間: 2025-3-24 12:34

作者: 忍耐    時(shí)間: 2025-3-24 15:08

作者: DEBT    時(shí)間: 2025-3-24 20:11

作者: 猛然一拉    時(shí)間: 2025-3-25 02:45
https://doi.org/10.1007/978-3-642-24313-4This chapter introduces tail recursion, iteration, and functional abstraction over tail-recursive list-processing functions.
作者: Fecundity    時(shí)間: 2025-3-25 05:01

作者: BATE    時(shí)間: 2025-3-25 11:15
The Boundary in Space: International JusticeThis chapter presents continuation-passing style.
作者: Repatriate    時(shí)間: 2025-3-25 12:01

作者: osculate    時(shí)間: 2025-3-25 18:47
From Normative Theory to Empirical Science,This chapter introduces while loops, Hoare logic, and program correctness.
作者: 畢業(yè)典禮    時(shí)間: 2025-3-25 22:23

作者: 夜晚    時(shí)間: 2025-3-26 01:11
The N-Puzzle ProblemThis chapter presents and implements the base code for an N-puzzle video game emphasizing program design.
作者: 欄桿    時(shí)間: 2025-3-26 08:16
RandomnessThis chapter introduces the use of randomness in problem solving and programming.
作者: Amorous    時(shí)間: 2025-3-26 11:33
Introduction to Generative RecursionThis chapter introduces program design and implementation using generative recursion.
作者: 泛濫    時(shí)間: 2025-3-26 16:28
SortingThis chapter presents sorting algorithms based on generative recursion. These include merge and quick sorting.
作者: monopoly    時(shí)間: 2025-3-26 19:43

作者: 對(duì)待    時(shí)間: 2025-3-27 00:45
N-Puzzle Version 2This chapter emphasizes the importance of termination arguments by showing that depth-first search may generate an infinite recursion. This is done in the context of refining the N-puzzle game.
作者: 口味    時(shí)間: 2025-3-27 02:51

作者: 突襲    時(shí)間: 2025-3-27 07:19

作者: GLUT    時(shí)間: 2025-3-27 11:12

作者: AXIS    時(shí)間: 2025-3-27 16:21

作者: epidermis    時(shí)間: 2025-3-27 19:30
N-Puzzle Version 6This chapter presents heuristic searching and the A?. algorithm using the N-puzzle game as motivation.
作者: Kidnap    時(shí)間: 2025-3-28 01:28

作者: Brochure    時(shí)間: 2025-3-28 03:15

作者: 魅力    時(shí)間: 2025-3-28 07:17
Mutation SequencingThis chapter introduces while loops, Hoare logic, and program correctness.
作者: seruting    時(shí)間: 2025-3-28 12:29
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