標(biāo)題: Titlebook: Animated Program Design; Intermediate Program Marco T. Morazán Textbook 2022 The Editor(s) (if applicable) and The Author(s), under exclusi [打印本頁(yè)] 作者: 非決定性 時(shí)間: 2025-3-21 19:47
書目名稱Animated Program Design影響因子(影響力)
書目名稱Animated Program Design影響因子(影響力)學(xué)科排名
書目名稱Animated Program Design網(wǎng)絡(luò)公開度
書目名稱Animated Program Design網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Animated Program Design被引頻次
書目名稱Animated Program Design被引頻次學(xué)科排名
書目名稱Animated Program Design年度引用
書目名稱Animated Program Design年度引用學(xué)科排名
書目名稱Animated Program Design讀者反饋
書目名稱Animated Program Design讀者反饋學(xué)科排名
作者: 尾隨 時(shí)間: 2025-3-21 22:27
1868-0941 ration, mutation, loops, program correctness, and vectors.Ev.This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed 作者: Barrister 時(shí)間: 2025-3-22 03:43
1868-0941 ncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first se978-3-031-04319-2978-3-031-04317-8Series ISSN 1868-0941 Series E-ISSN 1868-095X 作者: Indecisive 時(shí)間: 2025-3-22 07:37
Textbook 2022lem–and introduces the reader to randomness. Next, Part II explores a new type of recursioncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first se作者: 諂媚于性 時(shí)間: 2025-3-22 11:18 作者: Constrain 時(shí)間: 2025-3-22 16:51
Marco T. MorazánPresents a systematic methodology for program development by using design recipes.Details advanced recursion concepts, heuristic search, iteration, mutation, loops, program correctness, and vectors.Ev作者: CRUE 時(shí)間: 2025-3-22 20:19 作者: Psychogenic 時(shí)間: 2025-3-22 22:17 作者: 暖昧關(guān)系 時(shí)間: 2025-3-23 01:56 作者: fender 時(shí)間: 2025-3-23 06:18 作者: Subjugate 時(shí)間: 2025-3-23 09:52 作者: 過(guò)剩 時(shí)間: 2025-3-23 15:52
From Entropy to Economy: A Thorny Path,This chapter introduces the use of randomness in problem solving and programming.作者: Bronchial-Tubes 時(shí)間: 2025-3-23 21:30
A Survey of Thermodynamical Ideas,This chapter introduces program design and implementation using generative recursion.作者: Flavouring 時(shí)間: 2025-3-23 22:20
A Survey of Thermodynamical Ideas,This chapter presents sorting algorithms based on generative recursion. These include merge and quick sorting.作者: Ige326 時(shí)間: 2025-3-24 02:27
In defense of institutionalism,This chapter presents searching algorithms based on generative recursion. These include binary search, depth-first search, and breadth-first search.作者: 卡死偷電 時(shí)間: 2025-3-24 06:39 作者: Palpitation 時(shí)間: 2025-3-24 12:34 作者: 忍耐 時(shí)間: 2025-3-24 15:08 作者: DEBT 時(shí)間: 2025-3-24 20:11 作者: 猛然一拉 時(shí)間: 2025-3-25 02:45
https://doi.org/10.1007/978-3-642-24313-4This chapter introduces tail recursion, iteration, and functional abstraction over tail-recursive list-processing functions.作者: Fecundity 時(shí)間: 2025-3-25 05:01 作者: BATE 時(shí)間: 2025-3-25 11:15
The Boundary in Space: International JusticeThis chapter presents continuation-passing style.作者: Repatriate 時(shí)間: 2025-3-25 12:01 作者: osculate 時(shí)間: 2025-3-25 18:47
From Normative Theory to Empirical Science,This chapter introduces while loops, Hoare logic, and program correctness.作者: 畢業(yè)典禮 時(shí)間: 2025-3-25 22:23 作者: 夜晚 時(shí)間: 2025-3-26 01:11
The N-Puzzle ProblemThis chapter presents and implements the base code for an N-puzzle video game emphasizing program design.作者: 欄桿 時(shí)間: 2025-3-26 08:16
RandomnessThis chapter introduces the use of randomness in problem solving and programming.作者: Amorous 時(shí)間: 2025-3-26 11:33
Introduction to Generative RecursionThis chapter introduces program design and implementation using generative recursion.作者: 泛濫 時(shí)間: 2025-3-26 16:28
SortingThis chapter presents sorting algorithms based on generative recursion. These include merge and quick sorting.作者: monopoly 時(shí)間: 2025-3-26 19:43 作者: 對(duì)待 時(shí)間: 2025-3-27 00:45
N-Puzzle Version 2This chapter emphasizes the importance of termination arguments by showing that depth-first search may generate an infinite recursion. This is done in the context of refining the N-puzzle game.作者: 口味 時(shí)間: 2025-3-27 02:51 作者: 突襲 時(shí)間: 2025-3-27 07:19 作者: GLUT 時(shí)間: 2025-3-27 11:12 作者: AXIS 時(shí)間: 2025-3-27 16:21 作者: epidermis 時(shí)間: 2025-3-27 19:30
N-Puzzle Version 6This chapter presents heuristic searching and the A?. algorithm using the N-puzzle game as motivation.作者: Kidnap 時(shí)間: 2025-3-28 01:28 作者: Brochure 時(shí)間: 2025-3-28 03:15 作者: 魅力 時(shí)間: 2025-3-28 07:17
Mutation SequencingThis chapter introduces while loops, Hoare logic, and program correctness.作者: seruting 時(shí)間: 2025-3-28 12:29
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