標(biāo)題: Titlebook: Android Game Recipes; A Problem-Solution A J. F. DiMarzio Book 2013 Jerome DiMarzio 2013 [打印本頁] 作者: Weber-test 時(shí)間: 2025-3-21 17:24
書目名稱Android Game Recipes影響因子(影響力)
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書目名稱Android Game Recipes網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Android Game Recipes被引頻次
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書目名稱Android Game Recipes讀者反饋學(xué)科排名
作者: 微枝末節(jié) 時(shí)間: 2025-3-21 23:52
Dynamical Contact Problems with Frictionand characters to the menus and text is made up of images. Android can use different methods to serve up these images to the screen. This chapter will help to solve any problems that you have had retrieving, storing, and serving images within Android.作者: 死亡率 時(shí)間: 2025-3-22 04:01
Dynamical Contact Problems with FrictionWelcome to .. This book is very much like a cookbook. It is designed to tackle specific, common problems that could arise while you develop a game for the Android platform. Solutions are provided in a well-tested, thought-out approach that is easy to follow and easy to adapt to multiple situations.作者: 收集 時(shí)間: 2025-3-22 07:13
https://doi.org/10.1007/978-3-540-45317-8In this chapter, we are going to clear up some common problems that can occur when you are working on your game‘s splash screen. The splash screen, sometimes referred to as a title card, is the first thing the player sees when starting your game.作者: 產(chǎn)生 時(shí)間: 2025-3-22 09:29 作者: 冬眠 時(shí)間: 2025-3-22 15:26 作者: esculent 時(shí)間: 2025-3-22 18:53 作者: 皺痕 時(shí)間: 2025-3-23 01:18
Umberto Sagliaschi,Roberto SavonaThe solutions in this chapter will help you create a scrolling background for a game. Many game types have background images that scroll as the player is playing. Chances are you have some questions about just how to make the background image of your game appear to move.作者: Insul島 時(shí)間: 2025-3-23 02:14
H. Meyer,C. Ruppeiner,M. RyschkewitschIn Chapter 7, solutions were presented for creating a background that could scroll. While that solution will help you create a compelling looking game, it could have more depth.作者: AXIOM 時(shí)間: 2025-3-23 06:19 作者: Suppository 時(shí)間: 2025-3-23 12:05 作者: 孵卵器 時(shí)間: 2025-3-23 15:36
Critical dynamics far from equilibrium,Moving a character around the screen—whether it’s a person, animal, robot, or vehicle—is one of the more crucial parts of a compelling game. Chances are, if you have tried to create a character that moves freely in a game, you have run into some problems.作者: 礦石 時(shí)間: 2025-3-23 18:01 作者: 仇恨 時(shí)間: 2025-3-24 01:24
https://doi.org/10.1007/978-3-658-14670-2If games, especially platform games, featured flat levels where the character simply ran from left to right unencumbered, they would not hold a player’s interest for very long.作者: Freeze 時(shí)間: 2025-3-24 03:24 作者: Paleontology 時(shí)間: 2025-3-24 08:29
Sergey Neshveyev,Erling St?rmerCollision detection is a key component to almost any game and almost every game type. In a game without collision detection, items, obstacles, characters, and weapons would move about the screen and float past each other without any consequence.作者: 變形 時(shí)間: 2025-3-24 14:24
Relative Entropy and SubfactorsTo this point in the book, many problems have been addressed pertaining to Android game development. From moving characters to collision detection, your game should be shaping up nicely. However, one fundamental problem has yet to be addressed: how do you keep score?作者: OMIT 時(shí)間: 2025-3-24 17:13 作者: ADORN 時(shí)間: 2025-3-24 20:03
Getting Started,Welcome to .. This book is very much like a cookbook. It is designed to tackle specific, common problems that could arise while you develop a game for the Android platform. Solutions are provided in a well-tested, thought-out approach that is easy to follow and easy to adapt to multiple situations.作者: 好忠告人 時(shí)間: 2025-3-25 01:18
The Splash Screen,In this chapter, we are going to clear up some common problems that can occur when you are working on your game‘s splash screen. The splash screen, sometimes referred to as a title card, is the first thing the player sees when starting your game.作者: Platelet 時(shí)間: 2025-3-25 04:14
The Menu Screen,You might have already built a game, or are in the process of building one, but still need a proper menu screen from which to launch it. Fear not. If you are having problems creating a working menu screen for your game, this chapter should be able to help you out.作者: neoplasm 時(shí)間: 2025-3-25 07:38
Reading Player Input,If this is your first time coding a game for a mobile device or tablet, you are likely to quickly notice that there is a distinct lack of input options to relay your player’s intentions back into the game code. Without the benefit of game controllers, keyboards, or mice, it can be very hard to supply your player with a complex input system.作者: 聚集 時(shí)間: 2025-3-25 13:47
Loading a SpriteSheet,Chances are that by this point, you have the shell or beginnings of a game on the Android platform. It is also possible that you have tried to animate one or all of your characters, weapons, or other on-screen object without luck.作者: 內(nèi)疚 時(shí)間: 2025-3-25 18:17 作者: 別名 時(shí)間: 2025-3-25 22:15 作者: Fibrillation 時(shí)間: 2025-3-26 04:13
Syncing the Background to Character Movement,In Chapter 8, solutions were presented for creating a multi-layered background that could scroll. However, you might be having problems if you tried to sync the scrolling of the background with the movement of the character.作者: Tracheotomy 時(shí)間: 2025-3-26 08:22 作者: GLIB 時(shí)間: 2025-3-26 09:23 作者: Bernstein-test 時(shí)間: 2025-3-26 15:24
Moving an Enemy,Moving a character around the screen—be it a person, animal, robot, or vehicle—is one of the more crucial parts of a compelling game. Chances are, if you have tried to create a character that moves freely in a game, you have run into some issue.作者: extinguish 時(shí)間: 2025-3-26 17:19
Moving a Character with Obstacles,If games, especially platform games, featured flat levels where the character simply ran from left to right unencumbered, they would not hold a player’s interest for very long.作者: 平項(xiàng)山 時(shí)間: 2025-3-26 22:05
Firing Weapons,Many games require the player to fire or throw weapons at obstacles or enemies. If you have ever tried to fire weapons, you have likely encountered problems in getting your projectiles to leave your character in a predictable manner, and travel along a set path to a target.作者: amenity 時(shí)間: 2025-3-27 04:46
Collision Detection,Collision detection is a key component to almost any game and almost every game type. In a game without collision detection, items, obstacles, characters, and weapons would move about the screen and float past each other without any consequence.作者: sinoatrial-node 時(shí)間: 2025-3-27 06:43 作者: 膽小懦夫 時(shí)間: 2025-3-27 10:14 作者: 詞匯表 時(shí)間: 2025-3-27 15:24 作者: 保守 時(shí)間: 2025-3-27 20:38
Dynamical Contact Problems with Frictionand characters to the menus and text is made up of images. Android can use different methods to serve up these images to the screen. This chapter will help to solve any problems that you have had retrieving, storing, and serving images within Android.作者: follicular-unit 時(shí)間: 2025-3-27 23:26 作者: 刺激 時(shí)間: 2025-3-28 03:54
http://image.papertrans.cn/a/image/157069.jpg作者: 執(zhí)拗 時(shí)間: 2025-3-28 08:49 作者: 民間傳說 時(shí)間: 2025-3-28 10:45
ld game code problems and solutions, including source code..Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code作者: chassis 時(shí)間: 2025-3-28 15:57
Book 2013eyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? .Android Game Recipes. is your first, reliable game coding reference for today‘s Android game apps. This book provides easy to follow real world game code problems and s作者: anaerobic 時(shí)間: 2025-3-28 21:24
Book 2013ls, how to create game graphics for different screen resolution, and how to work with device sensors. .After reading and using this book, you‘ll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores. .作者: exophthalmos 時(shí)間: 2025-3-29 00:49 作者: Inflamed 時(shí)間: 2025-3-29 05:06
S?awomir Kapralskiwidely used in other areas of mathematics, this versatile compilation offers a selection of many different paths. Readers interested in complex analysis will appreciate the unique combination of topics and connections collected in this book.. . Beginning with a review of the main tools of complex an作者: CURB 時(shí)間: 2025-3-29 10:27
Zhenhong Wu,Yuzheng Liu,Xin Shi,Xueqing Zhao,Yun Wang,Guigang Zhanggesamt mit nicht geringem Recht als Suche nach einem Absolut-Unbedingten für das Denken charakterisiert wird. So vertraut dieser Gedanke ist — dem unbefangenen Beobachter mu? die Idee eines Absoluten im Umfeld und der Geschichte der Anf?nge dieses Idealismus als fremdartig und verwirrend erscheinen.作者: 公式 時(shí)間: 2025-3-29 15:13 作者: emulsify 時(shí)間: 2025-3-29 16:04 作者: cylinder 時(shí)間: 2025-3-29 19:56
AnCoins: Image-Based Automated Identification of Ancient Coins Through Transfer Learning Approachesterns detection executed by Machine Learning methods has started to be recognized as approaches that can provide archaeologists with a wide range of tools, which, especially in the fields of numismatics, can be used to ascertain distribution, continuity, change in engraving style and imitation. In t作者: 內(nèi)部 時(shí)間: 2025-3-30 02:02
Warum taugt Social Video Learning für eine Neuausrichtung bei Blended Learning und Wissenskooperatiole spielt, steht den lebenslang Lernenden durch die zunehmende Verbreitung und den Einsatz digitaler Medien ein immer gr??er werdendes alternatives Bildungsangebot zur Verfügung. Einer Studie aus dem Jahr 2016 zufolge fanden in Deutschland bereits 43 % aller Weiterbildungsaktivit?ten in digitaler Fo作者: 威脅你 時(shí)間: 2025-3-30 04:06
Book 2016s future will be shaped by its capacity to anticipate….” (Research Agenda for the 21.st.?Century, National Science Foundation). The sciences and the humanities can no longer risk explaining away the complexity and interactivity that lie at the foundation of life and living. The perspective of the wo作者: 惹人反感 時(shí)間: 2025-3-30 11:51
Time-Time Distributions for Discrete Wavelet Transforms,tion time-time distributions can also be defined. The only such distribution that has been investigated thus far, the TT-transform, is the time-domain counterpart of a continuous wavelet transform. In this short paper, we describe a new method of calculating time-time distributions for discrete wavelet transforms, and present two examples.作者: Antigen 時(shí)間: 2025-3-30 15:55 作者: pulmonary 時(shí)間: 2025-3-30 17:47 作者: FOIL 時(shí)間: 2025-3-31 00:17 作者: 有幫助 時(shí)間: 2025-3-31 01:10
Baoli Dong,Huimei Liu,Zhaoyong Hou,Xizhe Liuhl?ge für die Verwirklichung dieser Rechtsvorschriften unterbreiten zu k?nnen. Dabei wird eine grundlegende Frage zu beraten und zu analysieren sein. Sie bezieht sich vor allem auf die Bestimmung der notwendigen Voraussetzungen und Bedingungen für die übernahme des Rechtes der BRD, um eine hohe Rech作者: Stable-Angina 時(shí)間: 2025-3-31 06:12
Verkehrspolitik,et worden, vor allem aufgrund europ?ischer Vorgaben. über lange Zeitr?ume hinweg wurde die Bahn vor Wettbewerb geschützt, jetzt ist für sie nur noch eine umfangreiche Regulierung der Schieneninfrastruktur erforderlich, sowohl um kostendeckende Preise als auch um diskriminierungsfreien Zugang sicherz作者: SMART 時(shí)間: 2025-3-31 12:46
Aufgaben der MaterialwirtschaftGenerally speaking, acoustical nonlinear parameters may be defined as the degrees of changes of linear acoustical parameters, which are derived under the assumption of infinitesimally small amplitudes, for respective finite amplitude perturbations.作者: Bph773 時(shí)間: 2025-3-31 14:10 作者: 救護(hù)車 時(shí)間: 2025-3-31 17:54