標題: Titlebook: An Introduction to the Commodore 64; Adventures in Progra Nevin B. Scrimshaw,James Vogel Book 1983 Springer Science+Business Media New York [打印本頁] 作者: 淹沒 時間: 2025-3-21 16:34
書目名稱An Introduction to the Commodore 64影響因子(影響力)
書目名稱An Introduction to the Commodore 64影響因子(影響力)學科排名
書目名稱An Introduction to the Commodore 64網(wǎng)絡公開度
書目名稱An Introduction to the Commodore 64網(wǎng)絡公開度學科排名
書目名稱An Introduction to the Commodore 64被引頻次
書目名稱An Introduction to the Commodore 64被引頻次學科排名
書目名稱An Introduction to the Commodore 64年度引用
書目名稱An Introduction to the Commodore 64年度引用學科排名
書目名稱An Introduction to the Commodore 64讀者反饋
書目名稱An Introduction to the Commodore 64讀者反饋學科排名
作者: 戲法 時間: 2025-3-21 21:48
A BASIC Sampler,nto a logical sequence of steps, each expressed by a single statement in that language. If you are organized in your approach, you will be able to expand your programs and find errors (or .) easily. This chapter will introduce BASIC programming techniques that will not only be used later in this boo作者: Glaci冰 時間: 2025-3-22 00:41
The Case of The Cursory Cursor, on the screen. Use the cursor controls to bring the cursor over the letter. The amount of time you took will then appear briefly at the top of the screen, and the program will loop back to let you play again. Try to get your average time below six seconds. To stop the program press [RUN/STOP]:[REST作者: WAX 時間: 2025-3-22 05:54 作者: 捕鯨魚叉 時間: 2025-3-22 10:23
Number Theory II,s even or odd. Now we pose the problem: how do we teach our 64 to figure for itself whether a given integer is even or odd? The key to this problem is to make the computer look for some property of the integer in question. In other words, if an integer satisfies one condition, it must be odd; if it 作者: 壕溝 時間: 2025-3-22 13:58 作者: FUME 時間: 2025-3-22 19:31
https://doi.org/10.1007/978-3-662-38044-4reen, and the program will loop back to let you play again. Try to get your average time below six seconds. To stop the program press [RUN/STOP]:[RESTORE]; or, if all else fails, turn off your computer. Make sure to SAVE your program. We will return to and expand this program in Chapter 8.作者: 娘娘腔 時間: 2025-3-22 21:55
A BASIC Sampler,and your programs and find errors (or .) easily. This chapter will introduce BASIC programming techniques that will not only be used later in this book, but can also be applied to other computer languages.作者: CHANT 時間: 2025-3-23 01:34 作者: 伙伴 時間: 2025-3-23 06:42
http://image.papertrans.cn/a/image/155544.jpg作者: 開頭 時間: 2025-3-23 12:53
Overview: 978-1-4899-6789-3978-1-4899-6787-9作者: avenge 時間: 2025-3-23 14:23 作者: 漫不經(jīng)心 時間: 2025-3-23 20:12
https://doi.org/10.1007/978-3-642-64970-7of the first 1??? odd numbers was? Probably not. But the ideas behind the solution to such a problem are central to many interesting programs. Let’s go ahead and see what we can do with the first 1??? odd numbers.作者: 新星 時間: 2025-3-24 02:02 作者: 人類學家 時間: 2025-3-24 05:14
,Die Erfindung des Schie?pulvers,put. A single chip of silicon with thousands of electronic components—in this case called the 651? microprocessor—endows your microcomputer with its computing power; this tiny chip is the brain of the system.作者: palpitate 時間: 2025-3-24 07:38
Die Betriebskontrolle in der Bleicherei,nto a logical sequence of steps, each expressed by a single statement in that language. If you are organized in your approach, you will be able to expand your programs and find errors (or .) easily. This chapter will introduce BASIC programming techniques that will not only be used later in this boo作者: Amenable 時間: 2025-3-24 10:57 作者: Offensive 時間: 2025-3-24 18:00 作者: 鳥籠 時間: 2025-3-24 20:59
Zur Chemie des Befruchtungsvorganges,s even or odd. Now we pose the problem: how do we teach our 64 to figure for itself whether a given integer is even or odd? The key to this problem is to make the computer look for some property of the integer in question. In other words, if an integer satisfies one condition, it must be odd; if it 作者: countenance 時間: 2025-3-25 03:13
https://doi.org/10.1007/978-3-642-91311-2Computers, like elephants, never forget. The computer keeps track of vast arrays of information. But unlike elephants, computers are very fast. They’re fast because the microprocessor is a real whiz at getting information in and out of memory.作者: 口訣法 時間: 2025-3-25 05:31
Die Betriebskontrolle in der Bleicherei,The screen editor inside your Commodore 64 makes correcting mistakes or changing your programs incredibly easy. You can use the editing features as you create programs, or you can go back and polish SAVEd work later. Best of all, you can use editing to test different versions of a program and to build up variations on a successful theme.作者: 秘密會議 時間: 2025-3-25 10:06
Die Untersuchung der Zellstoffe,Loops, which we first saw in Chapter 3 and have been using ever since, are powerful tools that deserve a closer look. Loops can be nested and, when teamed with IF/THEN statements can make your program fold into itself like an Escher design.作者: 指派 時間: 2025-3-25 15:02
https://doi.org/10.1007/978-3-642-66017-7The Commodore 64 supports some very sophisticated tools for graphics. In addition to the symbols accessible through the keyboard, you have many other ways to design bright pictures and animate your programs. Using the POKE command to control screen color and write symbols on the screen is just the beginning.作者: 搖晃 時間: 2025-3-25 17:50
https://doi.org/10.1007/978-3-642-66017-7In Chapter 5 you practiced cursor control with a program called Cursory Cursor. In this chapter, we take a closer look at how this program is put together. When you understand the underlying logic, you can add your own custom features to create all kinds of games.作者: growth-factor 時間: 2025-3-25 23:19 作者: 追逐 時間: 2025-3-26 01:17
Einleitung und Problemstellung,We are now ready to learn how to move sprites around the screen. We will use two sprites in a program that can form the core of all kinds of adventure programs. Since our task has many components, we’ll have to be organized.作者: NEEDY 時間: 2025-3-26 06:37 作者: FECK 時間: 2025-3-26 11:29
https://doi.org/10.1007/978-3-642-67275-0In Chapter 11 we built solid block sprites that could move around the screen. We are now ready to program different shapes — for instance, a fleet of sprightly ships.作者: 重疊 時間: 2025-3-26 13:23 作者: 反復拉緊 時間: 2025-3-26 19:01
Methoden zur Untersuchung von Kalkstein,In this chapter we continue the Spacetree adventure begun in Chapter 11. We plan to create a rocket that rises from the ground with a roar and disapears into hyperspace. We can animate the flame sprites by rapidly switching the location in memory where the shapes are stored.作者: genesis 時間: 2025-3-27 00:11
BASIC Number Crunching,Computers, like elephants, never forget. The computer keeps track of vast arrays of information. But unlike elephants, computers are very fast. They’re fast because the microprocessor is a real whiz at getting information in and out of memory.作者: 沉思的魚 時間: 2025-3-27 02:58 作者: 全部 時間: 2025-3-27 08:49 作者: 初次登臺 時間: 2025-3-27 12:12
Graphics,The Commodore 64 supports some very sophisticated tools for graphics. In addition to the symbols accessible through the keyboard, you have many other ways to design bright pictures and animate your programs. Using the POKE command to control screen color and write symbols on the screen is just the beginning.作者: 忘恩負義的人 時間: 2025-3-27 13:48 作者: 你不公正 時間: 2025-3-27 21:02
Sound and Music,Among its many features, your Commodore 64 boasts a synthesizer on a chip. The chip is called SID, or Sound Interface Device, and with it, you can create sound and music.作者: Alienated 時間: 2025-3-27 23:09
Real-Time Graphics,We are now ready to learn how to move sprites around the screen. We will use two sprites in a program that can form the core of all kinds of adventure programs. Since our task has many components, we’ll have to be organized.作者: 改正 時間: 2025-3-28 03:02
Microsurgery,Until now, we’ve been working with BASIC number variables, POKEing numbers into memory address registers to create video images. In this chapter, we’ll consider . and build a colorful holiday tree out of one particular string.作者: Spongy-Bone 時間: 2025-3-28 09:51 作者: Gullible 時間: 2025-3-28 13:44 作者: AVOW 時間: 2025-3-28 16:00
Out of This World Graphics,In this chapter we continue the Spacetree adventure begun in Chapter 11. We plan to create a rocket that rises from the ground with a roar and disapears into hyperspace. We can animate the flame sprites by rapidly switching the location in memory where the shapes are stored.作者: 美食家 時間: 2025-3-28 21:49 作者: 膽小鬼 時間: 2025-3-29 02:34
978-1-4899-6789-3Springer Science+Business Media New York 1983作者: Palpitation 時間: 2025-3-29 03:44 作者: 大量 時間: 2025-3-29 08:37
Number Theory I,of the first 1??? odd numbers was? Probably not. But the ideas behind the solution to such a problem are central to many interesting programs. Let’s go ahead and see what we can do with the first 1??? odd numbers.作者: BLUSH 時間: 2025-3-29 15:05
Number Theory II,s even or odd. Now we pose the problem: how do we teach our 64 to figure for itself whether a given integer is even or odd? The key to this problem is to make the computer look for some property of the integer in question. In other words, if an integer satisfies one condition, it must be odd; if it satisfies another, it must be even.作者: 婚姻生活 時間: 2025-3-29 17:55
7樓作者: 轉(zhuǎn)折點 時間: 2025-3-29 23:44
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8樓作者: GLEAN 時間: 2025-3-30 06:04
8樓作者: sundowning 時間: 2025-3-30 10:00
8樓作者: anachronistic 時間: 2025-3-30 16:11
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9樓作者: 連詞 時間: 2025-3-30 22:55
9樓作者: vertebrate 時間: 2025-3-31 02:15
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