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標題: Titlebook: An Introduction to Software Design; Concepts, Principles Chenglie Hu Textbook 2023 The Editor(s) (if applicable) and The Author(s), under e [打印本頁]

作者: ODE    時間: 2025-3-21 17:09
書目名稱An Introduction to Software Design影響因子(影響力)




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書目名稱An Introduction to Software Design網(wǎng)絡(luò)公開度學科排名




書目名稱An Introduction to Software Design被引頻次




書目名稱An Introduction to Software Design被引頻次學科排名




書目名稱An Introduction to Software Design年度引用




書目名稱An Introduction to Software Design年度引用學科排名




書目名稱An Introduction to Software Design讀者反饋




書目名稱An Introduction to Software Design讀者反饋學科排名





作者: 銀版照相    時間: 2025-3-21 21:23

作者: perjury    時間: 2025-3-22 02:19
Essentials of Object-Oriented Design,in relation to data abstraction and type-safe coding practices. The chapter then proceeds to use of interfaces (as a programming construct) in terms of supporting design of data structures, code sustainability and extendibility, and flexibility of extending objects’ properties and behaviors. Further
作者: 食料    時間: 2025-3-22 05:35
Design of Methods,n attributes. Discussions about method cohesion and coupling then follow, including categorizations of the concepts. The chapter offers an in-depth discussion about specification of a method, including ways to introduce certain formalism of practical value. Method redesign and code refactoring are a
作者: 搜集    時間: 2025-3-22 12:03
Design of Objects,rements analysis, requirements validation, and software construction. Then, the essentials of object design are discussed, including diverse possibilities of object discovery, early design testing, design of objects around an architectural style, and design to ensure objects’ behavioral correctness.
作者: Cubicle    時間: 2025-3-22 14:23

作者: Onerous    時間: 2025-3-22 17:36
Design of Larger Software Elements,discretionally—in the context of larger software elements. A characterization of larger software elements then follows. The chapter first describes design of a library, which includes characteristics of a library, benefits and risks, diverse applications of libraries, library discovery, and design o
作者: misanthrope    時間: 2025-3-23 00:37

作者: entail    時間: 2025-3-23 03:01

作者: 象形文字    時間: 2025-3-23 09:25

作者: 失眠癥    時間: 2025-3-23 11:38
What Is Software Design?,cal thinking. Design is also to communicate. Thus, the chapter also provides some discussion in the perspective of communication. Finally, design formalism may be still a thing of academic interest. Nonetheless, the chapter offers some high-level discussion in terms of how design might be related to an overall computing process.
作者: FLUSH    時間: 2025-3-23 16:06

作者: bourgeois    時間: 2025-3-23 21:09
https://doi.org/10.1007/978-3-662-40355-6oided. Discussions are then extended to developing subtypes with consistent object behavior. The chapter also explains the process of delayed object creation—an essential technique for “programming to an interface” practice. Finally, the chapter summarizes object-oriented design with its core design principle SOLID.
作者: 腐爛    時間: 2025-3-24 01:42
,Das H?rten typischer Werkzeuge,rols, and various roles that control objects can play. Object cohesion, and coupling associated with objects collaboration are also stressed in the chapter in terms of the issues, the principles to apply and useful practices. Finally, the chapter outlines a process of designing domain objects.
作者: 健談的人    時間: 2025-3-24 04:32

作者: labile    時間: 2025-3-24 09:20
Hans-Ernst Schwiete,Heribert Westmarkels, design guidelines, component discovery, and component-oriented architecture. The chapter also gives a characterization of framework design, illustrated with a case study. Finally, the chapter introduces microservices in terms of the historical background, the premises of microservices, and their internal operations.
作者: 健談的人    時間: 2025-3-24 12:29

作者: B-cell    時間: 2025-3-24 18:33

作者: Palate    時間: 2025-3-24 20:17
Design of Objects,rols, and various roles that control objects can play. Object cohesion, and coupling associated with objects collaboration are also stressed in the chapter in terms of the issues, the principles to apply and useful practices. Finally, the chapter outlines a process of designing domain objects.
作者: 大炮    時間: 2025-3-25 01:35
Software Modeling Languages and Tools,et of UML diagrams, namely, class, sequence, state machine, and activity diagrams. Use of UML diagrams is also discussed. The chapter also includes a coverage on classic dataflow diagrams and their potential use in an object-oriented design. Finally, the chapter describes modeling with customized diagrams.
作者: IOTA    時間: 2025-3-25 04:26

作者: 自由職業(yè)者    時間: 2025-3-25 11:16
Software Design Patterns,a model describing communications between “publishers” and “subscribers”. The model can be viewed as an extension of the communication pattern between “observers” and “observables”, or between “clients” and a “mediator”. The chapter also offers some discussion about functional representations of the patterns.
作者: 討人喜歡    時間: 2025-3-25 13:47
design diagrams and patterns based on the Unified Modeling LThis textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-of
作者: Culpable    時間: 2025-3-25 17:32
https://doi.org/10.1007/978-3-663-02272-5nt to have a multi-paradigm mindset in design of software, as software systems are increasingly heterogeneous systems, each with multiple subsystems running in their own processes behind cloud-based interfaces.
作者: 辯論    時間: 2025-3-25 22:51

作者: overture    時間: 2025-3-26 02:01

作者: tenosynovitis    時間: 2025-3-26 08:08

作者: 等級的上升    時間: 2025-3-26 12:16
https://doi.org/10.1007/978-3-663-02272-5cal thinking. Design is also to communicate. Thus, the chapter also provides some discussion in the perspective of communication. Finally, design formalism may be still a thing of academic interest. Nonetheless, the chapter offers some high-level discussion in terms of how design might be related to an overall computing process.
作者: Nmda-Receptor    時間: 2025-3-26 14:34

作者: Notorious    時間: 2025-3-26 18:57

作者: Decimate    時間: 2025-3-26 22:20
http://image.papertrans.cn/a/image/155485.jpg
作者: 過濾    時間: 2025-3-27 02:07
https://doi.org/10.1007/978-3-663-02272-5 an overview of a software development process to provide a primary context for understanding software design in the perspective of software lifecycle. Arguably, design is a mental process. With that characterization, the chapter then analyzes meaning of software design in the perspective of analyti
作者: Extricate    時間: 2025-3-27 08:29
https://doi.org/10.1007/978-3-663-02272-5er extends the discussion to addressing what the paradigm of object-oriented design means and entails. Finally, the chapter explains why it is important to have a multi-paradigm mindset in design of software, as software systems are increasingly heterogeneous systems, each with multiple subsystems r
作者: 砍伐    時間: 2025-3-27 11:14
https://doi.org/10.1007/978-3-662-40355-6in relation to data abstraction and type-safe coding practices. The chapter then proceeds to use of interfaces (as a programming construct) in terms of supporting design of data structures, code sustainability and extendibility, and flexibility of extending objects’ properties and behaviors. Further
作者: thwart    時間: 2025-3-27 15:43
Die W?rmeausnutzung bei der Dampfmaschinen attributes. Discussions about method cohesion and coupling then follow, including categorizations of the concepts. The chapter offers an in-depth discussion about specification of a method, including ways to introduce certain formalism of practical value. Method redesign and code refactoring are a
作者: inundate    時間: 2025-3-27 20:46
,Das H?rten typischer Werkzeuge,rements analysis, requirements validation, and software construction. Then, the essentials of object design are discussed, including diverse possibilities of object discovery, early design testing, design of objects around an architectural style, and design to ensure objects’ behavioral correctness.
作者: SPALL    時間: 2025-3-27 22:28
Die W?rmebehandlung der Werkzeugst?hlescussion about similarities and differences between the terms “analysis” and “modeling”. The discussion, however, is not intended to draw some boundary between these two terms. Rather, it aims to help better understand design activities in the contexts of these analytic processes. The chapter then i
作者: 折磨    時間: 2025-3-28 02:30
Hans-Ernst Schwiete,Heribert Westmarkdiscretionally—in the context of larger software elements. A characterization of larger software elements then follows. The chapter first describes design of a library, which includes characteristics of a library, benefits and risks, diverse applications of libraries, library discovery, and design o
作者: 導師    時間: 2025-3-28 09:48

作者: 維持    時間: 2025-3-28 13:33
Die W?rmepumpe in der Verfahrenstechnikk, a GUI-based service application for analyzing frequencies of words in a file, a “super clock” application to help with the problem of sleep deprivation among college students, and a simulation of a popular game Wheel of Fortune. Each case is accompanied with design analysis, rationale of the abst
作者: thrombus    時間: 2025-3-28 17:20

作者: STEER    時間: 2025-3-28 22:47
Software Architecture and Architectural Views,This chapter starts with an exploration to the question: What is software architecture? The chapter then focuses on two architectural view models: the 4+1 View Model introduced in mid-1990s and a more recent “containment-based” model—the C4 Model. The chapter also provides a discussion about effective development of architectural views.
作者: Acclaim    時間: 2025-3-28 23:55
https://doi.org/10.1007/978-3-031-28311-6Software Design; Software Development; Object-Oriented Software Engineering; Software Architecure; Syste
作者: muscle-fibers    時間: 2025-3-29 05:10
978-3-031-28310-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: Foreshadow    時間: 2025-3-29 08:01
methods,while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often direct978-3-031-28310-9978-3-031-28311-6
作者: cancellous-bone    時間: 2025-3-29 13:08

作者: 武器    時間: 2025-3-29 16:03
10樓
作者: 是比賽    時間: 2025-3-29 23:31
10樓




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