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標題: Titlebook: Algorithmic Game Theory; 5th International Sy Maria Serna Conference proceedings 2012 Springer-Verlag Berlin Heidelberg 2012 adwords.econom [打印本頁]

作者: 代表    時間: 2025-3-21 16:27
書目名稱Algorithmic Game Theory影響因子(影響力)




書目名稱Algorithmic Game Theory影響因子(影響力)學科排名




書目名稱Algorithmic Game Theory網(wǎng)絡(luò)公開度




書目名稱Algorithmic Game Theory網(wǎng)絡(luò)公開度學科排名




書目名稱Algorithmic Game Theory被引頻次




書目名稱Algorithmic Game Theory被引頻次學科排名




書目名稱Algorithmic Game Theory年度引用




書目名稱Algorithmic Game Theory年度引用學科排名




書目名稱Algorithmic Game Theory讀者反饋




書目名稱Algorithmic Game Theory讀者反饋學科排名





作者: Thrombolysis    時間: 2025-3-21 23:48

作者: 清晰    時間: 2025-3-22 01:53
Basic Network Creation Games with Communication Interests,mall subset only. Our model incorporates these (communication) . explicitly..Given peers with interests and a communication network forming a tree, we prove several results on the structure and quality of equilibria in our model. We focus on the MAX-version, i.e., each node tries to minimize the max
作者: 改革運動    時間: 2025-3-22 07:46

作者: Patrimony    時間: 2025-3-22 12:37

作者: 偏離    時間: 2025-3-22 15:02

作者: 準則    時間: 2025-3-22 20:30

作者: 立即    時間: 2025-3-23 01:01
On the Hardness of Network Design for Bottleneck Routing Games,is NP-hard not only to recognize instances suffering from the paradox, but also to distinguish between instances for which the Price of Anarchy (PoA) can decrease to 1 and instances for which the PoA is Ω(.) and cannot improve by edge removal. Thus, the network design problem for such games is NP-ha
作者: Patrimony    時間: 2025-3-23 02:24
,Die Brücke zwischen Chemie und Physik,mall subset only. Our model incorporates these (communication) . explicitly..Given peers with interests and a communication network forming a tree, we prove several results on the structure and quality of equilibria in our model. We focus on the MAX-version, i.e., each node tries to minimize the max
作者: 是比賽    時間: 2025-3-23 08:08
,Die Brücke zwischen Chemie und Physik, many player .-coordination games – a generalization of coordination games that we introduce – and common (.,.)-beliefs – a generalization of common .-beliefs that we introduce. We then apply these theorems to two particular signaling structures to obtain novel results.
作者: NAG    時間: 2025-3-23 11:13
Der Aufbau der Zweistofflegierungenacitated agents with heterogeneous capacities, where (i) there are only two items; or (ii) the individual item values are binary. Finally, we show that the last existence result does not extend to the stronger notion of . mechanisms, i.e. mechanisms whose allocation and payments correspond to a Walr
作者: 性行為放縱者    時間: 2025-3-23 16:23
Der Aufbau der Zweistofflegierungenis a crucial factor in the quality of NE. Specifically, a network topology has a bounded PoA if and only if it is . (SP). Second, we show that the convergence rate of best-response dynamics (BRD) may be super linear (in the number of agents). This is in contrast to the uncapacitated version, where c
作者: Affable    時間: 2025-3-23 18:59

作者: SEEK    時間: 2025-3-24 01:54
https://doi.org/10.1007/978-3-642-47516-0is NP-hard not only to recognize instances suffering from the paradox, but also to distinguish between instances for which the Price of Anarchy (PoA) can decrease to 1 and instances for which the PoA is Ω(.) and cannot improve by edge removal. Thus, the network design problem for such games is NP-ha
作者: 自制    時間: 2025-3-24 04:05

作者: 現(xiàn)暈光    時間: 2025-3-24 07:45

作者: Extemporize    時間: 2025-3-24 10:43
An Optimal Bound to Access the Core in TU-Games,on out of the core to an imputation in the core is at most .???1, where . is the number of players. This bound exploits the geometry of the core and is optimal. It considerably improves the upper bounds found so far by Kóczy [7], Yang [13, 14] and a previous result by ourselves [2] in which the boun
作者: instulate    時間: 2025-3-24 18:00
Convergence of Ordered Improvement Paths in Generalized Congestion Games,en strategy and the number of players playing the same strategy, in such a way that fewer such players results in greater payoff. In these games we consider improvement paths. As shown by Milchtaich [2] such paths may be infinite. We consider paths in which the players deviate in a specific order, a
作者: CORE    時間: 2025-3-24 22:39
Basic Network Creation Games with Communication Interests,k in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the . (BNCG). In the BNCG (by Alon et al., S
作者: OTTER    時間: 2025-3-24 23:28
Common Knowledge and State-Dependent Equilibria,mmon knowledge and coordination, but the exact relationship has yet to be formalized. Herein, we present such a formalization. We state necessary and sufficient conditions for what we call state-dependent equilibria – equilibria where players play different strategies in different states of the worl
作者: 議程    時間: 2025-3-25 05:19
Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planfs, approximating the minmax value within an additive constant smaller than ./2, where ., is not possible by a polynomial time algorithm. This is based on assuming hardness of a version of the so-called planted clique problem in Erd?s-Rényi random graphs, namely that of . a planted clique. Our resul
作者: HEDGE    時間: 2025-3-25 08:13

作者: 冰河期    時間: 2025-3-25 11:44

作者: Ornament    時間: 2025-3-25 19:25
Capacitated Network Design Games,h edge is shared equally among its agents. The uncapacitated version of this problem has been introduced by Anshelevich . (2003) and has been extensively studied. We find that the consideration of edge capacities entails a significant effect on the quality of the obtained Nash equilibria (NE), under
作者: HAWK    時間: 2025-3-25 23:42

作者: Canyon    時間: 2025-3-26 02:10
On the Hardness of Network Design for Bottleneck Routing Games, fact, a.k.a. Braess’s paradox, gives rise to the network design problem, where we seek to recognize routing games suffering from the paradox, and to improve the equilibrium performance by edge removal. In this work, we investigate the computational complexity and the approximability of network desi
作者: 防止    時間: 2025-3-26 05:16

作者: 辯論    時間: 2025-3-26 09:43
Commodity Auctions and Frugality Ratios,wn number of items, and a private cost for supplying those items. Thus a “feasible set” of sellers (a set that is able to comprise the winning bidders) is any set of sellers whose total quantity sums to at least .. We show that, even in a limited special case, VCG has a . of at least .???1 (with res
作者: 一瞥    時間: 2025-3-26 13:07

作者: GULP    時間: 2025-3-26 19:24

作者: acolyte    時間: 2025-3-26 23:43
Network Bargaining: Using Approximate Blocking Sets to Stabilize Unstable Instances,in a graph .?=?(.,.) and each edge .?∈?. represents a possible deal between players . and .. We reformulate the problem as a cooperative game and study the following question: . We show that by removing edges in the network that belong to a . we can find a stable solution in polynomial time. This mo
作者: Lyme-disease    時間: 2025-3-27 04:52

作者: Talkative    時間: 2025-3-27 09:02

作者: homocysteine    時間: 2025-3-27 11:18

作者: BET    時間: 2025-3-27 14:51

作者: Inferior    時間: 2025-3-27 18:06
On the Communication Complexity of Approximate Nash Equilibria,n be computed for .?=?3/4, while there is a lower bound of slightly more than 1/2 on the lowest . achievable. When the communication is polylogarithmic in ., we show how to obtain .?=?0.438. For one-way communication we show that .?=?1/2 is the exact answer.
作者: keloid    時間: 2025-3-27 23:12

作者: PANT    時間: 2025-3-28 05:57
,Die Brücke zwischen Chemie und Physik,al interests and the impact of their decisions on the society as a whole. Our analysis reveals that the selfishness level often provides more refined insights into the game than other measures of inefficiency, such as the price of stability or the price of anarchy.
作者: 無表情    時間: 2025-3-28 06:54

作者: 符合國情    時間: 2025-3-28 14:14
Der Aufbau der Zweistofflegierungenow that for the simple and common mechanisms, namely second price auction with reserve prices, there are instances in which additional data decreases the expected revenue, but this decrease is by at most a small constant factor under a standard regularity assumption.
作者: Defiance    時間: 2025-3-28 15:30
Selfishness Level of Strategic Games,al interests and the impact of their decisions on the society as a whole. Our analysis reveals that the selfishness level often provides more refined insights into the game than other measures of inefficiency, such as the price of stability or the price of anarchy.
作者: aristocracy    時間: 2025-3-28 20:17
Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planh may be seen as a derandomisation of the former, may be used to argue for hardness of approximating the minmax value based on a hardness assumption about . algorithms. Our technique for derandomisation is general enough to also apply to related work about .-Nash equilibria.
作者: 注入    時間: 2025-3-29 00:03

作者: 光滑    時間: 2025-3-29 05:34

作者: 消滅    時間: 2025-3-29 11:10

作者: NAV    時間: 2025-3-29 13:23

作者: 新奇    時間: 2025-3-29 17:26

作者: PAC    時間: 2025-3-29 19:46
https://doi.org/10.1007/978-3-662-39683-4tegy that is used with non-zero probability by a player must have payoff at most . less than a best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee.
作者: Introduction    時間: 2025-3-30 00:01
Der Aufbau der Zweistofflegierungenilibrium is .-complete. Our positive results state that congestion games with capacities are potential games in the well studied singleton case. Polynomial algorithms that compute these equilibria are also provided.
作者: SSRIS    時間: 2025-3-30 06:03
Mechanisms for Scheduling with Single-Bit Private Values,ly a single-bit of information..We prove a separation between truthful-in-expectation and universally truthful mechanisms for makespan minimization: We first show how to design an optimal truthful-in-expectation mechanism, and then prove lower bounds on the approximation guarantee of universally truthful mechanisms.
作者: 縱火    時間: 2025-3-30 10:20
Convergence of Ordered Improvement Paths in Generalized Congestion Games,nsider improvement paths. As shown by Milchtaich [2] such paths may be infinite. We consider paths in which the players deviate in a specific order, and prove that ordered best response improvement paths are finite, while ordered better response improvement paths may still be infinite.
作者: 討好女人    時間: 2025-3-30 14:02
Approximate Well-Supported Nash Equilibria Below Two-Thirds,tegy that is used with non-zero probability by a player must have payoff at most . less than a best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee.
作者: 重畫只能放棄    時間: 2025-3-30 17:42

作者: 有花    時間: 2025-3-30 23:26

作者: alleviate    時間: 2025-3-31 02:19

作者: EXPEL    時間: 2025-3-31 08:44
https://doi.org/10.1007/978-3-662-26462-1on out of the core to an imputation in the core is at most .???1, where . is the number of players. This bound exploits the geometry of the core and is optimal. It considerably improves the upper bounds found so far by Kóczy [7], Yang [13, 14] and a previous result by ourselves [2] in which the boun
作者: Insulin    時間: 2025-3-31 11:48

作者: 記憶法    時間: 2025-3-31 17:09

作者: 著名    時間: 2025-3-31 19:12

作者: 現(xiàn)存    時間: 2025-3-31 23:30

作者: 頑固    時間: 2025-4-1 05:13
https://doi.org/10.1007/978-3-662-39683-4equilibria, and for what values of . a polynomial-time algorithm exists. An .-. Nash equilibrium (.-WSNE) has the additional requirement that any strategy that is used with non-zero probability by a player must have payoff at most . less than a best response. A recent algorithm of Kontogiannis and S
作者: nuclear-tests    時間: 2025-4-1 09:14





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