標題: Titlebook: Agents for Games and Simulations; Trends in Techniques Frank Dignum,Jeff Bradshaw,Willem Doesburg Book 2009 Springer-Verlag Berlin Heidelbe [打印本頁] 作者: 贖罪 時間: 2025-3-21 20:03
書目名稱Agents for Games and Simulations影響因子(影響力)
書目名稱Agents for Games and Simulations影響因子(影響力)學科排名
書目名稱Agents for Games and Simulations網(wǎng)絡公開度
書目名稱Agents for Games and Simulations網(wǎng)絡公開度學科排名
書目名稱Agents for Games and Simulations被引頻次
書目名稱Agents for Games and Simulations被引頻次學科排名
書目名稱Agents for Games and Simulations年度引用
書目名稱Agents for Games and Simulations年度引用學科排名
書目名稱Agents for Games and Simulations讀者反饋
書目名稱Agents for Games and Simulations讀者反饋學科排名
作者: 熱情的我 時間: 2025-3-21 22:12
Richard L. Klein,?SA K. Thureson-Kleinir-Space of United States. Thorough evaluation of the system has been performed, confirming that it can scale up to a very high number of complex agents operating simultaneously (thousands of aircraft) and determining the impact of different configurations of the simulation architecture on its overall performance.作者: 確保 時間: 2025-3-22 01:55 作者: 哀求 時間: 2025-3-22 08:28 作者: 客觀 時間: 2025-3-22 11:27 作者: 離開可分裂 時間: 2025-3-22 16:01 作者: 門閂 時間: 2025-3-22 18:56 作者: anachronistic 時間: 2025-3-22 23:12
Current Aspects of the Neurosciencesproblems with the real-time requirements. This paper introduces a new proxy-based tool, based on ., to help agents to be a teammate in partially observable, dynamic and stochastic environments with real-time requirements. Validation experiments with the computer game Unreal Tournament 2004 have demonstrated impressive results.作者: Apraxia 時間: 2025-3-23 04:14 作者: 變態(tài) 時間: 2025-3-23 06:42 作者: 憲法沒有 時間: 2025-3-23 12:33 作者: 混合,攙雜 時間: 2025-3-23 13:51 作者: 轉(zhuǎn)向 時間: 2025-3-23 18:40 作者: 魅力 時間: 2025-3-24 02:07 作者: PTCA635 時間: 2025-3-24 03:53 作者: Jogging 時間: 2025-3-24 08:05 作者: 厚顏 時間: 2025-3-24 11:47 作者: 愛社交 時間: 2025-3-24 18:27
The MMOG Layer: MMOG Based on MAS,of the THOMAS service architecture and the SPADE agent platform to address these challenges. The main focus of the article is the so called .: a software layer which is independent of the environment simulation and the human-interface devices. An example implementation of such layer is also set out.作者: 冒失 時間: 2025-3-24 21:39 作者: fatty-streak 時間: 2025-3-25 00:27 作者: 聚集 時間: 2025-3-25 05:38 作者: helper-T-cells 時間: 2025-3-25 09:31 作者: 變形 時間: 2025-3-25 12:00 作者: 不連貫 時間: 2025-3-25 17:45
Jean-Guy Chabot,RéMi Quirion,Gerard Morelon, motivation, emotions, memory, learning and planning. These agents populate an educational Role Playing Game, ORIENT (Overcoming Refugee Integration with Empathic Novel Technology) dealing with the cultural-awareness problem for children aged 13 to 14.作者: Offbeat 時間: 2025-3-25 21:00
https://doi.org/10.1007/978-3-662-21737-5icates and some of the operators we designed. Then, we give details on our planning architecture and in particular discuss the importance of the generation of PDDL planning problems. We wish to report that no planner was tweaked during the benchmarks.作者: insolence 時間: 2025-3-26 01:47
Deutsches Krebsforschungszentrumness. An overview of the simulation environment’s capabilities, with focus on the structured experiences system, shows the potentials of this platform as a basis for the more comprehensive goals of our project, allowing for the definition and execution of cooperative missions, such as surveillance and search & rescue operations.作者: predict 時間: 2025-3-26 04:33 作者: obtuse 時間: 2025-3-26 11:05 作者: 革新 時間: 2025-3-26 14:38
978-3-642-11197-6Springer-Verlag Berlin Heidelberg 2009作者: Pedagogy 時間: 2025-3-26 17:23 作者: 錯誤 時間: 2025-3-26 22:08 作者: 一致性 時間: 2025-3-27 02:24
https://doi.org/10.1007/978-3-642-61956-4ccompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. 作者: 交響樂 時間: 2025-3-27 05:56 作者: 使迷醉 時間: 2025-3-27 10:43 作者: 鋼筆記下懲罰 時間: 2025-3-27 15:10 作者: 辯論 時間: 2025-3-27 20:18 作者: harpsichord 時間: 2025-3-27 22:32
M. Ebadi,R. F. Pfeiffer,L. C. Murrinch describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko arc作者: 形上升才刺激 時間: 2025-3-28 05:26
Jean-Guy Chabot,RéMi Quirion,Gerard Morel the player’s actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account percepti作者: Glossy 時間: 2025-3-28 07:04
Current Aspects of the Neurosciencesby artificial agents. At first, we will present the context, an ongoing research project aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Our applicative objectiv作者: Introvert 時間: 2025-3-28 12:50 作者: 半身雕像 時間: 2025-3-28 15:50
https://doi.org/10.1007/978-3-662-21737-5paper, I argue that when evaluating agents in this context, believability is often in fact of relatively minor importance, and indeed that focusing on this criteria can detract from the ultimate goals of the games. I present this argument in the context of a project for which the aim was to extend t作者: GENUS 時間: 2025-3-28 20:51 作者: subacute 時間: 2025-3-28 23:06
Deutsches Krebsforschungszentrummore dedicated, simulation platforms. In this paper, we test and compare different control strategies for specified high-level maneuvers in aircraft within a gaming simulation environment, each aircraft represented by an independent agent, focusing on communication necessities and maneuver effective作者: 不足的東西 時間: 2025-3-29 05:20 作者: 行乞 時間: 2025-3-29 11:00
Deutsches Krebsforschungszentrummains such as infrastructures and markets, students often interact with preconceived agents at an operational level. We hypothesize however that students could discover more about a domain’s complexity at a strategic level by building and testing their own delegate agents. Testing this requires an e作者: Hallowed 時間: 2025-3-29 15:24
Agents for Games and Simulations978-3-642-11198-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: murmur 時間: 2025-3-29 17:37
Current Aspects of the Neurosciencesthis paper, we will focus on the architecture of the decision making agent playing the role of the park manager, the rationales for its decision, and how it takes into account the preferences/votes from the stakeholders.作者: CLOT 時間: 2025-3-29 21:03 作者: intricacy 時間: 2025-3-30 02:34
,Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Prthis paper, we will focus on the architecture of the decision making agent playing the role of the park manager, the rationales for its decision, and how it takes into account the preferences/votes from the stakeholders.作者: 入會 時間: 2025-3-30 04:32 作者: 注入 時間: 2025-3-30 11:38 作者: Discrete 時間: 2025-3-30 12:52 作者: arousal 時間: 2025-3-30 17:09 作者: 過分 時間: 2025-3-31 00:13
Distributed Platform for Large-Scale Agent-Based Simulations,ed in . platform, is based on a spatially partitioned simulated virtual environment and allocating a dedicated processing core to the environment simulation within each partition. In combination with dynamic load-balancing, such partitioning enables virtually unlimited scalability of the simulation