標(biāo)題: Titlebook: Agents and Artificial Intelligence; International Confer Joaquim Filipe,Ana Fred,Bernadette Sharp Conference proceedings 2010 Springer-Verl [打印本頁(yè)] 作者: sustained 時(shí)間: 2025-3-21 17:05
書(shū)目名稱(chēng)Agents and Artificial Intelligence影響因子(影響力)
書(shū)目名稱(chēng)Agents and Artificial Intelligence影響因子(影響力)學(xué)科排名
書(shū)目名稱(chēng)Agents and Artificial Intelligence網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱(chēng)Agents and Artificial Intelligence網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱(chēng)Agents and Artificial Intelligence被引頻次
書(shū)目名稱(chēng)Agents and Artificial Intelligence被引頻次學(xué)科排名
書(shū)目名稱(chēng)Agents and Artificial Intelligence年度引用
書(shū)目名稱(chēng)Agents and Artificial Intelligence年度引用學(xué)科排名
書(shū)目名稱(chēng)Agents and Artificial Intelligence讀者反饋
書(shū)目名稱(chēng)Agents and Artificial Intelligence讀者反饋學(xué)科排名
作者: coddle 時(shí)間: 2025-3-21 23:01
The Culture and Institutions of Japan,nen [10], have shown positive results. This paper gives a brief overview of neuroevolutionary methods, introduces the RL-SANE algorithm, presents a comparative analysis of RL-SANE to other neuroevolutionary algorithms, and concludes with a discussion of enhancements that need to be made to RL-SANE.作者: 卡死偷電 時(shí)間: 2025-3-22 00:22
How Do Emotions Induce Dominant Learners’ Mental States Predicted from Their Brainwaves?mplitudes of the brainwave frequency bands. Standard classification techniques were used to assess the reliability of the automatic prediction of the dominant frequency band. The reached accuracy was 90%.作者: ethnology 時(shí)間: 2025-3-22 07:04
Adaptive State Space Abstraction Using Neuroevolutionnen [10], have shown positive results. This paper gives a brief overview of neuroevolutionary methods, introduces the RL-SANE algorithm, presents a comparative analysis of RL-SANE to other neuroevolutionary algorithms, and concludes with a discussion of enhancements that need to be made to RL-SANE.作者: 共同生活 時(shí)間: 2025-3-22 12:44
Conference proceedings 2010n Porto, Portugal, during January 19–21, 2009. The conference was organized in two simultaneous tracks: “Artificial Intelligence and Agents.” The book is based on the same structure. ICAART 2009 received 161 paper submissions, from more than 37 different co- tries in all continents. After a blind re作者: aqueduct 時(shí)間: 2025-3-22 16:29
https://doi.org/10.1007/978-3-642-15423-2a large-scale asymmetric game. The experimental results obtained indicate the ability of the goal-based heuristic to reduce the search space to a manageable level even in complex domains while maintaining the high quality of resulting strategies.作者: 大吃大喝 時(shí)間: 2025-3-22 17:45
1865-0929 st International Conf- ence on Agents and Artificial Intelligence (ICAART 2009), held in Porto, Portugal, during January 19–21, 2009. The conference was organized in two simultaneous tracks: “Artificial Intelligence and Agents.” The book is based on the same structure. ICAART 2009 received 161 paper作者: 生命層 時(shí)間: 2025-3-23 00:10 作者: 痛苦一下 時(shí)間: 2025-3-23 03:59 作者: innate 時(shí)間: 2025-3-23 09:28
Singapore and the “Asian Values” Debate an application for the control of an intelligent home designed through the . agent-oriented methodology. There, the house is seen as an intelligent environment made of independent, distributed devices, each equipped with an agent to support the user’s goals and tasks.作者: epidermis 時(shí)間: 2025-3-23 13:43 作者: 芳香一點(diǎn) 時(shí)間: 2025-3-23 14:37
Extending Learning Vector Quantization for Classifying Data with Categorical Valuesategorical values. The batch learning rules make possible to construct the learning methodology for data in categorical nonvector spaces. Experiments on UCI data sets demonstrate the proposed algorithm is effective to improve the capability of standard LVQ to handle data with categorical values.作者: MARS 時(shí)間: 2025-3-23 18:44
HomeManager : Testing Agent-Oriented Software Engineering in Home Intelligence an application for the control of an intelligent home designed through the . agent-oriented methodology. There, the house is seen as an intelligent environment made of independent, distributed devices, each equipped with an agent to support the user’s goals and tasks.作者: neutralize 時(shí)間: 2025-3-23 23:53
https://doi.org/10.1057/9780230106437e transparent to humans and still intrinsically involved in our daily living. This paper provides a brief overview of the evolution of these fields, describes some of the current developments, and points at some of the immediate challenges that researchers in these area face.作者: 悄悄移動(dòng) 時(shí)間: 2025-3-24 04:37
Culture and Immigration in Contextwho intend to participate in these environments. Our main result is a formal characterization of the class of multiagent domains that serve as formal semantics for—and can be described in—the Game Description Language.作者: 高原 時(shí)間: 2025-3-24 08:30 作者: Decline 時(shí)間: 2025-3-24 14:14 作者: 滑稽 時(shí)間: 2025-3-24 17:46 作者: Generosity 時(shí)間: 2025-3-24 19:20
Allen McBride,Robert K. Toburentions according to the architectural specifications of CASL..Although we only consider two layers in the present paper, we see no reason why the approach should not be extended to any finite number of tiers. We prove soundness and completeness proofs for our logics.作者: CURL 時(shí)間: 2025-3-25 02:10 作者: 和音 時(shí)間: 2025-3-25 03:25
A Multiagent Semantics for the Game Description Languagewho intend to participate in these environments. Our main result is a formal characterization of the class of multiagent domains that serve as formal semantics for—and can be described in—the Game Description Language.作者: Armory 時(shí)間: 2025-3-25 11:30 作者: incredulity 時(shí)間: 2025-3-25 13:07 作者: pester 時(shí)間: 2025-3-25 18:03
Application of Hidden Topic Markov Models on Spoken Dialogue Systemsn spoken dialogue systems. We argue that in this way we can learn possible states in a speech domain which can be used in the design stage of its spoken dialogue system. Furthermore, we discuss that the learned model can be augmented and used in a POMDP (Partially Observable Markov Decision Process) dialogue manager of the spoken dialogue system.作者: Decibel 時(shí)間: 2025-3-25 23:47 作者: Rodent 時(shí)間: 2025-3-26 03:32 作者: 怪物 時(shí)間: 2025-3-26 07:49 作者: Atrium 時(shí)間: 2025-3-26 08:53
978-3-642-11818-0Springer-Verlag Berlin Heidelberg 2010作者: omnibus 時(shí)間: 2025-3-26 16:25
Agents and Artificial Intelligence978-3-642-11819-7Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 俗艷 時(shí)間: 2025-3-26 17:59 作者: GEST 時(shí)間: 2025-3-26 22:44
Joaquim Filipe,Ana Fred,Bernadette SharpUp to date results.Fast track conference proceedings.State of the art results作者: 徹底檢查 時(shí)間: 2025-3-27 03:15
Communications in Computer and Information Sciencehttp://image.papertrans.cn/a/image/151228.jpg作者: 歌劇等 時(shí)間: 2025-3-27 05:47 作者: innate 時(shí)間: 2025-3-27 11:36
https://doi.org/10.1057/9780230106437o know clearly where computers were and in which way they affected our lives. This has been gradually blurred and now computing devices of various types are all around us, embedded in different objects we interact with and in that way they influence our lives. There are indications that this trend i作者: 預(yù)兆好 時(shí)間: 2025-3-27 15:17 作者: Projection 時(shí)間: 2025-3-27 20:25 作者: 新鮮 時(shí)間: 2025-3-28 00:22
Culture and Immigration in Contextyers, which are systems that learn to play previously unknown games without human intervention. In this paper, we show how GDL descriptions can be interpreted as multiagent domains and, conversely, how a large class of multiagent environments can be specified in GDL. The resulting specifications are作者: 組裝 時(shí)間: 2025-3-28 03:21
Culture and Immigration in Context cognitive science are discussed, with a focus on how the relationships of cognitive theories with specific underlying (physical/biological) makeups can be dealt with. It is discussed how these results can be applied to relate different types of knowledge specifications. More specifically, it is sho作者: Expurgate 時(shí)間: 2025-3-28 07:30 作者: uncertain 時(shí)間: 2025-3-28 11:07
The Culture and Institutions of Japan,rning (RL) techniques to improve learning performance. RL-SANE is an innovative combination of the neuroevolutionary algorithm NEAT[9] and the RL algorithm Sarsa(.)[12]. It uses the special ability of NEAT to generate and train customized neural networks that provide a means for reducing the size of作者: 蒼白 時(shí)間: 2025-3-28 16:09
https://doi.org/10.1007/978-3-642-15423-2players tend to pursue in the game. The algorithm is derived from a simultaneous-move modification of the .. algorithm by limiting the search to those branches of the game tree that are consistent with pursuing player’s goals. The algorithm has been tested on a real-world-based scenario modelled as 作者: Defense 時(shí)間: 2025-3-28 22:36 作者: 極為憤怒 時(shí)間: 2025-3-29 02:20 作者: EXCEL 時(shí)間: 2025-3-29 04:31
The Pluralism of the Cultural Milieu, they require domain-specific heuristics before they can function efficiently. The problem of formulating domain models containing dynamic knowledge regarding actions is a barrier to the widespread uptake of AI planning, because of the difficulty in acquiring and maintaining them. Here we postulate作者: laparoscopy 時(shí)間: 2025-3-29 08:09
The Pluralism of the Cultural Milieunscribed, possibly noisy, sentence of the user. In this work, we apply the recent unsupervised learning method, Hidden Topic Markov Models (HTMM), for finding the intention of the user in dialogues. This technique combines two methods of Latent Dirichlet Allocation (LDA) and Hidden Markov Model (HMM作者: 滑稽 時(shí)間: 2025-3-29 13:27
The Cultural Dynamic of The Crisisgues with the users. The application domain is gossip about celebrities in the music world. The agent can inform herself and update the acquired knowledge by observing the web. Fans of musicians can ask for gossip information about stars, bands or people and groups related to them. This agent is bui作者: 解決 時(shí)間: 2025-3-29 17:04
https://doi.org/10.1007/978-1-349-62965-7ume of research in the development and validation of Fatigue Monitoring Technologies (FMT). Most of the currently emerging FMT is vision based. The parameter Percentage of Eyelid Closure (PERCLOS) is used for the fatigue detection. The development and validation of PERCLOS based FMT require an indep作者: 紅腫 時(shí)間: 2025-3-29 20:41 作者: Iniquitous 時(shí)間: 2025-3-30 02:29
Singapore and the “Asian Values” Debateparticular. In this paper, we focus on the methodological support that agent-oriented methodologies can provide to such kind of systems: we discuss ., an application for the control of an intelligent home designed through the . agent-oriented methodology. There, the house is seen as an intelligent e作者: 空氣 時(shí)間: 2025-3-30 05:02 作者: abduction 時(shí)間: 2025-3-30 11:33 作者: Dri727 時(shí)間: 2025-3-30 14:43 作者: OUTRE 時(shí)間: 2025-3-30 18:34
A Multiagent Semantics for the Game Description Languageyers, which are systems that learn to play previously unknown games without human intervention. In this paper, we show how GDL descriptions can be interpreted as multiagent domains and, conversely, how a large class of multiagent environments can be specified in GDL. The resulting specifications are作者: output 時(shí)間: 2025-3-30 20:48 作者: transplantation 時(shí)間: 2025-3-31 02:30 作者: famine 時(shí)間: 2025-3-31 05:18 作者: 陳腐的人 時(shí)間: 2025-3-31 12:45