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標(biāo)題: Titlebook: Agent-Oriented Software Engineering XIII; 13th International W J?rg P. Müller,Massimo Cossentino Conference proceedings 2013 Springer-Verla [打印本頁]

作者: estrange    時(shí)間: 2025-3-21 16:25
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書目名稱Agent-Oriented Software Engineering XIII被引頻次




書目名稱Agent-Oriented Software Engineering XIII被引頻次學(xué)科排名




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書目名稱Agent-Oriented Software Engineering XIII讀者反饋




書目名稱Agent-Oriented Software Engineering XIII讀者反饋學(xué)科排名





作者: fastness    時(shí)間: 2025-3-21 21:13

作者: 粗糙    時(shí)間: 2025-3-22 01:53
Specification of Trade-Off Strategies for Agents: A Model-Driven Approacho automate negotiations. Currently these technologies have the drawback that the human manager retains the responsibility for the outcome of a negotiation, but this person most often does not have the required knowledge to define the agent’s behavior by himself. To increase acceptability of automate
作者: extrovert    時(shí)間: 2025-3-22 08:13
MDA-Based Approach for Implementing Secure Mobile Agent Systemsm by concepts related to the security and mobility of multi-agent systems. We propose also a UML profile as an implementation of this meta-model. All defined concepts are based on formal specifications. In the second step, we project the application model in AGLETS-specific model, which describes th
作者: lymphoma    時(shí)間: 2025-3-22 10:05
Developing Pervasive Agent-Based Applications: A Comparison of Two Coordination Approaches. Different approaches have shown the suitability of the agent paradigm for the development of pervasive applications. However, so far no dominant approach has been adopted for the development of agent-based pervasive systems. In particular, two key classes of approaches exist, based on FIPA interac
作者: Diverticulitis    時(shí)間: 2025-3-22 13:49
Agent Perception within CIGA: Performance Optimizations and Analysisontrol over the sensing process. In previous work a perception framework was proposed within CIGA, a middleware facilitating the coupling between a multiagent system and a game engine. It allowed agents to have control over the flow of sensory information generated in their embodiment. In this paper
作者: 頌揚(yáng)本人    時(shí)間: 2025-3-22 20:01

作者: WAX    時(shí)間: 2025-3-22 21:42

作者: libertine    時(shí)間: 2025-3-23 03:05

作者: Meditate    時(shí)間: 2025-3-23 08:50

作者: VEIL    時(shí)間: 2025-3-23 12:07
“Engineering” Agent-Based Simulation Models?engineering approaches in developing simulation models, so connecting AOSE with Multiagent Simulation seems to end in a win-win situation. A basic prerequisite is hereby to understand the current state and challenges of developing multiagent simulations. This is the objective of this contribution.
作者: cathartic    時(shí)間: 2025-3-23 16:09

作者: 朦朧    時(shí)間: 2025-3-23 19:16

作者: 圓錐    時(shí)間: 2025-3-23 23:51
https://doi.org/10.1007/978-3-642-39866-7AOSE methodologies; ambient intelligence; method fragments; model-driven engineering; ubiquitous multi-a
作者: 農(nóng)學(xué)    時(shí)間: 2025-3-24 03:33
978-3-642-39865-0Springer-Verlag Berlin Heidelberg 2013
作者: sorbitol    時(shí)間: 2025-3-24 08:50

作者: Judicious    時(shí)間: 2025-3-24 11:43

作者: 優(yōu)雅    時(shí)間: 2025-3-24 18:18

作者: 華而不實(shí)    時(shí)間: 2025-3-24 20:40
Cultural Models of Emotional Experience,eady been proposed and we do not want to present yet another new methodology. Our aim is rather to explain how our MAS development framework ., which we already presented in [1], relates to such methodologies and how the proposals from literature can be integrated to extend the . framework. As a res
作者: 草本植物    時(shí)間: 2025-3-25 01:56
Cultural Models of Emotional Experience,design processes able to cover all the features these systems present. This paper presents an extension of the ASPECS metamodel for supporting organizational and normative principles and it allows to define models not only from an holonic agent viewpoint but also from a normative organization perspe
作者: 厭食癥    時(shí)間: 2025-3-25 05:24
Cultural Movements and Collective Memoryo automate negotiations. Currently these technologies have the drawback that the human manager retains the responsibility for the outcome of a negotiation, but this person most often does not have the required knowledge to define the agent’s behavior by himself. To increase acceptability of automate
作者: 斗志    時(shí)間: 2025-3-25 09:26
Cultural Movements and Collective Memorym by concepts related to the security and mobility of multi-agent systems. We propose also a UML profile as an implementation of this meta-model. All defined concepts are based on formal specifications. In the second step, we project the application model in AGLETS-specific model, which describes th
作者: 產(chǎn)生    時(shí)間: 2025-3-25 14:49
Ontology of Pain in Moral Theories. Different approaches have shown the suitability of the agent paradigm for the development of pervasive applications. However, so far no dominant approach has been adopted for the development of agent-based pervasive systems. In particular, two key classes of approaches exist, based on FIPA interac
作者: 座右銘    時(shí)間: 2025-3-25 16:51
Ontology of Pain in Moral Theoriesontrol over the sensing process. In previous work a perception framework was proposed within CIGA, a middleware facilitating the coupling between a multiagent system and a game engine. It allowed agents to have control over the flow of sensory information generated in their embodiment. In this paper
作者: 夜晚    時(shí)間: 2025-3-25 21:15
Cultural Ontology of the Self in Pain AmI systems and how an agent-oriented methodology can help to address their development. Being INGENIAS a model-driven methodology, a first step has been to compare the concepts used in INGENIAS and those required by AmI developments. This analysis identifies required changes to be applied in the I
作者: 恃強(qiáng)凌弱    時(shí)間: 2025-3-26 01:46
Shame, Placebo and World-Taking Cognitivismlthcare software, and is often hampered by ad hoc methods leading to closed systems with a multitude of protocols, terminologies, and design approaches. Agent-oriented software engineering (AOSE) seems intuitively a good approach for developing more open systems. While agent-based e-health systems h
作者: 鳥籠    時(shí)間: 2025-3-26 08:19

作者: CRUDE    時(shí)間: 2025-3-26 11:11
https://doi.org/10.1007/978-3-031-18755-1often not enough to cover all the possible requirements due to different levels of expertise and systems to design. Currently, Agent Oriented Software Engineering methods aim at providing an adaptive engineering process. The method processes have been broken up into different parts called fragments,
作者: 產(chǎn)生    時(shí)間: 2025-3-26 16:43
Palgrave Studies in Cultural Participationengineering approaches in developing simulation models, so connecting AOSE with Multiagent Simulation seems to end in a win-win situation. A basic prerequisite is hereby to understand the current state and challenges of developing multiagent simulations. This is the objective of this contribution.
作者: Minuet    時(shí)間: 2025-3-26 17:29
Conference proceedings 2013national Conference on Autonomous Agents and Multiagent Systems, AAMAS 2012, in Valencia, Spain, in June 2012. This volume presents 9 thoroughly revised papers selected from 24 submissions as well as two invited articles by leading researchers in the field. The papers cover a broad range of topics r
作者: MELD    時(shí)間: 2025-3-26 22:17

作者: Presbyopia    時(shí)間: 2025-3-27 05:11
Cultural Ontology of the Self in Painbeen to compare the concepts used in INGENIAS and those required by AmI developments. This analysis identifies required changes to be applied in the INGENIAS metamodel. A case study on a tracking system to locate people illustrates this discussion.
作者: 柳樹;枯黃    時(shí)間: 2025-3-27 05:25
Cultural Ontology of the Self in Painses. In this paper we propose a set of guidelines for extracting fragments from agent design processes. The work is based on a precise definition of fragment and it aims to establish a method for fragmenting processes and obtaining homogeneous fragments regardless of how the starting design processes are defined and described.
作者: 虛度    時(shí)間: 2025-3-27 13:21

作者: Pedagogy    時(shí)間: 2025-3-27 16:35

作者: Panacea    時(shí)間: 2025-3-27 21:43
A Methodological Approach to Model Driven Design of Multiagent Systemsult, we propose an iterative process for MAS design where several stakeholders work cooperatively in a food chain for the design of MAS and each stakeholder gets the tool support that he or she needs.
作者: 辭職    時(shí)間: 2025-3-27 22:38
Developing Pervasive Agent-Based Applications: A Comparison of Two Coordination Approachestion protocols and tuple spaces. The contribution of this paper is the comparison and evaluation of tuple spaces and FIPA-compliant coordination mechanisms for the development of pervasive applications. We are therefore going to compare two approaches that exemplify these agent technologies: MalacaTiny-Sol and SAPERE.
作者: 厚顏    時(shí)間: 2025-3-28 02:17

作者: Brochure    時(shí)間: 2025-3-28 06:24

作者: Hdl348    時(shí)間: 2025-3-28 12:36

作者: 基因組    時(shí)間: 2025-3-28 17:40

作者: 遠(yuǎn)地點(diǎn)    時(shí)間: 2025-3-28 22:15
Ontology of Pain in Moral Theoriestion protocols and tuple spaces. The contribution of this paper is the comparison and evaluation of tuple spaces and FIPA-compliant coordination mechanisms for the development of pervasive applications. We are therefore going to compare two approaches that exemplify these agent technologies: MalacaTiny-Sol and SAPERE.
作者: 攝取    時(shí)間: 2025-3-28 23:55
Ontology of Pain in Moral Theories we continue this work by presenting performance optimizations within this framework. Here, the computational complexity of the sensing process in the game engine can be controlled by an agent itself, allowing it to deal with more complex environments. Additionally we provide an overall performance analysis of the framework.
作者: 四目在模仿    時(shí)間: 2025-3-29 06:26
Shame, Placebo and World-Taking Cognitivismave been developed, the general hypothesis of the suitability of AOSE has not been evaluated. In this paper, we test that hypothesis, including a case study of applying a normative agent methodology to a particular real-world e-health system, and present an analysis of the strengths and weaknesses of AOSE for e-health.
作者: Callus    時(shí)間: 2025-3-29 10:37
Cultural Models of Emotional Experience,zational system. The extended metamodel was experimented creating a Virtual Enterprise model for the optimization of distributions inside the logistic districts. This organizational model is implemented using JaCaMo.
作者: PTCA635    時(shí)間: 2025-3-29 12:36

作者: Gratulate    時(shí)間: 2025-3-29 19:36





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