標(biāo)題: Titlebook: Ageing and Digital Technology; Designing and Evalua Barbara Barbosa Neves,Frank Vetere Book 2019 Springer Nature Singapore Pte Ltd. 2019 Te [打印本頁] 作者: 次要 時(shí)間: 2025-3-21 18:09
書目名稱Ageing and Digital Technology影響因子(影響力)
書目名稱Ageing and Digital Technology影響因子(影響力)學(xué)科排名
書目名稱Ageing and Digital Technology網(wǎng)絡(luò)公開度
書目名稱Ageing and Digital Technology網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Ageing and Digital Technology被引頻次
書目名稱Ageing and Digital Technology被引頻次學(xué)科排名
書目名稱Ageing and Digital Technology年度引用
書目名稱Ageing and Digital Technology年度引用學(xué)科排名
書目名稱Ageing and Digital Technology讀者反饋
書目名稱Ageing and Digital Technology讀者反饋學(xué)科排名
作者: Charlatan 時(shí)間: 2025-3-21 21:55
The Lady with the Roses and Other Invisible Users: Revisiting Unused Data on Nursing Home Residents er adult living in a nursing home. Finding ways to embrace and include this local knowledge requires a conceptual understanding of participation. The chapter contributes a conceptualisation of ‘invisible users’, i.e. people who are frail and considered difficult to engage in technology innovation. T作者: 圖畫文字 時(shí)間: 2025-3-22 04:07 作者: Arthr- 時(shí)間: 2025-3-22 05:08
Digital Games and Older People from a Theoretical and Conceptual Perspective: A Critical Literature portrayed as either actual or potential players of digital games, which are widely regarded as being a solution to solve or fix most of their problems. This chapter calls for a re-examining of the way in which older people and digital games are constructed by drawing upon the conceptual tools provi作者: Priapism 時(shí)間: 2025-3-22 08:46 作者: GLIDE 時(shí)間: 2025-3-22 15:24
Older Adults as Co-researchers for Built Environments: Virtual Reality as a Means of Engagementgies of post-occupancy evaluation. Architectural design research processes which are inclusive of older adults as co-researchers is timely given the transformations that are occurring in the aged care sector, the current lack of involvement of older adults in built environment design and the lack of作者: MOTTO 時(shí)間: 2025-3-22 19:16
Designing Technologies with Older Adults: Ethical Tensions and OpportunitiesMeanwhile, researchers developing technologies for older users have an ethical imperative to engage older adults in the design and evaluation of new technologies. This, again, requires flexibility: researchers need to be able to thoughtfully respond to emergent issues in order to empower older adult作者: overwrought 時(shí)間: 2025-3-22 22:55 作者: GEON 時(shí)間: 2025-3-23 03:43 作者: 衰弱的心 時(shí)間: 2025-3-23 07:36 作者: Mast-Cell 時(shí)間: 2025-3-23 11:55 作者: 鳴叫 時(shí)間: 2025-3-23 17:43 作者: 虛構(gòu)的東西 時(shí)間: 2025-3-23 18:10
https://doi.org/10.1007/978-94-015-8028-1 overcome this problem, this book brings together, for the first time, researchers from social and computer sciences to explore theoretical, methodological, ethical, and empirical approaches to this pressing topic. This novel multidisciplinary approach provides a comprehensive discussion of particip作者: 歸功于 時(shí)間: 2025-3-23 23:42 作者: 否決 時(shí)間: 2025-3-24 06:03 作者: Trypsin 時(shí)間: 2025-3-24 07:25 作者: ironic 時(shí)間: 2025-3-24 13:12 作者: Fraudulent 時(shí)間: 2025-3-24 16:42 作者: Endometrium 時(shí)間: 2025-3-24 19:42 作者: machination 時(shí)間: 2025-3-25 00:00 作者: MILL 時(shí)間: 2025-3-25 04:00
State-of-the-Art of IT Outsourcing notion of an ethics in practice, we also explore how people living with dementia negotiate the dilemmas arising from the everyday use of technology. Finally, the chapter discusses alternative methodologies for investigating technology use in dementia based on co-creation and co-production, alongsid作者: alabaster 時(shí)間: 2025-3-25 10:03 作者: 表示向下 時(shí)間: 2025-3-25 12:34
Identification of Critical Success Factorsss cognitive functions. After 16?weeks of training, the performance of older adults who played games was significantly improved (.?0.05) for attention, memory, and language. The performance of older adults in the control group was on average significantly improved for memory, language, and praxis 作者: FUME 時(shí)間: 2025-3-25 19:29
e-of-the-art, international empirical research on communication technologies, games, assistive technology and social media.?.?.As the first truly multidisciplinary book on technology use among ageing demographi978-981-13-3693-5作者: 盡管 時(shí)間: 2025-3-25 20:40
Conclusion and Recommendations,s narratives of place. We position vignethnography as an emergent methodology that contributes to experimentation and innovative methods in the social sciences and research in visual techniques afforded by digital devices.作者: 兇兆 時(shí)間: 2025-3-26 00:12 作者: LATE 時(shí)間: 2025-3-26 07:54 作者: 怒目而視 時(shí)間: 2025-3-26 10:55
Technology and Ageing—Theoretical Propositions from Science and Technology Studies (STS)ften are agents and co-creators in innovation processes and that (iii) design paternalism still often leads to ageist assumptions in technology projects. The sections are illustrated with empirical examples and together provide pertinent insights into the relevance of digital technologies in relation to theories of ageing and gerontechnology.作者: restrain 時(shí)間: 2025-3-26 16:19 作者: 農(nóng)學(xué) 時(shí)間: 2025-3-26 17:54
https://doi.org/10.1007/978-94-011-0101-1ered in the field from recruitment limitations to handling impression management efforts by participants. To understand and address these issues, we rely on cross-disciplinary insights and approaches from Human–Computer Interaction and sociology.作者: 使成核 時(shí)間: 2025-3-26 23:16
Usability Is Ageless: Conducting Usability Tests with Older Adultsered in the field from recruitment limitations to handling impression management efforts by participants. To understand and address these issues, we rely on cross-disciplinary insights and approaches from Human–Computer Interaction and sociology.作者: infringe 時(shí)間: 2025-3-27 02:10
Book 2019emerging technologies for older people. It offers an innovative and comprehensive overview, not only of the rapidly developing suite of current digital technologies and platforms, but also of perennial theoretical, methodological and ethical issues. As such, it offers support for researchers and pro作者: Pander 時(shí)間: 2025-3-27 09:09
Industrial Pharmaceutical Innovationults. Despite the prevalence of digital inequalities among older adults, our review points to findings that suggest that when older adults adopt and use information and communication technologies (ICTs) they can experience enhanced quality of life. We conclude this chapter by discussing directions for future research.作者: 報(bào)復(fù) 時(shí)間: 2025-3-27 10:32
Methods of Data Collection and Data Analysisften are agents and co-creators in innovation processes and that (iii) design paternalism still often leads to ageist assumptions in technology projects. The sections are illustrated with empirical examples and together provide pertinent insights into the relevance of digital technologies in relation to theories of ageing and gerontechnology.作者: 心胸狹窄 時(shí)間: 2025-3-27 15:50
Ageing and Emerging Digital Technologies,verarching question guided this multidisciplinary collection. Emerging technologies, particularly new information and communication technologies, can lead to positive outcomes in later life, contributing to quality of life and social connectedness. However, they can also increase social inequalities作者: mechanism 時(shí)間: 2025-3-27 19:04 作者: 有惡臭 時(shí)間: 2025-3-27 22:18 作者: commute 時(shí)間: 2025-3-28 02:07
Technology and Ageing—Theoretical Propositions from Science and Technology Studies (STS)and technology, i.e. the field of Science and Technology Studies (STS), in relation to ageing. The discussion revolves around three major insights that can be derived from the STS literature on ageing and technology: (i) that ageing and technology mutually shape each other, (ii) that older persons o作者: detach 時(shí)間: 2025-3-28 07:44
Building Social Connections: A Framework for Enriching Older Adults’ Social Connectedness Through Ind as they age. These initiatives often aim to counteract the negative effects of social isolation, thereby aiming to compensate for deficiencies associated with old age, rather than aiming to build on and enrich the social connections that people find valuable in later life. In this chapter, we pres作者: Asperity 時(shí)間: 2025-3-28 13:04
Digital Games and Older People from a Theoretical and Conceptual Perspective: A Critical Literature orks, this chapter presents a critical literature review of contemporary research on digital games with older people. This chapter argues that much of the research conducted in this field has been performed in a descriptive fashion, without strong integration of important theories of ageing, such as作者: 粗糙濫制 時(shí)間: 2025-3-28 18:10
Usability Is Ageless: Conducting Usability Tests with Older Adultsnd evaluating usability tests and on a critical engagement with the standard literature to present a set of strategies to design, implement, conduct, and analyze usability testing. Some strategies include choosing suitable locations to conduct the usability test, designing warm-up questions, selecti作者: 歡呼 時(shí)間: 2025-3-28 21:20 作者: 過于光澤 時(shí)間: 2025-3-29 02:25 作者: MARS 時(shí)間: 2025-3-29 05:18
Older Adults as Co-researchers for Built Environments: Virtual Reality as a Means of Engagementearch by the authors, this paper develops a methodological approach based on emerging technologies using residential aged care as the setting. The methodology incorporates virtual reality technologies and other visual elicitation strategies in order to involve current and potential users and familie作者: Malcontent 時(shí)間: 2025-3-29 09:35 作者: MILL 時(shí)間: 2025-3-29 14:02
Field Studies of Interactive Technologies for Marginalized Users: A Canadian Ethics Policy Perspectints) or new contexts of use (e.g. vulnerable or digitally marginalized users). This has posed new ethical dilemmas for the researchers designing and conducting them, such as unplanned participation in research by caregivers; discovery of substandard professional conditions at the fieldwork site; res作者: 敬禮 時(shí)間: 2025-3-29 16:02
Working with Assistive Technologies and People Living with Dementiajor Western economies. However, both design philosophies for technology in dementia and policy discourses for technology implementation have excluded people with dementia. This exclusion has meant that technology research has not yet adequately explored how people with dementia use technology in eve作者: 犬儒主義者 時(shí)間: 2025-3-29 22:10 作者: Amnesty 時(shí)間: 2025-3-30 00:34
Exergames and Neuropsychological Functions in Older Adults: An Experimental Approachl capacity. As exergames are becoming popular tools to enhance cognitive functions, we analyzed the neuropsychological performance of older adults who trained with games and others who performed traditional physical activities. We aimed to test if virtual training in multitasking games could result 作者: Hdl348 時(shí)間: 2025-3-30 05:08
Barbara Barbosa Neves,Frank VetereBrings together multidisciplinary research on ageing demographics and emerging technologies.Offers critical theoretical and methodological frameworks for both researchers and practitioners.Provides ex作者: Oligarchy 時(shí)間: 2025-3-30 08:22 作者: 做方舟 時(shí)間: 2025-3-30 13:53
https://doi.org/10.1007/978-94-015-8028-1verarching question guided this multidisciplinary collection. Emerging technologies, particularly new information and communication technologies, can lead to positive outcomes in later life, contributing to quality of life and social connectedness. However, they can also increase social inequalities作者: adipose-tissue 時(shí)間: 2025-3-30 16:38
Klaus Dodds,Chih Yuan Woon,Liling Xus data with residents in nursing homes with the purpose of investigating opportunities for bringing the older adults’ local knowledge into the innovation of technology for ageing populations. The older adults in the study were all physically and/or mentally frail and all possessed knowledge about be作者: Androgen 時(shí)間: 2025-3-30 20:56 作者: 銀版照相 時(shí)間: 2025-3-31 03:06 作者: 創(chuàng)造性 時(shí)間: 2025-3-31 06:48
Methods of Data Collection and Data Analysisd as they age. These initiatives often aim to counteract the negative effects of social isolation, thereby aiming to compensate for deficiencies associated with old age, rather than aiming to build on and enrich the social connections that people find valuable in later life. In this chapter, we pres作者: Medley 時(shí)間: 2025-3-31 10:44
https://doi.org/10.1007/978-94-011-0101-1orks, this chapter presents a critical literature review of contemporary research on digital games with older people. This chapter argues that much of the research conducted in this field has been performed in a descriptive fashion, without strong integration of important theories of ageing, such as