派博傳思國際中心

標題: Titlebook: Affective Interactions; Towards a New Genera Ana Paiva Book 2000 Springer-Verlag Berlin Heidelberg 2000 Design.Interaction.Interface.affect [打印本頁]

作者: 適婚女孩    時間: 2025-3-21 16:20
書目名稱Affective Interactions影響因子(影響力)




書目名稱Affective Interactions影響因子(影響力)學(xué)科排名




書目名稱Affective Interactions網(wǎng)絡(luò)公開度




書目名稱Affective Interactions網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Affective Interactions被引頻次




書目名稱Affective Interactions被引頻次學(xué)科排名




書目名稱Affective Interactions年度引用




書目名稱Affective Interactions年度引用學(xué)科排名




書目名稱Affective Interactions讀者反饋




書目名稱Affective Interactions讀者反饋學(xué)科排名





作者: Cubicle    時間: 2025-3-21 23:01

作者: 摻假    時間: 2025-3-22 01:52

作者: CURL    時間: 2025-3-22 05:31

作者: 圖畫文字    時間: 2025-3-22 10:40
Corporate Security Surveillanceness, surprise, disgust, anger, and fear) as postulated by discrete emotion psychologists are rather consistently produced and interpreted among different cultures, and can be used as icons to represent a basic emotion. However, these facial expressions are actually rarely observable in every day af
作者: 法官    時間: 2025-3-22 15:50
Kevin Walby,Alex Luscombe,Randy K. Lippertne can use the situations experienced by the user as well as the observable behaviour of the user. These situations and behaviours, when interpreted under the light of a cognitive theory of emotions, will allow us to make inferences on the possible affective states of the user. Such type of approach
作者: adduction    時間: 2025-3-22 20:36

作者: 運氣    時間: 2025-3-22 22:15

作者: 暴行    時間: 2025-3-23 02:18
Kevin Walby,Alex Luscombe,Randy K. Lippertf the agents that makes the environment unpredictable and complex. From a user standpoint, autonomy is equally important as an ingredient that has to be used with parsimony: too much leads to agents fulfilling their own goals instead of those of the user, too little renders agents that are too depen
作者: 無關(guān)緊要    時間: 2025-3-23 08:32

作者: 刺穿    時間: 2025-3-23 13:23
https://doi.org/10.1007/978-3-642-54886-4sed human-machine communication. A strong argument in favour of using such characters in the interface is the fact that they make human-computer interaction more enjoyable and allow for communication styles common in human-human dialogue. In this paper we discuss three ongoing projects that use pers
作者: 喃喃訴苦    時間: 2025-3-23 15:53
https://doi.org/10.1007/978-3-8349-9098-3o have a more engaging experience than with traditional systems. In fact, it is commonly assumed that the agents’ ability to process and display affective states, and to show emotional reactions, is crucial for causing a more enjoyable interaction between agent and user. This work proposes to analyz
作者: vitrectomy    時間: 2025-3-23 18:55
Initiierung eines Global-Production-Centersn other communicative signals, namely the performatives of communicative acts. An analysis is provided of the performatives of suggesting, warning, ordering, imploring, approving and praising, both on the side of their cognitive structure and on the side of their facial expression, and it is shown t
作者: Grandstand    時間: 2025-3-23 23:21
https://doi.org/10.1007/978-3-8349-9098-3and convincing communicative behaviors in a conversational agent. The same model can be used to diagnose the internal emotional state and personality type of the human user. This paper briefly recounts the motivation and structure of the overall model, and then considers the relationship between per
作者: 盟軍    時間: 2025-3-24 05:15

作者: Resection    時間: 2025-3-24 09:05

作者: evince    時間: 2025-3-24 12:49
Affective Interactions978-3-540-44559-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Ventricle    時間: 2025-3-24 16:47

作者: 共同時代    時間: 2025-3-24 22:21
Affective Interactions: Toward a New Generation of Computer Interfaces?,s emotions to be an important factor in problem solving capabilities and intelligence in general [8]. As a result, a strong new field is emerging in computer science: Affective Computing, i.e. “computing that relates to, arises from or deliberately influences emotions” [21].
作者: 繁重    時間: 2025-3-24 23:30

作者: Corral    時間: 2025-3-25 04:06
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/150633.jpg
作者: Expertise    時間: 2025-3-25 09:37
https://doi.org/10.1007/10720296Design; Interaction; Interface; affective computing; agents; computer; emotion; human-computer interaction
作者: Inkling    時間: 2025-3-25 11:49

作者: 高興去去    時間: 2025-3-25 18:58

作者: Lament    時間: 2025-3-25 23:51
Corporate Security in the 21st Centuryin answering the long-lasting question stated in psychology and philosophy: what is an emotion. The description of the architecture is followed by description of an experiment, in which the architecture is used as a learning controller in a process of training a simulated goalkeeper robot for a RoboCup match.
作者: 類人猿    時間: 2025-3-26 00:59

作者: 報復(fù)    時間: 2025-3-26 07:48
Artificial Emotion and Emotion Learning: Emotions as Value Judgements,in answering the long-lasting question stated in psychology and philosophy: what is an emotion. The description of the architecture is followed by description of an experiment, in which the architecture is used as a learning controller in a process of training a simulated goalkeeper robot for a RoboCup match.
作者: indignant    時間: 2025-3-26 10:27
Why Should Agents Be Emotional for Entertaining Users? A Critical Analysis,tive states, and to show emotional reactions, is crucial for causing a more enjoyable interaction between agent and user. This work proposes to analyze such assumption from a critical viewpoint, identifying several open issues that are worth debating in the community and studying through empirical methods.
作者: BIPED    時間: 2025-3-26 13:44
Book 2000ull versions of several papers accepted in preliminary version for the workshop and various selectively solicited papers by key people as well as an introductory survey by the volume editor and interview with Rosaling Picard, a pioneer researcher in the field. The book competently assesses the state of the art in this fascinating new field.
作者: Obligatory    時間: 2025-3-26 18:25
https://doi.org/10.1057/9780230277052hy is central to ensuring the quality of human communication and personal development. This paper suggests that intelligent systems that can consider more carefully the processes and feelings involved in human interactions in teaching and learning, may promote higher quality support for students in classrooms.
作者: forebear    時間: 2025-3-26 21:45
Concepts, Methods, and Typology, that demonstrates the special meaning that young children place on facial expressions when gathering information about emotion. Three empirical studies are presented that explore these issues using prototypes of our system. Some design solutions are suggested in conjunction with directions for future empirical work.
作者: 健談的人    時間: 2025-3-27 03:40

作者: anagen    時間: 2025-3-27 09:17
,Effective Affective in Intelligent Systems – Building on Evidence of Empathy in Teaching and Learnihy is central to ensuring the quality of human communication and personal development. This paper suggests that intelligent systems that can consider more carefully the processes and feelings involved in human interactions in teaching and learning, may promote higher quality support for students in classrooms.
作者: 絕緣    時間: 2025-3-27 10:18
The Communication of Meaningful Emotional Information for Children Interacting with Virtual Actors, that demonstrates the special meaning that young children place on facial expressions when gathering information about emotion. Three empirical studies are presented that explore these issues using prototypes of our system. Some design solutions are suggested in conjunction with directions for future empirical work.
作者: 消音器    時間: 2025-3-27 15:39

作者: 讓你明白    時間: 2025-3-27 18:13

作者: TOXIN    時間: 2025-3-27 22:56
https://doi.org/10.1057/97802302770521) to determine the optimum and minimum levels of quality which different users require for performing different tasks without significant user cost and 2) to produce a utility function which will allow the application to receive physiological feedback on the user.
作者: Virtues    時間: 2025-3-28 05:34
Kevin Walby,Alex Luscombe,Randy K. Lippertand Collins theory of emotions) as the basis for the representation of the affective states of the user. We will also illustrate the use of this modelling in the context of a virtual theatre, where children engage in collaborative story creation.
作者: 積習(xí)已深    時間: 2025-3-28 09:47
https://doi.org/10.1007/978-3-642-54886-4al states can change or modify a character’s behaviour, and how physical and verbal actions in social interactions can induce emotions in others; (b) the . uses affect to tailor the roles of actors in a virtual market place; and (c) . uses affect to enhance the believability of a virtual character, and produce a more natural conversational manner.
作者: 珊瑚    時間: 2025-3-28 14:25
Initiierung eines Global-Production-Centersthat a common core of meaning is present in an emotion (surprise) as well as in other kinds of communicative signals (emphasis, back channel of doubt, adversative signals). We then argue on how the cognitive and expressive analyses of these communicative acts may be applied in the construction of expressive animated faces.
作者: oxidize    時間: 2025-3-28 16:28

作者: MUTE    時間: 2025-3-28 20:21
Listen to Your Heart Rate: Counting the Cost of Media Quality,1) to determine the optimum and minimum levels of quality which different users require for performing different tasks without significant user cost and 2) to produce a utility function which will allow the application to receive physiological feedback on the user.
作者: 遠地點    時間: 2025-3-28 23:42
A Cognitive Approach to Affective User Modeling,and Collins theory of emotions) as the basis for the representation of the affective states of the user. We will also illustrate the use of this modelling in the context of a virtual theatre, where children engage in collaborative story creation.
作者: Conscientious    時間: 2025-3-29 06:01

作者: 他姓手中拿著    時間: 2025-3-29 10:22
Emotional Meaning and Expression in Animated Faces,that a common core of meaning is present in an emotion (surprise) as well as in other kinds of communicative signals (emphasis, back channel of doubt, adversative signals). We then argue on how the cognitive and expressive analyses of these communicative acts may be applied in the construction of expressive animated faces.
作者: Immortal    時間: 2025-3-29 11:38

作者: brother    時間: 2025-3-29 16:55

作者: 連系    時間: 2025-3-29 20:52
David J. Brooks,Jeffrey Corkillpraisal Vs the explicit evaluations in Affective Computing and in HC and computer mediated interactions. Are these cognitive complex emotions, are these felt and embodied emotions, are explicit evaluations or intuitive appraisals useful and why?.I also discuss a bit the relationships between emotion
作者: palpitate    時間: 2025-3-30 02:52

作者: dragon    時間: 2025-3-30 04:42
Kevin Walby,Alex Luscombe,Randy K. Lippert agent will consider the several evaluations and decide in accordance with its goals in a rational fashion. In this paper we extend this architecture in three different directions: we consider the source of agent’s goals, we enhance the decisional mechanisms to consider a wider range of situations,
作者: IVORY    時間: 2025-3-30 10:07
Affective Appraisal , Cognitive Evaluation in Social Emotions and Interactions,praisal Vs the explicit evaluations in Affective Computing and in HC and computer mediated interactions. Are these cognitive complex emotions, are these felt and embodied emotions, are explicit evaluations or intuitive appraisals useful and why?.I also discuss a bit the relationships between emotion
作者: 防御    時間: 2025-3-30 15:05
,An Emotion-Based “Conscious” Software Agent Architecture,itecture. Thus, emotions will affect, and be affected by, essentially all of the agent’s disparate cognitive processes. They will thus play a role in essentially all cognitive activity including perception, memory, “consciousness”, action selection, learning, and metacognition. These emotional conne
作者: 苦笑    時間: 2025-3-30 19:49
,Redesigning the Agents’ Decision Machinery, agent will consider the several evaluations and decide in accordance with its goals in a rational fashion. In this paper we extend this architecture in three different directions: we consider the source of agent’s goals, we enhance the decisional mechanisms to consider a wider range of situations,




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
兴安县| 庆城县| 枞阳县| 南川市| 偃师市| 运城市| 合山市| 连南| 静海县| 林西县| 绥滨县| 遂川县| 望江县| 武安市| 集贤县| 宜兰县| 扶绥县| 孙吴县| 兴安盟| 佛冈县| 遂平县| 土默特左旗| 通河县| 福建省| 阿图什市| 合川市| 同心县| 涟源市| 集贤县| 洪江市| 长治县| 工布江达县| 上蔡县| 兴化市| 鄢陵县| 新田县| 青川县| 富宁县| 弥渡县| 迭部县| 嘉峪关市|