標題: Titlebook: Affect and Emotion in Human-Computer Interaction; From Theory to Appli Christian Peter,Russell Beale Book 2008 Springer-Verlag Berlin Heide [打印本頁] 作者: raff淫雨霏霏 時間: 2025-3-21 18:32
書目名稱Affect and Emotion in Human-Computer Interaction影響因子(影響力)
書目名稱Affect and Emotion in Human-Computer Interaction影響因子(影響力)學科排名
書目名稱Affect and Emotion in Human-Computer Interaction網(wǎng)絡公開度
書目名稱Affect and Emotion in Human-Computer Interaction網(wǎng)絡公開度學科排名
書目名稱Affect and Emotion in Human-Computer Interaction被引頻次
書目名稱Affect and Emotion in Human-Computer Interaction被引頻次學科排名
書目名稱Affect and Emotion in Human-Computer Interaction年度引用
書目名稱Affect and Emotion in Human-Computer Interaction年度引用學科排名
書目名稱Affect and Emotion in Human-Computer Interaction讀者反饋
書目名稱Affect and Emotion in Human-Computer Interaction讀者反饋學科排名
作者: 通便 時間: 2025-3-21 21:36 作者: 挑剔小責 時間: 2025-3-22 01:07
https://doi.org/10.1057/9780230508286emotion. Statistical analyses were conducted for films and for self-assessed emotional state and in addition, supervised machine learning technique was utilized. Recognition rates reached up to 72% for a specific emotion (one out of five) and up to 82% for an underlying dimension (one out of two).作者: Armada 時間: 2025-3-22 07:10
Common Failures in the Governance Processmultimodal data resulted in a large increase in the recognition rates in comparison with the unimodal systems: the multimodal approach gave an improvement of more than 10% when compared to the most successful unimodal system. Further, the fusion performed at the feature level provided better results than the one performed at the decision level.作者: 命令變成大炮 時間: 2025-3-22 11:46 作者: 集聚成團 時間: 2025-3-22 16:45
Finance and Capital Markets Seriesectly to the device itself and influenced by contextual factors, we discovered that certain controllable aspects of interactive products showed clear patterns of emotion in the responses of our participants. We discuss our findings and provide implications for the design of emotional experiences in interactive devices.作者: mitten 時間: 2025-3-22 19:44
Corporate Governance und Familienunternehmencognition capabilities. The dog can recognise the emotional state of it’s owner from affective cues in the owner’s speech and respond with appropriate actions. The evaluation study shows that users can recognise the new robotic dog to be emotionally intelligent and report that this makes the dog appear more ‘a(chǎn)live’.作者: 內(nèi)閣 時間: 2025-3-22 21:51
0302-9743 out us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. ...Give作者: 新奇 時間: 2025-3-23 01:37
Risto Laulajainen,Howard A. Staffordion to the emphasis put on ., on . and . in human computer interaction for so long. We discuss how this dichotomy is not in itself very fruitful in changing human-computer interaction. We offer this article as a voice in an ongoing discussion about where we are heading, and which directions this discussion could take.作者: CRUDE 時間: 2025-3-23 05:59
Risto Laulajainen,Howard A. Staffordlustrates recent work with two projects that developed software research tools. The first builds on the semantic differential to measure an individual’s self-esteem across several dimensions, and the second assesses the subject’s reactions to 2,000 common events in terms of 20 emotions.作者: 蹣跚 時間: 2025-3-23 11:53 作者: Fortify 時間: 2025-3-23 15:53
Corporate Governance und Familienunternehmenn research. An overview of our own work in this area is then provided, along with forthcoming studies that we plan to conduct. We conclude with a number of suggestions of where future research in this space should focus.作者: Lineage 時間: 2025-3-23 20:39 作者: outrage 時間: 2025-3-24 01:27 作者: 思考才皺眉 時間: 2025-3-24 05:24 作者: conjunctivitis 時間: 2025-3-24 07:29
Simulated Emotion in Affective Embodied Agentsn research. An overview of our own work in this area is then provided, along with forthcoming studies that we plan to conduct. We conclude with a number of suggestions of where future research in this space should focus.作者: monochromatic 時間: 2025-3-24 14:28
https://doi.org/10.1057/9780230508286ty, perfor mance data and questionnaires on cognitive appraisals. Results are discussed with respect to the correlation between the components and their associated methods. We suggest that a combination of methods provides a comprehensive basis for analyzing emotions as an aspect of the user experience.作者: 向下 時間: 2025-3-24 16:59
The Globalisation of Management,ng from online processing may be solved. The overall objective of the paper is to help readers to assess the feasibility of human-computer interfaces that are sensitive to the user’s emotional voice and to provide them with guidelines of how to technically realize such interfaces.作者: 金絲雀 時間: 2025-3-24 19:01 作者: delusion 時間: 2025-3-25 01:41 作者: adj憂郁的 時間: 2025-3-25 03:40 作者: 新字 時間: 2025-3-25 07:49 作者: 難取悅 時間: 2025-3-25 12:54
The Role of Affect and Emotion in HCIevelop methods to quantify them, and to finally build applications that make use of them. In this introductory chapter we discuss and give short accounts on present developments in the field, covering theoretical issues, user experience and design aspects, sensing issues, and report on some affective applications that have been developed.作者: 半導體 時間: 2025-3-25 16:30
Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interactionl differences are also discussed as factors influencing the emotional reactions to auditory stimuli. A study with heartbeat sounds exemplifies some of the introduced ideas and research methodologies, and shows the potential of sound in inducing emotional states.作者: 集合 時間: 2025-3-25 20:45 作者: Armada 時間: 2025-3-26 00:26
In the Moodie: Using ‘Affective Widgets’ to Help Contact Centre Advisors Fight Stressart of a prototype interface called a Motivational User Interface (MUI). They were created as a way of expressing and self reporting the emotional responses that users feel throughout the day. These prototype affective widgets were then evaluated by contact centre employees and their managers.作者: charisma 時間: 2025-3-26 05:31
Acoustic Emotion Recognition for Affective Computer Gamingpositive and negative emotions. Affective cues in the speech of the player are analysed automatically using an emotion recognition system and these affect the physical and behavioural attributes of the gaming character. The character is better able to overcome obstacles based on the emotional state of the player.作者: rheumatism 時間: 2025-3-26 09:16 作者: barium-study 時間: 2025-3-26 14:05
Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speechmultimodal data resulted in a large increase in the recognition rates in comparison with the unimodal systems: the multimodal approach gave an improvement of more than 10% when compared to the most successful unimodal system. Further, the fusion performed at the feature level provided better results than the one performed at the decision level.作者: lacrimal-gland 時間: 2025-3-26 17:55
The Composite Sensing of Affect Thus, fusing the feature sets is challenging. We present a composite approach to affective sensing. The term composite is used to reflect the blending of information from multiple modalities with the available semantic evidence to enhance the emotion recognition process.作者: 一加就噴出 時間: 2025-3-26 23:50 作者: agglomerate 時間: 2025-3-27 01:07 作者: 熔巖 時間: 2025-3-27 07:51 作者: 他姓手中拿著 時間: 2025-3-27 10:42
Klaus Gugler,Alex Stomper,Josef Zechnerl differences are also discussed as factors influencing the emotional reactions to auditory stimuli. A study with heartbeat sounds exemplifies some of the introduced ideas and research methodologies, and shows the potential of sound in inducing emotional states.作者: evaculate 時間: 2025-3-27 14:52 作者: 中世紀 時間: 2025-3-27 18:16
https://doi.org/10.1007/978-3-642-86010-2art of a prototype interface called a Motivational User Interface (MUI). They were created as a way of expressing and self reporting the emotional responses that users feel throughout the day. These prototype affective widgets were then evaluated by contact centre employees and their managers.作者: explicit 時間: 2025-3-27 22:15
Corporate Governance in Tanzaniapositive and negative emotions. Affective cues in the speech of the player are analysed automatically using an emotion recognition system and these affect the physical and behavioural attributes of the gaming character. The character is better able to overcome obstacles based on the emotional state of the player.作者: facilitate 時間: 2025-3-28 06:01
Book 2008ng aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. ...Given this, it作者: 綠州 時間: 2025-3-28 07:23
The Role of Affect and Emotion in HCIare of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating it. Given this, it seems on作者: 夾克怕包裹 時間: 2025-3-28 14:05 作者: 我就不公正 時間: 2025-3-28 15:45 作者: LATHE 時間: 2025-3-28 21:51 作者: saturated-fat 時間: 2025-3-29 00:09
Consideration of Multiple Components of Emotions in Human-Technology Interactionn this paper we discuss the multi-component character of emotions and its consideration in the area of human-technology interaction. Based on the approach proposed by Scherer [1], various aspects of emotions were investigated in an interactive context: subjective feelings, physiological activation, 作者: antidote 時間: 2025-3-29 03:06 作者: 不成比例 時間: 2025-3-29 07:22 作者: Rejuvenate 時間: 2025-3-29 11:49
Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speechy movement and gestures and speech. We trained and tested a model with a Bayesian classifier, using a multimodal corpus with eight emotions and ten subjects. Firstly, individual classifiers were trained for each modality. Next, data were fused at the feature level and the decision level. Fusing the 作者: homeostasis 時間: 2025-3-29 17:15 作者: 輕浮思想 時間: 2025-3-29 19:53
Emotional Experience and Interaction Designy of researchers have pointed out the extreme difficulty in predicting or controlling these emotional experiences through intentional design choices. However, the user study we conducted proposes a different point-of-view than these claims. Although these emotional responses were not always tied dir作者: Fibrin 時間: 2025-3-30 02:24
How Is It for You? (A Case for Recognising User Motivation in the Design Process)spectives. The study examines the users’ emotional response to the design of software in Human-Computer Interaction (HCI), the influence it has on their attitudes and expectations of the software, and their motivation to use it. Reference to contemporary theories of human motivation and emotion in p作者: 預知 時間: 2025-3-30 07:10 作者: Alopecia-Areata 時間: 2025-3-30 09:31
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expandling image, etc. Although it can be argued that the consideration of such non-instrumental aspects at the workplace will lead to joyous experiences, which in turn may be an important aspect of employee well-being, the offered link between current models of user experience and the work environment is作者: 短程旅游 時間: 2025-3-30 14:52 作者: 跳脫衣舞的人 時間: 2025-3-30 17:05
Affective Human-Robotic Interactionften limited to performing pre-recording sequences of actions. The next generation of consumer-level entertainment robots should offer more natural interfacing and more engaging interaction. This paper reports on the development and evaluation of a consumer-level robotic dog with acoustic emotion re作者: crumble 時間: 2025-3-30 21:48 作者: 紡織品 時間: 2025-3-31 01:38
Feasibility of Personalized Affective Video Summariesudy, this article investigates whether users’ physiological responses to video content can adequately serve as a basis for the creation of affective video summaries that are personalized for an individual user.作者: 剛開始 時間: 2025-3-31 06:30
Acoustic Emotion Recognition for Affective Computer Gaminge media that violent games could encourage aggressive behaviour in those who play them. There have been links made between a number of murders and the violent games played by the murderers. To stimulate other emotions in game players we have developed an emotionally responsive computer game. Based o作者: 修剪過的樹籬 時間: 2025-3-31 10:51 作者: Ingratiate 時間: 2025-3-31 13:58 作者: Climate 時間: 2025-3-31 19:13 作者: 指數(shù) 時間: 2025-3-31 23:25
Risto Laulajainen,Howard A. Stafford of decisions. This essay summarizes work in this area, beginning with the classic Big 5 personality dimensions and the semantic differential, then illustrates recent work with two projects that developed software research tools. The first builds on the semantic differential to measure an individual作者: affect 時間: 2025-4-1 01:54
https://doi.org/10.1057/9780230508286ontext of a European project on ambient intelligent mobile devices. Emotion induction material consisted of five four-minute video films that induced two positive and three negative emotions. The experimental design gave consideration to both, the basic and the dimensional model of the structure of 作者: cutlery 時間: 2025-4-1 08:35
https://doi.org/10.1057/9780230508286n this paper we discuss the multi-component character of emotions and its consideration in the area of human-technology interaction. Based on the approach proposed by Scherer [1], various aspects of emotions were investigated in an interactive context: subjective feelings, physiological activation, 作者: Anthology 時間: 2025-4-1 12:32
Klaus Gugler,Alex Stomper,Josef Zechnersponses has been frequently ignored. This article provides a brief overview of the research targeting affective reactions to everyday, ecological sounds. This research shows that the subjective interpretation and meaning that listeners attribute to sound, the spatial dimension, or the interactions w作者: 煩人 時間: 2025-4-1 16:15 作者: forbid 時間: 2025-4-1 22:13
Common Failures in the Governance Processy movement and gestures and speech. We trained and tested a model with a Bayesian classifier, using a multimodal corpus with eight emotions and ten subjects. Firstly, individual classifiers were trained for each modality. Next, data were fused at the feature level and the decision level. Fusing the