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標題: Titlebook: Advances in Web-Based Learning – ICWL 2023; 22nd International C Haoran Xie,Chiu-Lin Lai,Elvira Popescu Conference proceedings 2023 The Edi [打印本頁]

作者: MEDAL    時間: 2025-3-21 17:44
書目名稱Advances in Web-Based Learning – ICWL 2023影響因子(影響力)




書目名稱Advances in Web-Based Learning – ICWL 2023影響因子(影響力)學科排名




書目名稱Advances in Web-Based Learning – ICWL 2023網(wǎng)絡公開度




書目名稱Advances in Web-Based Learning – ICWL 2023網(wǎng)絡公開度學科排名




書目名稱Advances in Web-Based Learning – ICWL 2023被引頻次




書目名稱Advances in Web-Based Learning – ICWL 2023被引頻次學科排名




書目名稱Advances in Web-Based Learning – ICWL 2023年度引用




書目名稱Advances in Web-Based Learning – ICWL 2023年度引用學科排名




書目名稱Advances in Web-Based Learning – ICWL 2023讀者反饋




書目名稱Advances in Web-Based Learning – ICWL 2023讀者反饋學科排名





作者: archetype    時間: 2025-3-21 21:50

作者: Meditative    時間: 2025-3-22 01:03
Christmas Tamales in Costa Rica (1900–1930)rscore the potential of GCTM in transforming the educational experience, suggesting a significant stride towards a more interactive and learner-centric approach in the metaverse-driven educational era.
作者: 遠足    時間: 2025-3-22 04:34

作者: audiologist    時間: 2025-3-22 09:25

作者: armistice    時間: 2025-3-22 13:24

作者: CLEAR    時間: 2025-3-22 17:38

作者: 撕裂皮肉    時間: 2025-3-22 22:21
https://doi.org/10.1057/9780230281189nvestigate individuals’ intention towards the three stages of adoption: the initial adoption of MOOCs, the completion of MOOCs they started and the continued use of MOOCs beyond the completion of the subject they enrolled at.
作者: 刺穿    時間: 2025-3-23 04:57
https://doi.org/10.1057/9781137272133ground, students’ motivation and past academic records, and socializing with friends are highly associated with final learning performance. Finally, we summarize the main characteristics of students with high academic potential in secondary school.
作者: DOLT    時間: 2025-3-23 05:58

作者: 未完成    時間: 2025-3-23 10:00
David Manuel-Navarrete,Michael Redcliftabase design courses that uses graphical conversations to understand learner’s mental model of cognitive state. We show that the model is capable of substituting NLP for authentic assessment for eLearning.
作者: 收藏品    時間: 2025-3-23 17:19

作者: commune    時間: 2025-3-23 20:28
0302-9743 er 2023..The 9 full papers together with 7 short papers included in this volume were carefully reviewed and selected from 23 submissions. The conference focuses on subjects such as Semantic Web for E-Learning, through Learning Analytics, Computer-Supported Collaborative Learning, Assessment, Pedagog
作者: hankering    時間: 2025-3-24 00:13
Intention of MOOCs Adoption, Completion and Continued Usenvestigate individuals’ intention towards the three stages of adoption: the initial adoption of MOOCs, the completion of MOOCs they started and the continued use of MOOCs beyond the completion of the subject they enrolled at.
作者: 尊敬    時間: 2025-3-24 04:12
Investigating Student Profiles Related to?Academic Learning Achievementground, students’ motivation and past academic records, and socializing with friends are highly associated with final learning performance. Finally, we summarize the main characteristics of students with high academic potential in secondary school.
作者: regale    時間: 2025-3-24 06:32
An Online Tutoring and?Assessment System for?Teaching Relational Algebra in?Database Classesd tests for both practice (in tutoring mode) and authentic assessment (in testing mode). It is capable of grading assignments autonomously and generating useful hints for an effective, enriching and unparalleled eLearning experience.
作者: 積習已深    時間: 2025-3-24 11:49
Automatic and Authentic eAssessment of?Online Database Design Theory Assignmentsabase design courses that uses graphical conversations to understand learner’s mental model of cognitive state. We show that the model is capable of substituting NLP for authentic assessment for eLearning.
作者: 歌劇等    時間: 2025-3-24 16:01
Tracking the?Adaptive Learning Process with?Topics Ontologyrrent level of students’ topic understanding as well w.r.t. the current point in time within the course. We also outline how the unified knowledge-graph representation allows for a more flexible design of visualizations and user interfaces.
作者: 擔憂    時間: 2025-3-24 21:16

作者: Inflated    時間: 2025-3-25 02:10

作者: phlegm    時間: 2025-3-25 05:06

作者: exophthalmos    時間: 2025-3-25 11:22

作者: gratify    時間: 2025-3-25 13:52
Exploring the?Transformative Potential of?Virtual Reality in?History Education: A Scoping Review review methodology to explore the potential of VR and mobile educational games to facilitate learning history and provide smart or personalised history learning. The findings indicate improved learning enthusiasm and academic performance compared to traditional teaching methods.
作者: 瑣事    時間: 2025-3-25 17:40

作者: 虛弱    時間: 2025-3-26 00:00

作者: 黃油沒有    時間: 2025-3-26 00:17

作者: CARE    時間: 2025-3-26 05:42
Motivating Learners with?Gamified Chatbot-Assisted Learning Activitiesamified Quizbot called Quiz-GBot tailored for educational purposes. The chatbot records student interactions in a learning record store and subsequently gamifies these learning activities to stimulate student engagement. Our evaluation with 54 participants shows the support for tailored gamification
作者: ELUC    時間: 2025-3-26 09:38
Media in Consumer Culture: An Introduction,ducation should prioritize the enrichment of corpus teaching resources and dynamic tracking of students’ daily corpus usage. Translation instructors must continually refine their corpus usage skills and enhance their digital integrated capabilities to effectively adapt to the evolving needs of trans
作者: considerable    時間: 2025-3-26 14:30
Consumer Culture in Latin Americahe intermediary assignments and the student-teacher meetings. In addition, the quality and progress of the supervision process can be assessed by means of a dedicated collaboration score computed by the platform.
作者: 進步    時間: 2025-3-26 18:45
Ronaldo Helal,Hugo Rodolfo Lovisolo review methodology to explore the potential of VR and mobile educational games to facilitate learning history and provide smart or personalised history learning. The findings indicate improved learning enthusiasm and academic performance compared to traditional teaching methods.
作者: DRAFT    時間: 2025-3-26 21:45

作者: 是貪求    時間: 2025-3-27 01:42

作者: Incompetent    時間: 2025-3-27 08:12
https://doi.org/10.1007/978-1-4419-0510-9ices. The application was then used to conduct a case study comprising a controlled experiment with 26 university software engineering students. Half of the students interacted with a version of the application equipped with the chatbot, while the other half completed the same lesson without the cha
作者: 包裹    時間: 2025-3-27 13:26
Jo M. Martins,Farhat Yusuf,David A. Swansonamified Quizbot called Quiz-GBot tailored for educational purposes. The chatbot records student interactions in a learning record store and subsequently gamifies these learning activities to stimulate student engagement. Our evaluation with 54 participants shows the support for tailored gamification
作者: 竊喜    時間: 2025-3-27 14:42
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/150201.jpg
作者: Palter    時間: 2025-3-27 19:53

作者: 我沒有強迫    時間: 2025-3-28 02:01

作者: reflection    時間: 2025-3-28 03:16
978-981-99-8384-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
作者: ineffectual    時間: 2025-3-28 07:29
https://doi.org/10.1057/9780230281189ain a persistent issue. This study focuses solely on individual adoption of MOOCs, seeking to understand why people adopt them in the first place, what motivates them to complete their courses and whether they continue learning through MOOCs after completing them. The aim of the current work is to i
作者: inculpate    時間: 2025-3-28 10:50
The Press Takes on Personal Debt,exponential growth in courses delivered in distance mode. Among these, Massive Open Online Courses are undoubtedly those courses where the growth in enrolments has been strongest: in fact, even in universities there are distance courses with thousands of enrolments. In this scenario, it is really di
作者: 尖酸一點    時間: 2025-3-28 18:05
Media in Consumer Culture: An Introduction,us-based pedagogical framework tailored for translation courses. Through a comparative study involving undergraduate students’ training experiments, the research seeks to provide valuable insights into the effective integration of corpus technology in translation education, meticulously examining as
作者: 艦旗    時間: 2025-3-28 21:36
https://doi.org/10.1057/9781137272133rk investigates and compares how demographics, school-related features and social-related features in student profiles are associated with academic success or failure in the maths final exam. The experiment is conducted on a real-world dataset, and we find that parents’ education and occupation back
作者: CANON    時間: 2025-3-29 01:57

作者: BLAZE    時間: 2025-3-29 04:56
https://doi.org/10.1057/9781137116864ing, tutoring or assessing relational query language assignments for database classes. In this paper, we introduce ., an online tutoring and assessment system for teaching relational query languages to database students. ReliQ supports a number of features for convenient management of assignments an
作者: MENT    時間: 2025-3-29 09:55
David Manuel-Navarrete,Michael Redcliftnguage models such as ChatGPT is not mature enough to help grading engineering assignments yet. Since MCQ tests are not well suited for summative assessment, scaling up eLearning for large number of students is difficult using non-MCQ tests. In this paper, we introduce a new eAssessment tool for dat
作者: ACRID    時間: 2025-3-29 14:39
Christmas Tamales in Costa Rica (1900–1930)nts the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain. Implemented in two engineering classes using the metaverse platform, the GCTM model, with its unique combination of game world design, r
作者: MAIZE    時間: 2025-3-29 17:23
Ronaldo Helal,Hugo Rodolfo Lovisoloo engage users and improve learning outcomes. VR technology provides an immersive virtual space that enhances learning experiences through visual, auditory, and tactile modes. Mobile games offer portability, allowing students to access educational content and learn outside traditional in-person clas
作者: elucidate    時間: 2025-3-29 22:14
https://doi.org/10.1007/978-3-658-38206-3urse textbook, increasing efforts have been proposed to construct course KGs for university students. However, the application of course KGs for real study scenarios and career development remains unexplored and nontrivial. First, it is hard to enable personalized viewing and advising. Within the in
作者: 設施    時間: 2025-3-30 00:35
https://doi.org/10.1007/978-3-658-38206-3re derived from qualification profiles and should ensure well-educated graduates for professional success. However, at the university level across several study programs, a lack of coordination in ILO development exists. A comparison across study programs and individual courses can show synergies of
作者: 微粒    時間: 2025-3-30 06:44
Consumer Demand in the United Statesare a more powerful way of representing information on a learning topic since computers can also work with encoded knowledge and can help populate the graph with facts. However, visualizing the content of a KG to make it understandable and applicable for learning is a challenging task. We investigat
作者: Ingratiate    時間: 2025-3-30 11:29

作者: 修飾    時間: 2025-3-30 14:29
https://doi.org/10.1007/978-1-4419-0510-9ion. Technologies like ChatGPT, which can engage in human-like dialog, have already disrupted educational practices given their ability to answer a wide array of questions. Nevertheless, integrating these technologies into learning contexts faces both technological and pedagogical challenges, such a
作者: fodlder    時間: 2025-3-30 17:53

作者: 季雨    時間: 2025-3-31 00:37

作者: 轉(zhuǎn)折點    時間: 2025-3-31 04:10





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