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標(biāo)題: Titlebook: Advances in Web-Based Learning – ICWL 2018; 17th International C Gerhard Hancke,Marc Spaniol,Ralf Klamma Conference proceedings 2018 Spring [打印本頁(yè)]

作者: 突然    時(shí)間: 2025-3-21 19:55
書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018影響因子(影響力)




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018被引頻次




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018被引頻次學(xué)科排名




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018年度引用




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018年度引用學(xué)科排名




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018讀者反饋




書(shū)目名稱(chēng)Advances in Web-Based Learning – ICWL 2018讀者反饋學(xué)科排名





作者: ARK    時(shí)間: 2025-3-21 20:20

作者: 提名    時(shí)間: 2025-3-22 02:29

作者: STERN    時(shí)間: 2025-3-22 05:53

作者: 結(jié)果    時(shí)間: 2025-3-22 11:53
Sustainable Consumer Decision-Makingo annotate and browse the 3D objects. Our conducted evaluation proves the feasibility of the approach and promises good results in applying collaborative storytelling for 3D object browsing in order to scaffold informal learning.
作者: 情愛(ài)    時(shí)間: 2025-3-22 16:51

作者: Organization    時(shí)間: 2025-3-22 18:40
https://doi.org/10.1007/978-3-030-05008-5Japanese-Romanji, Japanese-Thai and Thai-Japanese. Vocabulary Semantic graph and frequently mistaken words were used to generate the question stem and plausible distractors using collaborative filtering technique.
作者: 大量    時(shí)間: 2025-3-23 01:07

作者: 接合    時(shí)間: 2025-3-23 03:27

作者: Ceramic    時(shí)間: 2025-3-23 06:25

作者: Ejaculate    時(shí)間: 2025-3-23 11:06
A Semantic Graph-Based Japanese Vocabulary Learning GameJapanese-Romanji, Japanese-Thai and Thai-Japanese. Vocabulary Semantic graph and frequently mistaken words were used to generate the question stem and plausible distractors using collaborative filtering technique.
作者: Isometric    時(shí)間: 2025-3-23 17:24

作者: 堅(jiān)毅    時(shí)間: 2025-3-23 21:38

作者: harpsichord    時(shí)間: 2025-3-23 22:19

作者: FOR    時(shí)間: 2025-3-24 02:47
Investigating Users’ Decision-Making Process While Searching Online and Their Shortcuts Towards Underieved is used to define decision criteria about which data are worth extracting; (2) to draw inferences and shortcuts to support understanding; (3) to observe how the search intention is modified during search activities; and, (4) to analyze how the purpose that drives the search turned into real actions.
作者: 生銹    時(shí)間: 2025-3-24 06:34

作者: 宣誓書(shū)    時(shí)間: 2025-3-24 11:43

作者: artifice    時(shí)間: 2025-3-24 15:58

作者: floaters    時(shí)間: 2025-3-24 22:19
,On the Indian Readers of Hitler’s ,,onnected and integrated in this world. Otherwise, this will not be just a technological disadvantage, but rather a social disadvantage at a societal scale. This article presents a European-wide initiative that addresses this issue by providing technology enhanced training to this target group and an analysis of the achieved results.
作者: Affluence    時(shí)間: 2025-3-25 01:37

作者: covert    時(shí)間: 2025-3-25 06:29
John M. Barron,Michael E. Statenrieved is used to define decision criteria about which data are worth extracting; (2) to draw inferences and shortcuts to support understanding; (3) to observe how the search intention is modified during search activities; and, (4) to analyze how the purpose that drives the search turned into real actions.
作者: Gullible    時(shí)間: 2025-3-25 08:28
Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peery in a limited number of cases. The paper provides a description of the Q2A-I platform, followed by an illustration of its practical use in the context of an introductory Computer Programming course. Results related to students’ participation level as well as their subjective satisfaction with the p
作者: 有危險(xiǎn)    時(shí)間: 2025-3-25 14:21

作者: 傻    時(shí)間: 2025-3-25 19:02
A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Protowere presented in 3D objects. Students can learn and play this VR game by their mobile devices equipped with any VR box sets, while remote controllers can be a perfect companion of this game for a better gaming experience. In summary, this VR game is expected to serve as self-virtual authentic learn
作者: forager    時(shí)間: 2025-3-25 19:57

作者: 和平主義    時(shí)間: 2025-3-26 01:20

作者: Corporeal    時(shí)間: 2025-3-26 07:45

作者: Classify    時(shí)間: 2025-3-26 09:26

作者: 神化怪物    時(shí)間: 2025-3-26 15:32
Consumer Behavior in the Futurell playing, and offline, inspecting already-finished game sessions. In both cases, analytics is only useful when it manages to bridge the gap between large collections of interaction data and pedagogically sound insight. Analytics dashboards should therefore provide not only complete but meaningful
作者: 跳脫衣舞的人    時(shí)間: 2025-3-26 20:09
https://doi.org/10.1007/978-3-319-96565-9technology-enhanced learning; E-learning; computer supported collaborative learning (CSCL); personal le
作者: 最有利    時(shí)間: 2025-3-26 22:38

作者: 大氣層    時(shí)間: 2025-3-27 01:25

作者: Interstellar    時(shí)間: 2025-3-27 07:22

作者: Hallmark    時(shí)間: 2025-3-27 12:45
Conference proceedings 20182018..The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing..
作者: Hyperalgesia    時(shí)間: 2025-3-27 17:05

作者: Arb853    時(shí)間: 2025-3-27 18:22
Consults in Obstetric Anesthesiologyork related traits. We show that this approach has positive influence on engagement in peer assessment compared to free-text open questions. We also focus on the question if feedback obtained in this way is informative and to which extent it can serve as replacement for open free-text questions.
作者: 乏味    時(shí)間: 2025-3-27 23:47

作者: mechanical    時(shí)間: 2025-3-28 02:09
Consults in Obstetric Anesthesiologyork related traits. We show that this approach has positive influence on engagement in peer assessment compared to free-text open questions. We also focus on the question if feedback obtained in this way is informative and to which extent it can serve as replacement for open free-text questions.
作者: parasite    時(shí)間: 2025-3-28 10:17
Amphetamines and Other Stimulant Use,w to improve their learning. It has also been stated that feedback is strongly related to student achievement and improve the self-awareness, enthusiasm and motivation of students for learning. As a result, it is a challenging problem for modern online learning systems to provide suitable feedback t
作者: 某人    時(shí)間: 2025-3-28 14:07

作者: 托運(yùn)    時(shí)間: 2025-3-28 17:19

作者: 細(xì)頸瓶    時(shí)間: 2025-3-28 20:58

作者: IRS    時(shí)間: 2025-3-29 00:11
Subramanian Senthilkannan Muthu is an additional issue. Interactive 3D models provide a solution, as they can be replicated as needed. The user experience and immersiveness suffers in conventional Web-based viewers. The concept of mixed reality which encompasses both virtual and augmented reality creates new opportunities. In thi
作者: 光滑    時(shí)間: 2025-3-29 05:46

作者: 拋媚眼    時(shí)間: 2025-3-29 10:14
Sustainable Consumer Decision-Makingtations of real-world artifacts contribute to the story’s expressiveness. 3D objects are a good example of such representations, as they capture and distribute rich and complex information. We present an approach for the collaborative creation of non-linear stories in near real-time, centered around
作者: 大氣層    時(shí)間: 2025-3-29 14:23
Consumer Decision-Making Strategiesking on conservation and sustainable use on many aspects. However, teaching plant identification is found difficult due to the variability in the plants’ appearance, bringing plants into the classroom, and taking students into the actual field. Based on this perspective, a mobile game-based learning
作者: 憤怒事實(shí)    時(shí)間: 2025-3-29 16:04
Consumer Behavior in the Future knowledge, making them especially suited to schools. However, actual application of such (serious) games in schools is still limited. Teachers still consider that using games is a complex process that they do not fully master and that requires extra effort from them. We consider that simplifying te
作者: 遺傳    時(shí)間: 2025-3-29 22:34
Consumer Behavior in the Futureany research efforts, the same is not so true for teaching. A critical step in teaching is designing effective and customizable lesson plans using best-practices. In this paper, we present a web-based lesson plan design tool, called ., that is designed keeping personalization for teachers in mind. W
作者: Esalate    時(shí)間: 2025-3-30 02:17

作者: Interim    時(shí)間: 2025-3-30 04:37
https://doi.org/10.1007/978-3-030-05008-5 subjects in specific field. Studying Japanese as an academic minor are offered at Chiang Mai University. The minor degree requires student to pass four classes of basic Japanese grammars and vocabulary including hiragana, katakana and kanji. The Japanese minor degree are designed for (more or less)
作者: sorbitol    時(shí)間: 2025-3-30 08:18
Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peer paper we propose a solution based on the blending of automated evaluation and peer learning. More specifically, we introduce a platform called Q2A-I, which provides two main features: (1) automated management and assessment of homework submissions; and (2) peer interaction support on the programmin
作者: Torrid    時(shí)間: 2025-3-30 14:15
A Badge for Reducing Open Answers in Peer Assessmentork related traits. We show that this approach has positive influence on engagement in peer assessment compared to free-text open questions. We also focus on the question if feedback obtained in this way is informative and to which extent it can serve as replacement for open free-text questions.
作者: 牛馬之尿    時(shí)間: 2025-3-30 17:28





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