標(biāo)題: Titlebook: Advances in Web-based Learning - ICWL 2012; 11th International C Elvira Popescu,Qing Li,Marcus Specht Conference proceedings 2012 Springer- [打印本頁(yè)] 作者: 烏鴉 時(shí)間: 2025-3-21 19:00
書(shū)目名稱Advances in Web-based Learning - ICWL 2012影響因子(影響力)
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書(shū)目名稱Advances in Web-based Learning - ICWL 2012讀者反饋
書(shū)目名稱Advances in Web-based Learning - ICWL 2012讀者反饋學(xué)科排名
作者: 天文臺(tái) 時(shí)間: 2025-3-21 21:01
Robert S. Boyer,J. Strother Mooremutual support. The theoretical baseline is Vygotsky’s zone of proximal development (ZOPD) and the socio-genetic approach of Piaget. The analyzed data are based on questionnaires collected over the time period of an entire semester including four different courses at the master’s level. These course作者: CLAY 時(shí)間: 2025-3-22 03:57 作者: 暫時(shí)過(guò)來(lái) 時(shí)間: 2025-3-22 08:21
Constructive Type Theory—An Introductionplied for the last eight years. Using open source LMS system Moodle, we started with a simple repository of learning resources, went over creation of eLessons, quizzes, and glossaries, but recently also started using elements of Web 2.0 in teaching. Usage of forums, blogs, and wikis as simulation of作者: Receive 時(shí)間: 2025-3-22 10:33
On a Problem Transmitted by Doug McIlroyt and knowledge is constructed by the individual, through collaborative efforts and social interactions. Therefore relying on a social learning environment for implementing a PBL scenario appears beneficial. The approach is illustrated by means of eMUSE, a learning platform which aggregates several 作者: Coronation 時(shí)間: 2025-3-22 13:55
Constructive Methods in Computing Sciencevent of the Internet and the fast development of new technologies, new tools have been developed to assist the learning process. However, reading is still the main learning method that is an individual activity. In this paper we propose a highlighting tool that enables the reading and learning proce作者: Pcos971 時(shí)間: 2025-3-22 17:14 作者: ANTE 時(shí)間: 2025-3-23 00:54
https://doi.org/10.1007/978-1-4020-6867-6es and educational materials they want to use for their courses. The paper presents a solution via enabling widgets (OpenSocial apps) within Moodle. Our first Moodle plug-in allows teachers to freely choose a set of tools they want to use in their courses though students can not change widgets propo作者: 憤憤不平 時(shí)間: 2025-3-23 03:50
The Class of Extensions of Minimal Logicng. The rationale behind this approach is an ontology of cognitive and meta-cognitive learning activities that are related to widgets from a Widget Store. Patterns of such learning activities allow for providing the user with appropriate recommendations of widgets for each learning activity. The sys作者: Supplement 時(shí)間: 2025-3-23 06:11
Minimal Logic. Preliminary Remarksucts of interest. This paper presents a federated recommender system, which exploits data from different online learning platforms and delivers personalized recommendation. The underlying educational objective is to enable academic institutions to provide a Web 2.0 dashboard bringing together open r作者: gerrymander 時(shí)間: 2025-3-23 10:43
Minimal Logic. Preliminary Remarks and awareness. Estonian schools and local authorities are interested in implementing new tools, especially when they are free of charge. Some Tallinn schools are already using systems like edu@live or Google Scholar. We survey and interview schools in Tallinn in order to test their readiness to imp作者: dowagers-hump 時(shí)間: 2025-3-23 17:19
Constructive Negations and Paraconsistencypon meeting the needs of resources with higher demand, which limits the extent upon which long tail content requirement niches of AHS can be met. Open corpus slicing attempts to convert the wealth of information available on the World Wide Web, into customizable information objects. This approach co作者: 弄臟 時(shí)間: 2025-3-23 21:21 作者: 無(wú)思維能力 時(shí)間: 2025-3-24 00:45 作者: intrigue 時(shí)間: 2025-3-24 04:11 作者: 神經(jīng) 時(shí)間: 2025-3-24 08:44 作者: 辯論的終結(jié) 時(shí)間: 2025-3-24 12:14 作者: outskirts 時(shí)間: 2025-3-24 17:43 作者: 鞏固 時(shí)間: 2025-3-24 19:50
https://doi.org/10.1007/978-1-4020-6867-6s conducted involving 228 lower and upper secondary school Romanian students. The investigation probed for age and gender differences in the students’ attitudes towards learning English from computer games, as well as for specific instances of language learning. The language remembered from playing 作者: 記憶法 時(shí)間: 2025-3-25 00:06
https://doi.org/10.1007/978-3-642-33642-3adaptive hypermedia; computer-assisted learning; educational recommender system; modern educational tec作者: Spina-Bifida 時(shí)間: 2025-3-25 03:52 作者: Allowance 時(shí)間: 2025-3-25 08:20 作者: overbearing 時(shí)間: 2025-3-25 14:08
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/150188.jpg作者: 學(xué)術(shù)討論會(huì) 時(shí)間: 2025-3-25 16:31 作者: Capitulate 時(shí)間: 2025-3-25 23:58
Constructive Type Theory—An Introductiontion with the course, complained about the fact. Usage of Wikis for assignment solving combined with the ability of LMS Moodle to reveal all of the activities and history of changes, enabled us to separate actual doers and non-doers for each of the assignments, to the satisfaction of both teachers a作者: 無(wú)孔 時(shí)間: 2025-3-26 03:23 作者: exceed 時(shí)間: 2025-3-26 04:47
Constructive Negations and Paraconsistency proportion and therefore could be dealt with by software. Other problems, especially those more close to structure, storyboard and design, still need direct intervention from the game authors, but could be facilitated with appropriate methodologies and auditing tools.作者: 憤憤不平 時(shí)間: 2025-3-26 11:54 作者: nauseate 時(shí)間: 2025-3-26 12:41 作者: adj憂郁的 時(shí)間: 2025-3-26 18:53 作者: 鳴叫 時(shí)間: 2025-3-26 22:09
Towards Universal Game Development in Education proportion and therefore could be dealt with by software. Other problems, especially those more close to structure, storyboard and design, still need direct intervention from the game authors, but could be facilitated with appropriate methodologies and auditing tools.作者: faction 時(shí)間: 2025-3-27 03:02 作者: 咆哮 時(shí)間: 2025-3-27 05:24
An Approach to Exploit Social Bookmarking to Improve Formal Language Learningmatically retrieved at run time from social bookmarking sites. The users of the environment are also invited to share within the platform an indication of personal like or dislike, which constitutes a help for the fellow users in the selection of valuable web resources of their interest. This paper 作者: 真實(shí)的人 時(shí)間: 2025-3-27 13:23
Perceived Support in E-Collaborative Learning: An Exploratory Study Which Make Use of Synchronous anmutual support. The theoretical baseline is Vygotsky’s zone of proximal development (ZOPD) and the socio-genetic approach of Piaget. The analyzed data are based on questionnaires collected over the time period of an entire semester including four different courses at the master’s level. These course作者: 動(dòng)機(jī) 時(shí)間: 2025-3-27 15:01 作者: 顯微鏡 時(shí)間: 2025-3-27 19:45
Wiki – A Useful Tool to Fight Classroom Cheating?plied for the last eight years. Using open source LMS system Moodle, we started with a simple repository of learning resources, went over creation of eLessons, quizzes, and glossaries, but recently also started using elements of Web 2.0 in teaching. Usage of forums, blogs, and wikis as simulation of作者: AMEND 時(shí)間: 2025-3-28 01:05 作者: 榨取 時(shí)間: 2025-3-28 04:11 作者: 假裝是我 時(shí)間: 2025-3-28 07:23
Teaching Culture as Social Constructivism develop an online system to share multiple experiences of Aboriginal Culture in NSW, Australia within a social-constructivist framework..The focus of the material is the Kinship system used for thousands of years in this region. This topic exemplifies the knowledge used to maintain societies and pr作者: Tonometry 時(shí)間: 2025-3-28 13:59
From LMS to PLE: A Step Forward through OpenSocial Apps in Moodlees and educational materials they want to use for their courses. The paper presents a solution via enabling widgets (OpenSocial apps) within Moodle. Our first Moodle plug-in allows teachers to freely choose a set of tools they want to use in their courses though students can not change widgets propo作者: 約會(huì) 時(shí)間: 2025-3-28 18:31 作者: 吼叫 時(shí)間: 2025-3-28 20:09
A Federated Recommender System for Online Learning Environmentsucts of interest. This paper presents a federated recommender system, which exploits data from different online learning platforms and delivers personalized recommendation. The underlying educational objective is to enable academic institutions to provide a Web 2.0 dashboard bringing together open r作者: impaction 時(shí)間: 2025-3-29 00:27 作者: notion 時(shí)間: 2025-3-29 04:18 作者: 子女 時(shí)間: 2025-3-29 07:30
Learning Path Construction Based on Association Link Network resources to form learning resources offers a way for rapid construction of self-pace or even formal courses. This requires identifying suitable Web resources and organizing such resources into proper sequences for delivery. However, getting these done is challenging, as they need to determine a se作者: Distribution 時(shí)間: 2025-3-29 11:47
Discovering Hierarchical Relationships in?Educational ContentThe bottleneck of adaptive hypermedia is manual authoring of such semantic description performed by a domain expert mainly due to the amount of descriptions to be created. In this paper we present a method for automated discovery of is-a relationship, one of the most important relationships of conce作者: 滲透 時(shí)間: 2025-3-29 18:52
An Evaluation Methodology for C-FOAM Applied to Web-Based Learningwork (ODMF). As a composition of the matching algorithms at the levels of string, lexical and graph, C-FOAM interprets and compares the user input against the ontology graph, and produces a matching score. Based on this score, C-FOAM (1) provides the similarity score between the user knowledge and t作者: puzzle 時(shí)間: 2025-3-29 19:54
Modeling the Knowledge Domain of the Java Programming Language as an Ontologyt is considered as the best paradigm for introducing students with object-oriented programming and concepts. Considering Java’s popularity, we initially make an attempt to model this language by using a quite expressing and rich knowledge representation structure, like is ontology. Our aim is to cap作者: Fretful 時(shí)間: 2025-3-30 02:43
Towards Universal Game Development in Educationhe inclusion of games in the curricula can threaten the universal right to education for students with disabilities if they are not designed to be accessible. In this paper we discuss the need for tools that assist educators and educational content providers in producing games that are equally acces作者: 記憶法 時(shí)間: 2025-3-30 05:04 作者: CAGE 時(shí)間: 2025-3-30 10:34 作者: indenture 時(shí)間: 2025-3-30 14:07
0302-9743 ernational Conference on Web-Based Learning, ICWL 2012, held in Sinaia, Romania, in September, 2012. The 28 revised full papers presented together with 10 short papers were carefully reviewed and selected from about 105 submissions. The papers are organized in topical sections on Computer Supported 作者: intrigue 時(shí)間: 2025-3-30 16:35
0302-9743 sed Learning; Personalized and Adaptive Learning; Feedback, Assessment and Learning Analytics; Design, Model and Implementation of E-Learning Platforms and Tools; Pedagogical Issues, Practice and Experience Sharing.978-3-642-33641-6978-3-642-33642-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Modify 時(shí)間: 2025-3-31 00:46
Robert S. Boyer,J. Strother Moorelves. The objective is to investigate how the different environments have affected the students’ perception related to different e-collaborative learning platforms in the dimensions of social support, information exchange, and task support.作者: 群居動(dòng)物 時(shí)間: 2025-3-31 02:26 作者: Brain-Waves 時(shí)間: 2025-3-31 05:07 作者: flutter 時(shí)間: 2025-3-31 09:25 作者: 真實(shí)的你 時(shí)間: 2025-3-31 16:25 作者: 涂掉 時(shí)間: 2025-3-31 20:21
Perceived Support in E-Collaborative Learning: An Exploratory Study Which Make Use of Synchronous anlves. The objective is to investigate how the different environments have affected the students’ perception related to different e-collaborative learning platforms in the dimensions of social support, information exchange, and task support.作者: 犬儒主義者 時(shí)間: 2025-3-31 22:54
Project-Based Learning with eMUSEand an experimental study is presented, involving 45 undergraduate students enrolled in a ”Web Applications’ Design” course. The scenario enactment is successful and the results of the study are encouraging in terms of subjective learner satisfaction, motivation, learning gain and involvement.作者: 令人發(fā)膩 時(shí)間: 2025-4-1 03:05
A Mashup Recommender for Creating Personal Learning Environmentsch regarding the usage of this technology is based on self-regulated learning taking into account different levels between guidance and freedom. A quantitative and qualitative evaluation with teachers describes advantages and ideas for improvement.作者: 外來(lái) 時(shí)間: 2025-4-1 09:45 作者: 昏睡中 時(shí)間: 2025-4-1 14:01
Learning Path Construction Based on Association Link Networklearning path generation method based on the Association Link Network (ALN), which works out Web resources properties by exploiting the association among Web resources. Our experiments show that the proposed method can generate good quality learning paths and help improve student learning.作者: 草率男 時(shí)間: 2025-4-1 15:00
How to Get Around with Wikis in Teachingnt’s activity, and evaluation. A number of tools were developed to enable or ease these tasks for the teacher. This paper takes a look on selected tools developed with this aim with two main goals: to produce a concise list of functionalities that are needed, and to compare and evaluate the tools that are available.作者: 眼界 時(shí)間: 2025-4-1 21:34
Teaching Culture as Social Constructivisment the learning material. Using innovative web services, teachers can select the stories that are relevant to their course, and link these within a range of scenarios being developed. The scenarios enable students to select the way they relate to the characters, listen to their stories, and become aware of their own role in the community.作者: crease 時(shí)間: 2025-4-2 01:50 作者: Semblance 時(shí)間: 2025-4-2 03:25
An Evaluation Methodology for C-FOAM Applied to Web-Based Learningals) from the knowledge base to the learner. This paper presents a generic evaluation methodology and discusses the evaluation results while using C-FOAM in a Web-based personalized, collaborative and intelligent learning tool in the medical domain.作者: 線 時(shí)間: 2025-4-2 08:20 作者: VEIL 時(shí)間: 2025-4-2 13:02
Computer Games and English Language Learningthe game, and the game capacity to present contextualized language, simultaneously seen and heard, are important factors. Nevertheless, there is ample evidence of significant limitations. The analysis shows strengths and weaknesses that may be relevant for foreign language learning game design.