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標(biāo)題: Titlebook: Advances in Visual Computing; Second International George Bebis,Richard Boyle,Tom Malzbender Conference proceedings 2006 Springer-Verlag Be [打印本頁(yè)]

作者: 稀少    時(shí)間: 2025-3-21 16:58
書(shū)目名稱(chēng)Advances in Visual Computing影響因子(影響力)




書(shū)目名稱(chēng)Advances in Visual Computing影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Advances in Visual Computing網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Advances in Visual Computing網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Advances in Visual Computing被引頻次




書(shū)目名稱(chēng)Advances in Visual Computing被引頻次學(xué)科排名




書(shū)目名稱(chēng)Advances in Visual Computing年度引用




書(shū)目名稱(chēng)Advances in Visual Computing年度引用學(xué)科排名




書(shū)目名稱(chēng)Advances in Visual Computing讀者反饋




書(shū)目名稱(chēng)Advances in Visual Computing讀者反饋學(xué)科排名





作者: Foregery    時(shí)間: 2025-3-21 20:15
Recent Approaches to Unbounded Dependencies,he dominant light sources. Next, the 3D face model is ray-casted to find the shadows of every light source. The intensities of the light sources and the parameters of the lighting model are estimated by fitting Phong’s model onto the skin data of the face. Experiments were performed on the challengi
作者: Debility    時(shí)間: 2025-3-22 04:01
https://doi.org/10.1007/978-94-009-5323-9could be incorporated with our out-of-plane object detection method to further improve robustness in live video applications. This approach has been used in tracking people and demonstrated reliable performance.
作者: angiography    時(shí)間: 2025-3-22 05:24
Developing and Using Risk Matriceselliptical marker placed on the dorsal part of the hand using model-based tracking approaches and active camera selection. It should be noted that, the use of markers is well justified in the context of our application since VGX naturally allows for the use of gloves without disrupting the fidelity
作者: 效果    時(shí)間: 2025-3-22 11:13

作者: 替代品    時(shí)間: 2025-3-22 13:21

作者: Parabola    時(shí)間: 2025-3-22 19:00
A Novel Gait Recognition Method Via Fusing Shape and Kinematics Features,re carried out to recognize different subjects. Experimental results on UCSD and CMU databases demonstrate the feasibility of the proposed algorithm and show that fusion can be an effective strategy to improve the recognition performance.
作者: 皺痕    時(shí)間: 2025-3-22 21:15
Illumination Normalization for Color Face Images,he dominant light sources. Next, the 3D face model is ray-casted to find the shadows of every light source. The intensities of the light sources and the parameters of the lighting model are estimated by fitting Phong’s model onto the skin data of the face. Experiments were performed on the challengi
作者: 易達(dá)到    時(shí)間: 2025-3-23 03:11

作者: Engaged    時(shí)間: 2025-3-23 08:47

作者: 刪減    時(shí)間: 2025-3-23 12:32
Effects of Layer Partitioning in Collaborative 3D Visualizations,f the layers were presented to each of the observers together with the map in the display surface..The results from the study showed significant differences in regard to performance times between the two conditions. Task performance was significantly better in the condition with layer partitioning.
作者: flourish    時(shí)間: 2025-3-23 17:48
Conference proceedings 2006posium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in th
作者: fertilizer    時(shí)間: 2025-3-23 18:09

作者: 流行    時(shí)間: 2025-3-23 22:59

作者: 不溶解    時(shí)間: 2025-3-24 02:38

作者: 斥責(zé)    時(shí)間: 2025-3-24 07:00
Developing and Using Risk Matricesge human motion databases and achieve high performance and accuracy compared with previous work. We present experimental results on testing a database of about 2.9 million frames, or about 27 hours of motions played at 30 Hz.
作者: amnesia    時(shí)間: 2025-3-24 14:15

作者: SLAY    時(shí)間: 2025-3-24 15:06

作者: 大方不好    時(shí)間: 2025-3-24 21:55
Stereo Imaging with Uncalibrated Camera, Third, a fast and efficient image rectification method based on multi-view geometry is presented to create stereo image pairs. Extensive tests using real images collected from widely separated cameras were performed to test our proposed approach.
作者: 開(kāi)玩笑    時(shí)間: 2025-3-25 02:11

作者: BYRE    時(shí)間: 2025-3-25 04:31

作者: nonchalance    時(shí)間: 2025-3-25 11:14

作者: HEW    時(shí)間: 2025-3-25 11:40

作者: SLUMP    時(shí)間: 2025-3-25 18:59
James Blow,Andrew Cox,Paul Liddellserver using those correspondences, and calculates relative position from a pentagon using its five vertices. The algorithm has been implemented and tested. In several trials it computes location accurate to within 5.4 centimeters in less than 0.3 second.
作者: intangibility    時(shí)間: 2025-3-25 21:06
Samantha Lautieri,David Cooper,David Jacksonhod of rendering light shafts with atmospheric scattering based on actual physical phenomena. The proposed method utilizes hardware frame buffer object and a mesh refinement pattern to achieve photorealistic effect at high frame rate.
作者: Focus-Words    時(shí)間: 2025-3-26 00:40

作者: FACET    時(shí)間: 2025-3-26 06:01
Robust Quality-Scalable Transmission of JPEG2000 Images over Wireless Channels Using LDPC Codes,ones to maximize received image quality. Results show that the proposed scheme facilitates considerable gains in terms of subjective and objective quality as well as decoding probability of the retrieved images.
作者: dragon    時(shí)間: 2025-3-26 08:51

作者: HEED    時(shí)間: 2025-3-26 15:08
Real-Time Rendering of Light Shafts on GPU,hod of rendering light shafts with atmospheric scattering based on actual physical phenomena. The proposed method utilizes hardware frame buffer object and a mesh refinement pattern to achieve photorealistic effect at high frame rate.
作者: Obliterate    時(shí)間: 2025-3-26 17:30

作者: 美學(xué)    時(shí)間: 2025-3-26 23:11
Olgierd Annusewicz,Agnieszka Bejmaand pose recovery, and to continuously update these textures in real time using videos as a texture resource. A number of static textures are generated for a university campus size model, and these textures are dynamically updated using videos in real time, which demonstrate the effectiveness of our algorithms.
作者: GEN    時(shí)間: 2025-3-27 01:35
The Reflexive Constitution and Its Critics,keyboard. In this paper we show a significant extension of the application by proposing two new user interfaces: (1) a glove-based interface, and (2) an interface based on the use of a specialized keyboard. So far, the interfaces allow for real-time input and recognition of the ASL numbers zero to twenty.
作者: overrule    時(shí)間: 2025-3-27 08:27

作者: Cardiac    時(shí)間: 2025-3-27 10:31

作者: Banquet    時(shí)間: 2025-3-27 17:31

作者: relieve    時(shí)間: 2025-3-27 18:10
https://doi.org/10.1007/978-3-030-91370-0ckground allowing for handling gradual and rapid changes. Tracking is conducted by building appearance-based models and matching these over time. Tests show promising detection and tracking results in a ten hour video sequence.
作者: 巨碩    時(shí)間: 2025-3-27 22:43
James Blow,Andrew Cox,Paul Liddellgiven together with detailed descriptions of the algorithms used to perform the image processing, classification and inspection system. We conclude with a preliminary assessment of the system performance and discuss future work needed to complete the system.
作者: macabre    時(shí)間: 2025-3-28 04:38
Activity Recognition Via Classification Constrained Diffusion Maps,formation to find optimal heating time for dimensionality reduction using diffusion via random walks. We perform experiments on real data, and compare the proposed method with existing random walk diffusion map method and dual root minimal spanning tree diffusion method. Experimental results show that our proposed method is better.
作者: phlegm    時(shí)間: 2025-3-28 07:05

作者: 高興一回    時(shí)間: 2025-3-28 14:30

作者: Deceit    時(shí)間: 2025-3-28 16:34
An Automated System for Contact Lens Inspection,given together with detailed descriptions of the algorithms used to perform the image processing, classification and inspection system. We conclude with a preliminary assessment of the system performance and discuss future work needed to complete the system.
作者: FLORA    時(shí)間: 2025-3-28 22:00

作者: 鐵砧    時(shí)間: 2025-3-29 02:33

作者: correspondent    時(shí)間: 2025-3-29 05:36

作者: 危機(jī)    時(shí)間: 2025-3-29 08:16

作者: 稱(chēng)贊    時(shí)間: 2025-3-29 14:41

作者: infelicitous    時(shí)間: 2025-3-29 18:05

作者: 拱形大橋    時(shí)間: 2025-3-29 22:37
Procedural Image Processing for Visualization, a conventional image processing kernel (e.g. edge detection filter) through a procedural perturbation function. When properly designed, PIP can produce a variety of styles for edge depiction, varying on width, solidity, and pattern, etc. In addition to producing artistic stylization, in this paper
作者: 威脅你    時(shí)間: 2025-3-30 03:09
Tracking of Individuals in Very Long Video Sequences,d subtraction using a multi-mode Codeword method. We enhance this method both in terms of representation and in terms of automatically updating the background allowing for handling gradual and rapid changes. Tracking is conducted by building appearance-based models and matching these over time. Test
作者: Nefarious    時(shí)間: 2025-3-30 06:46
A Natural Interface for Sign Language Mathematics,igns. The specific objective of this work is the development of two new interfaces for the Mathsigner. application. Mathsigner. is an interactive, 3D animation-based game designed to increase the mathematical skills of deaf children. The program makes use of standard input devices such as mouse and
作者: Suggestions    時(shí)間: 2025-3-30 11:21

作者: crease    時(shí)間: 2025-3-30 14:33

作者: 觀(guān)點(diǎn)    時(shí)間: 2025-3-30 16:39

作者: Detonate    時(shí)間: 2025-3-30 22:14

作者: Receive    時(shí)間: 2025-3-31 00:59
Global Hand Pose Estimation by Multiple Camera Ellipse Tracking, These issues raise many challenges for computer vision-based motion estimation algorithms. In this study, we consider the problem of hand tracking using multiple cameras and estimating its 3D global pose (i.e., position and orientation of the palm). Our interest is in developing an accurate and rob
作者: 恭維    時(shí)間: 2025-3-31 05:58
Vision-Based Self-localization of Autonomous Guided Vehicle Using Landmarks of Colored Pentagons,to locate the relative position of the mobile robot with respect to the pattern. This method has the advantages of simplicity and flexibility. This pentagon is also provided with a unique identification, using invariant features and colors that enable the system to find the absolute location of the
作者: bonnet    時(shí)間: 2025-3-31 09:53

作者: 圍巾    時(shí)間: 2025-3-31 15:12
Efficient Motion Search in Large Motion Capture Databases,ilar motions is still a difficult and time-consuming problem. This paper provides methods for identifying visually and numerically similar motions in a large database given a query of motion segment. We propose an efficient indexing strategy that represents the motions compactly through a preprocess
作者: 盡責(zé)    時(shí)間: 2025-3-31 17:34
Real-Time Rendering of Light Shafts on GPU,y-accurate computation of atmosphere scattering. Another is due to the limitation of computer resource, especially lack of power and programmability in the graphic hardware. Recently, with the advent of more powerful graphic card in standard PC platform and the development of programmable stages in
作者: Mhc-Molecule    時(shí)間: 2025-3-31 22:21
Learning the Stylistic Similarity Between Human Motions,of captured, stylistically similar motion pairs. In this model, a set of hypersurfaces learned by single-class SVM and kernel PCA characterize the region occupied by stylistically similar motion pairs in the space of all possible pairs. The proposed model is further applied to a system for adapting
作者: foodstuff    時(shí)間: 2025-4-1 05:23
Effects of Layer Partitioning in Collaborative 3D Visualizations,In this field of research, until now most efforts have focused on technical solutions and their applications. The main contribution of this paper is the results from a study comparing integral and partitioned 3D content in a head coupled stereoscopic environment through independent views of a shared
作者: dagger    時(shí)間: 2025-4-1 09:32

作者: 奇思怪想    時(shí)間: 2025-4-1 11:27
https://doi.org/10.1007/11919476Stereo; Virtual Reality; algorithm; algorithms; biometrics; computational geometry; computer graphics; comp
作者: flourish    時(shí)間: 2025-4-1 15:47

作者: Wordlist    時(shí)間: 2025-4-1 21:32

作者: 凝結(jié)劑    時(shí)間: 2025-4-2 01:04
Olgierd Annusewicz,Agnieszka Bejmaisition and updating of textures for such a large-scale environment is still a challenging task, often demanding tedious and time-consuming manual interactions. This paper presents new techniques to generate high quality textures for given rough urban building models by automatic camera calibration




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