標(biāo)題: Titlebook: Advances in Computer Graphics Hardware V; Rendering, Ray Traci Richard L. Grimsdale,Arie Kaufman Book 1992 EUROGRAPHICS The European Associ [打印本頁] 作者: Novice 時間: 2025-3-21 19:27
書目名稱Advances in Computer Graphics Hardware V影響因子(影響力)
書目名稱Advances in Computer Graphics Hardware V影響因子(影響力)學(xué)科排名
書目名稱Advances in Computer Graphics Hardware V網(wǎng)絡(luò)公開度
書目名稱Advances in Computer Graphics Hardware V網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Advances in Computer Graphics Hardware V被引頻次
書目名稱Advances in Computer Graphics Hardware V被引頻次學(xué)科排名
書目名稱Advances in Computer Graphics Hardware V年度引用
書目名稱Advances in Computer Graphics Hardware V年度引用學(xué)科排名
書目名稱Advances in Computer Graphics Hardware V讀者反饋
書目名稱Advances in Computer Graphics Hardware V讀者反饋學(xué)科排名
作者: 鋼筆記下懲罰 時間: 2025-3-21 21:33
Hermann Krallmann,Thomas Pietschding hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.作者: Cryptic 時間: 2025-3-22 04:29 作者: 萬花筒 時間: 2025-3-22 08:04
Informationsmanagement für die Praxis example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the normalization of vectors. The other one is designed for fa作者: 注視 時間: 2025-3-22 12:01
Transparenz der Zusammenh?nge im Büroned with z-buffering it enables graphic workstations to provide real time display. The disadvantages of this approach are the relatively poor quality of Gouraud shaded images and its still very high cost, which so far prohibit real-time applications running on standard PCs. This article describes a 作者: 萬神殿 時間: 2025-3-22 13:55
https://doi.org/10.1007/978-3-662-06187-9ten do not consider ‘minor’ problems, that can be difficult to solve in practical implementation. Some of these problems are addressed in the following and ways to solve them are presented...The paper consists of two parts. The first part deals with the scan conversion of triangles, the second part 作者: 慢慢啃 時間: 2025-3-22 17:54
Informationsmanagement für die Praxislex scenes create problems of data access. In this paper we propose a multiprocessor architecture for ray tracing which removes the need for duplication of the database at processor level. The database is held on a group processor basis, and resides in shared memory. Many of these groups, or ., can 作者: 輕彈 時間: 2025-3-23 00:29
Informationsmanagement für die Praxispeline, the last stage being a bidimensional cellular array with one cell per pixel. Two main phases describe its behaviour:.The first phase allows us to see this machine as a massively parallel (not realistic) rendering unit: at the end of the loading phase: objects are fully identified pixel per p作者: PRE 時間: 2025-3-23 05:10
Informationsmanagement für die Praxiscomputers allows this process to be performed faster. Distributed memory parallel computers (DMPCs), such as hypercubes or .-based machines, offer an attractive performance/cost ratio when the load balancing has been balance and the partition of the data domain has been performed. This paper present作者: Cuisine 時間: 2025-3-23 07:32 作者: JADED 時間: 2025-3-23 11:58
Büroinformations- und -kommunikationssystemendary evaluation or ray casting that require calculations of geometric intersections are too inefficient for interactive graphics when CSG primitives with curved (parametric) surfaces are involved. Projective approaches, where the primitive surfaces are scan-converted using standard hardware-support作者: 陰郁 時間: 2025-3-23 14:05
https://doi.org/10.1007/978-3-662-01066-2y using massive parallelism and VLSI components. Our proposal goes along this line with the supplementary aim of displaying images in real time, i.e., 25 or 30 times per second. We choose to design a graphics module without any working memory and thus without frame buffer. A massive parallelism over作者: 表示向前 時間: 2025-3-23 18:29 作者: 摘要 時間: 2025-3-23 22:28
https://doi.org/10.1007/978-3-642-76777-7Hardware; VLSI; algorithms; animation; architecture; computer graphics; rendering; visualization作者: Parameter 時間: 2025-3-24 03:51 作者: pulmonary 時間: 2025-3-24 08:11 作者: BOOM 時間: 2025-3-24 12:26
The Triangle Shading Enginerten Ausnutzung der Kernenergie für die Elektrizit?tserzeugung findet, wurde die Aufnahme von Lehrf?chern über Reaktorphysik und Reaktortechnik in die Studienpl?ne der Hochschulen erforderlich, da seitens der Industrie die Nachfrage nach qualifizierten Ingenieuren dieser Fachrich- tung immer gr??er 作者: Devastate 時間: 2025-3-24 16:09
The AIDA Display Processor System Architecturenellboote zuverl?ssige Unterlagen für die zweckm??ige Formgebung beim Entwurf und die rechnerische Ermittlung der erforderlichen Antriebsleistung zu liefern. Für diese Fahrzeuge sind bisher nur wenige brauchbare Unterlagen zu diesem Zweck bekannt. Sie sind aber in diesem Falle besonders wichtig, da 作者: 無聊的人 時間: 2025-3-24 20:52 作者: 褲子 時間: 2025-3-25 02:21 作者: 偽善 時間: 2025-3-25 03:56
gestellte Probleme zu l?sen, und zwar in einer Weise, da? sie von einem Computer bearbeitet werden k?nnen. Für dieses computergerechte L?sen von Aufgaben wurden in einer in- tensiven Diskussion im Fach Informatik systematische Vorgehenswei- sen und geeignete Hilfsmittel entwickelt. Hilfsmittel sind 作者: Paraplegia 時間: 2025-3-25 09:02 作者: 帶來的感覺 時間: 2025-3-25 14:47 作者: 曲解 時間: 2025-3-25 16:44
Transparenz der Zusammenh?nge im Büroading, but also such methods as 2D-texturing [3], solid texturing [10], normal (bump) texturing [2], shadow mapping [15, 13] and Phong shading [11] as well as a combination of these methods (shade trees [5]).作者: GOAT 時間: 2025-3-25 23:42
aphics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG ‘86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at fut作者: 婚姻生活 時間: 2025-3-26 01:20 作者: Hyaluronic-Acid 時間: 2025-3-26 06:05 作者: 哀求 時間: 2025-3-26 09:09 作者: geriatrician 時間: 2025-3-26 15:16
https://doi.org/10.1007/978-3-642-68600-9ipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading technique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism.作者: Countermand 時間: 2025-3-26 17:46
Informationsmanagement für die Praxisbe replicated to form a highly parallel multiprocessing system. Results of a software simulation of the architecture are promising, indicating that a large number of processors per cluster is possible.作者: 腐蝕 時間: 2025-3-26 21:11
Informationsmanagement für die Praxiss a parallel ray tracing algorithm for DMPC using a Shared Virtual Memory (SVM) which solves these two classical problems. This algorithm has been implemented on a hypercube iPSC/2 and results are given.作者: 老人病學(xué) 時間: 2025-3-27 03:05
Book 1992of improv- ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num- ber of topics, including 作者: Affection 時間: 2025-3-27 05:39 作者: 根除 時間: 2025-3-27 10:09
MARTI—A Multiprocessor Architecture for Ray Tracing Images978-3-663-01461-4作者: Outspoken 時間: 2025-3-27 15:44 作者: MIME 時間: 2025-3-27 19:39 作者: Culmination 時間: 2025-3-28 01:35
I.M.O.G.E.N.E.—A Solution to the Real Time Animation Problem978-3-322-88450-3作者: Feature 時間: 2025-3-28 03:38 作者: 防銹 時間: 2025-3-28 09:32
Informationsmanagement für die Praxismpt to bring a dramatic answer to the problem of performance, taking into account not only the computational power required for image synthesis by using a massive parallelism, but also the realization costs by using very regular structures, which make it a VLSI-oriented architecture.作者: 領(lǐng)導(dǎo)權(quán) 時間: 2025-3-28 13:18
Büroinformations- und -kommunikationssysteme for the Pixel-Power machine by researchers at UNC. It deals with complex CSG trees by converting CSG expressions into sum-ofproduct form and repeatedly scan-converting the primitives of each product. The Trickle algorithm, which considerably reduces the number of scan-conversions in the general cas作者: 光亮 時間: 2025-3-28 17:31
https://doi.org/10.1007/978-3-662-01066-2or, and, ...) gathers the results given by the Object Processors and makes inter-objects operations, i.e., at least hidden part elimination. Such a choice of course involves a high hardware complexity when displaying rather simple scenes. However, we feel that it is the price to pay for building gra作者: 提煉 時間: 2025-3-28 22:18
https://doi.org/10.1007/978-3-322-93158-0ing those factors, a highly pipelined parallel architecture can be used to accelerate computations in ray-tracing and radiosity methods. The technique has been tested on different scenes with randomly generated patches in a 2D setting. When compared with the conventional technique, promising results作者: CODE 時間: 2025-3-28 23:23 作者: 善變 時間: 2025-3-29 04:04 作者: 明智的人 時間: 2025-3-29 09:17 作者: Assault 時間: 2025-3-29 14:56 作者: compassion 時間: 2025-3-29 17:52
mit verh?ltnism??ig geringem Aufwand in die Maschinenspra- che des konkreten Rechners übersetzt oder von diesem interpretiert werden k?nnen. Das BASIC-Programmiersystem regt zudem an, im Dialog mit dem Rechner Befehle auszuprobieren und kurze Befehlsfolgen zu testen. Insgesamt erm?glichen also Sprache und Sys978-3-519-02508-5978-3-663-01268-9作者: 者變 時間: 2025-3-29 20:00
Correct Shading of Regularized CSG Solids Using a Depth-Interval Bufferes Vorgehen ist erforderlich. Dieses gibt an, wie und wo den auf den Menschen zurückzuführenden Fehlern zu begegnen ist. Grunds?tzlich l?sst sich Fehlern durch ein zweckm?ssiges Vorgehen, durch sog. Strategien, auf zwei Arten begegnen: - Verhindern - Entdecken und korrigieren. Die Anwendung dieser Strategien 978-3-0348-5415-3作者: 恭維 時間: 2025-3-30 03:57
10樓作者: Mawkish 時間: 2025-3-30 04:20
10樓作者: 小口啜飲 時間: 2025-3-30 11:16
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