標(biāo)題: Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2 [打印本頁] 作者: memoir 時間: 2025-3-21 17:31
書目名稱Advances in Computer Entertainment Technology影響因子(影響力)
書目名稱Advances in Computer Entertainment Technology影響因子(影響力)學(xué)科排名
書目名稱Advances in Computer Entertainment Technology網(wǎng)絡(luò)公開度
書目名稱Advances in Computer Entertainment Technology網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Advances in Computer Entertainment Technology被引頻次
書目名稱Advances in Computer Entertainment Technology被引頻次學(xué)科排名
書目名稱Advances in Computer Entertainment Technology年度引用
書目名稱Advances in Computer Entertainment Technology年度引用學(xué)科排名
書目名稱Advances in Computer Entertainment Technology讀者反饋
書目名稱Advances in Computer Entertainment Technology讀者反饋學(xué)科排名
作者: 誘導(dǎo) 時間: 2025-3-21 21:26 作者: Vertical 時間: 2025-3-22 03:32
https://doi.org/10.1007/978-3-658-14626-9riences and showcases the potential of Mixed Reality (MR) for creating immersive and engaging experiences in real world contexts. However, the lack of design knowledge about interactions within MR represents a barrier to creating effective entertainment experiences. Faced with this challenge, we con作者: Aerate 時間: 2025-3-22 05:42
Bürgerengagement in Deutschland experience by a tactile perception. Interaction with mixed reality worlds becomes more natural if the user can interact using only his hands. Hence, the question arises whether the experience in mixed reality applications can be increased if the user’s hands and body are integrated and virtually re作者: 自由職業(yè)者 時間: 2025-3-22 12:05
Bernhard Blanke,Henning Schriddetem, using neural networks, that allows us to detect subconscious player poses associated moods and use them to guide games. This provides new ways to create greater conversations and narrative experiences.作者: parasite 時間: 2025-3-22 15:06 作者: 制定 時間: 2025-3-22 18:17 作者: Dedication 時間: 2025-3-22 23:06
Adalbert Evers,Ulrich Rauch,Uta Stitz a Nao robot. This game allows youth to discover the ethnographic artifacts of La Rochelle’s natural history museum in a playful manner. The design phase of the game is divided into two steps. The first step defined the atomic behaviors grouped within the pattern. In the second step, the agents impl作者: orient 時間: 2025-3-23 02:07
Adalbert Evers,Ulrich Rauch,Uta Stitztaining the attention of 8 children between the ages of 2 to 8 years old with a history of communication and language developmental delay and difficulties with social interaction as part of ongoing communication and speech therapy treatment in a speech pathology clinic. Results from 40 individual se作者: 陰謀小團(tuán)體 時間: 2025-3-23 06:15 作者: accomplishment 時間: 2025-3-23 09:59 作者: anthropologist 時間: 2025-3-23 14:06 作者: Grating 時間: 2025-3-23 19:37
https://doi.org/10.1007/978-3-531-91356-8ps among digital content files as polymorphic catalogues and its visualization system (MoSaIC-II) before. In the modeling, two structures are provided to express the relationships. One is “grouping objects”. The other is “associating between two objects”. The relationship is constructed by using the作者: cinder 時間: 2025-3-23 23:53
Heike Walk,Hans- Liudger Dienelugh this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We作者: LEVY 時間: 2025-3-24 02:44
Heike Walk,Hans- Liudger Dienele games and designers’ reliance on established conventions may hinder their use in research, particularly with ‘non-gaming’ test subjects. In this study, we explored how players performed using a 1-to-1 motion control scheme using a tablet’s gyroscope to control the camera as compared to a tradition作者: STELL 時間: 2025-3-24 06:57
Ingo Bode,Adalbert Evers,Ansgar KleinAdditionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of 作者: Spinous-Process 時間: 2025-3-24 13:16 作者: 不適當(dāng) 時間: 2025-3-24 16:03 作者: libertine 時間: 2025-3-24 22:22
Frauenpolitik und ?Bürgergesellschaft“e discuss a new emotional facilitator named productivity for increasing adherence to regular physical exercise by promoting short-term gains. We introduce how it can be utilized in digital exertion games to encourage physical activity and maintain high intrinsic motivation. We define how it can be u作者: 別名 時間: 2025-3-25 02:23 作者: pericardium 時間: 2025-3-25 07:15 作者: 無價值 時間: 2025-3-25 10:12
978-3-319-76269-2Springer International Publishing AG, part of Springer Nature 2018作者: 稱贊 時間: 2025-3-25 14:17
Advances in Computer Entertainment Technology978-3-319-76270-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 大約冬季 時間: 2025-3-25 16:51
Bernhard Blanke,Henning Schriddetem, using neural networks, that allows us to detect subconscious player poses associated moods and use them to guide games. This provides new ways to create greater conversations and narrative experiences.作者: 使更活躍 時間: 2025-3-25 20:46 作者: 松馳 時間: 2025-3-26 02:28 作者: Enzyme 時間: 2025-3-26 08:20 作者: 合群 時間: 2025-3-26 08:43
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients,sed immediately after publication of the famous series of papers by Gardner, Greene, Kruskal, Miura, and Zabusky [75, 77, 96, 18, 66, 19J (see also [76]) on striking properties of the Korteweg-de Vries (KdV) equation. It soon became clear that systems of such a kind possess a number of characteristi作者: INERT 時間: 2025-3-26 12:43
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot,r–Lagrange systems constituted by the Hamiltonian ones. The Hamiltonian systems are classically defined by using the Poisson brackets, which are strictly connected with first integrals; several properties of the Poisson brackets, as their relation with changes of coordinates, are explored in detail.作者: Anthropoid 時間: 2025-3-26 19:56 作者: mosque 時間: 2025-3-26 22:54
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness,ogram (1872), an extraordinarily effective advertisement for the group concept, Klein does not make any attempt to “sell” it to the natural scientists. At that time he was probably too absorbed with geometry to think of other applications, but already a few years later his friend and one-time collab作者: Neutropenia 時間: 2025-3-27 02:07
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People,y considered. The key object in the scattering approach is the transfer matrix ., whose dimensionality is 2., . being the number of channels, or transverse modes; . is multiplicative, so that the . for the total system is the product of the .’s of the various scatterers. The various statistical dist作者: fatty-streak 時間: 2025-3-27 09:02
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio,to return to the style of the 1930’s after a period in the 1940’s and 1950’s when many problems (for example, the calculation of the term energies of electronic states of the f shell) were made accessible only by means of the technical breakthrough achieved by Racah in his work on Lie groups and the作者: BOGUS 時間: 2025-3-27 13:25 作者: amputation 時間: 2025-3-27 15:50
Player Adaptivity and Safety in Location-Based Games,like interpretations of the wave function were done in [2–4]. It turned out that the new formulation of standard quantum mechanics may be given in terms of classical probabilities for the position [5, 6] based on symplectic tomography scheme [7, 8]. Recently, the energy levels of the harmonic oscill作者: 滔滔不絕的人 時間: 2025-3-27 20:28 作者: Compass 時間: 2025-3-28 02:00
HapPull: Enhancement of Self-motion by Pulling Clothes,period August 2-7, 1992. The Symposium was held in honor of Professor Lawrence C. Biedenharn on the occasion of his 70th birthday. During the academic year 1966/67 I worked as research associate with Larry at Duke University and we have ever since maintained close contact. It was thus natural for me作者: HEW 時間: 2025-3-28 05:44 作者: 偽造者 時間: 2025-3-28 07:27 作者: PAGAN 時間: 2025-3-28 10:53
https://doi.org/10.1007/978-3-322-93646-2eople’s behaviour towards the environment, through a series projects developed and publicly presented during a campaign for reducing the use of plastic bags. We present the design process and methodology adopted, the resulting projects, and a number of observations and preliminary results based on their public use.作者: facetious 時間: 2025-3-28 17:12 作者: etiquette 時間: 2025-3-28 18:48 作者: 多骨 時間: 2025-3-28 23:21 作者: Obloquy 時間: 2025-3-29 04:48 作者: EXULT 時間: 2025-3-29 07:54 作者: disparage 時間: 2025-3-29 11:51
Ingo Bode,Adalbert Evers,Ansgar Kleinh sessions when playing both the context sensitive and the regular versions of the game. Results show that the adaptive version provided a significantly safer gameplay experience. These results showcase the impact in player health and safety that player adaptivity achieves in location-based exergames.作者: Magisterial 時間: 2025-3-29 16:23 作者: 高歌 時間: 2025-3-29 19:55 作者: overwrought 時間: 2025-3-30 00:58 作者: angina-pectoris 時間: 2025-3-30 05:11 作者: painkillers 時間: 2025-3-30 08:12
Bürgerengagement in Deutschlande present an empirical study that examines the effect of a full body vs a hands vs no representation on the experience on presence and the physiological arousal. Results indicate that integrating a virtual body increases the experience of presence as well as the physiological arousal.作者: CREEK 時間: 2025-3-30 13:21
Sozialstaat und Bürgergesellschaftts current form did not yet lead the residents away from the exit. Based on our contextual analyses, related work, and received feedback, we share our design insights which could be helpful for creating playful interventions for people with dementia.作者: ticlopidine 時間: 2025-3-30 16:44 作者: 粗魯?shù)娜?nbsp; 時間: 2025-3-30 21:37 作者: 兒童 時間: 2025-3-31 03:45 作者: 倔強(qiáng)一點(diǎn) 時間: 2025-3-31 06:23 作者: 保守 時間: 2025-3-31 11:18
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Rep978-3-662-66313-4作者: 錯事 時間: 2025-3-31 13:38
Development and Evaluation of an Interactive Therapy Robot,978-3-642-68625-2作者: amygdala 時間: 2025-3-31 19:38 作者: 腐爛 時間: 2025-3-31 23:27