標(biāo)題: Titlebook: Advanced Intelligent Paradigms in Computer Games; Norio Baba,Lakhmi C. Jain,Hisashi Handa Book 2007 Springer-Verlag Berlin Heidelberg 2007 [打印本頁(yè)] 作者: 可憐 時(shí)間: 2025-3-21 17:36
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games影響因子(影響力)
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games影響因子(影響力)學(xué)科排名
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games被引頻次
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games被引頻次學(xué)科排名
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games年度引用
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games年度引用學(xué)科排名
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games讀者反饋
書(shū)目名稱Advanced Intelligent Paradigms in Computer Games讀者反饋學(xué)科排名
作者: headlong 時(shí)間: 2025-3-21 20:43 作者: 冰雹 時(shí)間: 2025-3-22 03:10 作者: CARE 時(shí)間: 2025-3-22 07:44
https://doi.org/10.1007/978-3-030-11169-4ent behaviors enable the player to gain more satisfaction from the game. This hypothesis may well be true; however, since no notion of entertainment or enjoyment is explicitly defined, there is therefore no evidence that a specific opponent behavior generates enjoyable games.作者: 朋黨派系 時(shí)間: 2025-3-22 10:18 作者: Deject 時(shí)間: 2025-3-22 14:08
https://doi.org/10.1007/978-3-030-11169-4 seen as a form of learning. EVE’s contribution lies in going beyond classical economics and computational intelligence to analyze the aesthetics of enjoyment and engagement – towards a science of fun. 作者: Mutter 時(shí)間: 2025-3-22 18:40 作者: 適宜 時(shí)間: 2025-3-22 22:30
Bruce E. Winston,Mihai C. Bocarnea. Further, we suggest that Evolutionary Programming could be utilized to find out an appropriate point of each card at the COMMONS GAME. Several game playings utilizing the new rule of the COMMONS GAME confirm the effectiveness of our approach.作者: 和平 時(shí)間: 2025-3-23 02:15
Advanced Intelligent Paradigms in Computer Games978-3-540-72705-7Series ISSN 1860-949X Series E-ISSN 1860-9503 作者: INERT 時(shí)間: 2025-3-23 07:11 作者: 只有 時(shí)間: 2025-3-23 09:58
Bruce E. Winston,Mihai C. Bocarnea, become much more exciting. In order to attain this objective, we utilize Multi-Objective Evolutionary Algorithms to generate various skilled players. Further, we suggest that Evolutionary Programming could be utilized to find out an appropriate point of each card at the COMMONS GAME. Several game 作者: 慟哭 時(shí)間: 2025-3-23 16:43 作者: condemn 時(shí)間: 2025-3-23 19:22
https://doi.org/10.1057/9781137478085rious aspects of racing games. We first discuss the various roles of computational intelligence in games, and then go on to describe the evolution of different types of car controllers, modelling of players’ driving styles, evolution of racing tracks, comparisons of evolution with other forms of rei作者: prosperity 時(shí)間: 2025-3-23 22:42 作者: 妨礙 時(shí)間: 2025-3-24 04:05 作者: 大雨 時(shí)間: 2025-3-24 07:31
https://doi.org/10.1007/978-3-030-37101-2ading and negotiation has been flourishing. However, developing electronic marketplaces and trading strategies without careful design and experimentation can be costly and carries high risks. This chapter discusses the need for tools to support the design and implementation of electronic market simu作者: 馬籠頭 時(shí)間: 2025-3-24 13:28
https://doi.org/10.1007/978-3-030-11169-4the design of software agents that play against and along with human beings in computer games. EVE. is a computational theory, based on a psychological progression of Expectations (E), Violations (V) and Explanations (E.) that in turn evoke emotional responses known as . or fl.. Here EVE. is develop作者: Ischemic-Stroke 時(shí)間: 2025-3-24 17:55 作者: 破裂 時(shí)間: 2025-3-24 22:00 作者: 裝飾 時(shí)間: 2025-3-25 01:47
Studies in Computational Intelligencehttp://image.papertrans.cn/a/image/145782.jpg作者: 極少 時(shí)間: 2025-3-25 05:03 作者: Jacket 時(shí)間: 2025-3-25 07:36
978-3-642-09179-7Springer-Verlag Berlin Heidelberg 2007作者: Eosinophils 時(shí)間: 2025-3-25 13:35 作者: 進(jìn)取心 時(shí)間: 2025-3-25 18:51
Adaptive Generation of Dilemma-based Interactive Narratives,978-1-4302-1054-2作者: Optometrist 時(shí)間: 2025-3-25 23:40 作者: 老巫婆 時(shí)間: 2025-3-26 01:01
,EVE’s Entropy: A Formal Gauge of Fun in Games,using Vue.js 2.Extend and customize Vue.js.Test your Vue.js projects.Who This Book Is For.JavaScript developers who want to use Vue.js to create dynamic client-side applications.978-1-4842-3804-2978-1-4842-3805-9作者: Genetics 時(shí)間: 2025-3-26 04:23
1860-949X dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically inter978-3-642-09179-7978-3-540-72705-7Series ISSN 1860-949X Series E-ISSN 1860-9503 作者: 合唱隊(duì) 時(shí)間: 2025-3-26 12:12
Book 2007 dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically inter作者: POWER 時(shí)間: 2025-3-26 14:08
Front Matter fast with plugins and different themes. You will also learn practical, real-world tips on how to best utilize Vim alongside the terminal multiplexer tmux; helping you to manage files across multiple servers and terminal sessions. Avoid common pitfalls and work with best practice ways to efficiently edit and 978-1-4842-0251-7978-1-4842-0250-0作者: GIBE 時(shí)間: 2025-3-26 20:03 作者: exostosis 時(shí)間: 2025-3-26 22:05
,The ChessBrain Project — Massively Distributed Chess Tree Search,ld be long indeed. These days just go on the Internet, check some sites, and purchase what I want directly by using a credit card. The stock of many sites is so huge compared to what they were in my teens, and I can usually find what I want very quickly. In a few days the package comes, and I can start using the things I bought.作者: 陰謀小團(tuán)體 時(shí)間: 2025-3-27 03:53 作者: 印第安人 時(shí)間: 2025-3-27 05:18
https://doi.org/10.1007/978-3-030-37101-2ame platform which has been developed to support the design, implementation and execution of market simulation games involving auctions. How the development of market games is facilitated is demonstrated with an example game.作者: Circumscribe 時(shí)間: 2025-3-27 10:02
Front Matterntials, as well as lesser-known but equally powerful features that will ensure you become a top-level performant and professional user, able to jump between multiple sessions while manipulating and controlling with ease many different documents and programming files. With easy-to-digest chapters on 作者: 津貼 時(shí)間: 2025-3-27 14:28
Computational Intelligence in Racing Games,nger a personal pursuit by one developer in a darkened room; it is a collective effort by a team of peers. VSTS supports this broader vision by providing a complete collaboration platform for the entire project team. VSTS takes a services-oriented approach leveraging Windows Sharepoint Services and 作者: Cleave 時(shí)間: 2025-3-27 20:34 作者: 移植 時(shí)間: 2025-3-28 00:12 作者: 不近人情 時(shí)間: 2025-3-28 02:24
,EVE’s Entropy: A Formal Gauge of Fun in Games,n.Provides an example application in full to work through toExplore Vue.js to take advantage of the capabilities of modern browsers and devices using the fastest-growing framework for building dynamic JavaScript applications. You will work with the power of the Model-View-Controller (MVC) pattern on作者: 撤退 時(shí)間: 2025-3-28 06:54
Capturing Player Enjoyment in Computer Games, book sales.Few books on WCF currently in existence; thus a .Part of Microsoft‘s radical WinFX API is the Indigo foundation, more formally known as the Windows Communication Foundation, or WCF. .Pro WCF: Practical Microsoft SOA Implementation. is a complete guide to WCF from the?service-oriented arc作者: originality 時(shí)間: 2025-3-28 10:59
Natalia N. Karzaeva,Olga S. Zhuravleva,Olga V. Sokolova,Ludmila A. Grigoryeva,Marina V. Vakhrameevaful are usually not very well explained. The truth is that the application of quantum theory to achieve our present detailed understand- ing of solids has required the development of a large array of mathematical tech- niques. This is closely analogous to the challenge faced long ago by theoretical 作者: 改變立場(chǎng) 時(shí)間: 2025-3-28 16:09 作者: 吵鬧 時(shí)間: 2025-3-28 20:17
https://doi.org/10.1007/978-981-19-0946-7egen seiner peripher wirkenden Eigenschaft in der Lokalan?sthesie gesch?tzt, wird es, in seiner Zentralwirkung gefürchtet wegen des Mi?brauchs, zum Problem, das gleicherweise Praktiker, Psychiater und Neurologen, Pharmakologen und Chemiker besch?ftigt und noch immer restloser Kl?rung harrt.作者: overhaul 時(shí)間: 2025-3-29 01:27 作者: insipid 時(shí)間: 2025-3-29 07:08
https://doi.org/10.1007/3-211-29482-1 El Tor biotype. The El Tor biotype of . which originated in Indonesia and shortly thereafter began to spread in the early 1960s. Within the span of 50?years the El Tor biotype had invaded nearly the entire world, completely displacing the Classical biotype from all the countries except Bangladesh.