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標(biāo)題: Titlebook: Advanced Game Design with HTML5 and JavaScript; Rex Spuy Book 2015 Rex van der Spuy 2015 [打印本頁]

作者: JADE    時(shí)間: 2025-3-21 19:02
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書目名稱Advanced Game Design with HTML5 and JavaScript網(wǎng)絡(luò)公開度學(xué)科排名




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作者: WAG    時(shí)間: 2025-3-21 21:47
ript technologies..How do you make a video game? .Advanced Game Design with HTML5 and JavaScript. is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that ev
作者: 搜尋    時(shí)間: 2025-3-22 03:43
https://doi.org/10.1007/978-3-662-24818-8rol. In addition, it lets you apply effects, create your own synthesized sounds, and specify different kinds of input and output sources. Once you get over the small learning curve, you‘ll be able to use the Web Audio API to quickly create any kind of sound system you can imagine.
作者: 強(qiáng)化    時(shí)間: 2025-3-22 05:32

作者: Goblet-Cells    時(shí)間: 2025-3-22 09:35
Alexander Mahnke,Torsten RohlfsThis first chapter of . is a fast-paced, jam-packed, stuff-your-face buffet of cool, interesting, new, practical and sometimes delightfully mind-bending techniques that you can start using with your game projects right away. Everything you need to know to take your development skills to the next level is right here in this chapter:
作者: 字形刻痕    時(shí)間: 2025-3-22 14:02
Theoretische Grundlagenreflexion,It’s almost curtain time! Your sprites are all dressed up, they’ve memorized their lines, arrived punctually at the rehearsal hall, and are standing patiently on the stage waiting for you to direct them. Now what? You need to animate them!
作者: 協(xié)定    時(shí)間: 2025-3-22 19:30
https://doi.org/10.1007/978-3-662-24815-7Welcome to the greatest-hits countdown of the most important pieces of game code you need to know to add interactivity to your sprites. Now that you know how to make sprites move, you’re going to learn all about how to make them interact with the game world they live in.
作者: CRUE    時(shí)間: 2025-3-22 22:01
Strategisches Umweltmanagement,What happens when two sprites collide? That’s what this chapter is all about: .. You’re going to learn how to determine if two sprites are touching, and make them react in interesting ways when they do. For 2D games, there are four essential collision detection techniques you need to know, and we’re going to cover all of them in this chapter:
作者: Duodenitis    時(shí)間: 2025-3-23 04:12
https://doi.org/10.1007/978-3-662-24818-8With all the tools we’ve built in the book so far, you can actually start making real games. But what’s missing so far is what game developers call .: flashy effects and animation that make the game world feel alive. This chapter is all about three important ways to add juice to your games:
作者: Myofibrils    時(shí)間: 2025-3-23 07:02
978-1-4302-5800-1Rex van der Spuy 2015
作者: Obedient    時(shí)間: 2025-3-23 11:37

作者: 小平面    時(shí)間: 2025-3-23 14:31

作者: Infelicity    時(shí)間: 2025-3-23 18:54
https://doi.org/10.1007/978-3-658-22207-9 In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.
作者: Conflict    時(shí)間: 2025-3-24 01:34

作者: carotid-bruit    時(shí)間: 2025-3-24 05:50
https://doi.org/10.1007/978-3-662-30456-3 make a sprite move along a fixed path or curve, or make a sprite fade in, fade out, pulse, or wobble. Using tweening effects will add a whole new dimension of interactivity and engagement to your games that will make them come alive in new and exciting ways.
作者: 泥瓦匠    時(shí)間: 2025-3-24 06:52

作者: Cholagogue    時(shí)間: 2025-3-24 14:32

作者: Gnrh670    時(shí)間: 2025-3-24 17:24

作者: 知識分子    時(shí)間: 2025-3-24 21:47

作者: 悄悄移動    時(shí)間: 2025-3-25 02:44
Torsten Rohlfs,Alexander Mahnket, but learning the Canvas Drawing API gives you an excellent introduction to low-level graphics programming that you’ll be able to apply to a wide range of different game design technologies. As a core technology for learning the art of HTML5 game design, it’s the best place to start.
作者: 豐滿中國    時(shí)間: 2025-3-25 04:57
Alexander Mahnke,Torsten Rohlfs managing assets so that they’re easy to use in your game code. You’ll learn how to create an . object that stores references to all your game assets, and also how to create a preloader that loads assets and initializes your game when everything is ready.
作者: 小口啜飲    時(shí)間: 2025-3-25 08:10

作者: antedate    時(shí)間: 2025-3-25 15:19
https://doi.org/10.1007/978-3-662-30456-3 make a sprite move along a fixed path or curve, or make a sprite fade in, fade out, pulse, or wobble. Using tweening effects will add a whole new dimension of interactivity and engagement to your games that will make them come alive in new and exciting ways.
作者: COLON    時(shí)間: 2025-3-25 16:58
Strategisches Umweltmanagement,ollisions, and they help you create simulations of real-world physical objects. Vectors are like the atoms and molecules of the game universe—everything depends on them, but they’re very hard to see with the naked eye.
作者: 微枝末節(jié)    時(shí)間: 2025-3-25 21:41
Book 2015rogramming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.. .Advanced Game Design with HTML5 a
作者: stressors    時(shí)間: 2025-3-26 02:30

作者: thyroid-hormone    時(shí)間: 2025-3-26 07:01
Front Matternd create an optimal intracellular environment to complete their infectious cycle. This chapter will present some case studies of cellular and molecular re-programming in various types of interactions between potato cultivars and PVY strains, that are also likely to have an influence on other multitrophic interactions.
作者: 飾帶    時(shí)間: 2025-3-26 10:40
techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.. .Advanced Game Design with HTML5 a978-1-4302-5800-1978-1-4302-5801-8
作者: 積習(xí)難改    時(shí)間: 2025-3-26 14:39

作者: 骯臟    時(shí)間: 2025-3-26 18:34
Back Matterethod that may be considered to work best for all the problems. The nature of a substance may differ from other in any respect. Thus QSPR/QSAR studies are based on traditional descriptors or on specific nano-descriptors depending on the material or nanomaterial.
作者: overture    時(shí)間: 2025-3-26 21:48
Working with Game Assets,rium solution, and therefore convergence can be guaranteed via sequential best-response dynamics. Our simulation results verify the analysis, and at the same time the fairness and optimality of the solutions obtained through the proposed game are examined.
作者: indubitable    時(shí)間: 2025-3-27 02:42

作者: GRAIN    時(shí)間: 2025-3-27 09:22
Making Things Move,esonances. . . . . . . . . . . . . . . . . . . . . . 55 8. Variational Methods and Bound Principles. . . . . . . . . . 75 9. Integral Equation Methods and the Born Approximation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 10. Semiclassical and Eikonal Methods . . . . . .
作者: 鎮(zhèn)壓    時(shí)間: 2025-3-27 11:32
Interactivity, facts regarding harmonic functions are aS$umed as known. For convenience we have listed these facts in the Appendix. Some notation is also explained there. Essentially all the proofs we give in the Notes are for Euclidean 3-space R3 and Newtonian potentials ~.
作者: 表皮    時(shí)間: 2025-3-27 15:01

作者: LUCY    時(shí)間: 2025-3-27 19:28
Vectors for Movement and Collision Detection,tic processes or equivalently in terms of certain semi- groups of operators on spaces of functions. The purpose of the present exposition is to study such general potential theories where the following aspects of classical potential theory are preserved: (i) The theory is defined on a locally compac
作者: maverick    時(shí)間: 2025-3-28 02:00

作者: DUST    時(shí)間: 2025-3-28 04:18
The Canvas Drawing API, studies of the rate constant for this reaction have been made over a large temperature range. A review of the experimental work is given in reference 1. Recently, this reaction has received considerable theoretical attention. Two semi-empirical LEPS type potential energy surfaces have been construc
作者: 愛得痛了    時(shí)間: 2025-3-28 07:12

作者: 商談    時(shí)間: 2025-3-28 14:08

作者: Bricklayer    時(shí)間: 2025-3-28 17:25

作者: 可互換    時(shí)間: 2025-3-28 18:51
Interactivity,cists such as Poisson and Green introduced some of the central ideas of the subject. A mathematician with a general knowledge of analysis may find it useful to begin his study of classical potential theory by looking at its physical origins. Sections 2, 5 and 6 of these Notes give in part heuristic
作者: invade    時(shí)間: 2025-3-29 01:26

作者: incubus    時(shí)間: 2025-3-29 06:13
Tweening, Mertens [Mer 73] in the frame of a right process; see also [Mer 74]. Later on P.A. Meyer showed that these functions may be characterized in terms of the excessive functions, and clarified some of Mertens’ results from the analytical point of view (cf. [Me 73a], [Me 73b] and [MeTr 73]). Section 4.1
作者: Isthmus    時(shí)間: 2025-3-29 08:29
Vectors for Movement and Collision Detection,as discovered around 1930 that there is a profound connection between classical potential 3 theory and the theory of Brownian motion in JR . The Brownian motion is determined by its semigroup of transition probabilities, the Brownian semigroup, and the connection between classical potential theory a
作者: Cubicle    時(shí)間: 2025-3-29 14:35

作者: 消散    時(shí)間: 2025-3-29 17:55
László Christian,István Jen? MolnarAvalanche Research (SLF), was applied. RAMMS::Rockfall makes it possible to include the block shape and thus consider the effects of varying block shapes on the run-out distance. The run-out modelling for the entire project site was performed using the scientific code Rockyfor3D (Dorren/ecorisQ). To
作者: NEEDY    時(shí)間: 2025-3-29 20:09

作者: exclusice    時(shí)間: 2025-3-30 02:14

作者: Mechanics    時(shí)間: 2025-3-30 04:36

作者: 袋鼠    時(shí)間: 2025-3-30 08:40





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