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標(biāo)題: Titlebook: Windows 8 and Windows Phone 8 Game Development; Adam Dawes Book 2013 Adam Dawes 2013 [打印本頁]

作者: Baleful    時(shí)間: 2025-3-21 20:06
書目名稱Windows 8 and Windows Phone 8 Game Development影響因子(影響力)




書目名稱Windows 8 and Windows Phone 8 Game Development影響因子(影響力)學(xué)科排名




書目名稱Windows 8 and Windows Phone 8 Game Development網(wǎng)絡(luò)公開度




書目名稱Windows 8 and Windows Phone 8 Game Development網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Windows 8 and Windows Phone 8 Game Development被引頻次




書目名稱Windows 8 and Windows Phone 8 Game Development被引頻次學(xué)科排名




書目名稱Windows 8 and Windows Phone 8 Game Development年度引用




書目名稱Windows 8 and Windows Phone 8 Game Development年度引用學(xué)科排名




書目名稱Windows 8 and Windows Phone 8 Game Development讀者反饋




書目名稱Windows 8 and Windows Phone 8 Game Development讀者反饋學(xué)科排名





作者: ARBOR    時(shí)間: 2025-3-21 20:56

作者: maverick    時(shí)間: 2025-3-22 03:13
Application Management,l important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the application being “snapped” to the edge of the screen).
作者: Adjourn    時(shí)間: 2025-3-22 07:51
Getting Started with XAML,indows 8 and Windows Phone apps: .. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.
作者: Customary    時(shí)間: 2025-3-22 09:27
Mixing XAML and MonoGame,ojects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.
作者: 多產(chǎn)魚    時(shí)間: 2025-3-22 16:41

作者: 歡笑    時(shí)間: 2025-3-22 19:51

作者: 祖?zhèn)髫?cái)產(chǎn)    時(shí)間: 2025-3-22 23:38
Creating a Game Framework,We have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying 2-D content to the screen. Now it is time to start organizing and structuring what you have learned.
作者: 綠州    時(shí)間: 2025-3-23 01:46
Getting Started,We’ve given MonoGame plenty of opportunities to tell us what it is thinking. Now let’s even things up and let it know what’s going on inside our human brains. Input is, of course, an essential part of any game and will add interactivity and excitement to our projects.
作者: foodstuff    時(shí)間: 2025-3-23 08:45
Sounding Out with Game Audio,Our worlds have been very quiet so far. Apart from the occasional sound of keys being pressed or a screen being tapped, everything has moved in complete silence. That’s no way for a game to be so, in this chapter, we’ll make some noise by adding sound effects and music to our games.
作者: 舔食    時(shí)間: 2025-3-23 12:39
Drawing with Vertices and Matrices,For the next few chapters, we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.
作者: Dna262    時(shí)間: 2025-3-23 15:49
The World of 3-D Graphics,Three-dimensional graphics have completely revolutionized computer games over the last couple of decades. From the start, it became obvious that 3-D games were going to be big, with games such as . creating moving images the likes of which had never been seen before.
作者: appall    時(shí)間: 2025-3-23 21:00
XAML Controls and Pages,Now that you feel comfortable with the page design environment and with using XAML, it’s time to get more familiar with the controls that are available to use in your game projects, with ways to visually transform those controls, and with ways the pages in your projects can be managed and manipulated.
作者: Archipelago    時(shí)間: 2025-3-24 02:04
Distributing Your Game,So, your masterpiece is complete. The graphics are drawn and animating, the game logic is working, everything is sounding great, navigation around the different sections of the game is finished, and you have all sorts of extras such as high scores and information pages. Now, it is time to share your creation with the rest of the world.
作者: 圖表證明    時(shí)間: 2025-3-24 04:56
Adam DawesWindows 8 and Windows Phone 8 Game Development gives you everything you need to maximize your creativity and produce fantastic games that will run on any Windows 8 device.
作者: 閑逛    時(shí)間: 2025-3-24 10:27
http://image.papertrans.cn/w/image/1028777.jpg
作者: excursion    時(shí)間: 2025-3-24 12:09
involve knowledge of which amino acid residues are phosphorylated on a given protein and the extent of such a modification. This is often a rather difficult task in that most phosphoproteins contain multiple substoichiometric sites of phosphorylation..Here we describe the multidimensional electrosp
作者: 親屬    時(shí)間: 2025-3-24 17:41

作者: chemical-peel    時(shí)間: 2025-3-24 20:58
Adam Dawesshared channel can be the atmosphere as is the case with broadcast radio and television signals, or it can be a a coaxial or optical cable such as that used to distribute television programs. Basically, any communication medium that is being used by a number of users at the same time. If the signals
作者: 容易做    時(shí)間: 2025-3-25 02:22

作者: debble    時(shí)間: 2025-3-25 06:06

作者: GOUGE    時(shí)間: 2025-3-25 11:20
Adam Dawesmparisons are often not meaningful and must be replaced by similarity comparisons. This book describes the concepts and techniques to incorporate similarity into database systems. We start out by discussing the properties of strings and trees, and identify the edit distance as the de facto standard
作者: committed    時(shí)間: 2025-3-25 13:32
Adam Dawes or practical inconvenience. They can potentially support Information Retrieval (IR) experimentation, tuning, validation, performance prediction, and hardware sizing. Naturally, the accuracy and usefulness of results obtained from a simulation depend upon the fidelity and generality of the models wh
作者: onlooker    時(shí)間: 2025-3-25 16:06
Adam Daweseams in Europe which were involved in the R&D-programme on Solar Energy of the Commission. When it became clear that the availability of experimental datafor model validation wm next to nothing, the Commission took the initiative to support in the frame of the Solar Energy R&D-programme the construc
作者: 落葉劑    時(shí)間: 2025-3-25 20:38
n Vorlaufband — im folgenden AMV-Band genannt-, wei? (Hersteller: Agfa Gevaert AG, Leverkusen), das in Rollen zu 25 m im Handel erh?ltlich ist. Nach Angaben des Herstellers besteht das AMV-Band aus Polyvinylchlorid mit .. = 3,0, dem Verlustfaktor 12.10. (Me?frequenz 800 Hz) und dem spezifischen Wide
作者: invade    時(shí)間: 2025-3-26 02:06
Further 3-D Features and Techniques,working through this chapter, you will be able to import 3-D models from an external modeling application. You will also be able to use a number of additional MonoGame features to add life to your games.
作者: 柔軟    時(shí)間: 2025-3-26 07:58
Enhancing Your Game, in many different games, though, and, in this chapter, we’ll examine some useful pieces of functionality that fall into this category. These game enhancements will be created to be easily reusable so that they can be quickly and easily dropped into any game that would benefit from them.
作者: 暗諷    時(shí)間: 2025-3-26 11:55
Application Management,l important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the applic
作者: 蘑菇    時(shí)間: 2025-3-26 13:28
Getting Started with XAML,indows 8 and Windows Phone apps: .. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.
作者: 門閂    時(shí)間: 2025-3-26 19:58
Mixing XAML and MonoGame,ojects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.
作者: Initiative    時(shí)間: 2025-3-26 23:05

作者: 矛盾    時(shí)間: 2025-3-27 01:41

作者: 谷物    時(shí)間: 2025-3-27 06:36

作者: foppish    時(shí)間: 2025-3-27 11:53

作者: indecipherable    時(shí)間: 2025-3-27 16:41
Adam Dawesble aromatic analog of EGTA. The major problem of inducing a hydrophilic polycarboxylate anion to cross the plasma membrane was overcome by the addition of an acetoxymethyl ester group (AM), thus producing a lipophilic, membrane-permeant molecule (quin-2 AM) that, once within the cytoplasm, was subj
作者: 相反放置    時(shí)間: 2025-3-27 19:58
Adam Dawesals into separate slots in the frequency domain. At first sight separating similar signals in frequency does not seem like a viable option because generally the signals we send over a common broadcast medium are similar signals and therefore have similar spectral profiles. However, remember from our
作者: 姑姑在炫耀    時(shí)間: 2025-3-27 23:45
Adam Dawesnct, but exhibit appreciable overlap. In the case of recording EMG with interfering ECG, the frequency bands of the two signals are roughly 30–800 Hz and 0.05–80 Hz, respectively. In such situations, the question of how best to reduce the noise while retaining as much of the signal as possible is im
作者: Conflagration    時(shí)間: 2025-3-28 06:09

作者: ARENA    時(shí)間: 2025-3-28 09:41
Adam Dawesor a house, interactive with the actual weather, and took into account the effects of the occupants. With datafrom these facilities not only were national simulation programs validated, but also the meanwhile commonly accepted modular structured European program EMGPl wm validated. EMGPl, which only could be 978-94-010-5418-8978-94-011-3216-9
作者: legitimate    時(shí)間: 2025-3-28 10:41

作者: 無底    時(shí)間: 2025-3-28 17:18

作者: Medicare    時(shí)間: 2025-3-28 20:16

作者: 變異    時(shí)間: 2025-3-29 00:27

作者: 拖網(wǎng)    時(shí)間: 2025-3-29 05:17

作者: Flinch    時(shí)間: 2025-3-29 09:49
Chaotic Intermittency of Patterns in Symmetric Systems,ety of different symmetries. Such attractors include heteroclinic attractors, on-off and in-out intermittency and cycling chaos. We indicate how they can be created at bifurcation, some open problems and further reading.
作者: 思想    時(shí)間: 2025-3-29 14:56
The Functional Programming Language , and the Paradigm of Dynamic Scientific Programmingtechnology employed by its developers. We discuss the background of . in historical context, highlight some of the more problematic language features, and discuss the potential for the effective use of state-of-the-art language technology in a future, safe and efficient implementation.
作者: Obverse    時(shí)間: 2025-3-29 16:51

作者: Diverticulitis    時(shí)間: 2025-3-29 23:00
Lyn Yates,Peter Woelert,Victoria Millar,Kate O’Connor Die Verbrennungskraftmaschine hat auch in Bereichen au?erhalb des Verkehrswesens zu Lande, zu Wasser und in der Luft M?rkte erobert, die ihr auf Grund anderer spezifischer Eigenschaften kampflos oder in Konkurrenz mit anderen Kraftmaschinen zufielen.
作者: Cocker    時(shí)間: 2025-3-30 02:08
Jan Jusko,Martin Rehakrespiratory system. This needs to be taken into account when developing new inhalation devices. As the number of inhalation devices grows, it is important to understand the basic mechanism and the advantages of each system in order to optimize treatment for patients.
作者: 正論    時(shí)間: 2025-3-30 06:33
Anti-CD20Monoclonal Antibody in Rheumatoid Arthritis and Systemic Lupus Erythematosus the recognition of B cell dysfunction as central to SLE pathogenesis, the use of anti-CD20 antibody therapy for this patient group has also been established. Results of the open trials have been encouraging, particularly in patients not responding to usual therapies, and a randomised controlled trial is underway.
作者: 不自然    時(shí)間: 2025-3-30 11:05
Knowledge Management and Acquisition for Intelligent Systems20th Principle and P
作者: 疾馳    時(shí)間: 2025-3-30 15:48
Will Jamison WrightBridges the gap between international relations and international law within the field of armed conflict.Expands upon recently developed model of norms with new methodology.Utilizes primary sources fr
作者: 分離    時(shí)間: 2025-3-30 17:26
Introductioncessibles, même à des étudiants en médecine dont la quasi-totalité vient de passer un baccalauréat scientifique. De plus, leur finalité médicale n’appara?t pas toujours clairement. Le présent livre a pour but de pallier, au moins en partie, à cette double constatation. Son originalité est d’avoir ét




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