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標(biāo)題: Titlebook: Wearing Embodied Emotions; A Practice Based Des Se?il U?ur Book 2013 The Author(s) 2013 Affective Computing.Design and Emotion.Embodied Int [打印本頁]

作者: hormone-therapy    時(shí)間: 2025-3-21 17:01
書目名稱Wearing Embodied Emotions影響因子(影響力)




書目名稱Wearing Embodied Emotions影響因子(影響力)學(xué)科排名




書目名稱Wearing Embodied Emotions網(wǎng)絡(luò)公開度




書目名稱Wearing Embodied Emotions網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Wearing Embodied Emotions被引頻次




書目名稱Wearing Embodied Emotions被引頻次學(xué)科排名




書目名稱Wearing Embodied Emotions年度引用




書目名稱Wearing Embodied Emotions年度引用學(xué)科排名




書目名稱Wearing Embodied Emotions讀者反饋




書目名稱Wearing Embodied Emotions讀者反饋學(xué)科排名





作者: reaching    時(shí)間: 2025-3-21 20:56
https://doi.org/10.1007/978-88-470-5247-5Affective Computing; Design and Emotion; Embodied Interaction; Practice based Design Research; Smart Wea
作者: 卷發(fā)    時(shí)間: 2025-3-22 02:05
Wearing Embodied Emotions978-88-470-5247-5Series ISSN 2191-530X Series E-ISSN 2191-5318
作者: 支形吊燈    時(shí)間: 2025-3-22 06:41
Conclusion,agents. The reflections underline various aspects of designing new interaction scenarios for wearable technology and question the power of technology over the human beings. This research provides a design methodology and knowledge that can be taken further and applied on real products that can meet with important user needs.
作者: 加強(qiáng)防衛(wèi)    時(shí)間: 2025-3-22 12:45

作者: Genistein    時(shí)間: 2025-3-22 14:53
Se?il U?urA perspective on wearable technology from a phenomenological overview.Tips for creating wearable technology prototypes.A design model and assumptions that can trigger new avenues for human-to-human in
作者: 常到    時(shí)間: 2025-3-22 19:35
turell-genetisches Denken zu verbinden. So kann in ihr die Aussage Lévi-Strauss’, da? zu den ?structures fondamentales de l’esprit humain? ?l’exigence de la Règle comme Règle? geh?re (Les structures élementaires de la parenté, S. 108) durchaus übernommen werden. Die Begriffe ?Dissoziation? bei Max S
作者: 舉止粗野的人    時(shí)間: 2025-3-22 22:55
Se?il U?urm and to instrumental evaluation to determine good policy. Karl Polanyi stated that the substantive approach to economics leads inevitably to policy.. John Dewey foresaw the marriage of the social sciences and policymaking when he wrote that “the tools of social inquiry will be clumsy as long as the
作者: 鐵塔等    時(shí)間: 2025-3-23 01:23
Se?il U?urZugang der Studie zur Nachhaltigkeitsdiskussion. Ausgehend vom . der Enquete-Kommission konkretisiert es die Herausforderungen, die sich aus der Idee von ?Nachhaltiger Entwicklung“ als einem zukunftsbezogenen gesellschaftlichen Lern-, Such-und Gestaltungsproze? ergeben (3.1). Im zweiten Schritt erl?
作者: Alveoli    時(shí)間: 2025-3-23 07:13

作者: 使堅(jiān)硬    時(shí)間: 2025-3-23 10:10
Se?il U?urnnen wir uns behelfen, indem wir sagen: Ein verst?ndlicher Text ist ein leicht zu verstehender Text. Das Substantiv “Verst?ndlichkeit” gibt auf eine abstrakte Weise eine Qualit?t von Sprache, Sprechweisen oder Texten an. Das Adjektiv . bezeichnet diese allgemeine Qualit?t als Eigenschaft des emzelne
作者: elucidate    時(shí)間: 2025-3-23 17:43

作者: FEMUR    時(shí)間: 2025-3-23 21:14

作者: 陶瓷    時(shí)間: 2025-3-24 00:31
Se?il U?urng zu geben. Dabei soll — nach einigen Bemerkungen zur Klassifizierung der Instrumente — deren . im Vordergrund stehen. Sie orientiert sich vor allem an den Nutzerbzw. Anwendergruppen, denen die verschiedenen Instrumente dienlich sein sollen. Dabei wird — je nach den von den Verfahrensentwicklern vo
作者: 招惹    時(shí)間: 2025-3-24 04:30
Prototyping and Testing,r towards the wearable agents that are designed according to these three concepts. While the virtual prototypes can be the initial tools to obtain primary results about user perception, the physical prototypes can provide more realistic results about user behaviours that are observed in real context with direct interaction with the prototypes.
作者: Offbeat    時(shí)間: 2025-3-24 06:30

作者: 昏暗    時(shí)間: 2025-3-24 10:43

作者: 悲痛    時(shí)間: 2025-3-24 17:49

作者: 詞匯表    時(shí)間: 2025-3-24 23:01
Emotion, Design and Technology,emotions have been studied by many scholars in order to understand how and why it occurs in the human body. Emotional expression that is an important element of face-to-face communication has many functions that enhance personal wellbeing and support interpersonal relationships. On the other hand, e
作者: 冰河期    時(shí)間: 2025-3-25 00:51
A Design Practice on Emotional Embodiment Through Wearable Technology,tools, which serve to observe user behaviour towards the idea of communicating emotions through wearable technology. This research argues that emotions can be embodied through wearable technology in order to strengthen social bonds by adding more empathy and understanding to the human–human communic
作者: 發(fā)怨言    時(shí)間: 2025-3-25 04:14

作者: 切掉    時(shí)間: 2025-3-25 10:09
Prototyping and Testing,uilt and tested based on three interaction concepts: .. The prototypes are the research tools, which can serve to observe user perception and behaviour towards the wearable agents that are designed according to these three concepts. While the virtual prototypes can be the initial tools to obtain pri
作者: ALT    時(shí)間: 2025-3-25 15:34

作者: Conclave    時(shí)間: 2025-3-25 19:33
Conclusion,agents. The reflections underline various aspects of designing new interaction scenarios for wearable technology and question the power of technology over the human beings. This research provides a design methodology and knowledge that can be taken further and applied on real products that can meet
作者: Implicit    時(shí)間: 2025-3-25 22:21
Emotion, Design and Technology,emotions have been studied by many scholars in order to understand how and why it occurs in the human body. Emotional expression that is an important element of face-to-face communication has many functions that enhance personal wellbeing and support interpersonal relationships. On the other hand, e
作者: HAIL    時(shí)間: 2025-3-26 00:14

作者: 友好關(guān)系    時(shí)間: 2025-3-26 05:53
Prototyping and Testing,uilt and tested based on three interaction concepts: .. The prototypes are the research tools, which can serve to observe user perception and behaviour towards the wearable agents that are designed according to these three concepts. While the virtual prototypes can be the initial tools to obtain pri
作者: 污點(diǎn)    時(shí)間: 2025-3-26 12:04
Conclusion,agents. The reflections underline various aspects of designing new interaction scenarios for wearable technology and question the power of technology over the human beings. This research provides a design methodology and knowledge that can be taken further and applied on real products that can meet
作者: Overstate    時(shí)間: 2025-3-26 15:36

作者: Ebct207    時(shí)間: 2025-3-26 18:22
Emotion, Design and Technology, seems quite opposite of human emotions, today it can even act emotionally. Technologies with emotional intelligence can sense and learn emotional patterns. Affective computing, wearable technology and haptic technologies seem to open new avenues of emotional embodiment.
作者: 低三下四之人    時(shí)間: 2025-3-26 21:20
Emotion, Design and Technology, seems quite opposite of human emotions, today it can even act emotionally. Technologies with emotional intelligence can sense and learn emotional patterns. Affective computing, wearable technology and haptic technologies seem to open new avenues of emotional embodiment.
作者: nautical    時(shí)間: 2025-3-27 05:04

作者: CANON    時(shí)間: 2025-3-27 08:34

作者: 火海    時(shí)間: 2025-3-27 13:26

作者: Fermentation    時(shí)間: 2025-3-27 16:14
Introduction,rough wearable technology by carrying HCI (Human-to-Computer Interaction) into an alternative context, where technology dissolves in use and the interaction begins to enhance Human-to-Human interaction.
作者: 緊張過度    時(shí)間: 2025-3-27 18:05

作者: 共同時(shí)代    時(shí)間: 2025-3-27 22:26
A Design Practice on Emotional Embodiment Through Wearable Technology,ation. In order to verify the hypothesis three concepts were developed: . and .. Primary surveys on . and the . were done in order to obtain useful data for building the prototypes that are based on three concepts.
作者: Desert    時(shí)間: 2025-3-28 05:05

作者: motivate    時(shí)間: 2025-3-28 10:20

作者: 不愿    時(shí)間: 2025-3-28 12:11
2191-530X aims to show how Human-Technology interaction is carried into an alternative context, where technology dissolves in use and starts serving for enhancing HHI.978-88-470-5246-8978-88-470-5247-5Series ISSN 2191-530X Series E-ISSN 2191-5318
作者: 貧窮地活    時(shí)間: 2025-3-28 16:57
wird, da er nicht durchbrochen werden kann: der Mensch bleibt ein Naturwesen; aber das reale . zur zwingenden Natur . deren . ver?ndern sich kategorial. So bedeutet ?Distanzierung? zugleich Entfremdung des Naturwesens Mensch (besser: Vor-Mensch) vom alten Milieu, Hemmen der alten, inhaltlich leitend
作者: Paraplegia    時(shí)間: 2025-3-28 20:39

作者: saphenous-vein    時(shí)間: 2025-3-29 01:37

作者: 事情    時(shí)間: 2025-3-29 04:37
ehandelt werden. Die Beitr?ge lassen sich in drei Sub-kategorien gliedern. Dosi (1982) sowie PEREZ (1983) und FREEMAN und PEREz (1988) liefern Konzepte, die Innovationen, technischen und sozialen Wandel auf makro?konomischer Ebene erkl?ren. Sie unterscheiden sich hinsichtlich ihrer Reichweite: W?hre
作者: trigger    時(shí)間: 2025-3-29 10:40

作者: 謊言    時(shí)間: 2025-3-29 14:50

作者: 鉗子    時(shí)間: 2025-3-29 18:58

作者: 難解    時(shí)間: 2025-3-29 21:07
Se?il U?urpitel ab. Eine zusammenfassende, die Ergebnisse der empirischen Analyse (Kap. 3) und der theoretischen und theoriegeschichtlichen Verortung (Kap. 4) einbeziehenden Beurteilung der Instrumente, sowie eine Er?rterung der Entwicklungsperspektiven erfolgt im fünften abschlie?enden Kapitel.
作者: 自由職業(yè)者    時(shí)間: 2025-3-30 03:40





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